RUMOR MILL: Halo XBOX One

Before you get started reading the article below, PLEASE take it with a grain of salt. Since this has not yet been corroborated by 343, it is uncertain if this information is valid. Hence why it’s part of the “Rumor Mill.”

The following was posted by someone who supposedly is in the know, possibly a 343 employee, unedited with typos and all. I’ll have my thoughts, and definition of certain terms along the way in light blue BOLD text.
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At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.

Just a reminder that the game you will see probably wont feature everything you are reading here.

Tech:
60 FPS has been confirmed at E3, now the team around Corinne (the Corrine mentioned is likely Corrine Yu, pricipal engine programmer at 343) is basically taking the Halo 4 Engine, “dumps” it on Xbox One Devkits and measures the perfomance and goes from there.

The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony’s machine. (Wow, that’s a bold admission) Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.

Now what tech and graphical features will be implemented?

Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs (Multiple Render Targets). The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.

Some form of SSAO (Screen Space Ambient Occlusion) will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.

PRTs (Precomputed Radiance Transfer) will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB 😉 ) the textures will look amazing and the models will have plenty detail.

There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. (Wow? Really???) Current resoultion on display plane 2 is 1920×720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.

Cloud:
Dedicated Server.
First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).

And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small) (Here we go again with an “always online connection”)

Game:
Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world. (This is good news!)

Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign) (Okay, so this is the first real piece of info that is about the playable part of the game, rather than the tech. If true, it’s VERY interesting. I like the idea of a rogue Master Chief, and having his on ship! Hmm, like a Halo Han Solo!!!)

Core gameplay is still Halo (2 weapons, grenades, melee; “30 seconds of fun”; sevaral different enemies) but there are RPG elements added to it: character progression (mostly  items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. (Wait, what??? Okay, this sounds cool. I hope then that you can go back and replay missions with those things found in later missions. This would add to replayability! Something much needed for the campaign again.) Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those “super weapons” on a mission like in Infinity Multiplayer; difference is this is a limited ability, at “low level” you can call one time, this can be upgraded over time) (Upgraded abilities in Multiplayer? Hmm, bad idea.)

There will be more weapons in campaign than in Halo 4(and yes more “alien” weapons; not just human weapons with a different coat)

Enemies:
Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones
Promethean (heavily redesigned, more types like Promethean Warlords)
Humans (yep you will gith humans, but not UNSC, those are Insurrectionists) (Now THIS is something I’ve been waiting on. Only a matter of time before we take on Insurrectionists)

Vehicles:
Biggest number of vehicles ever.

Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures (Bringing in Halo Wars vehicles is something many fans want to see, I’m one of them!)

Chiefs ship can store a limited amount of vehicles (call in similar to weapons)

Forerunner War Sphinx are in, very powerful enemy “vehicles” (and yep you will fight them)

To put the gameplay in campaign into perspective:
The team was running an encounter test in the Halo 4 engine with prototype models.

This encounter featured several hundreds of Brutes (Um, wait a second here…343 has all but removed Brutes from Halo. I’m VERY skeptical of this description) with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.

Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions)) (Really, if Brutes are back, I’m VERY happy about it.)

The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav 😉 All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies. (Driving a Scarab? Oh my…faints, gets back up.)

And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.

Those are the kinds of encounter you will find in the final game.

Multiplayer:
Split between two categories.

Halo Wararena ist basically Halo 2 reloaded. (If true, this is going to make a LOT of fans happy) No loadouts, no armor abilites and perks.
Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF 😉 ), King of the Hill, Assault, Oddball….
Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4

The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).

Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.
Custom Loadouts, “armor abilites” (more like class abilites), Vehicles, Infinity like call ins

Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.
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Whew, that’s a bit to take in, huh? The problem is, it sounds like a fanboy laundry list of changes to improve Halo. If this turns out to be real though, then 343 will have definitely listened to fans and I would expect Halo XBOX One to be a MAJOR hit!

Again, for now this is all rumor until such time as 343 either confirms or denies all or part of this.

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-Sal

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

3 thoughts on “RUMOR MILL: Halo XBOX One

  1. The only things I want from the campaign / S. ops are. balance the ranges of the combat, in spartan ops is easier use a scoped gun and kill from away than use asault rifles and other power weapons, even at short range, i dont want another trench war halo and return the dignity to the elites, in halo the elites were the most powerfull ennemies. in halo 4 they became weak, slow and less smart, all the covenant was too easy to beat (even the heavy grunt can die by a single bullet).

  2. There´s NO WAY I´m going to believe this. I´ve given 343i my trust before and they smacked me in the face with it.

    EVEN IF this is true, MS still has to fix their Xbox One image/policies/etc. I´m not getting one for the time being, therefore not playing Halo One.

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