Here is the third mini-slayer map I let 343 know about via Twitter and a link to my fileshare.
This one makes use of the actual Ravine between the grassy and Forerunner sections of the map. I went as low as I could go without triggering the soft kill zone on this. Thus you will see mist throughout the map as you play on it.
Here is Canyon
It’s safe to say that you can’t go outside of the map here. Only one way and that is by Red Spawn. Venture too close to that edge though and you’ll meet an immediate KILL ZONE. Also, you can’t go TOO high or you’ll hit another kill zone. All buildings are okay though. So feel free to jump on top of them and rain bullets from above!
Red Spawn’s location.
Blue Spawn also has a ramp for access to the walkways. You’d think this might have a tactical advantage, however during testing it didn’t seem to make much of any impact at all.
Another ramp, this one a little closer to mid.
I included these walkways as I wanted to give the ravine city a feeling of having an “L” train. That’s an elevated train. (And a GREAT classic Jazz song)
Yep, you can get in between those girders by red spawn. Just don’t go out beyond or you’ll hit that kill zone I mentioned earlier.
I wanted to add something more with this map by allowing players to go “inside” of the buildings. This is one of two you enter on the map.
This is the other. It’s easy to gain access from above.
However, when exiting you will need to crouch. Even though it appears you8 can clearly walk through. It’s a matter of the software reading you being a full sized Spartan even though visually you aren’t.
This view shows the many levels you can get to on Canyon. Lots of play space on the main ground level, but if you like more warfare up and above, there are plenty of places to choose from.
Another view of the many levels of playspace on Canyon.
This map has several more places to hide in it, but with grenades, well, I suggest you keep a move on.
-Sal