Canon Fodder – Just Getting Started

This is a reblog from Halo Waypoint: 

By GrimBrother One –

Greetings, and Happy New Year!By now, many of you have likely seen the new Universe section for Halo Waypoint and the Halo Channel, where fans both seasoned and new can get more information on major players in the Halo fiction. One of the driving forces behind this venture is to give fans new ways to see Halo as one larger, connected experience. Halo fans have a wealth of ways to experience the underlying story of Halo, and while some find their home in the games, others find themselves drawn to other mediums, such as novels, comics, or live-action pieces. We are positioning the Universe section so that it can help connect all these various experiences, from the Fall of Reach to Forward Unto Dawn, from Combat Evolved to Contact Harvest. Continue reading

HMCC Updates coming SOON

The following is a reblog from Halo Waypoint. These updates will take place within the next few days:

MATCHMAKING:

  • Improved matchmaking search success rates.
  • Made an update to reduce instances of “Awaiting Privileges” matchmaking errors.
  • Made an update to ensure player counts more reliably match the expected numbers for each playlist.
  • Fixed an issue where player would sometimes appear to be searching in an incorrect “FIND GAME” screen.
  • Added countdown sound effect to the voting timer.

GENERAL MULTIPLAYER:

  • Made several improvements to party joining through the in-game Roster.
  • Made an update to ensure that the mute icon is visible while in Matchmaking.
  • Fixed an issue in Halo 4 where players could equip the same weapon as their primary and secondary weapons.

GENERAL CAMPAIGNS:

  • Made several improvements to stat tracking for Halo: CE, Halo 2, Halo 3, and Halo 4.
  • Made changes to Halo 3 and Halo 4 scoring to ensure that players are not penalized for destroying empty vehicles.

GENERAL MENU:

  • Lowered the music volume level in multiplayer menus.
  • Fixed an issue where friend emblems in roster would show up as default when exiting a game session.
  • Made updates to UI and menus to improve multiplayer status messaging, such as when a player joins your lobby.

CONTROL LAYOUTS:

  • Made an update to the Halo 2 Anniversary “Legacy” Stick Layout.

STABILITY:

  • Made stability improvements across multiple titles for campaign and multiplayer.

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So….7+ hours wasted on the Halo 5 Beta…

Yesterday I was determined to play as much Halo 5 Beta as possible. I had hopes of hitting SR38 before the beta ended. That hope DIED a miserable death when I tried to play for more than SEVEN hours. In all of that time I was only connected to 17 games… Of those only TWO were complete, the rest had crashed on me.

Now, before any of you say it was my connection, I’ll tell you why it wasn’t.

First, my wife works from home. Because of this, we need to have a VERY good connection. I forget the exact plan with have through Verizon, but it’s NOT a simple household plan, that I can tell you. I believe it’s something like business class. Continue reading

Halo: Audio Evolved

Podtacular covered this article in their most recent podcast (as of this writing). I thought it would be a good article to share here on HFFL as well. The article is by John Broomhall of develop-online.net.

John Broomhall talks new-gen Halo with Paul Lipson, senior audio director for 343 Industries/Microsoft Studios Continue reading

Some things that did and did not make the cut in Halo CE.

Blog reader Clem, send the link to this video. Lots of cool early Halo CE development info in here.

-Sal

[UPDATE] After checking twitter earlier, I found out Podtacular had just covered this in their most recent podcast. Not trying to step on toes there folks. Often when blog readers pass on info to me, they do not cite where they found where said info came from.

HMCC Update: Halo 4 and Team Hardcore playlists added

Via HaloWaypoint:

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The Halo 4 and Team Hardcore playlists are now available in Matchmaking.

Team Hardcore currently includes Halo 2 Classic game types. Halo 3 tournament-approved game types will be integrated in a future update.

Other fan favorite playlists are also in the works, including Team Snipers, Team Doubles, an objective-only playlist, and more – stay tuned for details regarding when these will become available as featured playlists.

As always, playlists data and feedback will determine which playlists become permanent additions to the playlist lineup.

Halo 5 Beta Forged map “Orion” available to play!

H5G MP Beta header CROP-hffl WM_sm

I meant to post this last night… This is a partial reblog from Halo Waypoint:

You’ll be able to play Slayer on Orion, a new Forge map. Teams will face off on this asymmetrical map, battling from the tops of two defendable towers. Teams must be willing to push out from their bases in order to capture the Sniper Rifle, Hydra MLRS, and Energy Sword that spawn in exposed areas.

We appreciate your feedback thus far through the beta. Please continue to send your feedback and report issues to our Halo 5: Guardians MP Support Section as we work to improve the Halo 5: Guardians multiplayer experience.

We’ll see you on the battlefield.

I haven’t yet played on this map, though friends have and like it. You are still also able to play the other forged map, Pegasus, in the Slayer menu of the beta.

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