[Mitake machine] Halo 5 Forge Map

I saw this via a Facebook post from the Halo Podcast Evolved group. HAD to repost it here!

That is some MIGHTY scripting there!

Here is the description from Youtube:
This map was made in Forge mode of HALO 5.
BLUE (one person) must steer the machine to fight with the RED .
Two cores are in one arm.There are four cores in total. Visor breaks when all cores are broken.
Destroy the core in the helmet (or destroy the core top of the head when the machine falls down) Red can fight with the driver. Defeat!

Wow, I have to really try this out! Looks VERY menacing!

Ghosts of Meridian 2nd Map reveal and MORE!

This is a reblog from Gamespot:

The next free content update for Halo 5: Guardians, Ghosts of Meridian, is coming out in April, but you don’t have to wait until then to see the add-on’s new maps. GameSpot is pleased today to be able to reveal the expansion’s new maps: Skirmish at Darkstar and Tyrant. We also spoke with the designers at developer 343 Industries, who told us how the maps were made and gave us some tips and tricks for playing on them.

3029676-h5-guardians-arena-tyrant-map-concept-02 Continue reading

Warzone Turbo NOW LIVE!

This is an AWESOME reblog from Halo Waypoint!

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This morning, a special little game mode we like to call Warzone Turbo landed on the matchmaking shores of Halo 5: Guardians. What is this “Warzone Turbo” thing? We thought you’d never ask! Actually, we knew you would – which is why we grabbed Lead Multiplayer Designer Lawrence Metten to give you the inside scoop.

Warzone Turbo is fiesta-esque mayhem on a gigantic scale, where you are instantly placed at Level 9 as soon as your Home Base is secure, and are imbued with near-instantaneous energy regeneration. Everything is fair game as players have access to their entire REQ inventory for the full duration of the match. 

Funny enough, originally we had no plans to ever release Warzone Turbo. We created the game type at the request of our test team so that they could more efficiently test Warzone features and functionality without having to wait to level up or refill energy. Then one day we made the “mistake” of giving the mode a whirl during our afternoon studio playtest. It was incredibly chaotic and surprisingly a ton of fun to play, which inevitably led to a long and drawn out internal discussion that went something like this:   

“Should we ship this?”

“We can’t not ship this!”

After a bit of extra polish, a couple tuning tweaks, and a handful of scattered adjustments later and Warzone Turbo is ready for your enjoyment. I look forward to jumping into the playlist and joining the pandemonium with you all this weekend! 

Couldn’t have said it better ourselves, Lawrence. Warzone Turbo is available now until Monday morning, April 4th, so make sure you take part in the furious fracas while you can! And be sure to let us know what you think about Warzone Turbo in this dedicated feedback thread on Waypoint’s forums.

We’ll see you online, Spartans!

HFFL: Okay…I know what I”m doing all weekend!

New Community maps added BTB and Grifball!

I will have more details on this tomorrow. For now let me say these new maps are a LOT of fun!!

So far I’ve played on 3 new community made BTB maps and one of the new Grifball maps.

Pas well, there have been some revisions to Deadlock. For one, it’s MUCH bigger. The lighting is SO ,ch better. While not quite a prefect translation of Stand Off from Halo 3, it is close. It FEELS much better to play on. One key change…NO SPAWN SWAPS! Yep. That’s right folks, you spawn with your team side of the map!!!

On another note, I’m streaming through twitch now. So come check out my channel at twitc.tv/halofanforlife. I plan on steaming every time I’m on. And hopefully soon, I’ll be able to have giveaways during the streams too.

First Look at Warzone Firefight in Halo 5: Guardians

This is a reblog form XBOX Wire:

Since it was first announced last month that Player vs. Environment (PvE) combat would return to the Halo franchise in the form of Warzone Firefight, fans have been eagerly waiting to get a glimpse of how the all-new experience would look in Halo 5: Guardians. The wait is finally over as the world premiere of Warzone Firefight gameplay made its debut during the Halo World Championship 2016 Finals!

Continue reading

Get Ready for the Halo World Championship 2016

This is a reblog from Halo Wire: 

With more than 900 registered teams and over 4000 players from around the world competing in the biggest Halo tournament ever, it’s finally time to find out who will stand at the top of the podium at the Halo World Championship 2016!

Starting tomorrow, 16 of the best Halo teams hailing from the United States, Mexico, United Kingdom, Germany, Australia, New Zealand and Singapore will battle each other to determine who will earn the title of Halo World Champions and win their share of the $2.5 million prize pool. The winning team will be crowned Halo World Champions and receive $1 million – the biggest individual prize in console esports history! Continue reading

Torque Map Update

Hot off the presses, this update was just posted about 18 minutes ago on Waypoint as of this writing. 

This is a reblog from Halo Waypoint: 

The Multiplayer Team has just pushed out a robust update to Torque that should improve the overall quality of the map. The following changes will take effect immediately:

  • Fixed the pistons in Red/Blue Yard to have the same height when down/up
  • Updated the location names to help player orientation
  • Replaced red exploding barrels with blue fusion coils on the Blue side of the map for player orientation
  • Adjust cover pieces to open up longer sight lines across “Top Mid”
  • Added Shotgun to “Top Mid” for Strongholds
  • Adjusted spawn points to provide better spawning behavior

We’ll continue to make adjustments based on your feedback, as well as provide regular updates about what the team is working on.

HFFL: How are you folks liking Torque? I have to be honest, I’m not a fan of the gameplay on it. Yet.. It’s still very new. I just haven’t found a groove on it yet. I think it needs some spawn adjustment as well as weapons/power weapons adjustment. 

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