Two new Halo 4 helmets???

I just saw these two images posted on another site. While I do not like to post rumors, I think these two need to be looked at. If true, these are some excellent examples of helmets. If not, then, well, I’ll be bummed.

First is the “Strider” helmet. It reminds me of the Pilot helmet from Reach:

Next is the “Scanner” helmet. This one kind of reminds of of Commander Cody’s helmet from Star Wars: Revenge of the Sith:

I like both, though more so the Strider helmet.

As said, for now these are rumors, so take them with a grain of salt.

I can’t wait to see what all the armor looks like in Halo 4. November can’t come soon enough!

-HFFL

My guess as to what the Halo 4 soundtrack titles could mean for the Campaign.

From the Halo 4 OST (Original Soundtrack) titles we can glean that there will be more, much more than just Covies to fight. Here is my conjecture on the subject.

1. Awakening = Chief Wakes up from Cryo Sleep
2. Belly Of The Beast = Chief/Cortana escape the Forward Unto Dawn, fighting Covies along the way.
3. Requiem = The first foray on Requiem, more Covies
4. Legacy = Chief finds info about Forerunners/Reclaimers (Thus he and all of humanity are the “”Legacy” of the galaxy)
5. Faithless = This one’s a bit harded, but I’ll take a stab at it. Covies, at least the ones in Halo 4 still hold true to the prophets beliefs thereby thinking that Chief is faithless. More covie fighting.
6. Nemesis = Our first look at the Didact sphere and possibly what’s inside, even if blurred/obscured, fight against Prometheans
7. Haven = Chief explores more of Requiem, finally the UNSC Infinity arrives and Chief has his “Haven” even if temporary
8. Ascendancy = Cortana seems to likely fit into this one. Perhaps Chief is finding a cure for her rampancy. More Promethean fights
9. Solace = Chief seemingly loses Cortana (similar to how he did with the flood/gravemind). He has to track her down to save her. More Promethean fights.
10. To Galaxy = This one could be quite interesting. Chief finds more sentient beings on Requiem? If nto alive and walking around, maybe in a sort of Cryo stasis. The seeds of a new sentient Galaxy?
11. Immaterial = Another battle against the Didact and his forces. The Didact believes Chief to be Immaterial as he’s only one being. (Man, is he wrong…)
12. 117 = Still having not found Cortana, this is a very somber level with Chief examining himself, his history, his war experience. For the first time we get a look into Chief as a man as opposed to just the armored super soldier. Not as much fighting, this could be more about exploration of Requiem and trying to find Cortana again.
13. Arrival = The Librarian arrives at Requiem, the forces of the Didact face off against the forces of a now combined UNSC/Librarian coalition. This is why we’ve seen two different colored Prometheans.
14. Revival = The Librarian being convinced of the Flood’s eradication years earlier, allows for the release of the other sentient beings Chief found earlier. Some are other human races. Cortana is “fixed.”
15. Green And Blue = Again a reference to the coalition. Green represents Chief and the UNSC while Blue represents the Librarian and her forces. The Didact survived with plenty of forces intact and has stealed away to another more powerful and MUCH bigger installation…The Ark. No, not the one from Halo 3, but the other BIGGER one.

So do you have a thought on what the track titles could mean? If so, please write a reply. I’d like to read what others may be thinking about these.

-HFFL

The Halo Bulletin 8-22-12 (and it’s an exciting one!)

Okay, for those that want to read the whole thing go here: The Halo Bulletin

For those that just want to get to the good stuff, read on.

BS Angel talks about how hot it was in the studio.

SPOILERS FORTHCOMING, you’ve been warned.

Halo 4 Original Soundtrack and Special Edition Remix Album coming Oct. 22!

Here’s a link to some of the regular samples:
Halo 4 samples

Here’s a link to some of the remix samples:
Halo 4 remix samples

More talk about the music and remixes.

Now for the official news on when to get the OST (Original Soundtrack).

Following text from Halo Waypoint:

Halo 4 Original Soundtrack (available in physical CD and digital formats)

Available for standalone purchase of $13.98 (U.S. ERP), the Halo 4 Original Soundtrack features 15 themes from award-winning producer Neil Davidge, co-writer and producer of the pioneering trip hop group Massive Attack. Working in collaboration with 343 Industries, Davidge and his production team enlisted a 16-person hand-picked male tenor / bass choir plus 10 females from the London Bulgarian Choir, a full 50 piece orchestra, and a whole host of other performers to bring the music of Halo 4 to life. Those who purchase a physical copy of the Original Soundtrack will receive a free download voucher for three exclusive remix tracks and three additional Davidge tracks not included on the soundtrack but featured in the Halo 4 game. These game pieces will not be available on any other platform other than through the physical CD purchase.

