Warzone Firefight Comes to Halo 5: Guardians on June 29

This is a reblog from XBOX.com: 

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Since the launch of Halo 5: Guardians last October, fans have had a steady stream of free new maps, game modes, armors, weapon skins and additional customization options to look forward to each month. The eighth and latest free content releaseWarzone Firefight – named after the eponymous new mode – is the biggest expansion to Halo 5: Guardians yet and will arrive next Wednesday on June 29!

HFFL: Note that says ‘latest’ not LAST free content…. Continue reading

More Firefight Pics and video!

IGN just released a video on some of the new stuff coming to Firefight. It heavily features the new vehicles.

Here are some key screenshot from the video:

Here are four successive pan shots of the Gruntbuster (Yes, I know it’s the Goblin, but I like my name better, LOL).Gruntbuster Pan_SM

Here we see the Goblin charging right at us, with the Wasp coming in for the kill as well.Wasp N Gruntbuster Continue reading

HFFL Spartan Company Commendations as of 6-7-16

We’re getting much closer to unlocking the Achilles Armor!

The graphic below shows our Spartan Company Commendation progress as of this writing (6-7-16). I took the liberty adding the bigger numbers to highlight where we’re at and which one we need to focus on.

The level 3 commendations are the most important to get to the next level as that means we will have unlocked the Achilles armor.

SparComp Commendations 6-7-16 v3 Continue reading

Arena Multiplayer Summer Update

This is a reblog from Halo Waypoint:

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After weeks of internal testing, feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with Pro League teams, we’ve locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League. As of today, the Team Arena playlist will reflect the official HCS Pro League maps and game types.

The following game types will be played for the start of Pro League. As a note, extensive testing was done with the Assault game type, and at this time it has been determined that the game type could use some extra tuning before being integrated into Pro League play. The multiplayer team will continue working with Pro League teams on feedback and updates for future consideration. Continue reading

Forging Ahead – The Forge Experience comes to Windows 10

This is a reblog from Halo Waypoint (with my commentary in blue):

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From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

In 2007, Halo 3 upped the ante with the introduction of a map editing tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself. Continue reading

Memories of Reach additional info

So the Livestream just ended. Almost 2 hours worth.

Here are some things we learned.

Memories of Reach comes out TOMORROW!

Lots of Forge things coming. Textures! We will now be able to applied preset textures to all of the primitive pieces. These include Covie themed, wood, metal and more. As well, there are at least two overlays. Blood and grime!

Jorge’s Turret gives the spartan added damage and protection. No other abilities can be used when wielding the turret though.

For Infection, 3 of the dev made maps have been ‘infected’. There will also be 9 community made maps introduced into Infection.

Grifball will hang around for about another week as fixes to that game mode will be introduced with this update. Then it goes away for a time being.