About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

Halo Concept Art: Reach – Noble Team

No doubt if you’re into concept art you’ve seen several of these pieces before. But for those that haven’t, you’re in for a treat. Below you’ll see some of the development of Noble and even two members who were cut from the game. Since there are 29 pics in this article, I’m reducing the initial viewing size to help you folks load the page faster. If you want to see the big version of any of them, just click on the pic, or right click and open either in a new window or tab. ENJOY!

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The portrait is of a cut member from Noble. His name is Thom. He was however seen in a trailer for the game. In that, he gets a nuke from Kat, who was injured on her way to destroy a Covenant vessel (it’s presumed that injury is what caused her to have the robotic arm). He takes the weapon, jet-packs up, gets inside the craft and detonates it. Thus he dies. This is the Spartan that YOU the player take the place of in the game.

Here’s that video. It’s called: Halo Reach – Deliver Hope

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The pic above is the concept armor for Thom. As you can see in the video above, it differed a bit from concept to final.

What I like about each pic is the level of detail, even for concepts. In the portrait, there are some nice changes from light to dark flesh tones that give it depth. The armor poses are just fantastic. Again, the detail is great. So to is the color palette. I think we can see from those were Jorge got his armor’s color scheme.

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Two nondescript members of Noble. The man could be Thom, the female, Rosenda. Though, by the name of the file, they’re not specific.

Speaking of Rosenda.
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A portrait shot of Rosenda. Again the changes in flesh tone help to define the contours of her face. The hair too is very well done. I think I’ve met someone who looks like Rosenda in real life.

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Her helmet. This is part Air Assault, part CQC. I like the two toned nature of the color scheme. I wish we’ve have seen more of that in Reach.

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Rosenda in full armor. Definitely click on this one to see it bigger!

Here’s some trivia about Rosenda:
• She was supposed to have a larger role in Reach. having been cut, she’s only mentioned by her Spartan ID in Noble’s performance reports.
• The name “Rosenda” is a name for a custom load out. That’s something I hadn’t learned until recently.
• This next part details how you can recreate her armor (as best as possible) in Reach. (This text taken directly from Halowiki.) You will need the CQC helmet w/ UA/HUL attachment, Recon left shoulder, FJ/PARA or Default right shoulder, the Commando chest piece, Tactical/Hard Case equipment, GUNGNIR knee guards, and a Gold visor, with Sage as the primary color and Silver as the secondary color.

I kinda of wish she was in the game. While I liked Kat, she couldn’t drive for crap in the game, LOL. That, and I think Kat kind of went out like a sucker.

Since we’re on the topic of Kat, let’s look a some of her concept art.
haloreach_character_unsc_noble_member_kat_portrait_by_isaac_hannaford
This look is a bit more grittier than the final version of Kat. I like the shaved head, as opposed to a short crop that she has in-game. I’m not sure why there’s a choker on her though?

haloreach_character_unsc_noble_member_katThis concept is VERY close to the in-game version. I’m glad Bungie went with the robotic arm. It shows that Spartans are still good to go, even if they’ve lost an appendage.

Now let’s move on to the Sniper of the team: Jun
haloreach_character_unsc_noble_member_jun_portrait_by_isaac_hannaford
As you can see, this early version of Jun looks almost nothing like how he appears in the game. I’m really curious what Bungie decided to go with a very clean shaven head and the side head tattoos? Though, I’ll admit, I like the in-game version better than the concept version. For one, it adds variety into the team.

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Jun’s helmet. This was a take on the Scout armor. With those pointed ends cropped off though. I have to say, I really like this version of the scout helmet, better than Halo 3’s. That one looked too much like a duck to me. (Sorry Petetheduck).

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Here’s a concept of Jun in full armor. More of the ghillie suit is present. (That’s the mesh up around his helmet and shoulders.) I really like this version. He definitely looks more like a scout. This would have been a better choice to be in the game, IMO. Though, it’s likely the ghillie portion got in the way of movement and didn’t look right. SO they cut it down to something more like a scarf. As for the art, it’s excellent. I just can’t say enough how much I love concept art. It’s just realistic enough to give the subject depth, but not so refined to allow for further development. I absolutely love the creative process!