Halo 4 Original Soundtrack List and Titles (CD & Digital):

1. Awakening
2. Belly Of The Beast
3. Requiem
4. Legacy
5. Faithless
6. Nemesis
7. Haven
8. Ascendancy
9. Solace
10. To Galaxy
11. Immaterial
12. 117
13. Arrival
14. Revival
15. Green And Blue

Halo 4 Special Digital Original Soundtrack

The Special Digital Original Soundtrack features the full content of the Original Soundtrack, a digital booklet, as well as six bonus remix tracks composed by renowned producer Neil Davidge and remixed as follows: To Galaxy (Sander Van Doorn & Julian Jordan Remix), Awakening (Gui Boratto Remix), Revival (DJ Skee & THX Remix), Ascendancy (Caspa Remix), Requiem (Bobby Tank Remix) and The Beauty of Cortana (Apocalyptica vs. Neil Davidge Remix).

Halo 4 Special Edition 2-Disc Box Set

Available for preorder today for $75 (U.S. ERP), the Halo 4 Special Edition 2-Disc Box Set includes the following: Halo 4 Original Soundtrack, Halo 4 14-track remix album, Exclusive “Making of Halo 4 Music” DVD containing over 70 minutes of unique behind-the-scenes footage, interviews, and recording sessions from Abbey Road, Exclusive hardcover book on the “Making of Halo 4 Music” featuring production and composition notes from Neil Davidge plus exclusive behind-the-scenes photos and exclusive artwork images, Exclusive 12” Neil Davidge signed art print, Exclusive 180g heavy weight 12” Vinyl Full color Picture Disk of Master Chief and Cortana in a uniquely designed Sleeve bag, Exclusive Avatar T-Shirt download (Male & Female). The first 5000 orders will all be individually numbered in a limited series and personalized by Neil Davidge.

Halo 4 Remix Album Track List and Titles:

1. Awakening – Gui Boratto Remix
2. Green And Blue – KOAN Sound Remix
3. Requiem – Bobby Tank Remix
4. Ascendancy – Caspa Remix
5. To Galaxy – Sander Van Doorn & Julian Jordan Remix
6. Haven – Hundred Waters Remix
7. Revival – DJ Skee & THX Remix
8. Ascendancy – Matt Lange Remix
9. Nemesis – Alvin Risk Remix
10. Solace – Maor Levi Remix
11. Arrival – Norin & Rad Remix
12. Green And Blue – Andrew Bayer Remix
13. Foreshadow – James Iha Remix
14. The Beauty Of Cortana – Apocalyptica vs. Neil Davidge Remix

Some REALLY good stuff there.

Next up, the Halo 4 achievements are fully revealed. Again, spoilers here…

Halo 4 Achievement  Dawn   Complete Mission 1 on any difficulty. 10 points

Halo 4 Achievement  Requiem   Complete Mission 2 on any difficulty. 10 points

Halo 4 Achievement  Forerunner   Complete Mission 3 on any difficulty. 10 points

Halo 4 Achievement  Infinity   Complete Mission 4 on any difficulty. 10 points

Halo 4 Achievement  Reclaimer   Complete Mission 5 on any difficulty. 10 points

Halo 4 Achievement  Shutdown   Complete Mission 6 on any difficulty. 10 points

Halo 4 Achievement  Composer   Complete Mission 7 on any difficulty. 10 points

Halo 4 Achievement  Midnight   Complete Mission 8 on any difficulty. 10 points

Halo 4 Achievement  Wake up John   Complete the Campaign on Normal or harder. 20 points

Halo 4 Achievement  I Need a Hero   Complete the Campaign on Heroic or harder. 40 points

Halo 4 Achievement  The Legend of 117   Complete the Campaign on Legendary difficulty. 70 points

Halo 4 Achievement  Lone Wolf Legend   Complete the Campaign solo on Legendary difficulty. 90 points

Halo 4 Achievement  Skullduggery   Complete any Campaign mission with 3 or more Skulls on Heroic or harder. 15 points

Halo 4 Achievement  Bropocalypse   Complete any Campaign mission co-operatively on Heroic or harder. 10 points

