This is well done. A few missed noted, but overall, just great! I wish I had this talent.
-Sal
This is well done. A few missed noted, but overall, just great! I wish I had this talent.
-Sal
Before you get started reading the article below, PLEASE take it with a grain of salt. Since this has not yet been corroborated by 343, it is uncertain if this information is valid. Hence why it’s part of the “Rumor Mill.”
The following was posted by someone who supposedly is in the know, possibly a 343 employee, unedited with typos and all. I’ll have my thoughts, and definition of certain terms along the way in light blue BOLD text.
Start Copy/Paste————-
At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.
Just a reminder that the game you will see probably wont feature everything you are reading here.
Tech:
60 FPS has been confirmed at E3, now the team around Corinne (the Corrine mentioned is likely Corrine Yu, pricipal engine programmer at 343) is basically taking the Halo 4 Engine, “dumps” it on Xbox One Devkits and measures the perfomance and goes from there.
The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony’s machine. (Wow, that’s a bold admission) Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.
Now what tech and graphical features will be implemented?
Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs (Multiple Render Targets). The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.
Some form of SSAO (Screen Space Ambient Occlusion) will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.
PRTs (Precomputed Radiance Transfer) will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB 😉 ) the textures will look amazing and the models will have plenty detail.
There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. (Wow? Really???) Current resoultion on display plane 2 is 1920×720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.
Cloud:
Dedicated Server.
First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).
And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small) (Here we go again with an “always online connection”)
Game:
Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world. (This is good news!)
Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign) (Okay, so this is the first real piece of info that is about the playable part of the game, rather than the tech. If true, it’s VERY interesting. I like the idea of a rogue Master Chief, and having his on ship! Hmm, like a Halo Han Solo!!!)
Core gameplay is still Halo (2 weapons, grenades, melee; “30 seconds of fun”; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. (Wait, what??? Okay, this sounds cool. I hope then that you can go back and replay missions with those things found in later missions. This would add to replayability! Something much needed for the campaign again.) Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those “super weapons” on a mission like in Infinity Multiplayer; difference is this is a limited ability, at “low level” you can call one time, this can be upgraded over time) (Upgraded abilities in Multiplayer? Hmm, bad idea.)
There will be more weapons in campaign than in Halo 4(and yes more “alien” weapons; not just human weapons with a different coat)
Enemies:
Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones
Promethean (heavily redesigned, more types like Promethean Warlords)
Humans (yep you will gith humans, but not UNSC, those are Insurrectionists) (Now THIS is something I’ve been waiting on. Only a matter of time before we take on Insurrectionists)
Vehicles:
Biggest number of vehicles ever.
Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures (Bringing in Halo Wars vehicles is something many fans want to see, I’m one of them!)
Chiefs ship can store a limited amount of vehicles (call in similar to weapons)
Forerunner War Sphinx are in, very powerful enemy “vehicles” (and yep you will fight them)
To put the gameplay in campaign into perspective:
The team was running an encounter test in the Halo 4 engine with prototype models.
This encounter featured several hundreds of Brutes (Um, wait a second here…343 has all but removed Brutes from Halo. I’m VERY skeptical of this description) with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.
Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions)) (Really, if Brutes are back, I’m VERY happy about it.)
The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav 😉 All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies. (Driving a Scarab? Oh my…faints, gets back up.)
And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.
Those are the kinds of encounter you will find in the final game.
Multiplayer:
Split between two categories.
Halo Wararena ist basically Halo 2 reloaded. (If true, this is going to make a LOT of fans happy) No loadouts, no armor abilites and perks.
Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF 😉 ), King of the Hill, Assault, Oddball….
Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4
The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).
Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.
Custom Loadouts, “armor abilites” (more like class abilites), Vehicles, Infinity like call ins
Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.
End Copy/Paste——–
Whew, that’s a bit to take in, huh? The problem is, it sounds like a fanboy laundry list of changes to improve Halo. If this turns out to be real though, then 343 will have definitely listened to fans and I would expect Halo XBOX One to be a MAJOR hit!
Again, for now this is all rumor until such time as 343 either confirms or denies all or part of this.
-Sal
An article on fastcompany.com asks this very question. The reason for the question? Mattrick and Spielberg have been friends for years and was likely the instrumental reason for the deal.
Microsoft is known for being very protective when it comes to their properties. Spielberg, being the most successful filmaker of all time, typically enjoys free reign. Mattrick was the glue here in case there were any disputes.
To read the full article go HERE.
-Sal
First, I’d like to thank fellow Halo fan, Deltagenesis, for e-mailing me this news.
Just a few hours ago, BS Angel replied via Halo Waypoint to a question regarding the Bonus Armor skins coming with the Champions Bundle Pack. We knew the names, IIRC, not the shortened nomenclature.
Here is a reminder of the base armor for which the skins can be applied:
Wow, I can’t wait to see what the skins look like!!!
