Xbox and YouTube Team Up for a One-of-a-Kind Halo 5: Guardians Launch Celebration

This is a reblog from XBOX.com:

Halo fans around the world will join together on Oct. 26 to celebrate the global launch of “Halo 5: Guardians,” one of the most anticipated games of 2015. Streaming exclusively on YouTube, “Halo 5: Live,” a six-hour live broadcast, will kick off at 6 p.m. EDT on Oct. 26 and culminate at midnight when “Halo 5: Guardians” goes on sale in North America. The broadcast will feature exclusive gameplay reveals, celebrity appearances, live interviews with the 343 Industries development team and much more. Continue reading

Josh Holmes answers Halo Waypoint forum questions

A couple of days ago, Josh Holmes took to the Halo Waypoint forums and answered some of the questions forum users have posted, regarding Halo 5 Guardians.

Below is the uncut/unedited questions and responses.

Josh Holmes Halo Waypoint av

Hey guys – pooping back in to address some questions that have accumulated over the day. I’ve extracted a bunch out of the thread to make it easier to read rather than quoting a dozen different posts: Continue reading

Build your own Cubee Master Chief or Spartan Locke

You might have seen large versions of these at Gamestop.

Whether you have or haven’t, the following two graphics (click to make much larger) will allow you to make your own, albeit at a much smaller size.

Have fun, but more importantly, BE CAREFUL (when cutting the pieces out).

Feel free to download and print. If you do make either/both of these, send me some pics and I’ll feature them on the blog!

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Halo 5 Guardians Day ONE playlists!

If you’re like me, then you’ve been wondering what all playlists and game modes will be ready on Day One of Halo 5 Guardians. No need to wonder any further. Take a look at the list of playlists and game modes coming to us on Day One of Halo 5 Guardians!

Warzone
Escape from A.R.C.
Raid on Apex 7
March on Stormbreak

Warzone Assault
Dispatch
Array
Summit

Many more, keep scrolling… Continue reading

343 is making an API available for Public Stats!

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We haven’t seen this since Halo Reach!

I for one am VERY glad this is happening.

Waypoint will have it’s own dedicated stats system on the site.

Regardless, people like Firestorm, who created the hugely popular HaloCharts are already gauging interest to start up a site.

If he does in particular, his site will most likely be my go-to Halo 5 stat site. The previously mentioned HaloCharts was an astounding site and built a large following of players not only checking their stats, but also finding other like minded gamers to play Halo with.

The following stats will be available:

• Service Record (Life-to-date stats for each player)
• Match History (Access to each match played)
• Carnage Report (Complete statistical breakdown for each player in a match)

At the moment the API is in private beta but should go public right about when Halo 5 Guardians launches.

Halo 5: Launch Gameplay Trailer

Halsey has some distressing words to start this video out, huh?

Locke giving an ultimatum to Chief? Um, not going to end well for someone…

As for the song chosen, while I like Muse, it’s the words in the song that have me questioning things. “Noone’s going to take me alive” Hmm, if Chief is killed…

Look, I get it, 343 wants a new main character. That doesn’t mean they need to kill off Chief. Have a second character and a spin-off game. That’s fine.

343 explains how it created Halo 5’s new Warzone mode

This is a reblog from gamesradar.com:

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If you’ve been keeping up with all the latest updates from developer 343 Industries, you’ll know the tantalisingly close Halo 5: Guardians will feature a new four-player co-op campaign (featuring a Spartan called Fred no less) and an new upgraded version of the Forge theater (set to release two months after the base game). But what about the game’s most lasting feature – that moreish multiplayer? 343 is hoping to add a new favourite to your online shenanigans with Warzone. The new mode may be the franchise’s most ambitious one yet, featuring 12-player teams squaring off against one another with a few AI and some colossal maps thrown in for good measure.

“Warzone was a lot more challenging than we thought,” recalls 343 Industries co-founder Bonnie Ross in the latest issue of Official Xbox Magazine. “And there were points where it did not feel like it was coming together. It was a huge bet for us. I think it was pretty nerve-wracking at some points, but there was a moment several months ago where people started getting good scores back from user research.”

Right from the off, 343 knew it had its work cut out if it wanted Warzone to stand out among Halo 5’s many multiplayer modes. “Someone said ‘Look, it’s going to be really crappy until we get this system working, and then we need this netcode to be supporting that, blah blah blah…'” says franchise development director Frank O’Connor. “Somebody in the production office had kinda drawn a line, saying: ‘This is roughly where it will start to be fun.’ If you do really good planning and production – and I think we pride ourselves on that – there shouldn’t be too many crazy surprises. But it does get nerve-wracking when you’re waiting for that breakthrough to happen, whether it be something as big as a mode or just specific weapon.”