IGN: Halo 4 Flood Multiplayer Mode Walkthrough

IGN’s Ryan McCaffrey interviews Keen Franklin, lead multiplayer designer, of 343 regarding Flood mode in multiplayer.

First, check out the map. This is the cleanest we’ve seen Solace so far and it looks AMAZING! A fantastic mix of foliage and Forerunner items.

Now as for Flood mode, I have to say I’m actually looking forward to this. I wasn’t much of a fan of Infection/Living Dead in Halo 3 or Reach, though I’ve played it in both. In Halo 3 it gained popularity by being a double XP weekend playlist from time to time. Since it was always available in Reach I just kind of ignored it, until that is I needed to work on my small arms commendation. (Of which I’m less than 120 kills away from that being Gold!)

Anyway, Flood mode is a huge step forward in that your infected Spartan actually CHANGES. Okay, no animated change, but it’s not the same ol’ spartan with recolored armor. No, now you play as a specially skinned flood infected spartan. Note in the video above when a person is infected there are thin tendrils coming into the HUD from the outer edges of the visor. Also, did you notice the pig-like squeal when a Flood died? LOL

It really looks like 343 too the time to research what fans were playing and what they would likely want to see returning in Halo 4.

Thanks 343!

-Sal

IGN Previews Halo 4 map “Abandon.”

IGN takes a look at all 10 mutliplayer maps in Halo 4. Ryan McCaffrey, Executive Editor, IGN speaks with Kynan Pearon, Lead Multiplayer Level Designer, Halo 4 about the mao “Abandon.”

What I like about this map are it’s close quarter opportunities as well as it’s verticality.  It’s not a symmetrical map so different strategies will need to be employed by opposing teams.

The lighting is superb as everything else has been that I’ve seen so far. Lots of light and very dark areas. Asa well, I like the blue effects on some of the trees.

Having multiple ways to access key areas are going to make this map fun and frustrating. Fun in that you have options and can flank opponents. Frustrating in that if you’re trying to hold an area, it will be hard. But that will make it competitive.

I can’t wait to play on it. I hope for some explanation of the creatures briefly seen in the clip. I’ll be asking about that at New York Comicon if it hasn’t been revealed by then.