Halo 4 Achievement  Bromageddon   Complete the Campaign co-operatively on Heroic or harder. 40 points

Halo 4 Achievement  Contact the Domain   Find a Terminal in the Campaign. 10 points

Halo 4 Achievement  Terminus   Find all of the Terminals in the Campaign. 50 points

Halo 4 Achievement  Digging up the Past   In Mission 1, find and access Chief’s record. 20 points

Halo 4 Achievement  Midnight Launch   In Mission 2, get significant air in the Warthog at midnight. 20 points

Halo 4 Achievement  This is my Rifle, this is my Gun   In Mission 3, carry a UNSC weapon all the way through on Heroic or harder. 20 points

Halo 4 Achievement  Bros to the Close   Make it through Mission 4 without one preventable Marine death on Heroic or harder. 20 points

Halo 4 Achievement  Mortardom   In Mission 5, hijack a Wraith and use it to kill at least four enemy Wraiths on Heroic or harder. 20 points

Halo 4 Achievement  Explore the Floor   In Mission 6, trick or force a Hunter to fall to his demise. 20 points

Halo 4 Achievement  Give Him the Stick   In Mission 7 in solo Campaign, take out both Hunters using only the Sticky Detonator. 20 points

Halo 4 Achievement  Chief, Smash!   In Mission 8, kill 3 Crawlers in one hit with the Gravity Hammer. 20 points

Halo 4 Achievement  Not Some Recruit Anymore   Rank up your Spartan-IV to SR-5. 15 points

Halo 4 Achievement  Movin’ on Up   Rank up your Spartan-IV to SR-20. 30 points

Halo 4 Achievement  I <3 Red vs Blue   Win 5 War Games matchmaking matches. 10 points

Halo 4 Achievement  The Dongblainer   Win 20 War Games matchmaking matches. 30 points

Halo 4 Achievement  Operation Completion   Complete a Spartan Ops Mission on any difficulty. 15 points

Halo 4 Achievement  A Legendary Episode   Complete all chapters in Spartan Ops Episode 1 on Legendary difficulty. 40 points

Halo 4 Achievement  Dedicated to Crimson   Complete all chapters in the first 5 episodes of Spartan Ops on any difficulty. 80 points

Halo 4 Achievement  Crimson Alone   Complete a Spartan Ops chapter solo on Legendary. 20 points

Halo 4 Achievement  Roses vs Violets   Find one of the RvB Easter Eggs in Spartan Ops. 20 points

Halo 4 Achievement  Rescue Ranger   Save at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder. 20 points

Halo 4 Achievement  Knight in White Assassination   Assassinate a Knight in any Spartan Ops mission. 20 points

Halo 4 Achievement  What Power Outage?   Complete Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder. 20 points

Halo 4 Achievement  No Easy Way Out   In Ch 1, Ep 5 of Spartan Ops survive all enemy waves during the defense on Normal or harder. 20 points

Halo 4 Achievement  The Challenged   Complete a Challenge. 10 points

Halo 4 Achievement  The Challenger   Complete 25 Challenges. 20 points

Halo 4 Achievement  Armorer    Change your Spartan’s armor in the Spartan Armor card. 5 points

Halo 4 Achievement  Badge   Change your Emblem in the Spartan ID card. 5 points

Halo 4 Achievement  PWND   Change your Service Tag in the Spartan ID card. 5 points

Halo 4 Achievement  What a Poser!   Change your Spartan’s pose in the Spartan ID card. 5 points

Halo 4 Achievement  The Cartographer   Create and save a Custom Map in Forge. 5 points

Halo 4 Achievement  Game Changer   Create and save a Custom Game type in War Games. 5 points

Halo 4 Achievement  Snapshot!   Save a Screenshot from the Theater. 5 points

Halo 4 Achievement  The Director   Save a Film Clip from the Theater. 5 points

Halo 4 Achievement  Sharing is Caring   Upload a File to your File Share. 5 points

Now if that’s not enough to whet your appetite!

News of PAX
Custom Challenge
Super Jackpot Weekend (Arena)

And that’s was it.

The music was outstanding to listen to. I can’t wait to get the soundtrack. Hopefully I can afford the boxed set.

The achievements are excellent. Right in line with previous Halo games. Looking forward to getting some air in the hog for that specific achievement!

