About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

Custom Covenant Corvette from Mega Bloks

MB grey logo

Form time to time I try my hand at custom Halo stuff. Usually this comes in the form of Halo Mega Bloks. Today is no different.

I took it upon myself to see if I could make a Covenant ship from a SMALL set. That set is the Halo Mega Bloks Spectre.

Box Front

Box Front

Knowing that it would be a tough challenge to build something accurate from so few pieces, I started out on my task.

First things first, I found several good pics for reference, the following being the best of them:

Covie Corvette ORTHOMind you I already knew that I wouldn’t have the right color, given the set I had chosen, but I wasn’t concerned with that so much.

MC Custom Covie CorvetteSo here is what I came up with. Yes, I realize some things are a little out of scale, but again this is a one-set challenge. Given the limited parts and shape of them, I’d say it came out pretty good.

MC Custom Covie Corvette top viewsTop views from the front and back.

MC Custom Covie Corvette 3-4 views

And finally some 3/4 views.

Again, given the small amount of pieces and limited shapes, I’m pretty happy with the outcome. However, I DO wish MEGA Bloks would create some large Covenant ship sets for us. I’d LOVE to see what they would come up with.

So tell me, do you like this custom? (Again be kind, considering the piece count and type)

-Sal

Halo Toy Review: McFarlane Halo 4 series 2 Spartan CIO (purple)

McF Toys logo

 

Here’s another of the multiplayer spartan figures form this wave.

McF H4s2 CIO purple packageSlender packaging that shows the figure off nicely. As you can see it also includes an armor code. This for the ‘Ruin’ skin. This skin is actually similar to the ‘Toxic’ skin that comes with the Scout figure. Again, you need not use the colors shown. These are just the ones that are chosen to highlight the skin.

McF H4s2 CIO purple ORTHOThe sculpt is the same as that of the Walgreen’s exclusive CIO from this wave. The difference is in the paint. This one comes with a vibrant purple color.

As with the Scout, my only complaint here is that it didn’t come as either the team red or blue color instead. Given how scarce the series are between one another, I’m not sure if we’ll see every iteration of spartan armor from Halo 4. So in the meantime, I’d prefer them as either red or blue teams.

McF H4s2 CIO purple DMRThe DMR is nicely detailed and of course the peg is removable.

McF H4s2 CIO purple ArticulationAs always, McFarlane’s Halo figures have fantastic Articulation, as seen above.

The sculpt is fantastic, as expected.

Depending on your like of this color, you may want it or not. It’s a nice color, but again, not knowing if we’ll get every armor permutation, I’d prefer red or blue instead.

I give this fig a 8.5 of 10. It would have scored higher for me if it would have had a ‘skin’ as the Walgreen’s exclusive did, or at least have been red or blue.

-Sal

Halo Toy Review: McFarlane Halo 4 series 2 Spartan Scout

McF Toys logo

This long awaited series is now out and can be found at several major retailers, most notably Toys R Us and Walgreens.

This review details the Orange Spartan Scout figure from series 2 of the Halo 4 action figures by McFarlane Toys.

McF H4s2 Scout packageI’m glad to see that all of the figs come in this slender packaging. No waster space here and less impact on the environment. Kudos to McFarlane for that!

As you can see in the pic this figure comes with an armor code for the Scout, titled ‘Toxic’. It’s a neat skin. You do not have to use the colors as shown and thus can create a different look with the skin by using different colors.

McF H4s2 Scout ORTHOThis is one of the few Spartans McFarlane has done that deviates from the normal ‘Legendary’ visor. That is to say copper color. Instead it has a silver color. No doubt this choice was made due to the already prevalent orange color of the spartan itself.

McF H4s2 Scout sticky detIt comes with a Sticky Detonator. The peg attached is removable. If you don’t want to pose the figure holding the weapon, you can easily stow it on the hole on the side of the leg.

McF H4s2 Scout detailThe above shots show some of the great details on this figure. Not only is the sculpt excellent, but note the ‘UNSC’ on the chest piece as well as the wing/sword symbol. Both nice extra touches of detail. The armored glove as you can see shows paint detailing nicely on each finger.

