Headhunter and Stockpile in Halo 4? YES!

Okay, so not officially, but Halo 4 modders have ported this over from Halo Reach. Man, WHY aren’t these official game types in Halo 4 instead of being mods? (Oh yeah, that’s right 343 didn’t create them…)

Regardless, I WANT to play them. CHeck out each vid below!

As soon as I can get my hands on the files, these WILL be part of my Halo Fan Friday League community nights!

-Sal

ONI Section 3 has cracked the Champions Bundle Code!

And now YOU get to the be the recipient of their hard work. You can enter the code below to get the gallery and 30K XP:

Screen shot 2013-09-20 at 6.45.10 PM-1Screen shot 2013-09-20 at 6.45.26 PM-1Or if you’d rather not enter the code and just want the Champions Bundle Concept art from the gallery, then click to make bigger below and save to your computer!

2824307-gallery2824305-gallery2824303-gallery2824306-gallery2824302-gallery2824301-gallery2824304-gallery

Thanks to Halo.Bungie.Org for tweeting this out!

-Sal

Meet three of Fireteam Majestic!

meetmajestic

Here are three of Fireteam Majestic as seen in the newly released Halo 4: The Essential Visual Guide by DK (which you can find on sale at Amazon here):

demarco_660grant_660hoya_660

I will be receiving my copy of this book later today and will have a review of it tomorrow. I plan on reading this cover to cover first though!!!

Now if we only had a Season TWO of Spartan Ops. Am I right?!!!

-Sal

 

Halo 4 Trick, Hidden Weapons Skins!

http://www.youtube.com/watch?v=nk9a3aocixo

Cool! Now I wonder how many more may be out there that haven’t been found yet???

I’d like to thank Halo.Bungie.Org for tweeting this out.

-Sal

Halo 4 Matchmaking Update 9.16.13

Text copied from HaloWaypoint.com

Today’s Matchmaking Update introduces new content and optimization across several different playlists, including continued playlist consolidation. For an update regarding consolidation and other upcoming Matchmaking items, be sure to read the latest Halo Bulletin. The details of today’s update can be found below.

Team Doubles
The Team Doubles playlist has received refreshed maps and a new game type, Legendary BRs. The updated map listing is as follows:

Pitfall
Onyx
Rail
Haven
Graphite
Skyline
Abandon
Simplex

The Team Doubles voting options have also been updated. We will continue to monitor feedback and statistics as we consider adding additional game types in future updates. The voting options are as follows:

Slot 1:
Infinity Doubles
Slot 2:
Legendary BR Doubles
Slot 3:
Doubles Pro

Ricochet
Ricochet has received new and optimized maps this week. Haven, Solace, and Adrift have been updated to the “Turbo” variants that were released with the weapon tuning – this includes colors and lifts added to Haven, new geometry added to Solace and Adrift, and more. Also, three new popular symmetrical, arena type Community Forge maps have been added: Onyx, Dispatch, and Simplex. We hope that those of you who have been frequenting the Ricochet playlist will enjoy these updated and new map variants!

Big Team Battle
The Big Team Infinity Slayer and Big Team Skirmish playlists have been combined to create the Big Team Battle playlist, which brings 8v8 combatants into the same arena. The Big Team Infinity Slayer CSR has been carried over, and the Matchmaking Systems team will closely monitor match quality as well as community feedback regarding Big Team Battle CSR and in-game experiences. The voting options are as follows:

Slot 1:
Big Team Infinity Slayer
Slot 2:
Big Team Slayer
Slot 3:
Big Team Skirmish game types

Infinity Slayer
The Majestic Map Pack is now required to play Infinity Slayer. As the goal of this is to gauge if the DLC-required playlist solution is a viable one, we will be monitoring its population closely. This is an experiment, and is in no way, shape or form a permanent move at this time. We have also slightly adjusted and optimized the voting options in this playlist. They are as follows:

Slot 1:
Infinity Slayer (on-disc and DLC maps only)
Slot 2:
All Team Slayer map / game type combinations
Infinity Slayer on Community Forge Maps
Slot 3:
All Legendary BR map / game type combinations

To ensure that split-screen players have a favorable option in the first voting slot, we have restricted this slot to Infinity Slayer on the on-disc and DLC maps. Legendary BRs is currently the exclusive option in the third voting slot. We’ll also keep a close eye on voting data and community feedback when considering the optimization of the voting options in Infinity Slayer.