-Sal
Have you got your 20 games in? Today’s the last day for this week. In the meantime, just LOOK at the top FOUR places. The fourth person is just 2 games from 100, with the top three over that. ALL 1st place finishes….
Given the lead the 4th place person has over 5th, I think we MIGHT have our first 4 from the weekly challenges to move on to Seattle. We’ll see if that changes by the end of the day.
One thing I do know, I wish to hell I was that good to have 115 1st place finishes….
-Sal

Well there it is in text, printed in the XBOX mag…”Become one with a Promethean and turn into Mega Chief. Now what exactly does this mean? Chief can’t be “composed” then inserted into a Promethean shell as he became immune to the Composer via the Librarian in Halo 4.
What’s this in the little green box…Spartan Ops will no doubt return?
Here’s that full page so you can see it all at once.
On the left of this two-page spread is info on Spartan Assault. The writer talks about “how much like a true Halo experience Spartan Assault actually is.” They also lament the decision for it to only be available on Win8 Devices (I agree).
To the right is an article with 343’s executive producer, Dan Ayoub, specifically regarding Spartan Assault. There Dan talks of quickly learning that the game was going to live or die by the controls. They went through many control scheme until they got the “adaptive glide” scheme for which the game uses.
Now the second question in this article asks what he thinks the fanbase will think about it only being available on Win8 devices. Dan quickly sidesteps that question by saying “The real goal of it was really just to create…” They wanted people to be able to play a Halo game not having to sit in front of a tv. With all due respect Dan, many of we devoted fans feel this was a HUGE mistake. Brining it to XBLA in the near future will fix that mistake. We’re not going to be convinced to buy a several hundred dollar surface or win8 phone for a $7 app. The upgrade to Win8 for PC is about $50 from what I understand. So again, is that worth it for a $7 app? Bring it to XBLA for $15 and you’ll see sales of the app VAULT!
The third question covers what we already know of the story line meshing with what’s already out there. It still bugs me that there are going to be things in Spartan Assault that unlock stuff in Halo 4… I have NO family or friends that use Window 8, so this is going to prove very difficult for me to accomplish.
With regards to the fourth question being about the game being solo only and will there be multiplayer, once again Dan deflects the question deftly by saying, “We’ve got some really cool things planned down the lines for it. So people should definitely stick around for that.” With respect again Dan, how about just answering the question directly. Honestly, with a mobile game I wouldn’t expect it to be multiplayer. At least not in the traditional sense that we’ve come to know from Halo.
-Sal
Blog subscriber. Thomas Bradford, points out that in the new XBOX 360 magazine there is some VERY interesting information regarding “Halo 5.” I can’t confirm this, ATM, so take with a grain of salt.
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Hey HFFL, Just finished reading the latest edition of the Xbox 360 magazine and in the halo Xbox One section of the magazine the people at Xbox 360 magazine played a bit of halo 5 and said the game looks incredible but game-play isn’t good at the moment. They also said that chief is fighting hurdles of Promethean’s and said that the massive forerunner in the trailer is also a Promethean. They also confirmed that spartan ops is not continuing in halo games and then they gave something away saying ‘ become one with a Promethean and turn into mega chief”. They briefly described Halo Xbox One as the master chief returns to battle the Promethean’s in the Xbox one’s first ever Halo game. They also talked about destiny and all other Xbox One launch titles and planned games.
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If this is all true then we’re fighting Prometheans again.Spartan Ops not coming back…sigh. My worst fear for it confirmed, possibly.
The one line he says about “become one with a Promethean and turn into Mega Chief” is very VERY interesting and odd at the same time. I wonder what that could mean.
If anyone out there can confirm this is in the mag, PLEASE send my pics/scans so I can post as proof.
-Sal
I’ve actually done the Mantis stomp one using that very same grav lift!
http://www.youtube.com/watch?v=gupmggBT__Q
I want to publicly thank Sal DiPietro. (Yes, another “Sal”) In the past few weeks he’s lent me his copy of Silentium, gave me a copy each of the Halo 4 OST Vol2 and Forward Unto Dawn OST, as well as made a generous donation to the blog. He happens to be a local fellow to, so I had the pleasure of meeting him in person at a Barnes and Noble where we sat down for coffee and chatted about Halo for almost two hours.
Sal, my man, I’m afraid you’ve made a friend for life…
Thanks for all your support of HFFL and being a good friend these past few weeks and I look forward to our continuing friendship!
-Sal <–the HFFL one LOL
The game itself has just come out. Here’s a chance to show your support by getting the Halo: Spartan Assault Tablet Prop.

While perusing the marketplace on the net, I found the listing. See it here!
As you can see it costs 240MSP. Once activated a small Elite pops out of nowhere and lands on the tablet. Your avatar pokes at it for a minute while checking out the tablet. The back of the tablet is the logo as shown above.
-Sal