McF H4s2 Scout ArticulationFinally we have the articulation for this figure which is standard for most of McFarlane’s Halo Spartans. That is to say a LOT!

This is a great figure. My only complaint is that I’d have preferred this to be Commander Palmer instead of a non-descript Orange colored Spartan. Barring that, make it either team red or blue.

Still, it works as a Grifball Spartan and again, the detailed sculpt and extra paint apps make this a quality figure.

I give this a 9 of 10. Again, preferring this had been Palmer instead.

-Sal

The Halo Bulletin 9.2.13

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The first article of this week’s bulletin starts off with news of the Game of the Year edition of Halo 4. I’ve covered this extensively already. However, if you haven’t seen the trailer for this, take a gander:

Next up is the Matchmaking Playlist update. Several things to note here regarding additional maps/gametypes being included in Snipers, and Team Doubles.

Oddball will replace King of the Hill for the rotational playlist starting Oct 14.

The Halo 4 Forge Ricochet Contest is still going on through Oct 8.

Next up is a written tutorial of sorts on how to make Race from Multi team Ricochet. (Too bad Race isn’t just native to Halo 4 instead of having to jump through hoops to make it…). The following text is taken directly from the bulletin:

Ricochet to Race: How to create Race from Multi-Team Ricochet 

While Race will be coming to Halo 4 Matchmaking in December (continue reading for details), we know that Race custom game types have been quite popular amongst the custom game community, so we’re happy to let you know that the designers over at Certain Affinity have detailed the step-by-step instructions to make the Race game type out of Multi-Team Ricochet. First, you’ll want to download the “Ricochet Multi-Team” game type from the “HaloWaypoint” File Share. Next, if you need a crash course on Ricochet game type labels, head here for all the info. Once you’re ready to get started, follow the below instructions:

1) Label a vehicle or vehicles as rico_forgeball to turn them into ‘balls’.

2) Use ForgeZones as the checkpoints for the race, and set up hill_marker objectives and label them rico_forgezone. These are set up so that they disappear and reappear in order that you hit them. Next, number the spawn sequence to set the order. You can award score for hitting each checkpoint, or only for particular ones. See the documentation for additional info.

3) Who is awarded points depends upon the team of the ball and the team of the ForgeZone. If the team of either of these is set, and so is the user data, then whenever the ‘ball’ enters any ForgeZone, the team of the ball will be awarded the points set on the ball, and the team of the zone will be awarded the points set on the zone. This means you have flexibility in how you set up the race.

Scenario 1: A neutral ball and then a series of ForgeZones set to teams.

The players could fight over who is driving the ‘ball’ and whoever is driving can aim for the checkpoints of their team color. The map can be forged so that the checkpoints are next to each other instead of in the same place, so that players avoid hitting the enemy’s checkpoints when they drive.

Scenario 2: Two team balls (vehicles), one for each team, or as many teams as you have on the map, with neutral ForgeZones.

Set the scoring points on the zones themselves to zero, and only use one set of zones. Set the scoring points on the balls appropriately for the teams. After everything is set up, it’s then a question of who is in the lead and hitting the checkpoints so that they disappear first (and getting the scoring points from their ball.)

Scenario 3: Team balls, and team ForgeZones in the same locations.

With this setup, players score when they hit their checkpoint, but the other team’s checkpoint is still available. Scoring points can be assigned to either the ForgeZones, the balls, or both. This can get a bit visually messy with all the different colored zones visible and in the same place, but is guaranteed good fun.

Up next is the Matchmaking Rotational playlist calendar which I just covered previous to this article.

The community gets a spotlight in the form of a remake of Countdown (the music to the vid is a bit annoying to me so I viewed it with sound off):

countdown_660

 

What follows is an interview with the map re-creator.

The map looks good but not exact to the original. I’d really love to see a Classic Map pack come to Halo 4. There would be MANY Halo 3 maps. However, Reach had a few I’d like to see come back. Countdown being one of them.

Finally we have this week’s screenshot spotlight that focuses on the color ORANGE. Though this is a bit early for Halloweeen. There are a few here I like. Especially “Refracitve FOTUS”.

