The following is my response to a discussion on HaloWaypoint about a possible quit ban in Halo 4…
Instead of a straight ban for quitting here is what I propose: If points are used for experience, you loose 1 point per quit game. ALSO, you would lose 1/10th of 1 percent of your total credits earn. This way it’s not so bad when you start the game out, but as you earn a lot more credits and rank up you’d loose a lot more for quitting.
One way I look at this regarding quitting out of team games is that if YOU choose to go into a team game as a random yourself, then you have to consider that you may be matched up with horrible teammates. So the choice was yours. This is one reason why I won’t go into a team game as a random. I belong to a good gaming group that we have enough people on to have a team, be that a team of 4, 5, 6, or 8. Only “team” game I would go into as a random is multiteam. In that I mostly go for kills, so I’m not worried about how good or bad my teammates are.
Qutting out of a FFA or Rumblepit game should definitely cost you more, IMO. There you absolutely know it’s all on you to do well. Agreed on lag being an issue and causing games to be unpleasureable to play. One way to slightly get around that is to set your matchmaking to search for “good connection” AND “same language.” I can’t tell you how many times I’ve had bad lag due to the other team being from a different nation. Seems the worst with Mexico, then Australia and France. (not a knock on those folks, just that the connections aren’t even.
I definitely don’t want to see a quit ban though. As others have stated that only punishes people from playing a game they would otherwise love to play. Once in awhile, a quit really become necessary, be it lag, bad teammates, connection lost due to weather, or having to take a dump during a game…lol.
Seriously though, unless someone is a prolific quitter of games, the occasional quit shouldn’t mar someone’s record. As I stated at first, lose an XP point and some credits (above those credits lost for the game itself you quit out of).
Now, one way to stave off people rage quitting due to being pwned, is to have a fair matchmaking system that matches you up against gamers of like skill levels. That’s the biggest challenge. One the Reach never seems to quite do right.