Community Update: The Storm is Coming

This is a reblog from Halo Waypoint:

BY B IS FOR BRAVO

Greetings, friends. Another week has passed since the last formal community blog, which means the weekend is here again, and this is cause for celebration. Also worth celebrating is the impending arrival of the Hammer Storm update. Let’s talk about that and more!

PERMANENT SOCIAL PLAYLIST

As we mentioned last week, based on feedback from across the internet as well as the Halo Community Feedback Program, the multiplayer team has kicked off a permanent social playlist that will feature a variety of offerings. Single game modes (Social CTF, which just went live, for example), variety playlists, new game types, community playlists, and more will all live in this new location. We’ve also been keeping an eye on your feedback on matching/skill matchmaking within social playlists. We hope you enjoy, and we’ll see you online. Hopefully, I don’t end up getting assassinated on the front page of r/Halo again.

HFFL: This is definitely a step in the right direction!

THE (HAMMER) STORM IS COMING

The Hammer Storm update draws near, and we are so darn excited that we’re moving our livestream up to an earlier date. We simply cannot wait until Friday to do this stream. Here are the details:

Hammer Storm Live Stream
Tuesday, Feb 23 at 3:00 p.m. PST
Twitch.tv/Halo & The Halo Channel

HFFL: Hmm, I had heard the update was coming early next week. With the live stream being moved up, I hope it’s safe to say that we will be getting the actual update on Tuesday as well. This is NOT confirmed though.

We’ll see you on the stream, which we’re packing with lots of sweet new stuff like new game types, an Arena map debut, fresh new REQs, and more. Speaking of, though we’re saving some of the stuff for the stream itself, we thought we’d show off some early looks at the upcoming Arena map as well as a few new REQs that are on the way. Continue reading

Halo Community Update: Hammer Storm Preview

This is a reblog from Halo Waypoint (With what I think is some EXCITING NEWS!):

BY B IS FOR BRAVO

Happy weekend, friends. It is my hope that this update finds you well. Today, we’ve got a short blog celebrating all things love, and also a preview of the update dropping later this month. We’ll start this week with the ultimate Double Date, and the only plans you need for this Valentine’s Day weekend.

VALENTINE’S DOUBLE DATE

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To celebrate the occasion, our multiplayer team took some time to create a special Valentine’s Day weekend social playlist, and having played myself in the lab, I can say that it does hit a certain soft spot. Something about the pink hues combined with a Halo 2 BR in my hands just does it for me. To ensure that you’re ready to take your relationship to the next level, here are the playlist details: Continue reading

Halo 3’s final mission “Halo” built in Halo 5’s Forge!

Okay, this isn’t 100% accurate, but it’s still pretty dog-gone good!

This just goes to show you what CAN be done in Halo 5’s Forge. And this is actually pretty basic with regards to design.

The shaking effect was created by using the earthquake filter. That really helps to sell the video!

This was made by xXBarthXx. If you’d like to download this for yourself, go here!

Halo Community Update: A While New Ball Game

This is a reblog from Halo Waypoint:

BY B IS FOR BRAVO

Greetings! The Halo community team is back on the road, currently spread throughout Germany, Australia, and those who might still be stuck in the snowy mountains of Aspen, Colorado. This specific blog is coming to you from Cologne, Germany, and has been beamed up to the satellites for worldwide perusal. If you’re reading this, the transmission has been successful.

We’ve got a quick update today, but one that covers a variety of topics which may interest you as we dig into recent updates as well as items in the works.

First things first, Infinity’s Armory launched last week just before the X Games festivities kicked off. We hope you’re enjoying Infinity’s Armory so far and are looking forward to what’s on the way.

Before we move on, a quick word about last weekend’s X Games adventures. Traveling down to Aspen to watch some of the best players in the world compete for X Games medals was truly one of the highlights of my career, and one of the most enjoyable moments for me as a Halo fan. There was a certain energy in the air that was quite unique to this competition. Perhaps it was the altitude, but more likely it was a sense of something new to fight for, on an all-new game, in front of an audience comprised of new interested parties in addition to captive veteran viewers. This was Halo 5’s first major live event in North America, and it’s my hope, whether you tuned in all weekend long on twitch or caught the recaps each day on ESPN, that you enjoyed what you saw, too. We can’t thank you enough for supporting the game we all love, and hope you’ll join us for more in the coming weeks and months. Lastly, congrats to EG and CLG, who put on some of the best finals we’ve seen in quite some time.