Trivia: Did you know that Jun survived Reach? Not only that, he’s the person who recruited Sarah Palmer to the Spartan IV program. She wears a Scout helmet in honor of him.

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This is Noble-6’s concept armor at the default setting. The furthest right is quite dramatic in the difference of armor. Note the mostly wrapped head. This under suit wasn’t in the game (insofar as we know). None of the other Noble team members who took their helmets off exhibited this piece of clothing. Though, it would make sense and help with the seal of the helmet.

Now we come to my particular favorite of Noble team. Jorge!
haloreach_character_unsc_noble_member_jorge_portrait_by_isaac_hannaford
Tell me he doesn’t look like a bad ass in that concept above? It reminds me somewhat of a Maori from New Zealand. Given his accent in-game, that may not be far from the truth. Ultimately Jorge ends up looking more like a white guy than Maori. 

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Jorge’s custom Helmet. It still has element of the classic Mark V/VI.

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This is my absolute favorite concept art of Jorge. The color, the detail, and the strength of Jorge really come through. While his armor is almost Frankenstien-ian in appearance, to me it tells a story of what Jorge had to do to his armor to keep pace with technology and the war.

Jorge trivia:
• Jorge is the only Spartan II in Noble Team. This is why he’s clearly a head or more taller than the rest of Noble, as they didn’t have all the same augmentations that Spartan II’s did.
• Sadly, he’s the first to die of Noble. I think I actually got teary eyed the first time. Damn, I wanted to see more of him in the game! (Hmm, prequel with him and Master Chief? That would be awesome!)
• Jorge’s voice is that of Hakeem Kae Kazim. He himself is a black man from Africa, specifically Nigeria. His voice gives a deep richness to Jorge. One that while low in volume carries with it a commanding presence.

Next the mysterious Emile.
haloreach_character_unsc_noble_member_emile_portrait_by_isaac_hannaford
We never got to see Emile’s face in the game. So this concept ended up not being needed at all. While I wouldn’t have minded seeing his face, I think Bungie made the right choice to keep his helmet on. It really raises the bard of mystery for Emile. You don’t know much about him.
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Originally, his helmet wasn’t black and the visor wasn’t copper, as you can see from above. While I do like the change from white to black for the helmet, I think I might have liked it, if Bungie kept the black visor.

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Emile in his full concept armor. As we can see, through the design phase, he kept his additional rounds and special knife.

Emile trivia:
• He carved the skull onto his visor (and he’s very proud of it).
• The knife he carries is called a Kukri knife.
• He takes an energy sword to the gut and keeps fighting, until eventually succombing to his wounds.

Finally for the team, we have it’s leader, Commander Carter.
haloreach_character_unsc_noble_member_carter_portrait_by_isaac_hannaford
This portrait is very different from the final version we get in game. Here he looks more Spanish or Italian. Instead, Bungie went with a typical strong jawed, blue eyed, jock type. Nothing wrong with, though it’s become very cliché.

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Concepts of Carter’s helmet look very much like the final version. The biggest difference here bing the color of the visor. I’m actually happy that the all got the same color in the final. To me, it made me feel they were more a part of a team.

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Carter’s armor went through some changes to get to the final version. Note the large “backpack” as well as green color armor. Those are gone from the final. Though I do have to say, I really like this sketch. It as well as the others like it, look like something out of a cartoon. Man, a Halo cartoon…wouldn’t that be AWESOME!

And here are some group shots of Noble. All very much worth clicking on to see them bigger!
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Bungie really hit it out of the park with the designs of Noble team. Whether they be those awesome concepts of the final versions, it’s clear that Noble team was meant to be something special!

Thanks again for reading and taking some time to look at these wonderful pieces of concept art. If you like them, please respond below. If you’re not yet a subscriber, it’s free to join!

Tomorrow, Halo 4’s Covenant, Flood, and Forerunner concept art!

