This is the final of four finished mini-slayer maps I created for Halo 4. When I found out this game type was coming to matchmaking, I contacted 343 via twitter and let them know I had these maps to look at. Asking if they wanted to see them, they said a resounding, “YES.”
They are still in my fileshare BTW, if YOU want to check them out too, beyond these pics I’ve been posting. My Fileshare
Now on to Crater City!
I designed this one on top of the building to make use of that geometry of the map.
This time I’m showing the top view from forge with the safe zone highlighted. It’s right at the edge of the walls. So don’t venture outside of them or you know what will happen to you…
You can access the building just above in the pic. Good place to hide, but I prefer not to camp…
I like the idea of having a mini UNSC base in these maps. Thus again, I added one, this much smaller than the others. It has a mini-“Pelican” that has landed there.
As with Canyon, I’ve included spaces at the bottom of some buildings to create more playspace. Crater city is FULL of these places, so take a good look around!
This is another one of those spaces. I thought about adding more in this area, however the gameplay is so quick, it really became unnecessary.
Not far from the Atrium is the Watchtower. You can get behind it with your spartan as well as walk between it (as shown).
Here is a back alley in Crater City. Again a good place to hide, but I’ve found not much action goes on here, so you might not get many kills if you hang out here.
In the same corner as the alley is a power plant. You can go under this building too!
This building is the gem of the map, IMO. Not only can you run around it and on top of it…
You can go inside of it too. And be greeted by the Impact hologram!
In fact you can walk in amongst it!
I call this corner of the map “Old town” because it’s the corner I worked on first.
This was originally going to be the red base spawn before I moved initial spawns.
It’s another one of the buildings that you can get into!
When at mid, jump up to this ramp to gain access to the top most part of the center building of Impact.
From there you can easily jump up to the top of the Food Court building (no jet pack required!).
And finally, this corner of the map I call New Town as it was the corner I finished last on the map.
I’ve got one more mini-map I’m working on, but that will be awhile. In the meantime, I hope you’ve enjoyed looking at these maps. If you like them well enough, send 343/HaloWaypoint a message saying so and maybe we can see one or more of them in matchmaking. You can tweet them at @HaloWaypoint.
-Sal
I’m liking these mini maps, really cool, and small. Out of curiosity, how does one make a ‘mini’ map?
Well, it’s really about imagination. The maps aren’t modded at all. They use standard pieces in Forge. It’s just a matter of positioning them to look like buildings, roads, mountains, etc. If you play on these at normal Spartan height, you get the feeling that you’re playing as a giant on them and the maps become VERY small (feeling-wise). The mini-slayer gametype I did not create.