A number of things we can learn from those cheevos:

• 8 missions in campaign
• At least 3 skulls to modify campaign missions
• Terminals in campaign
• Chief’s record made available? (in first mission)
• You can hijack wraiths
• Hunters!!!
• Hunters can be killed with sticky detonator
• Gravity Hammer!
• RvB Easter Eggs
• Assassinations are back in campaign
• Challenges!!!
• Screenshots can be saved
• Film clips can be saved
• File share is back!

Toy Review: McFarlane’s Halo Cryo Tube with Halo 4 Master Chief

This latest review discusses a long awaited toy. The Cryo Tube. We first caught a glimpse of an iteration of this all the way back in Halo CE. This version is the 343 take on the one from the end of Halo 3 going into Halo 4.

I first saw this toy version at New York Toy Fair this year and happy to know it was being made.

This box is actually a bit smaller than it may seem. Not too much wasted space. Graphics are solid as usual. Mine came with a big dent at the top of the box. This is due to the thin cardboard used for the outer box. Sigh, ah well, I’m an opener and displayer, so it’s not a big a deal to me as it would be to someone who likes to collect mint and display in box.

Oh, I should note that the price of this set was $25. That is an excellent price given the figure alone would range between $13-16 depending on where you got it from. Read on to get my views of the Cryo Tube itself.

For the moment though, let’s take a look at the Master Chief figure that came with the set.

Much more silver showing through here than I would have wanted. The sticky detonator gun is a nice little accessory. The visor was well painted. Maybe a bit too well done given it looks nice and clean compared to the rest of the very weathered figure.

Below is the comparison between the one I got in the 4-pack (on left) and the one in the cryo tube set (on right):

Despite what it may seem, the figure is the exact same. Now if I could just get one without much if any of that weathering, I’d be happy. I prefer my MC to look more olive than weather worn silver. The cryo tube one does work for the set as it looks like he’s coming out of cryo sleep in frigid air and this is ice/condensation built up on him. Though, I do not think that was intentional.

Next we get to the tube itself.

To open, gently pull away from the tube, then lift the door up. Mine gave a surprising, almost scary “cracking” sound when I went to open it. I thought I broke it. So your mileage may vary, just be careful when opening it. The detail inside is superb. Heck, I’d like to be flash frozen asleep in that comfy looking tube. LOL

Seems like Master Chief did too. He wanted back in for some more much needed rest in preparation for Halo 4. I think he said something like, “Wake me, when you need me.” So I let him rest and with that the last quick pic of the instruction sheet on how to open the tube and this review comes to a close.

A good set, worth the money. I recommend it.

-HFFL

 

Toy Review: McFarlane ODST Drop Pod w/Rookie figure

I saw this first at New York Toy Fair. I liked the size of it, but was concerned about the $40 price tag. Read on and you’ll see if I still had concern after buying it.

Okay, let’s first talk about the whole packaging.

As you can see from above, the packaging is underused or really…too big. Roughly 25% on the right as you see it doesn’t have anything in it. The flimsy thin cardboard used for the outer case of the box doesn’t help either. It may look “pretty” but doesn’t stand up to shelf wear even at the store.  That said, I do like the graphics. I just think the box should have been smaller and the cardboard more sturdy. Yes, there is a layer of cardboard inside (this has the printed background on it behind the drop pod), but the box itself just seems to fragile.

Okay, so here is what you get in the box. But first, let me state that the set is $45, not $40 as expected. The detailing is fantastic. Just look at the inside. Not to mention the air brakes. Really, all over the sculpting is top notch.

Now the Rookie figure is just plain awesome. The amount of detail and paint application put into this shows up very nicely. I’m very pleased with how this turned out.

Next we have the door assembly. Shown is how the side doors close.

Here’s the inside of the main hatch:

This is a thick piece folks. The pic doesn’t do it justice. You’ll see this in the next pic though.

Click on the pic and zoom in on the front view. You’ll see there there are some interior walls to the front hatch.

Nice detail on the air brakes. They can lower and raise (though if you raise them too high, they pop right off. They don’t break like that, just pop off so no worries. Also, it’s nice to see that they fold up as well when not in use.

Finally I show the bottom detail. McFarlane really nailed the detailing here not skipping over anything.

So was this worth it? Hmm, I’m still trying to decide that for myself. The figure would go for about $13-14 single carded. So that means the pod itself would be in the $30 range. It’s limited on moving parts, but the detailing is fantastic.

Right now I’d have to lean on it being slightly overpriced and should have been closer to $35. I guess we’ll know better in a month or two if these are still on store shelves and not selling.