-Sal

Halo 4 Matchmaking Update: Dominion

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Every two weeks we update Halo 4 Matchmaking with exciting new game types, playlist changes and more. You can see what we have planned in the months ahead by looking at the Matchmaking Playlist Calendar below.  Beyond that, you can get details on what’s now available in today’s Halo 4 Matchmaking Update.

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Dominion Light

Today, Dominion is making a lean and mean return to Halo 4 Matchmaking as Dominion Light, which features 4 vs. 4 gameplay. The updated game type will feature a faster pace, modified scoring, smaller resupply drops balanced for smaller teams, and a new custom map list.

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Team Ninja Assassins

Ninja Assassins is back in Matchmaking!

-Sal

 

Halo Concept Art: Reach Covenant

We’re moving on to the Covenant concepts for Reach and this article is just FILLED with color. Whereas, other than Spartans, the UNSC tends to use earth tones for their soldiers uniforms, the Covenant is known for being quite colorful.

As stated previously, these articles are by no means supposed to be exhaustive. I haven’t covered everything in them. Heh, if I did, the articles would be far too long and would take forever to load. So I’m saving you from that.

Before we get to the colorful stuff, let’s take a look at two Brute concepts.

haloreach_character_covenant_brute_brute_01_by_isaac_hannafordThe sketch above shows the musculature of Jiralhanae (that’s the Brute race’s real name). These Brutes look much stronger. Though the neck muscles are a bit large. The furthest right looks a bit bow-legged. LOL. Still, I wouldn’t want to run into one of these guys.

haloreach_character_covenant_brute_brute_02_by_isaac_hannafordFleshed in with some color and fur, this Brute looks more and more like an evolved Gorilla. Gorillas are several times stronger than humans. If that wasn’t the inspiration for Brutes…. Anyway, the color and shading of this make the Brute seem that much stronger compared to the line-art drawing above it. Looking at this some more, not only does the Brute have gorilla like features but also has some attributes of a rhinoceros. The thighs are were this is most prevalent, though the lower legs exhibit those traits too.

Now let’s discuss some about the Elite concepts of Reach.

haloreach_character_covenant_elite_elite_01_by_isaac_hannafordThis side by side piece not only gives us the armor,but the musculature of a Sangheili. That being the true name of Elties. Once again, the highlights and shading are great. The armor is very reminiscent of Halo CE armor, which makes sense since CE takes place immediately after Reach chronologically. The one curious bit is that outward tow/claw on the foot. I’m glad that was taken out. It just wouldn’t have fit into continuity.

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Ah, now here we have an Elite with a very classic Halo feel to it. The rendering is well done in it’s highlights and shading, yet simple enough in shapes. Bungie’s concepts are superb. This elite looks ready to jump off the page, so-to-speak.

haloreach_character_covenant_elite_elite_03_by_isaac_hannafordObviously meant for a dark scene, that is dark in color as well in situational tone, this concept piece has a better blending of colors to give it a more realistic feel to it. I wouldn’t want to be that Marine!

haloreach_character_covenant_elite_elite_04_by_isaac_hannafordBreaking this up a bit with a line art piece. This is a standard orthogonal view of a character. The reason for the arm removal is the see the side view of the chest and legs uninhibited by the arm.

haloreach_character_covenant_elite_elite_head_by_isaac_hannafordAnother orthogonal view, this time of the head of an Elite. That neck sure has some girth to it. If the Elite’s head sat up on it’s shoulders instead of forward of them, they could easily be another six inches taller. They’re already tall enough at 8ft+ tall.

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Back to some color. This crimson elite looks evil. The sharp angles of the armor, the scowl of the mandibles, and the ever ready hand with energy sword hilt at the ready, really make this one elite to fear. Even the shield looks menacing. I actually wish this was in the game.

haloreach_character_covenant_elite_elite_minor_01_by_isaac_hannafordA standard Elite minor in the typical covenant purple hues. Duel wielding plasma rifles. Ah, duel wielding. I hope that comes back to Halo. What is striking of the piece above is it’s contrast. I’m drawn to the lighter points, yet that makes my eye also look at what’s around it. It’s almost hard for me to take in this whole rendering all at once. So much detail. Just a fantastic concept piece.