For the FULL bulletin, go on over to Waypoint’s post too see/read all.

-Sal

Halo 4 Matchmaking Rotational Playlist Calendar

Waypoint released these images yesterday showing the rotational playlists for the next few months:

october_mmcalendar2_660november2_mmcalendar_660decemberjanuary_mmcalendar_660So get your games in and commendations done while you can. Otherwise, it’s going to be MONTHS before you get the next opportunity.

I’m really dismayed by the rotational playlist. If certain ones didn’t have commendations attached to them, that would be fine. Otherwise, it’s almost an exercise in futility trying to complete certain commendations. Case in point, the current one, King of the Hill, isn’t populated much and you can nearly forget about trying to find an evenly matched game late at night (EST U.S. time).

I still say that 343 needs to have a better playlist. Team Objective would include some of these in the rotational playlists. Dominion could easily move to BTB. Multi-team should NEVER go away. Include Rocket Race into that playlist.

As for community Ricochet maps, they can be tested in the current Ricochet playlist. That would leave us just with regular Race out of all of these. That could have it’s own playlist for awhile to gauge it’s popularity.

I’m about 32 King of the HIll wins away from Mastering that. I really hope I can get them done in these two weeks as I do NOT want to have to wait months for it to come back.

Source Link

-Sal

 

Apologies, Halo Toy reviews delayed for a day. Technical Difficulties…

Had some issues with my phone camera today after updated a program. Took a bit of time to work through that with tech support. Finally did about an hour and a half ago.

I DID take all the pics needed for the McFarlane Halo figs as well as the Custom Halo Mega Bloks Covenant Corvette after this. However, that is more than 100 photos that I need to touch up and make ready for their respective reviews. That’s going to take awhile, so I’ll have the reviews up starting tomorrow.

Apologies to those that specifically were looking to see these today. It was my sincere intent to bring them to you. It irks me when tech stuff stops me from doing what I need/want to do.

I promise you, they will be worth the wait. (Especially the Didact figure! Wow is it amazing!!!)

-Sal

HFFL has an Etsy page!

I’ve just registered with Etsy.com. It’s a great site for finding neat Halo stuff. Albeit, unlicensed stuff, but still pretty cool.

Check out my favorites page here: http://www.etsy.com/people/HaloFanForLife?ref=si_pr

As well, I’ve added that link to my blog roll to the right. —->

So should you want to revisit the page, you won’t need to dig for it on the blog if you didn’t bookmark it.

Here are a few of the things I’ve found on the site:

Fleece Spartan Hat-helmetCrochet Master ChiefFUD patchSo click on over and check out the other stuff I’ve found there. I’ll be adding to my favs there as time goes on. Who knows, I may even add something to purchase too…

-Sal

 

Several things planned for tomorrow!

I’ve been a little quiet for me in the past few days. So tomorrow, I’ll be making that up a bit and bringing several things to the blog:

McFarlane Series 2 Halo 4 action figures reviewed. These to include:
• Storm Jackal
• Elite Ranger
• Purple CIO Spartan
• Orange Scout Spartan
• The DIDACT!!!

As well a custom Halo Mega Bloks ship.
• Custom Covenant Corvette (as seen in Reach)

There will also be a contest question for a weapon skin. This skin being the ‘Engage’ Skin for the Covenant Carbine that comes with Storm Jackal.

halo4s2_unlockable_photo3_cl

-Sal

The Spirit of Fire Podcast for 9.29.13

Spirit of Fire Podcast LOGO_R-sm

This week, we welcome back Zach who wasn’t able to make it to last week’s podcast. He has a special segment in this week’s podcast where he discusses pro Halo players swithcing to Call of Duty for money. I’m splitting the podcast into two parts. There is a specific reason for this.

While the first part is our usual ‘Week in Halo’ portion and includes as well Zach’s topic of discussion being Halo pro players switching to Call of Duty for money, it’s the second part that is much more ‘controversial’.