Toy Review: McFarlane Halo 4 Spartan “Warrior” (Red)

I got a tip from a friend of mine that the single carded figures could be found at Gamestop. Not only that, but that they were in different packaging than other retailers.

Since Gamestop’s shelf space is very limited for things other than games, McFarlane made a special packaging to accommodate them.

First here is the normal packaging (pic from McFarlane’s website):

Now the same figure in the much smaller Gamestop packaging along with a comparison next to his blue brother:

I actually MUCH prefer the smaller packaging. Less waste for one. Also, for those who like to keep their stuff carded, but displayed that way, the smaller packaging gives them back some space that the larger one would have taken up.

I wish single carded figs would all be this way for every store, not just Gamestop.

Anyway, about the figure. Well, it’s no different than the blue one reviewed previously. Has the same articulation (though the ankles on mine don’t want to move much). Of note on my particular figure, the right toe piece keeps popping off. Annoying.

I have to say that I’m not really all that impressed with the Halo 4 multiplayer figures thus far. The paint apps seem very flat. Not much detailing at all. The Sniper is almost all a grey slab of plastic but for those few green dots in the scopes.  I can’t help but think that some better weathering would have spruced this up a bit.

Now there is something to be said about the sculpt. McFarlane did a good job there. In this respect though, they are emulating 343’s design. From what we saw coming out of the Halo Bulletin last week, you could either be more excited or less. I’m kind of “meh” at this point. Only 1 or 2 helmets have me anywhere near excited for them. The rest are just a bit too angular and non-Halo to me. That being said, I’m sure they’ll grow on me to some degree. Then again, some in Reach never did. I’m looking at you Military Police helmet…

Specializations Breakdown: Operator

From Halo Bulletin 8-15-12:

Operator Specialization: Spartan optimization for the operation and control of a wide-range of vehicles; space, air, ground, and sea.

Wheelman Armor Mod: The Wheelman armor mod gives Spartans the skill to coax every bit of stamina and durability out of vehicles they are piloting.

Wheelman armor – which features cylinder packs that could be preplaced with more oxygen or cooling material depending on the mission – makes you suffer the negative effects of an overcharged Plasma Pistol burst for less than the normal time. Vehicles you drive are also more durable over a longer period of time. You can still get hijacked, but the window for that is smaller.

HFFL’s thoughts:

Objective: Wheelman/Driver boost-take slower damage to the vehicle you are currently driving

Subjective: AWESOME! This is a Wheelman’s dream! Couple this with another who has the “Pathfinder” mod on and your hog gets a LOT stronger. This mod is definitely one I’ll use time and again as I love driving people to perfections. This is going to just make it that much easier!

Armor: For those of you who wanted a Noble 1 “Carter”/Security/Gear of War armor set, this is for you. I mean that actually as a compliment. I really REALLY like this armor set. One of only two of the specializations that have a larger visor. This set feels and looks more spartan to me than most of the others, even with those “Gears-like” circles on the chest.

Emblems: IHmm, not enough “Gears of War” references? Well then take a look at the emblems for this mod. Two clearly have gears in them. The bottom is a gear, just with a lot more “teeth” than normal. Again, though, this isn’t at all a knock on the emblems. In fact I can see this set of armor being worn by “Gears” fans who also play Halo. So it’s all good.

Specializations Breakdown: Pathfinder

From Halo Bulletin 8-15-12:

Pathfinder Specialization: Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.

Gunner Armor Mod: The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.

The Gunner armor mod – which was designed to explore alien worlds – has two major functions: One, when you’re on a mounted anti-infantry gun (Warthog and the secondaries of Wraith, Scorpion, etc.), the guns overheat less quickly, allowing you to fire longer at the maximum rate of fire. And two, when you pull the gun off an emplaced mount, you move faster, allowing you to use those guns more effectively offensively instead of just defensively. You still won’t be able to use Armor Abilities or Sprint, but you can move faster, bringing some heavy firepower to any offensive attack.

HFFL’s thoughts:

Objective: Mounted weapons overheat slower, move quicker than normal with ripped off turrets

Subjective: Yes! This mod has some uses for me. Mostly as a gunner. I’m both a driver and gunner, so the ability to slow down the amount of time it takes for my gun to overheat is going to help rack up those kills with less worry about having to wait for cool down. I’m not big on ripping off turrets and walking around with them though. You’re a big target, even if you can move faster.