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I’m going to assume by the color of the armor that this is the precursor (no not that kind of precursor) to the elite Ultra that eventually made it into the game. I like the forearm armor on this one. However, the color palette makes this elite more toned down than the two immediately preceding this one. Strong hues and color can really bring out the dynamic nature of a rendering.

haloreach_character_covenant_elite_elite_officerThe elite officer show above looks quite like the final version seen in the game. I like the orange/bronze color of this. While not as pronounced as it’s purple and red brothers, the strong lines, large shoulders and wide helmet give this elite a strong presence.

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The mix of elites seen here show the varied nature of armor that Reach would eventually contain. In the above, I particularly like the middle (white) one’s forearm. Or is that a shield? As well, I really like the jump pack elite to the immediate right of it. In any event, Reach really gave us a good variation of armor that helped to define difference between elites as well as their rank.

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For the last elite in this article we have what’s like a minor elite. Man, I’m really liking the forearm, especially that it has a hard light attachment to it. I certainly would have enjoyed seeing that in the game. Also of note is what appears to be a concept of an earlier version of the carbine. I totally dig that. I wonder if 343 has poured over Bungie’s old concepts and will consider putting them into future Halo games?

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The deadly Skirmisher (T’vaoan subspecies Kig Yar), in my opinion was the best newly designed race to be brought into Halo. Contrary to what you may have heard, not all of the Skirmishers died on Reach. In fact a couple of key ones are in the Karen Travis “Kilo-5” trilogy of books. One of which carries over into the Dark Horse comics Halo series, Escalation.

What I like about this concept is the dark armor and red plumage. It’s very reminiscent of Jackals, but more menacing. The helmet piece of the one on the left denotes that Skirmisher’s rank. While ultimately Bungie went with muted colors to more easily define skirmisher rank, this concept proves that they were going for a Jackal variant that was more dangerous than the originals.

haloreach_character_covenant_jackal_skirmisherFinally, we have another Skirmisher concept. This one with more of the pronounced red bulges under and behind it’s chin. We didn’t see an all black armor version of the Skirmisher, which is a shame. Black just makes this Skirmisher look mean and that much more evil.

Whew, some really great concepts in this bunch. I really hope those are revisited at some point in the future.

Tomorrow, I’ll be bringing many concepts of Noble team. Lots of good stuff coming in that and future articles. Are you folks enjoying these? Please sound off by replying below!

-Sal

Halo Concept Art: Reach Civilians and UNSC Marines

Today we’re going to take a look at concepts of the Marines of the UNSC in Reach. As well, a couple of civilian pieces and several of Dr. Catherine Halsey.

haloreach_character_civilian_civilian_by_isaac_hannafordI like this. I’m curious why it wasn’t put into the game. Consider though that the subject seems to be wearing winter clothes. Most of the game takes place in warmer climates. That’s where nearly all of the civvies in the game are located. So I suppose that’s why these weren’t included. It does remind me of something out of Mass Effect. That’s not a bad thing either.

Here are several concepts of Halsey. Many I’ve seen before, but perhaps you haven’t.
haloreach_character_civilian_halsey_01_by_isaac_hannaford
I like the first and second. With exception to the hairstyles of 3 and 4, those are good too. The third just makes Halsey look like a grandmother, IMO. The fourth is similarly grandmother-like.

haloreach_character_civilian_halsey_02_by_isaac_hannafordI definitely like these designs. Though the clothing seems to be weighing her down. My favorite of these is the middle. I like the color red. One thing to make note of is that the first has some differences to the second and third. Not just in color. There isn’t a hood and there IS chest/shoulder armor. The outfit is a onesie and it even has knee armor. I think while cool looking, it wasn’t appropriate for Halsey. So good choice by Bungie not to include that one.

haloreach_character_civilian_halsey_03_by_isaac_hannafordThese four are much closer to the in-game version. Tamped down are the heavier clothing. Much more sea foam green, which represents medical scrubs. I like the first one as her casual wear. But then, we don’t have time in the game for Halsey to be casual, do we?

