Halo Community Update: November Sneak Peek

This is a reblog from HaloWaypoint: 

BY B IS FOR BRAVO

Over the past week, we’ve been playing with you, reviewing feedback as we tune existing experiences, and also preparing to deliver new ones. Today, we’ll talk about recent and upcoming game updates, as well as brand new content that will soon be on the way. Welcome to the weekly update, where we’ll talk about all of this and more.

PLAYLIST UPDATES & ADDITIONS

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Just a few hours ago, the latest Halo 5: Guardians playlist update went live. Thanks to your community votes, Shotty Snipers is available this weekend, and it’ll be around until the early morning hours (pacific time) on Monday. Jump into the playlist to enjoy a chaotic mix of long and close range combat as well as some increased XP rewards.

But this playlist update doesn’t stop there. We’ve made a few additional changes based on your feedback from this past week, starting with the removal of Orion from all playlists. We’ve pulled the map from matchmaking in order to patch some exploits and make some additional improvements before re-adding it to appropriate playlists. Next, based on feedback regarding map variety and rotations, we’ve added 15 additional map / game type combinations to existing playlists.

We’ve also made some additional matchmaking changes in today’s update. The first of these was an update to the “One or more members of your fireteam has high latency to the dedicated server” error message. Previously, this message blocked players in error, preventing you from playing with the other player(s), and we’ve now removed this restriction. Also, we’ve been keeping an eye on feedback from international players regarding Warzone matchmaking, and found that we were a bit too aggressive in filtering players during matchmaking. After reviewing the current parameters, we’ve made adjustments that will allow Warzone matchmaking to not only allow players to find matches quicker and easier, but also allow for improved matchmaking for players across the globe, thanks to updated searching parameters that also better prioritize players in your region. Today, thanks to your reports, we were able to confirm that the changes did indeed improve matching for players across multiple regions. We need to do some additional tests to ensure that the changes don’t negatively impact any playlists, so we’ve temporarily disabled the changes, and will be re-adjusting the parameters once these changes are verified.

In addition to the other items mentioned last week, the team is also hard at work preparing updates for things like Warzone Assault tuning tweaks (more on that with design next week), updating SWAT respawn time to 3 seconds and turning off SWAT friendly fire, CSR tuning tweaks, Seasons & seasonal rewards, actively monitoring and updating ban thresholds, and more. Also, we know many of you are excited to get you Teishin Raikou Armor set, but may not have received yet – don’t you worry. We’re tracking all eligible players, and will roll these out once we’re able to process all of the player data – there are lots of you. We’ll be taking about these updates and plenty more in the weeks to come.

But now – onto the reason many of you may have joined us today. The new stuff. Continue reading

Canon Fodder: Fauna Getaway

This is a reblog from HaloWaypoint: 

BY GRIMBROTHER ONE
ISSUE 49

canonfodder-11-6-15-336862f1d04946db9244f7ac3da880b8Welcome back to another edition of Canon Fodder. Last week we took a look back at the epic excitement that surrounded the launch of Halo 5: Guardians, and highlighted story-specific points of interest for those looking to catch up on the release-week festivities. This week we’ll be taking a look at some of the fabulous fauna found throughout the scattered locales of the Halo 5: Guardians campaign, and adding some more new background info to the Universe section. As we mentioned last week that the installments immediately following the launch would be still a bit tight-lipped regarding campaign-specific story, and this week will certainly fall within that trend. Next week however, that might be a different story… Continue reading

Weekend Playlist Updates and Additions

This is a reblog from Halo Waypoint: 

By Bravo:

For the past week, we’ve been poring over your Halo 5 feedback across the entire game, tirelessly reviewing multiplayer data, and working on tuning tweaks as well as brand-new content. We talked a bit about just a few of the things that team is diving into and working on last week, and we’ll talk about even more about what’s to come in tomorrow’s weekly update, but we’re stopping by for a moment to talk about some playlist changes that will be made tomorrow morning pacific time. Let’s dig into the details! Continue reading

Halo 5 in Minecraft

So you want a little of Halo 5 in your Minecraft? Well, it’s here and ready to go!

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Want to play as any of the EIGHT playable Spartans in Halo 5? Go to the XBOX store and download the Halo 5 skin packs!

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Blue TeamHalo 5 Guardians Minecraft Lineup Blue Team Continue reading

Halo 5: Guardians Smashes Record with Biggest Halo Launch in History

This is a reblog from XBOX.com: 

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One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware, pushing the franchise to over $5 billion lifetime. With the highest week one attach rate for a Microsoft first party title on Xbox One, the game was the most played of any game on Xbox One, as well as the most played on Xbox Live.

Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone. The widely praised multiplayer modes have also led to nine million total hours played with nearly seven million multiplayer matches played across Arena and the all-new Warzone mode.  In addition, Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards. Continue reading

Halo World Championship Regions and Prizing UPDATE

This is a reblog from HaloWaypoint:

The first ever Halo World Championship kicks off this winter! Qualification for the global tournament will begin in December, with the grand finals culminating in March of 2016. The largest Halo tournament in history will discover the top teams from around the globe, with 16 teams at the final event. The various regions will be represented as follows in the grand finals:

  • Top 8 teams from North America
  • Top 4 teams from Europe, Middle East, and Africa
  • Top 2 teams from Australia and New Zealand
  • Top team from Asia

Earlier this year, we announced that the tournament prize pool would start at $1,000,000, and today, we’re excited to announce that thanks to your REQ Pack crowdfunding, an additional $500,000 has already been added to the pool. This sets the current Halo World Championship prize pool at $1,500,000, and the total continues to grow each day.

HFFL: Wow, only a week in and people has spent $500K for REQ packs…I bet that’s more than 343 had anticipated.

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