Forward Unto Dawn, Episode 4: Review Part 2, Battle and Loss

In the next scene we seen a firefight already taking place.

An ODST in the midst of battle.

Squad leader, April Orenski, shouting out orders to her surviving cadets.

Chaos is ensuing, but the UNSC forces fight back none the less.

A marine is struck down. Ouch that look like it hurt!

Judging from the meaty bits flying from the soldiers back, I’d have to say it did in fact hurt, a LOT.

Lasky see the horror going on and notices someone else…

It’s Colonel Mehaffey and she’s been hit by needles and killed. I personally loved this character and am sad to see her die. However, it is completely understandable why she had to.

For one it helps to galvanize Lasky in action. She was like a mother figure to him. So, to see her die right in front of his face stirs him further to becoming the leader we’ll see in the future, in Halo 4.

This is one of the more powerful scenes in the series thusfar. It’s a HUGE loss for Lasky, likely on par with his brother’s death, especially given that this happens right in front of him.

Next review of Episode 4: Part 3, A predator hunts

Forward Unto Dawn, Episode 4: Review Part 1 Rampant Scanning

Hello again readers. Welcome back to the furthering adventures of Tom Lasky and Forward Unto Dawn.

As with each previous episode, we start out watching a now familiar backdrop of the drifting Forward Unto Dawn. Cortana is thinking out loud about her rampancy. Next parts of the ship start to burst. Not from explosions though.

What’s great is that one of the clamp rings from a hose connected to a cryo bay is popped off. A close up of this ring makes it appear to be just like a Halo ring, especially when focused on the outer edge of it. This is a great use of imagery that connects us to the larger story outside of the series.

As Cortana continues to consider the situation, the broken ship starts to be scanned form an “unknown” source.

She recognizes that it’s not Covenant by design and exclaims, “We’re in danger.” A great way to transition to the past where indeed Lasky and his fellow cadets are in extreme danger.

In each of these opening sequences, Stewart Hendler, continues to one-up himself in direction. We viewers gain more and more knowledge of the struggles of rampancy for an AI seen through the eyes of Cortana, figuratively speaking.

Next review of Episode 4: Part 2, Battle and Loss

Forward Unto Dawn Episode 4!

http://www.youtube.com/watch?v=FZ_xn889cSk&feature=plcp

Okay why are you even reading this. WATCH THE VIDEO!

Master Chief, ‘Nuff Said!!!

Look for my MANY part review of this episode later today. I took 343 screenshots (no joke, just a very cool coincidence) of this episode to use for reviews and the graphic novel later.

-Sal

The Halo Bulletin: 10.25.12

The Halo Bulletin: 10.25.12

Some really good info in this week’s bulletin.

A nice pic of the evolution of Cortana:

Next up is a long (and good) description of Vortex, a newly revealed War Games multiplayer map.

Concept art of Vortex:

In-game pics of Vortex:

Also check out this vid of in-game battle on it!

After this we get a whole slew of information regarding Forge. Way to much for me to repost here, so check the link above.

Here’s the main Forge menu though:

Descriptions of the recently revealed Forge maps: Impact, Ravine and Erosion are given. Then come the breakdown of what you can put on the maps.

Info on the War Games Map Pass is told and good news is if you got the Halo 4 LE edition you WILL also get the Scanner and Strider helmets as well as the Falcon emblem, previously only to have been available through individual purchase of the map pass. YEAH!

Here are those three items again:



Finally the maps in the War Games map pass are once again show, with pics. (I already covered these in a previous article-though now I have clarification on two maps, so I’ll have to fix the article.) And fixed…

Again, a really good bulletin.

We’ve got one, maybe two more, then it’s HALO 4!!!

-Sal

Halo 4 War Games Map Pass concept art and breakdown.

Earlier today IGN revealed info on the War Games Map Pass. Now we take a look at concept art for each of the 9 maps.

First coming in December the first of three packs is Crimson pack with the following three maps:

Wreckage: a blend of claustrophobic spaces and dangerous exposures

 

Harvest: You venture into the human colony environs of the planet
Of note this is the first planet documented as having had combat with the Covenant.

If Harvest the map is anything like this concept it looks to be a BTB map. Just look at the wide range and multilevel bridges between the ravine.