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This one appears to be a blown up version of the fourth version of the previous pic. What I like about this is the level of detail, yet it has simplicity in it’s shading. This definitely looks like a viable option for today’s arctic medical officer, let alone one 550+ years from now.

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I’m a bit torn on the above piece. Her face strangely has youth AND age mixed in with it. While the hair is grey, it has a youthful style to it. Ultimately, the final version of Halsey was a good look and I think age appropriate.

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Lastly for the civilian pieces we have this number. I love the art style of this. Looks like a quick sketch while clearly covering all of the basics. It also reminds me of the ’80s for some reason…I think it’s the hair and the sunglasses. LOL

Next up are UNSC Marines.
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Above we see a UNSC Pilot. This sketch is more refined than the last of the civvies sketches above. I like it a lot. The near shoulder bands almost give it a feeling of a pressure suit. That’s helpful of course when flying into space, though the boots would present a problem. What’s up with that symbol on the chest? I may have to research that a little.

haloreach_character_unsc_marines_marine_01_by_isaac_hannafordHere we see what a difference color can make. Clearly the marine on the left is for dry/desert climates while to right is more everyday/jungle/forest wear. The detailing on these, even for being sketches, is quite impressive. I wish that desert look was in the game. I’d LOVE to have an original line art version of this with no color, so that I could try doe color combinations myself. 

haloreach_character_unsc_marines_marine_02_by_isaac_hannafordAnother side by side concept shows us what I’m calling a “night ops” version next to a blend of jungle/desert wear. Either or both would have been very welcome in the game. I like a bit of diversity or scenario themed uniforms. It makes me feel like your more in the action.

When I was in the Navy and in the Gulf War, my base didn’t have desert camo. Instead we had the regular jungle camo. I think we really looked out of place.

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Another piece similar to one above. This is a good mix of tans and greens to give an earthy tone to the overall design.

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At first, this uniform may seem a bit bland in comparison to those above. But for some reason, I get more of a feeling of power from this design than the others. Part of that could be the ODST-like chest armor.

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This ruddy brown uniform is okay, but not as exciting as the ones above. One thing that really turns me away form it is that sharp angled cod-piece. Ouch if you get that snagged in the wrong place. Am I right?

The next four are ones you’ve likely seen before. They are closer to the in-game versions.haloreach_character_unsc_marines_marine_06_by_isaac_hannaford
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And finally we have a concept of Colonel Holland.
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The left side is what I’d like to have seen in the game, while the right side makes him look old and weary. Of course that’s very believable as well, given the decades long war with the covenant. I do like that attention was placed on the head, without worry of the rest of him. For Holland, his face is the most important aspect of his character, not the uniform.

Tomorrow I share some Covenant character concept art from Reach, with Noble team on Monday. Then we’ll switch to Halo 4’s characters starting on Tuesday.

I hope you’re enjoying these concepts articles as much as I like writing them. Let me know below by replying!

-Sal

New Master Chief statue by Kotobukiya

Revealed today is this fantastic sculpt of Halo 4’s Master Chief.artfx_masterchief_0928-ab66dc72cd4545de932e2092daa4cfd2

Here’s the text blurb from Kotobukiya:

The fans demanded it, and now Kotobukiya triumphantly returns to the best-selling Halo series with an all new Master Chief ARTFX Statue, available in November! Stepping right out of Halo 4, the mega popular video game character wears his MJOLNIR Powered Assault Armor and strides down a high tech ramp in a Forerunner facility. The Chief carries his trusty Battle Rifle and comes equipped with two sets of interchangeable arms that let you pose the hero with weapon at the ready or held over his shoulder with a frag grenade in the other hand! The intricately sculpted armor captures every detail you know from the game with screen accurate detail from Chief’s two-tone green armor to his iconic gold hued visor. There’s even limited articulation at the neck and waist so you can create your own poses! Sculpted by M.I.C., Master Chief ARTFX stands nearly 12 inches tall and makes for a perfect centerpiece for your Halo collection. Watch for more ARTFX and ARTFX+ Halo statues coming soon from Kotobukiya!

