Video And Details For Halo 5’s Infection Mode (via Gameinformer)

This is a reblog from Gameinformer:

by Kyle Hilliard

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Halo’s Infection mode, the fan-created multiplayer variant that eventually became a true Halo mode, is coming to Halo 5: Guardians this month. The mode plays out as humans-versus-zombies outbreak with infected players attempting to grow their numbers by taking out the opposite team, who is simply trying to survive. For its Halo 5 iteration, 343 is going above and beyond to make the mode stand out as more than just a variant playlist, with three modified maps, a multitude of aesthetic changes, and more customization options than those available in Halo 4. Continue reading

Canon Fodder: Noble Intentions

This is a reblog from HalWaypoint: 

BY GRIMBROTHER ONE
ISSUE 74

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Hello fair folk of fiction fancy, and welcome back to our humble lair of lore. Last week, we began our celebration of the upcoming Memories of Reach content release by digging into some of the deeper lore surrounding the hallowed Halsey’s Journal, as well as pull the icy curtain back on the fictional context for the upcoming Arena multiplayer map, Stasis.

This week, we’re going to explore a bit into how a familiar Noble narrative is weaving its influence into your Halo 5: Guardians experience very soon. And for the particularly ravenous Fodder folk, we might just have a little something… extra. Read on! Continue reading

Community Update: Making Memories

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Greetings, and thanks for joining us for another weekly read. In this edition, we’re taking a look at more of the Memories of Reach release. Let’s waste no time.

FINDING THAT PERFECT MATCH (MATCHMAKING PREFERENCES)

Over the past few weeks, we’ve been detailing various bits and pieces arriving with Memories of Reach. One of the features included will be new Matchmaking Search Preferences. These options will be present on the Arena and Warzone playlist selection screens and will give you the ability to choose between Balanced, Focused, or Expanded as your search preference. Here’s how these break down: Continue reading

New Halo 5 “Memories of Reach” Armor and Helmet Reqs Revealed

This is a reblog from GameSpot.com:

Halo 5‘s Memories of Reach update, the sci-fi shooter’s sixth free expansion, is coming later this month. While you have to wait a little while longer to play the new content, GameSpot can today reveal some new, Noble Team-inspired Reqs that are included with the free update, including helmets and armor.

The new Reqs, showcased in the gallery below Halo: Reach-inspired characters Jorge, Emile, and Jun, includes Indomitable, Vigilant, and Intruder. All of these look pretty badass.

Another thing to note that is you will also see Carter’s armor set from Halo: Reach, but that’s been available in Halo 5 since release in October. When Memories of Reach comes out, all five members of Noble Team will have their armor represented in Halo 5.

3058192-h5-guardians-reach-armor-hero-squad+(copy) Continue reading

Canon Fodder: Journalistic Integrity

This is a reblog from HaloWaypoint: 

BY GRIMBROTHER ONEISSUE 73

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Welcome back aboard the lore bus, Fodder folk. Last week, we hit on an eclectic menagerie of scattered story snippets, taking a detailed visual look at some Halo 5: Guardians armiger aesthetics, highlighting tabletop recaps, musing about Mega Bloks in motion, and more. This week however, we’re taking a bit more of a focused approach, and taking some time to remember. As many of you know, the Memories of Reach content release for Halo 5: Guardians is fast approaching, and with it, many memories of our own surrounding time spent on one of humanity’s most important 26th-century strongholds. Continue reading

Halo Community Update: Memories of Reach Preview

This is a reblog from HaloWaypoint:

BY B IS FOR BRAVO

Welcome to another weekly read, friends. As I sit at my typewriter (HFFL: Typewriter? Who even uses those things anymore? Keyboard yes, Typewriter? Okay, moving on…) and combine these eloquent words, each team at the studio is busy wrapping up their contributions to Memories of Reach. The release will include updates across the game, including the addition of a new game mode in the form of Infection (a bit more on that today), new controller options, UI updates (including post-game medals and more), new armor, skins, weapons, a new Arena battleground, matchmaking preference options, Forge updates, and much more, including some updates to REQ weapon balance, which we’ll also talk about in today’s blog. To correctly set expectations, Memories of Reach won’t be here just yet next week, but we’ll continue to keep you updated on specific timing as we get closer to release and all final work is completed, tested, and ready to go out the door.

To start, let’s talk a bit more about Infection!

INFECTION

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Continue reading

Warzone Turbo is back! (Through May 4th)

Via a tweet from 343:

I’m already done with weapons commendations, so this won’t help there. However, it’s a good chance to get some vehicle commendations done. I just wish being boarded wasn’t so easy in Halo 5….that is beyond frustrating.

Still, looks like I’m going Phaeton and Mantis hunting!

Halo Community Update3: Control Freak

This is a reblog from Halo Waypoint:

BY B IS FOR BRAVO

Hello, friends. We’re off to PAX East for the weekend, but stopping by with a quick blog this week. Across the studio, teams are hard at work on the Memories of Reach release, including updates to UI and matchmaking, new Forge goodness, sandbox balance, new armors and weapons, and more. Today, we’ll talk a bit about some new advanced controller options on the way, the new Super Fiesta social playlist, Waypoint File Browser, and other tidbits. Let’s get to it.

Last weekend, you eliminated over 147 million enemies over the course of hundreds of thousands of matches in the Warzone Firefight Beta. You have left the Warzone team with thousands of feedback posts as well as a multitude of data points that are undergoing analysis. Since the beta, the design team has been reviewing your feedback on difficulty, rounds, and objectives, and actively planning updates to the mode. Here’s a quick bit from David Ellis: Continue reading

Canon Fodder: Bits & Pieces

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONE
ISSUE 72

https://www.youtube.com/watch?v=kDgMBAOm-cs

HFFL: Man, I REALLY want these! 

Welcome back, ye stalwarts of story! Last week we set the table(top) with a hefty helping of universe-building goodness – including a full announce of Halo: Ground Command from Spartan Games and 343 Industries – as well as an inside look into the very cool Sins of the Prophets community creation. If you want to see more of what Spartan Games had on hand to showcase at the Salute 2016 show in the UK last weekend, be sure to check out this show floor recap from Beasts of War with one of the Halo: Ground Command game designers, Spartan Games’ own Derek Sinclair. There’s some pretty awesome glimpses of what’s in store for Halo tabletop fans in the near future, so definitely give it a look!  As we let last week’s efforts digest, this week will offer a lighter – but always tasty – portion of fiction-focused treats. Shall we begin? Continue reading

Halo Waypoint File Browser is HERE!

We’ve been asking for this from launch. Now we finally get a file browser. While not totally what we want, it’s a step in the right direction. The following is a reblog from Halo Waypoint:

fileshare-gameclips2-d6144dcbcd9d4676a779e9b0df69ca76As your official online home for Halo, we’re always working hard to improve your user experience here on Waypoint. With that in mind, we’re incredibly excited to introduce a new online File Browser system for Halo fans to engage with and enjoy. We know that players have been eager for improved access to their favorite maps and game modes, but we also wanted to make sure that this next evolution of the online File Browser also incorporated Xbox One Game Clips and Screenshots in order to provide a single destination for players to track all of their favorite Halo moments. Let’s take a closer look at some of the details of the new online File Browser feature, shall we? Continue reading

3 Jackals and a t bag…

So I was playing campaign the other day. I assassinated two Jackals, then shoulder charged another, only to be killed by a fourth Jackal. This one decides he going to t-bag me for revenge as well…LOL.