[Mitake machine] Halo 5 Forge Map

I saw this via a Facebook post from the Halo Podcast Evolved group. HAD to repost it here!

That is some MIGHTY scripting there!

Here is the description from Youtube:
This map was made in Forge mode of HALO 5.
BLUE (one person) must steer the machine to fight with the RED .
Two cores are in one arm.There are four cores in total. Visor breaks when all cores are broken.
Destroy the core in the helmet (or destroy the core top of the head when the machine falls down) Red can fight with the driver. Defeat!

Wow, I have to really try this out! Looks VERY menacing!

Ghosts of Meridian 2nd Map reveal and MORE!

This is a reblog from Gamespot:

The next free content update for Halo 5: Guardians, Ghosts of Meridian, is coming out in April, but you don’t have to wait until then to see the add-on’s new maps. GameSpot is pleased today to be able to reveal the expansion’s new maps: Skirmish at Darkstar and Tyrant. We also spoke with the designers at developer 343 Industries, who told us how the maps were made and gave us some tips and tricks for playing on them.

3029676-h5-guardians-arena-tyrant-map-concept-02 Continue reading

Warzone Turbo NOW LIVE!

This is an AWESOME reblog from Halo Waypoint!

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This morning, a special little game mode we like to call Warzone Turbo landed on the matchmaking shores of Halo 5: Guardians. What is this “Warzone Turbo” thing? We thought you’d never ask! Actually, we knew you would – which is why we grabbed Lead Multiplayer Designer Lawrence Metten to give you the inside scoop.

Warzone Turbo is fiesta-esque mayhem on a gigantic scale, where you are instantly placed at Level 9 as soon as your Home Base is secure, and are imbued with near-instantaneous energy regeneration. Everything is fair game as players have access to their entire REQ inventory for the full duration of the match. 

Funny enough, originally we had no plans to ever release Warzone Turbo. We created the game type at the request of our test team so that they could more efficiently test Warzone features and functionality without having to wait to level up or refill energy. Then one day we made the “mistake” of giving the mode a whirl during our afternoon studio playtest. It was incredibly chaotic and surprisingly a ton of fun to play, which inevitably led to a long and drawn out internal discussion that went something like this:   

“Should we ship this?”

“We can’t not ship this!”

After a bit of extra polish, a couple tuning tweaks, and a handful of scattered adjustments later and Warzone Turbo is ready for your enjoyment. I look forward to jumping into the playlist and joining the pandemonium with you all this weekend! 

Couldn’t have said it better ourselves, Lawrence. Warzone Turbo is available now until Monday morning, April 4th, so make sure you take part in the furious fracas while you can! And be sure to let us know what you think about Warzone Turbo in this dedicated feedback thread on Waypoint’s forums.

We’ll see you online, Spartans!

HFFL: Okay…I know what I”m doing all weekend!