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No cost as yet has been given. Or none that I can find. I’m betting on this being in the $250 range. Far out of my affordability.

Now having seen this, are any of YOU considering getting this?

-Sal

 

Halo Concept Art: Halo 4 vehicles/ships

Okay, this one is a little lean. However, the point is to find concept art that has either never or rarely been seen before. So these articles are not meant to be exhaustive in coverage, but rather either snippets or a little more. With that in mind…

halo_4_artehalo4cortana_kotakubr03The above pic is obviously the revamped Forward Unto Dawn. While I do not agree with 343’s changing the design of the ship, I will say that this concept is quite good. I like the girder protrusions. They add some color as well as defining more the devastation from being torn in half at the end of Halo 3.

Next up are a few pieces of art for the Excavator. The Covie vehicle in Spartan Ops.halo_4_excavator_head_by_paul_richardsThis looks otherworldly for sure. More like a sea creature though that a mobile mining platform.

halo_4_excavator01_by_paul_richards
This simplistic concept has enough details and “callouts” to understand the orientation of and various elements of the vehicle.

halo_4_excavator02_by_paul_richardsVarious other forms the Excavator could have had.

halo_4_excavator03_by_paul_richardsNow this is something strange. It appears that we could have had either an arm attachment to blast the hole or that we would have had to put our arms into this claw like piece to activate the Excavator. I would have liked to have seen this.

The next two pieces show many possibilities for Forerunner ships.halo_4_forerunner_ships_thumbs01_by_paul_richardshalo_4_forerunner_ships_thumbs02_by_paul_richards
Certainly a lot to choose from. Almost too much.

halo_4_unsc_carrier_01_by_paul_richardsThe immediate above and below graphics show concepts of UNSC frigate designs.halo_4_unsc_carrier_02_by_paul_richards
I like the bottom pic’s designs. I wish we would have see the in-game version more and not at a distance.

Finally, one that I’m sure you’re all very familiar with, the UNSC Infinity.halo_4_infinity_01_10k_intothepixel_02_by_john_liberto
When I first saw this, I was pretty happy with it. It’s obvious from the pic that it was HUGE. It reeks of power.

Tomorrow I’ll explore characters of Reach, starting with the UNSC Marines. Over the course of the next several days, the character articles will continue with Noble team; Covenant; Halo 4 Marines, Master Chief, Cortana; H4 Covenant, Forerunner and Flood.

I hope you have been enjoying these concept articles and keep coming back daily for each subsequent ones.

-Sal

Wow, unexpected concepts!!!

After tweeting a little with former Halo Environment Artist, Paul Russel, I was graced with the following concept art. Some of which has NEVER been seen before!

First up is this sweet “poster” of various ambient creatures, enemies and ships.

Various Concept Creatures

After looking each up, it appears that the Threeleg, Vulpard, Thorax, and Tankbeast have never been written about before. Hmm, HFFL SCOOP???

The Drinol I’ve heard about long ago. As too the Thornbeast. I really dig the Covenant Bomber.

Mutated T-RexI as yet can not confirm an official name for this beast. So, for now, I’m calling it a Murex. That’s a splice of the words mutant rex as in mutant tyrannosaurus rex. Possibly the Guta from Reach evolved from this???

Sand Dog Yanmme-eAn early sketch gives us land and air creatures. Again no names for either. For the bug, I’m going to make an assumption this turned into the Yanme’e. (Though I could be wrong, so don’t quote me there.) The other I’m going to call a Sand Dog. Again, not official names.

KestrelFinally we have this most awesome concept. The “Kestrel”. While the ship is known (barely), this particular design of it has NOT been seen before by the general public. Well, at least none that I can find that predates today.