Armor: I like it. Shoulder armor is tough looking. Now about that “Cylon” helmet? It’s not too bad, but maybe the helmet is just a smidge too wide? Well for me anyway.

Emblems: Hmm, these one kind of perplex me. I do like the one at the bottom.

Specializations Breakdown: Stalker

From Halo Bulletin 8-15-12:

Stalker Specialization: Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.

Nemesis Armor Mod: The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.

Nemesis armor – which features lines that are both strong and stealthy – gives you an icon on your HUD of the last person that killed you. While some people utilize it to get revenge, others use it to avoid that person (for obvious reasons). It’s also useful when playing defense for seeing where an offensive player is going. On maps with limited visibility, Nemesis can provide a short window of intelligence in the movement of enemy players or teams, allowing a respawning team to react and steal a match. In play testing, we’ve seen players trusting the extra information implicitly and falling for feints or being target fixated with the extra information and being lured into unfavorable situations. As with everything in Halo, this upgrade allows you to tailor your play to your style but remember that the enemy team is aware of the ability and will be countering and often using it or another option to tip the scales back in their favor.

HFFL’s thoughts:

Objective: Radar showing who previous attacked you.

Subjective: Hmm, I see this mod being exploited for all kinds of douchbaggery. Yet, I can see a downfall in that. Someone who is so focused on killing that person that just killed them may likely fail to see other things going on around them and be killed again. This is one mod I’m likely to stay away from. It will be one of the last mods I choose during reenlistment. It’s rare when I deliberately want to seek out someone for revenge. It happens, but I know it takes my concentration out of the whole game and hurts the team.

Armor: Another good looking set of armor…oh but wait for it…the helmet. Sigh. Why did we lose large visors? I can easily see where this helmet could have had a much larger visor.

I give you two examples. One with more visor, the other with even more visor…

 

In my own humble opinion, either of those two make for a better looking helmet. I mean really, how the hell are these spartans supposed to see during combat? You can’t rely on armor alone. You need to use those military skills you’ve trained for all your life. Much of that includes actual vision…LOL.

Emblems: “Nick Eared Fox” is cool. I really like the “Triangle Eyes of Terror” Wait what? who writes this stuff? Oh me, okay never mind.

Specializations Breakdown: Rogue

From Halo Bulletin 8-15-12:

Rogue Specialization: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required.

Stability Armor Mod: The Stability armor mod allows users to increase their aiming stability when being fired upon.

The Stability armor mod – which features several sharp fin elements and sharp angles – makes you flinch less when you’re zoomed in and getting hit. It will be valuable to players that prefer using precision weapons and often find themselves engaged in long-range battles. If two similarly skilled players, both with DMRs and using scopes go head-to-head, the person using Stability has a small advantage. Skill and steady hands will still win the day but Stability allows you to keep your aim on target when facing multiple bullet strikes. Similarly, the player with DMR and Stability will have a larger advantage over a player with AR at long range. But (and yes, there’s always a “but”) the player they’re fighting may have made a choice for a different mod in that slot, which may come into play with an additional grenade or something else. Victory is never guaranteed…

HFFL’s thoughts:

Objective: Stability of shot while being fired upon.

Subjective: I definitely like this mod. I’ve grown much more accustomed to shooting from ranged  distances rather than close up. So this mod is one I’ll likely use often.

Armor: This armor is KICK ASS! Beefy shoulders, but not overwhelming and YES the helmet is AWESOME! Finally one of the specializations with a proper larger visor. I’m definitely more partial to the red/orange/silver visor than the plain gold.

Emblems: OMG, 343, you created this mod for me didn’t you? Okay seriously though, these emblems are great. The Howling Wolf (Hmm, sounds like a good name for a gaming group) is a much improved version over the previous iterations. The “Skull Fox” emblem (not it’s real name, but what I’m calling it) just screams to be used.

Of the 5 specializations I’ve discussed thus far, THIS is the one I’m most likely to use. Not just for the mod, but for the armor and emblems. It’s the whole package to me.

Specializations Breakdown: Tracker

From Halo Bulletin 8-15-12:

Tracker Specialization: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold.

Requisition Armor Mod: The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

The Requisition armor mod – the helmet of which has a scanning device on the front of the visor – allows you to choose a new set of personal ordnance when personal ordnance is granted. When the menu for a personal ordnance appears on your screen, hitting left, down, or right on the D-pad selects the relevant option. When you have Requisition and hit “up”, you receive a new random selection of choices. This armor mod doesn’t have knowledge of what ordnance had previously, so while you’re not guaranteed better choices, you’re more likely to get the weapon you’re good with or your favorite power-up, if you didn’t get it the first time around.

