Req Packs in Halo 5: Guardians

This is a reblog from HaloWaypoint:

BY JOSHINGTONSTATE

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I’m seeing a lot of questions on Twitter and in forums about the new Requisition System (REQ System) in Halo 5: Guardians. The REQ System rewards players across both our multiplayer experiences. Players will earn REQ Points after each match in Arena or Warzone multiplayer, which can then be redeemed for REQ Packs. So what goodies are in REQ Packs? Each pack contains a variety of requisitions (REQs) in the form of unlockable weapons and armors, skins, assassination animations, and more.  In addition, players will receive REQ Packs as rewards when they level up their Spartan Rank (SR) and complete Commendations across multiplayer.

While players will earn REQ Packs across both Arena and Warzone, only cosmetic items can be used in our Arena experience. This is to ensure that all players start with the same weapons and abilities as part of our vision for the balanced, competitive play in Arena multiplayer.

In Warzone, our new massive-scale multiplayer experience, we wanted to give fans even more variety and choice in how they play. Within Warzone, you’ll have the ability to deploy a multitude of weapons and vehicles from your inventory of REQs throughout a match. These requisitions are governed and balanced by Warzone’s in-match REQ Level and Energy systems, which are driven by player and team performance within the mode.

The REQ System is designed to generously reward players with a steady stream of content to keep gameplay fresh. We’ll be continuing to release new REQ content, post launch, so there are always new toys to play with. All REQ content in the game can earned through the regular course of play in multiplayer. We’ll also give players the option to purchase REQ Packs as a matter of convenience, with a portion of the proceeds going toward prize pools for the Halo Championship Series. Stay tuned for more details on Halo 5 esports plans later this summer.

We’re excited to be showing Warzone for the first time here at E3 and on behalf of the entire Halo 5: Guardians team I want to thank you all for your support.

/Josh

HFFL: Welp, it had to happen eventually, a ‘AAA’ Halo title gets micro transaction… 🙁 Damnit. If those were only for cosmetic items, fine. But if those can get you weapons and/or vehicles, then that is going to be VERY unfair!

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

2 thoughts on “Req Packs in Halo 5: Guardians

  1. I wont think it is unfair at all, non of the unlocks (besides cosmetics) will go to the arena multiplier, thus keeping it fair in the competitive side of the game. Plus the Warzone style is just a nice “laid” back back game-type that is not for competitive play. Also the weapon unlocks, in warzone, people are going to be fighting against Mantises and phaeton gunships. So if they could spawn in with a heavy weapon, that could take out the factor that one person could dominate in a vehicle all through out the match

  2. I’m expecting 343i is going to get some backlash from this system. A bunch of people didn’t like the unlock system in Halo 4 and people even complained about the micro-transactions in Halo: Spartan Assault! I personally don’t mind micro-transactions in my games as I don’t use them and they don’t bother me but it’s gonna bother a lot of people out there.

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