Spartan Ops 
In Spartan Ops, we are kicking off a full rerun of episodes 1-10 with ‘Grunt Birthday Party,’ ‘I Would Have Been Your Daddy,’ and ‘Mythic’ Skulls enabled. While the first two Skulls do not affect gameplay, the latter one increases the health of your enemies. This week, an encore of episode 1 is available.

We hope you enjoy the new experiences offered in Halo 4 Matchmaking. Be sure to stay tuned to Halo Waypoint to see what’s coming next.

Halo Ricochet Avatar items now available on XBOX Marketplace!

GOAL!

Avatar Ricochet

Score one for the team, or in this case yourself with new Ricochet and Armor as well as the rest of the Champions Bundle armor for your avatar.

Do you want to sport ODST Armor? Mark V, Prefect? They have it.

Want a Ricochet Ball prop? They have that too!

Whew, I want that Ricochet ball, but $4? Might have to wait for a sale for that one.

Champions Bundle Avatar armor and props

If you want to buy any of these you can go HERE. or buy straight from your XBOX 360 on the marketplace.

-Sal

“Assault” Game Type “Mod” Halo 4

I’m usually not one for modding and that’s the case here too. However, I want to point out that it looks like it may be possible to do this using the forge ball settings, so no modding needed.

http://www.youtube.com/watch?v=SLImz5SyGOo&feature=youtu.be&a

Thanks to Josh “0IAH” for tweeting this out.

Assault definitely is one of those gametypes that was and has been missed since the launch of Halo 4. If someone figures out how to do this using the forge ball settings, please let me know and I’ll be more than happy to share your info on the blog.

-Sal

Frank O’Connor on the Future of Competitive Halo

This is a repost from an article on Gamespot.com:
by Rod Breslau

Franchise development director at 343 Industries discusses outlook and focus on the competitive Halo community, the continuation of the Halo Global Championships, and the potential for spectator mode in the next Halo title.

This weekend at PAX was 343 Industries’ Halo 4 Global Championships. This was the first time 343 had put on an event at this scale, and the largest developer-funded competitive tournament the decorated Halo series has ever seen. More than $500,000 was given away over the course of the championships, and Seattle’s Benayora Hall was packed with spectators for the finals.

GameSpot spoke with Frank O’Connor, Franchise Development Director for the Halo series at 343 Industries, about the future of competitive Halo. Discussion includes 343’s outlook and focus on the competitive Halo community, the continuation of the Halo Global Championships, and the potential for spectator mode in the next Halo title.

This is the first time you’ve hosted a Championship event. Why do this now…what is your intention?

From a very high level, it’s just a good way to continue to sustain the game in the first half of its lifespan. As you well know, we’ve always had a competitive community, and a fairly gregarious and active one. I think one of the issues about that is, it tends to be Team Slayer, Pros only. We wanted to really provide the broader player base with a way to enter that had some meaning. And at the same time, maybe get them interested in the higher-end competitive scene. The basic premise being that anybody can enter, and that anybody has a shot at winning something. And of course they’re going to watch the better players and the pros rise to the top here. I think the biggest difference is that this one is so broad-based, it concentrates more on individual play rather than team play. It’s a significant hurdle for people to enter something as mainstream as this; getting a good team together [is] probably the single-hardest aspect.

Many in the competitive community were a bit put off by this tournament being Free For All, considering there’s a 9 to 10 year history of 4v4 competitive play. Why not add 4v4 to the tournament? Why was the decision made to strictly do FFA and 1v1?

This isn’t going to be our only tournament. I think people tend to think of tournaments as annual beats where you get one big event, and certainly the next thing we’re going to do is obviously looking at teams. This was a way to get people who are out for the summer break, or maybe not even paying attention to this kind of thing, an access point to get them interested so that when we do stuff later on, maybe even later on this year, then we can have them be interested in an idea of competitive play period. As you know, the competitive community, while it’s big as an idea, a concept, and a population, on a per-game basis, pro teams and good teams represent a fairly small fraction of the overall user base. We’re trying to give a method of entry, an on-ramp on being interested in the competitive community to all of our players so that no one is being left out of this. From what we’ve seen in terms of feedback, is that even team players are really interested to see how some of their better players do individually in this kind of format. It throws people’s habits and expectations a little bit.