HFFL’s thoughts:

Objective: This mod gives you a “Do-over.” Don’t like your ordnance drop coming in, use this to change it.

Subjective: Considering what has been promised as a fast paced game, I’m not yet convinced this is a good mod. I definitely see it’s usefulness, especially in slower paced games where tactics are involved, instead of straight slaying though.

Armor: This armor is very good. Ah, but yes, that helmet. Take out those three white dots and make that whole area the visor, and it would look better. More “Recon” in style. Still it’s one of the better ones, IMO.

Emblems: Okay, these I really dig. (Yeah, that’s a ’70s term you young’ins…) From the ringed planet with satellites to the “Daily Planet” emblem at the bottom, I like them all.

Specializations Breakdown: Engineer

From Halo Bulletin 8-15-12:

Engineer Specialization: Spartan optimization for the subversion, repair and reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.

Drop Recon Armor Mod: Armor mod allows users to predict the location and time of an Ordnance Drop through an external suborbital monitoring system.

The Drop Recon armor mod – the helmet of which has four socket connections for add-ons, depending on the task – lets you know that Infinity Ordnance is coming and what the Infinity Ordnance is. You see the waypoint and type of weapon that is coming down prior to the weapon entering the game (the specific time is still being fine-tuned). Organized teams will find this armor mod useful because, with communication, there is the likelihood you can beat everybody to the weapon spawns your team finds most desirable.

HFFL’s thoughts:

Objective: The Engineer’s mod gives you the tactical advantage of knowing the location and time of an Ordnance drop.

Subjective: Okay, first I’m really curious if we’re able to switch mods during games? If so, this one could be useful a little later in games as people start to rack up more kills. During the beginning of games it’s kind of useless since Ordnance drops occur when people tally up a specific amount of kills.

Armor: The armor looks “strong.” Though the helmet, for which I put the heaviest amount of criticism on for all of these specializations, doesn’t quite work for me. Why that little “Brazilian” strip of a visor? Rather that whole are where the four circles are and the visor could have been a bigger visor, thereby highlighting the helmet more.

Emblems: The emblems for this specialization fit it to a “tee.” I like the screw emblem the best of the Engineer emblems.

Specializations Breakdown: Pioneer

From Halo Bulletin 8-15-12: 

Pioneer Specialization: Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information.

Fast Track Armor Mod: The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.

The Fast Track armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match. Yes, we’re on to you…

HFFL’s thoughts:

Objective: Plain and simple it’s an EXP booster. Though don’t try to switch to this mod at the end of a game to boost the whole game’s experience. 343 has that taken into account and built in a fail safe that will only allow for more experience while the mod is active.

Subjective: I actually like this one and can see it being used often for those of us who want to get a lot of experience quickly.

Armor: The armor itself is okay. No complaints…but for that big “Cyclops” eye on the helmet. My face kind of wrinkles up on that one.

Emblems: Decent emblems. I like the one immediately under the “PR” symbol. Kind of looks “Transformer-ish” and that’s a good thing to me.

Specializations Breakdown: Wetwork

From Halo Bulletin 8-15-12:

Wetwork Specialization: Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.

Stealth Armor Mod: The Stealth armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

The Stealth armor mod – which has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. It adds sound dampening when sprinting, animations are performed faster (to minimize the time you’re vulnerable), and it has a minor effect on Promethean Vision. Typically, when Promethean Vision is activated, people appear red. When you use Stealth, though, only your outline appears red. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway.

HFFL’s thoughts:

Objective: Great for those who are into sneaky close quarter combat.

Subjective: I’m likely never going to use this mod as I’m horrible at assassinations anyway. Yes, it would make me better at it, but I don’t go for assassinations typically, so it would be a wasted mod for me.

I like that the mod dampens your footfalls and makes the animations faster.

Armor: The helmet reminds me of a bird. Feathered top and small pointed beak. It’s likely the closest we’ll get to Hayabusa again, so take that for what it’s worth.

Emblems: I actually kind of like these. None of the strike my fancy in particular, but all work for the Wetwork specialization. Thank goodness we’re getting a slew of new emblems in Halo. I have to be honest, the old ones were getting quite stale.