Shatter: Explore a human foray on an alien moon

This map looks somewhat spooky and for that I can see it being a good FLOOD infection map depending on it’s final size. Also looks good for small objective gametypes.

The second of the map packs is Majestic and is due in February 2013. It will bring us the following three maps:

Landfall: emphasis is on infantry battles against a glittering ocean on a distant world

Now wouldn’t it just be great if we finally got some type of watercraft?? Hmmmm. This map would be perfect for it.

Monolith: exposes you to the naked vacuum of space — and the firepower of opposing teams

Just an amazing looking concept. I wonder what the final map will look like. Is that a huge kill ball in the middle? Could it be another Cryptum? We’ll have to wait until February of next year to find out (or unless 343 tells us before hand).

Skyline: distinct industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces

The third map pack is Castle. I wonder if that’s a reference to Castle base on Reach, or possibly for Nathan Fillion’s TV series. You know he’s a HUGE Halo fan. LOL. This map pack comes out in April of 2013. Yikes, so far away… It will bring us:

Daybreak: set in a military facility against the backdrop of an idyllic mountain range

I like the concept pic. Though the holes in the mountains are strange. Then again, this is an alien world, so not all of the same rules apply there as on Earth.

Outcast: plunges you into the warrens, canyons and arches of an alien edifice

There’s something I really like about this concept pic. I can’t quite put my finger on it.  Maybe the relative confined spaces yet with enough room for larger scale combat. Dunno, but I can’t wait to see more of it.

Finally, Perdition: takes players into the heart of an urban sprawl

 

Please let me know what YOU think of these concepts. Do you like the direction the future map packs are taking? Do you like the names of the maps? Can you see yourself forging on them?

Please feel free to reply. I’d love to read your comments.

-Sal

 

Halo 4 Map Packs: Details, Release Dates

Courtesy of IGN:

343 has announced downloadable content details for Halo 4. Three map packs will be available including three maps each and are set to arrive between December 2012 and April 2013. Players will have the option of purchasing a Halo 4 War Games Map Pass for $24.99 (2,000 Microsoft Points) that will offer access to the packs at a 15% discount as well as a unique in-game Falcon emblem. The Map Pass is included for free with the Halo 4 Limited Edition, and two unique in-game helmets (Scanner and Strider) will be offered when the Pass is purchased separately.

The Crimson Map Pack will be released in December 2012 and includes three maps: Wreckage, Harvest and Shatter. According to 343, players will “witness the chaos of a clash of civilizations” in Wreckage and see a “blend of claustrophobic spaces and dangerous exposures.” Players will also “venture into the human colony environs of Harvest” and “explore a human foray on an alien moon in Shatter.” The Majestic Map Pack, due in February 2013, includes Landfall, Monolith and Skyline. As 343 describes, “Landfall’s emphasis is on infantry battles against a glittering ocean on a distant world, while Monolith exposes you to the naked vacuum of space — and the firepower of opposing teams. Skyline’s distinctly industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces.”

Finally, the Castle Map Pack is scheduled for April 2013 and offers Daybreak, Outcast and Perdition. “Daybreak is set in a military facility against the backdrop of an idyllic mountain range,” 343 says, “while Outcast plunges you into the warrens, canyons and arches of an alien edifice. Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features.”

Source

You can also check out their Halo 4 concept art gallery here!

Halo 4 Launch Gameplay Trailer!

A really good trailer here. Mostly campaign with bits of multiplayer as well. Toward the end, note the Didact’s hand. It has 2 opposable thumbs and 4 other fingers. OOhhhh, I just am dying with anticipation for the game to come out already!

-Sal

Multiplayer map Longbow walkthrough.

Brought to you by IGN’s Ryan McCaffrey.

He talks with Kynan Pearson about the map, different game types, vehicle usage and armor abilities.

This is a good walkthrough though I feel we don’t quite get enough time in each area.

I love everything about the map except one thing. Trees. Those trees do not look believable at all. I hope they are better at the final release, otherwise I hope we can remove them. I rarely harp on anything Halo, but this is one time in one specific instance that something just isn’t quite up to par.

The rest of the map though? Awesome. Well textured and a snow map. SO glad to have one of those return.

-Sal