This is a reblog from Halo Waypoint:
By Grimbrother One
ISSUE 34
Welcome back, fiction fans! Last week, we celebrated science and marveled at the human achievement of sending a 21st century spacecraft to Pluto. This week, with the release of the highly anticipated Halo: Fleet Battles, The Fall of Reach tabletop game, we celebrate the opportunity for fans to be able to command 26th century spacecraft in the throes of the human-Covenant War. In order to bring you the latest and the lore-iest news from the front lines of Fleet Battles, I caught up with a couple of the folks instrumental in bringing the epic ship-to-ship engagements of the halo universe from the depths of space to your awaiting tabletop. Let’s start with Creative Director for the UK-based Spartan Games, Neil Fawcett…