In the second part of the podcast I go off on tangents regarding my displeasure with 343’s handling of the Halo franchise. It starts with me finding out theater HAS been encoded into Halo 4 all along and that 343 basically lied to us about it not being in the game (they just hid it from us). Thankfully a Halo 4 modder found this though. From there though, I go into detail about what I feel 343 did WRONG in Halo 4. Specifically things like unnecessary aesthetic/visual changes, audio changes, long established storylines, etc.

BE FOREWARNED, there is some ‘colorful’ language in the second portion. It’s one of the reasons I split the podcast into two sections. More importantly though, I wanted to give 343 the opportunity to listen to that portion I feel which expresses what MANY Halo fans, certainly those of us who had been with the franchise for a LONG time, feel about Halo 4 and how it’s deviated so far off course from what made Halo, HALO. BS ANgel tweeted that she wanted to know what we though 343 did right and wrong, so Jessica (BS Angel) here is my reply to that. (Next week, we’ll discuss what 343 did right.

I know that I’m likely not going to be on 343s ‘Christmas’ list per say after this recording, but that doesn’t concern me at all. If I wanted to be a yes man to 343, I could easily say all the ‘good’ things or the things they WANT to hear, versus what they NEED to hear. And yeah, I might have benefitted from that by being invited to events and such, but again, those of you who have followed me for some time know, I’m NOT that guy.

Like all of you am a consumer. We bought into this game thinking 343 understood what Halo was. What we got at launch proved very differently and it’s taken the full length of time since launch for 343 to catch up to where the game should have been on release date. In fact, I think they still have a way to go.

Okay, I could go on and on in written format. However, instead just repeating everything that was said in the podcast, I may as well just let you all listen in, right?

So here’s the first part. Again this is the tame news portion that has the week in Halo, and then the important pro player discussion of some of them switching to Call of Duty from Halo for money reasons.

Click the arrow to play below: 

      SoF 9-29-13 Week in Halo-Pro Players portion

Or right click the following to download. SoF 9-29-13 Week in Halo-Pro Players portion

The following is the second part. Again, I will warn you that it contains language I would not allow in replies on the site here. So if you’re under 18, PLEASE either do NOT listen to it or get permission first.

Click the arrow to play below: 

      SoF 9-29-13 Cover Band portion

Or right click the following to download. SoF 9-29-13 Cover Band portion

And PLEASE, give me some feedback on this. Whether or not you agree with me on what I said, I want to hear what you all are thinking as well.

On the second part, I do want to add that I want 343 to understand what I meant by saying they are a cover band or stewards of Halo. We all know Bungie isn’t coming back to Halo. So it’s not like 343 is holding something in place until Bungie returns. However that also does not mean 343 should ‘change the kingdom’. Halo has long been established and many of the changes 343 made, especially those aesthetic ones were done to make Halo their one and to separate it from Bungie’s Halo. As you’ll hear in that portion of the podcast, I’m VERY much against that. I went through this sort of discontinuity with Star Wars, a franchise I supported for 35 years. I absolutely hated having to explain to other not-so-hard core fans about the issues with continuity. I do NOT want to go through that again and with Halo.

It most definitely should not be on the fans to get the Halo universe straight or explain away things that seem out of place. 343 you have a DUTY to ADHERE to what came before. While some SLIGHT visual changes can be made to what has been established to show better computer power or that you as well can design good aesthetics, to completely change aspects of the game that have been long established is a disservice to the community that you hope will remain with you as it had also supported Bungie for it’s 10 year run on Halo.

You had the perfect opportunity to steer the boat back into the right direction. However you chose to go FURTHER off course and took Halo in even different directions that take away from the core of what Halo is. If you need for me or others to spell that out in words specifically detailing what we mean, then that is a testament that shows we the community that you in fact do NOT understand what Halo is and what it means to we fans (and CONSUMERS).

You have had your one and only pass. Halo 5 (or whatever you decide the next Halo game will be call in the series) MUST be a success that far surpasses anything done previously.