Once again, I need to thank Paul Russel as well as Marcus Leto (Yes, THE Marcus Leto) for sharing these concepts.

I hope you’ve enjoyed these surprise concept pieces. Please share them and let people know where you saw them first. Right here on HaloFanForLife.com

-Sal

The Halo Bulletin 5-8-14

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Years ago, I remember sitting in the comfort of my East Coast home, with a not-so-comfortable N64 controller in hand, repeatedly playing GoldenEye 007’s third mission, Runway. It was the shortest mission in the game, and while I would sometimes roam around in the tank waiting for wave after wave (Firefight, anyone?) of fly-swatting guards to slowly kneel down and take aim, other times I’d look to beat the level as quickly as I possibly could. I’d cut every corner, grab the ignition key from the front of the table, and make a beeline run to the single-engine propeller plane at the end of the asphalt. My (not-so-well-executed) pursuit of the 0:22 world record for the mission was one of my first attempts at speed running, and I loved the intricacies and particulars of how players shaved off a second here and there. Reading tips, tricks, and top times from the world’s quickest runners (and then trying to get those times myself) gave me a real respect for the art that is speed running.

Just this past week, we watched Andrew “goatrope” Halabourda take some time off of his Halo: Combat Evolved Legendary world record speedrun, and set a new 1:38:57 world record. We’d like to congratulate Andrew on his new time, and also thank him for sharing the stream with the world. goatrope’s commentary is insightful, brilliant, and funny, and the gameplay is full of countless tricks, triple grenade jumps, backpack reloads, and much, much more. To see the latest Halo speedrun world record, check out the video below – you won’t be disappointed.

Matchmaking Playlist Update

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This Monday, we’ve got a brand new Matchmaking update coming to Halo 4. The first of these is the Dominion playlist, which is making a lean and mean return to Halo 4 Matchmaking as Dominion Light, which features 4 vs. 4 gameplay. The updated game type will feature a faster pace, modified scoring, smaller resupply drops balanced for smaller teams, and a new custom map list. Here are the maps that will be included in the playlist:

  • The Ark
  • Black Site
  • Graphite
  • Hekau
  • Honeycomb
  • Inheritor
  • Onyx
  • Serenity
  • Shutout
  • Station 9
  • Plaza
  • Procedure

We’re excited about this new twist on Dominion, and hope you are too. We’ll see you in the playlist!

HFFL: Man, I’m SO happy Dominion is back, if even for just two weeks. I LOVED this game type. I hope it plays as well at 4v4 that it did as 6v6.

Community Choice

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Last week, we asked which Action Sack game type you’d like to see added to the playlist, and we weren’t too surprised to see Team Ninja Assassins take the win. This means it’ll be available in Matchmaking in just a few short days – hop into the playlist to sharpen your sniping, sword-ing, and Thrust – er…Thruster Pack skills. Thanks for voting in last week’s poll, and be on the lookout for a new poll next week!

HFFL: Ugh…well, I know I’ll be by-passing that one. I really wasn’t a fan of Ninja-Assassins, other than having BLACK armor!

Halo 4 Playlist Flags

We’re always looking to optimize your online experiences within Halo 4, and starting Monday, Halo 4’s playlist selection screen will have a bit more color. Moving forward, any time a playlist is updated, it will be indicated by a corner flag over the playlist’s image. Whether a playlist is featured, new, or has new maps or game types, we’ll be letting you know by marking the playlist accordingly. Take a look at some examples below!

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This new information will allow us to quickly communicate which playlists are updated, when they’re updated, and also what’s included. If you want to know if any of your favorite playlists have been updated recently, just simply scroll over to the playlist and see what’s new – we’ll display these flags for four weeks after each Matchmaking update. We hope this new information helps you discover and get into Halo 4’s new playlists, maps, and game types quicker than ever before.

HFFL: Okay, this is a nice idea. 

