Halo 4 Weapons and Vehicles Designs.

I wasn’t going to post this since most of the images say “Do Not Redistribute.” However, since Halo.Bungie.Org has, I now feel comfortable in doing so.

This is another article posted by Shae Shatz of 343. This time on the designs of some of the weapons and the shade turret of Halo 4. The artwork is amazing. (My thoughts interjected between graphics)

HALO 4 WEAPONS & VEHICLES

Over the course of the project I got to design a variety of vehicles, props and weapons for the covenant, forerunner and UNSC. It was a real challenge to learn the visual language for each, how they differed and where they unified. Detail allocation was a big lesson I learned as well as the art of designing weapons and all the subtleties that one needs to factor into their design process for a well balanced design. Special thanks to Nicolas Bouvier, Kenneth Scott, Robogabo, Glenn Isreal and Josh Kao for the conversations along the way!

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I love how most of the Covenant weapons have an insect-like carapace design. They look somewhat organic but hardened, much like insect carapace’s are in real life. The color and shading is exquisite.
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Our Favorite “Banana Slug” gun gets a slight makeover.Covenant-needler-color-development-retexture-FINAL-callout-001
I dont’ think the needler has ever looks better. Fear the pink mist indeed. I can really appreciate the reflected light from the needles as well as the discharge array.covenant-plasma-pistol-side-retexture-callouts-FINAL-001_web
Even the Plasma Pistol gets a nice upgrade in aesthetics.
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The Storm Rifle, new to the Halo franchise, is sleek in design, taking elements from automobiles. Anyone else see that cool “FU” or “Fist of the Unicorn” approved logo in the bottom right corner? LOL.
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A returning favorite the Covenant Carbine gets a shiny new skin. I never much used this weapon in previous Halo games, but find myself using it a lot in matchmaking. Well, really, it’s because I’m finishing up the commendation for it. I’ve got about 250 more kills with it to finish the master level, IIRC. ss-2011-0330-midnight-DMR-silhouettesa
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You can see great care was taken into account for the redesign of the DMR for Halo 4, with several overall and specific scope designs presented here.front-side-view-revised-FINALFinally we have the Shade turret. Seen in transparent silhouette the Halo CE is in scale with the Halo 4 version. So while different, the Halo 4 version certainly harkens back to the original design.
Concept and Production art is something I can really get into and enjoy. As most of you know it’s something I promote as often as I can on the blog. While most times concept art goes unnoticed and unappreciated by the masses, I’m VERY glad to see 343 allowing their concept art to be shared. Knowing the background of all the stuff we see in the finished game shows the hard work put into it by the designers and developers.
Once again, thanks 343 for all that you have done and continue to do for Halo 4 and beyond!
-Sal

Halo 4’s vocal fanbase versus hard data through the game.

The following was taken from a thread on HaloWaypoint regarding the vocal fanbase “not being heard” by 343. The thread link is at the bottom of this article.

DSB Strike (A Halo forum poster on HaloWaypoint.com): Yes, there are a lot of players who don’t come here. The thing is, their voice can’t be calculated into the problems.

HFFL: Actually, while their specific voices aren’t heard, their gaming habits within Halo 4 are seen. 343 is able to collect all sorts of data regarding what gametypes people play, what weapons are used, what maps are voted on, etc.

Using that data, they can surpass much of the vocal crowd here by using this hard data from the game itself, to formulate game updates, fixes, etc.

That’s something many are forgetting.

ReFs BaCk (A Halo forum poster on HaloWaypoint.com): Halo 4 was fully funded and supported by Microsoft, with 343i having 3 years to work on it. I see no excuse on time, resources, or experience gap that made them develop such a shame of a beta-game

HFFL: Actually, the bulk of 343 (as in it’s hundreds of employees) has not been around for those same three years. 343 had to be built from scratch. Even with the talented pool of developers, producers, etc., it still takes time to build that team into a cohesive unit that understands not only the goal (the game itself), but also the processes and procedures of how to get there.

Each development company has their own guidelines and procedures by which they produce a game. So getting all of these folks from all over the video game development world to work as one took time too.

Given all of this, I think it’s quite amazing that 343 has not only been able to put out a Halo game, but one with such visual and audio quality. Halo 4 is a very good game. Frank O’Conner has already stated to the effect that they (343) have learned a lot of lessons along the way while creating Halo 4. Those things deemed a mistake will most certainly be righted in Halo 5.

The problem is that the majority of the vocal fanbase doesn’t want to wait for that. I get that, really. However, we’re also so very hard to please. If one portion of the game is change in one manner, some fans will cheer while others will complain.

The battle between casual and competitive players is one such case. In that way, 343 can’t win. They please some while ticking off others.

The fact is, Halo 4 is a very playable game. Halo from game to game evolves in gameplay. Reach brought us a bigger jump that previous titles. Halo 4 made an even bigger jump that that. It’s up to the gamer if they like those changes or not. Make your voices heard yes, but really do it respectfully. Do you (general you, not anyone in particular) think any business would listen to people who are disrespectful to them, even if those complaints are valid? It’s tantamount to being hollered at. Be respectful in tone, not just to 343 but your fellow forum members and maybe, just maybe you’ll see more happen in the direction you want, or at least more discussion on the matter.

In the meantime, 343 is still going to collect that hard data generated by gameplay from ALL players and tailor that gameplay to the majority. That makes sense, even if it isn’t agreeable to the vocal minority.

Source Link: https://forums.halowaypoint.com/yaf_postsm2344859_343–Here-is-your-Fan-Base–Now-Help-It.aspx

Please direct your replies to this article at the link above. I’m sure 343 would appreciate your respectful responses.

Respectfully,
Sal