We’re trying to make this more accessible, more widely available to everybody to enter. FFA was the first gametype you look at; the challenge with teams is that you have to get three extra players, which I think is no small feat. FFA allows anyone to just jump in. Everyone here is well aware that team play is where the really high-end competitive play is going to happen, and this is a single tournament, and you can think about the future as a place to see more traditional team-based modes. With this, we’ll have introduced many players who don’t really care about the competitive scene, and then they’ll have way more interest next time around in doing something more strategic.

In the last two years we’ve seen developers Riot and Blizzard launch their own season-based events, the League Championship Series and World Championship Series, and Valve has an International event for Dota 2. How do you see this type of tournament growing? Where do you want to position yourselves on this event for the future?

We don’t have any specific announcements for the next year or what that looks like, but we’re basically internally building plans for how to keep this competitive activity going. I wish we could talk more, but we have partners and plans being built. I think also in the wake of some of the stuff we’re adding with the Champions bundle, and you think about the new mode Ricochet, it’s actually something we’d like to get teams interested in as well. We’ll be looking at how we use the new content, how do we use a newly sort-of engaged competitive audience, and what’s the right thing to do for them. We may not even have to wait till next year. This is a game we intend to sustain and promote for the foreseeable future.

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Do 343 have a preliminary idea of where they want to take this, for example paying players salaries and holding control, or letting the community dictate what will happen?

I think it’s always, especially when you’re talking about emergent competitive activity, it’s always better to let the community take some lead in defining what game modes that they’re interested in, and defining what kind of tournament framework works best for them. This one is interesting in that it’s a way to get people who ordinarily don’t pay much attention to the scene, to actually get them paying attention, and that it’s an enjoyable thing to watch. Just get them into watching these streams and getting into it as a sport, and then hopefully sweep some of those people up as we do more and more tournament engagement in the future.

Virgin Gaming was announced to be the partner to run this year’s Championship. Major League Gaming began with Halo, and was synonymous with the Halo community for a very long time. Some are surprised that MLG was not chosen to be running the event. Could you explain why MLG was not involved in this, and why Virgin Gaming was chosen?

We as Halo don’t have an exclusive arrangement with Virgin; this is the tournament that we’re running right now. The platform Xbox has a relationship with Virgin, and so obviously it made sense for us to partner with those guys since they were building tech and structure around Xbox. As for MLG, MLG always used Halo as the game they chose, so [we] let them use it free of charge and they build tournaments around it. I think as they’ve grown, they’ve become obviously a much more successful pro-oriented league. I’d love to work with MLG again in the future, and there’s nothing actually preventing that. It’s more about what they’re interested in, what they want to get out of it. We worked with them for the launch of Halo 4 and it was really fun. We’d be happy to work with them again in the future.

Why did you decide in the end to go with Virgin as opposed to running it all yourself?

The honest answer is that Virgin scales better than we do and they know what they’re doing. Whereas we know the game inside out, and we know the basics of tournament structure, but we have a lot of other things on our plate including a next-gen game. So working with a partner who can help share the burden of that work and provide us expertise that we don’t necessarily have–which goes both ways–always makes sense.

One of the in-game features that’s pushed eSports and competitive gaming the most over the years has been Spectator Mode. This is a feature that’s absent from Halo, and has been requested by the community quite often. Why hasn’t this been implemented?

We take that aspect of the game tech very seriously. The honest answer is that when you’re building a game, you have finite resources, finite people; finite time more importantly. Sometimes something’s gotta give. Spectator mode–a true spectator mode–is something that we took very seriously in development. Work continues to go ahead on several aspects of the game in terms of competitive play, but we just didn’t have the time or resources to do everything that we wanted to do. Now that said, we’re a fully formed team now. We understand our capabilities and scale of our operation a lot better than we did when we first formed to take over the Halo franchise. Competitive play, spectator mode, any kind of video-based or tournament-based activity is something we’re taking very seriously for the future. Being careful not to promise anything, you can take it for granted that something we’d have loved to put in last time, should be applied to what we want to do for the next game in the Halo series.

The Halo engine is built on years and years and years of legacy stuff, and it’s frankly not all that easy to make significant changes to it. We’ve done it in the past, but it’s a tremendous amount of work, and in some ways the effort and invention that we want to apply to that type of code and features, is probably better spent forward-facing. It’s not to say it will never happen, but bluntly speaking we should be spending our resources for the future and not for the past. I wish it was in there.