Element 117, My Dear Spartan

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A long-standing experiment dedicated to the synthesis of a new chemical element at the Joint Institute for Nuclear Research (JINR) in Dubna, Russia was recently successfully completed. For no reason other than our own love of all things science and the advancement of knowledge all of us at 343 Industries were thrilled to hear about this most auspiciously numbered of elements: Element 117 aka John “Ununseptium.”

According to JINR, “The decay properties of the isotopes of element 117 and its daughter products- the isotopes of elements 115, 113, 111, 109, 107, and 105 together with the formerly synthesized … isotopes of elements 112-116 and 118, are a direct experimental evidence of the existence of the ‘islands of stability’ of super heavy nuclei. The discovery of the superheavy elements considerably expands the limits of the Table of elements; the enhancement of nuclear stability makes it possible for the first time to explore their unusual physical and chemical properties.

In other words, we’re officially mere centuries away from faster than light travel and MJOLNIR armor.

HFFL: Were it so easy… (I love using that quote whenever I can!)

Screenshot Spotlight: Multi-team

Last week, we turned the spotlight on the Wraith. Take a gander at the following Multi-Team screenshots, and maybe even find inspiration to make your own.

Screenshot Spotlight 5-18-14

HFFL: The only one I like of this bunch is “Rainbow” by Z6NITRO. For one simple reason…It shows all four team colors that multi-team has.

For your chance at being in the next spotlight, take a screenshot featuring the Sticky Detonator and then tag it with “StickyDet” and “Halo Waypoint,” and maybe, just maybe, yours will be featured in the next Halo Bulletin!
And with that, this week’s Bulletin comes to a close.

Until next week,
Bravo
p.s. If you’re on Twitter, you may want to enter into this week’s #FreeStuffFriday. Stay tuned to our official account on Friday morning for details on how to enter!

HFFL: Dang-it! I keep forgetting to submit an entry for the screenshot spotlight. One of these weeks I’m going to submit something. I just hope it gets picked.

Will the next Halo game have new armor for Master Chief?

This was a topic of conversation I got involved with. Will there be new armor or the same Halo 4 armor for Chief in the next (chronologic) Halo game?

By not showing Chief in his full armor and only the helmet, his hand and a little forearm in the trailer for Halo XBOX One, it allows 343 to go in either direction. Either keep the armor from Halo 4 or all new armor sans helmet. As for the helmet being damaged, that could be from much later in the game (if anything from the trailer will actually be in the next game).

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I’m hoping for some new armor, though I’ve grown a little attached to the armor he has in Halo 4.

Master Chief AR down

The fact that his armor is taken off at the end of Halo 4’s campaign also allows 343 to go either way. Give him back his armor or update him with new. I’d think that the Infinity would have new armor for Chief.

It’s certainly fun to speculate on.

So do you folks want to see new armor or are you fine if 343 sticks with the armor from Halo 4?

-Sal

Halo 4 DLC free (without achievements)?

So I was perusing Halo Waypoint’s forum and came upon a thread asking for the DLC in Halo 4 to be free. If you all didn’t know, Microsoft has a policy against giving DLC away free that is attached to achievements. However, the forum poster below came up with a pretty nifty idea. My thoughts after his response.
MZealous;2899401 wrote:

At this point I couldn’t care less about the fact I payed money and others didn’t. Just remove the ability to gain achievements through the DLC (until purchased) and release the DLC to all making it a requirement for necessary playlists. I’m even starting to dislike Haven now I’ve played it so much. I’ve probably played more games on Haven than I have played game in total on Reach…We may even see a population spike.
Now THAT’s a novel idea. It might actually work. Essentially, everyone can play. For those that really want to go for the achievements, they pay a modest “fee” to unlock the opportunity to get them. As for what that fee is, since the DLC has been out over a year now, make it $1-2. Then make all the DLC mandatory (free), with achievements accessible for that fee.
I’ve paid for all of them. I really wouldn’t mind if they were made free. At this point, it can’t hurt anything and as said, might actually give a bump up in population.
What do you folks think? Want to see free DLC, if the achievements weren’t attached? Would you then pay that modest fee to unlock the ability to get them?
Hit that reply button and let me hear from you!
-Sal