HFFL is now streaming on Twitch!

I’ve finally decided to start streaming Halo. Been doing this for about a week now. From now on, my plans are to stream every time I’m playing Halo.

To check out the stream, go to twitch.tv/halofanforlife.

I mostly play ion the evenings Eastern Standard Time.

As for the chat during the stream, I likely won’t be able to respond to that so quickly as I”m using an iPad to view it while gaming. The text is tiny, so it’s a bit hard for me to read it. I’ll do my best until a better option is made available though. If you chat via XBOX’s Twitch app, I won’t be able to see that at all as I don’t like having apps snapped. It takes up too much of the screen for my tastes.

A Closer Look: Ghosts of Meridian REQs

Now that the (blurred) image of the Ghosts of Meridian REQs has been released, let’s take a closer look at what we’re getting. (Click graphics to make bigger)

We start with the maps. We’ve got a glimpse of Skirmish at Darkstar. The blurred image to the right is the new Multiplayer map. Tried as I might, I couldn’t ‘unfilter’ that part of the image to see what the map is called or what it looks like. 4-16 Maps
So the only clue we have to go on is if it relates to the name of the update. There are a few places within the campaign that could work as a multiplayer map. We know 343 isn’t keen on giving us campaign exact areas as MP maps. However, the ares I think that could be used or at least heavily taken from are, 1) the area where the ONI Prowler has landed; 2) any number of the glassed areas that have buildings, vehicles; 3) the base where we do the walk through mission; 4) the first outside area, just after we’ve come out of the base. That area is HUGE and would be an excellent MP map, IMO. Continue reading

Halo Community Update: Community Battlegrounds

This is a reblog from HaloWaypoint:

BY B IS FOR BRAVO

Greetings! Welcome Back. Glad you’re here. We’ve got a quick update today, but some good stuff inside. Let’s dig in.

We’ve returned from the Halo World Championship, which was a glorious celebration of fine-tuned multiplayer skill. This weekend was not only a historic time for Halo esports, but also a special weekend for me as a fan of competitive Halo. On the finest Halo stage yet, 16 teams from around the globe met in Hollywood to determine which was the best squad in all the world. Between Allegiance’s comeback in the quarterfinals and road to the finals, Epsilon achieving the first top 8 finish at a major North American event, and CLG’s dominance all weekend, the event was one for the history books. Memories were made, champions were crowned, new features were teased, and the HCS Pro League was announced. In short, we are indeed just getting started, and there’s plenty more where that came from. Thank you all for tuning in and making the Halo World Championships the most-watched Halo tournament in history. To catch the finals video on demand, head here.

Over the past few weeks, our teams have been preparing for the Ghosts of Meridian update, keeping an eye on feedback on things like Warzone Assault gameplay, sandbox tuning, region-specific matchmaking (we’d love your feedback in this thread), and more. The MP team continues work on new modes, has recently updated Torque and the Mantis REQ level, and just today, based on feedback, we’ve loosened the parameters within social playlists to make them feel “a bit more social,” and also added some of our favorite community maps to BTB and Grifball. More on that later. Continue reading