To do this you MUST consider other successes. You MUST consider giving yourselves enough time to FULLY develop the game and NOT take shortcuts. We WILL wait. Providing the game we get at launch is something well worth waiting for. Just take a look at what RockStar did with GTA V as an example of it’s fans being patient and rewarding the developer. There is NO way you can compete with a Billion dollar selling game, even if on multi-platforms. SO please do not try to spin words to say otherwise.

Core gameplay MUST return. Social and Ranked playlist MUST return. Theater MUST return. Core playlists and game types MUST return, whether you or Bungie created them. By trying to cut out much of what Bungie established in Halo, you ARE shooting yourselves in the foot as well as SHI….ing on the Halo community. If you think we fans feel entitled, well YES WE DO. If it were NOT for we fans buying into this game for MANY games prior to what you inherited, Halo would not have continued to exist.

You MUST do better to do right by the Halo community. We by word of mouth, via the net, social media, face to face and otherwise will take care of the rest. Put out a HIGH quality game that adheres to established core mechanics, while providing new things (in separate playlists) will put you squarely in the right mindset of Halo fans. Refuse to acknowledge that for the next game and continue with your ignorance of such or your rock star attitudes and “we know better than you” thinking and you will kill this franchise.

Okay, I had to get some of that off my chest folks….

-Sal

 

Theater for Campaign? IT DOES EXIST!

Now mind you a modder found out how to do this. But come on, if they can do it, why can’t 343 just give us a flipping patch for this and allow us to use theater fro Campaign. While they’re at it, Spartan Ops too?

It’s not that they can’t. It’s that they WON’T. You may or may not remember this, but some time ago when questioned about why theater wouldn’t be available for campaign, it was stated (and I’m paraphrasing here) that theater would break the illusion of the campaign.

Okay, I’m going to call BULLSH…..on that. Previous Halo titles had theater for campaign. Did those of us who used it mind if we broke out of the map or saw how Bungie made the illusion of depth for instance? I have to say overwhelmingly NO. In fact, most of us ENJOYED braking out of maps and/or seeing how Bungie created certain things. Same would be said of 343 IF they allowed us to have theater.

I’m not mad at the person who modded the game to figure out how to use theater for campaign. I’m POed at 343 for this. CLEARLY it’s possible, yet they REFUSE to give it to us.

You know, with the population of Halo 4 down as far as it is, it could REALLY use a breath of fresh air like this. It would make replaying the campaign have even MORE meaning to it.

Personally I could rack up HUNDREDS of hours in theater alone taking screenshots or clips. I wouldn’t care at all if I saw that something was done in low-res outside of the map but in the context of the campaign it looks fine. REALLY, it wouldn’t bother me at all. Most campaigns take this kind of shortcut. It’s fine 343.

I’ve gotten out of ALL of the multiplayer maps. Am I mad or disillusioned by the shortcuts 343 made with those? Not at all.

So COME ON 343! Give us THEATER!!!! Like I said earlier, not just for campaign either. Do this for Spartan Ops too and you will DEFINITELY see a jump in people playing that portion of the game…you abandoned… Speaking for myself, you folks KNOW I’m doing a web series based off of Majestic and Crimson squads. I could make that series THAT MUCH BETTER if you enabled theater for Spartan Ops.

I want to thank halo.bungie.org for tweeting this out. Here’s a link to their post on this video.

Here’s what one of their forum posters had to say about this:
I think if you are in the theatre mode, then you are already outside the bounds of needing to keep immersion. I am 100% ok with noticing that the massive structure out in the distance is really a miniature while in theatre mode for example, since I’m not really playing the game. In a sense, there’s no way to ruin the theatre experience with tricks since there’s no ‘experience’ to speak of in theatre mode.

THAT I TOTALLY AGREE WITH!

What’s funny about this is that several of the MODS that have come to light have been turning into in-game functions. Want examples? Mini-Slayer and Race are two of them. Assault has come to light and I’d venture a guess we’ll see this in matchmaking.

So how about not making us wait any longer 343 and flipping that switch to give us theater? (Or a patch or whatever else is required)

Readers, you’ll forgive me for the use of CAPS throughout this article, but DAMN…It’s one way I can express my frustration with 343/Microsoft for NOT giving this to us at launch.

-Sal