Something like spectator mode, that just wasn’t feasible to do with current technology, what types of features, focused on competitive and eSports, have you been thinking for the next Halo?

I’m not in a position to talk about future features outside of a purely holistic perspective, and it’s something we take very seriously. We’re building both our staff and our experience and knowledge in that realm, and you should expect our support for the competitive community and the competitive scene will improve for the future.

The Halo franchise has such a rich competitive history throughout the years at Bungie up until now. eSports and competitive gaming has grown so much in just the last few years. How does 343 view this industry in its current state, especially with a game like Halo?

I think it’s a combination of both ends of the spectrum. I think we want to make the multiplayer and the competitive game more accessible to people. At the same time, we want to take the core community much more seriously. Halo is lucky in a way that those things don’t necessarily conflict with each other. We’re able to create a vision and a version of the game on the far-end of the skill spectrum for pro players that works beautifully. If you watch it in a tournament when it’s being properly narrated, it’s a very elegant and challenging experience.

There’s a lot of first person shooters where it’s like ‘bang, you’re dead’ and then there’s no exciting-looking engagement. I think that can be very difficult for players at the lower-end of the skill range in those games. Halo on the other hand, I think anybody can watch an engagement by high-end players, and understand what the skill they’re observing is, and see fairly exciting tense gameplay. I like watching competitive Halo more than a lot of other games.

To be honest, I watch something like StarCraft, and I can tell something awesome is happening, but I can’t necessarily understand at a glance what’s happening, and I think Halo is a little bit more like a fighting game in that regard. It’s very watchable. We’ll be thinking about that in the future too. We’ll definitely always want to support the games’ tradition of gameplay systems and playlists from normal to high-skilled players.

Beyond the gameplay itself, does 343 and Microsoft see the eSports industry with more importance than it used to?

I think we as a studio [have] a responsibility to sustain the game and keep its heart beating very seriously, and that’s going to continue all the way up until the launch of our next game and beyond that. The 360 is going to be around for a long time and we want to make sure we’re going to be supporting it properly.

HFFL: One thing Frank seems to keep deflecting is the importance or lack there of, of eSports in relation to Halo. He keeps talking about the future of Halo, the next game and so on without giving specific details. Understandably, he can’t on certain points. However, I think it would be safe enough to say if 343 is planning on getting more into the eSports side of things or not. It would certainly calm the pro community if Frank came right and said as much.

Reading back through the interview, there at least seems to be enough to extrapolate that pro-gaming is on 343’s mind. Whether they take that to task and deliver something on it beyond the Halo 4 Global Championship is something we’ll all have to patiently wait on.

-Sal

“Sparth” the great concept artist from 343 showing some more great concept art!

I’m already a huge fan of Sparth’s. I love concept art in general and his is among the best I’ve ever seen.

He tweeted out a link to 5 more concept art pieces. I’m bringing those to you now. (Click to make bigger)

tumblr_mslyvqT5GI1r5ajivo5_1280A portion of the crashed Forward Unto Dawn. Even in concept the detail is amazing.

tumblr_mslyvqT5GI1r5ajivo2_1280This seems to be a concept of the core of Requiem. VERY different from what ends up in the game.

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tumblr_mslyvqT5GI1r5ajivo4_1280Both dark and light shots of the same scene. Again the detail and depth of field Sparth exhibits in his artwork is simply amazing!

tumblr_mslyvqT5GI1r5ajivo1_1280The jungles of Requiem. Hmm, what is that ablazing?

You can follow Sparth on twitter@ at @nbsparth I highly recommend him!

-Sal

 

Here are the elite eight from the Halo 4 Global Championship paired with their winnings.

• 1st Aaron Elam AKA “lx Ace xl“; @MLGACE – $200,000
• 2nd Justin Deese AKA “iGotUrPistola“; @iGotUrPistola – $75,000
• 3rd Cory Sloss AKA “Str8 Sick“; @TheRealStr8SickTwitch Stream – $10,000
• 4th Brain Rizzo AKA “LEGIT“; @BRIZZ_Legit – $5,000
• 5th Cody Szczobrowski AKA “Contra“; @Tha_ContrA – $4,000
• 6th Ian Wyatt AKA “enable“; @enableRed Bull endorsement – $3,000
• 7th Matt Piper AKA “F0RMAL“; @F0RMAL – $2,000
• 8th Scottie Holste AKA “skhCloud“; @skhCloudHis YouTube – $1,000

Great job guys!
-Sal