Continue reading

Canon Fodder: Judges & Jurys

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONE
ISSUE 61

Greetings you narrative noodlers, and welcome back to another edition of Canon Fodder. It’s been a busy week behind the scenes lately so our lighter portions continue, but seeds are being planted, soil tended to, and rows carefully watered. Here’s hoping that the eventual fruits of our love-laden labors taste sweet upon your yearning tastebuds. Last week we tossed some much-desired attention over the Brutes’ way, highlighting the backstory behind the ultimately tragic tale of a Chieftain challenger. This week we’re switching up the normal way of things and providing a bit of a different flavor of character angle – multiple angles in fact. Oh, and there was that thing that many of you saw over the weekend. Might as well get that out of the way first, eh?

Continue reading

Warzone REQ cost changes!

This is a reblog from HaloWaypoint (along with my commentary in BLUE):

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The various teams here at 343 have been monitoring your feedback, as well as carefully studying a variety of match data, and after this evaluation have decided to lower the cost of a small set of weapons. The cost of these weapons was a little high, and we want players to be able to use them more often and without breaking the bank. Here’s a look at the new lowered weapon costs, which we’ve just released in the wild via a service side update. Continue reading

A closer look at Infinity’s Armory

By now you’ve seen that Infinity’s Armory, the January update for Halo 5 Guardians has been released. You’ve likely already downloaded it too.

I’d like to take a few minutes here to go over what all was included in the update and what they each mean now and may mean for the future.

As always, click on pics to make bigger.

Okay, let’s start with the two “new” maps.

Riptide
This map is a remix of Fathom. You will note many of the same elements within the map. h5-guardians-arena-riptide-01-b1d8fc5e239646319cfce03e8210ebc0
A huge difference though is the layout. It’s quite complex. For now, it may even be a bit confusing, until you get more used to it. Riptide has a lot more verticality to it and even includes a gravity lift. It’s not symmetrical like Fathom. There are power weapons aplenty on this map. Hydra and Fuel Rod Cannon to name a couple. There are also plenty of nooks in which to take a moment to let your shields recharge.
One thing to note is that just a few exceptions, you can toss nades over the tall walls and rain destruction down upon an unsuspecting (camping) enemy.
As this is a new map, there has not yet been a good strategy to come from gameplay yet. I’ve only played on this map three times so far. In those few games, I’ve noticed that players tend to gravitate towards top mid and also where the grave lift is. With it’s many hallways and varying levels, this could make for a great CTF, Oddball or Assault (Bomb) type map.
There are also several cool things to find in and out of the map. Placed around the map are several Grunts. Take some time to find them. (Go into a Custom game to do so, stress free of being shot at…). There are at least four that I know of. There may be more. Also, outside of the map, you’ll see a Whale breaching the water, a trio of Pelicans doing a fly-by, a couple of beach chairs and more.
So far, I’ve found this map to be complex. The texturing is great (though I personally do not like the sea foam green/teal color (personal preference). One side of the map is sandy, while the other sports leaks with water spewing out all over the floor. Continue reading

February Season Matchmaking Updates

This is a reblog from Halo Waypoint:

The services and multiplayer teams here at 343 Industries have been hard at work at improving and fine tuning the Halo 5 matchmaking experience. One improvement we’re making affects how ranking impacts matchmaking search times for certain players. Over time, it’s possible for players to get skill values that make it difficult for them to find matches. This was an issue that lead some players to create alternate accounts or party up with people of much lower rank to find matches. We’ve implemented changes in our algorithm to get players at all skill levels even faster matches. This should improve matchmaking times and increase the number of people eligible to match for players at all skill levels as well as players in international regions.

ONYX AND CHAMPIONS

Based on feedback from the community, we are making some tweaks to the Onyx and Champion CSR. Players noticed that it was possible to place into Champion (at least temporarily) simply by being the first 200 people in Onyx to complete their placement matches in a season. We are doing two things to increase the competitiveness for Champions. First, the new minimum CSR to earn a Champion rank will be 1800 rather than 1500. Additionally, we’ve placed a cap on the highest CSR you can earn after your placement matches at 1700. These changes will make Champions a more elite group and reward players that prove they’re amongst the top in the world.

Both of these changes rolled out just today (Monday February 1) with the start of the new season), through service side updates, and do not require the download of a content update.

We’ve also been working on additional improvements for players in regions around the globe, and will have more details and updates to share in the very near future. We’ll be monitoring telemetry and feedback closely, so be sure to leave us your feedback here on Waypoint’s forums and @Halo on Twitter.

See you in matchmaking!

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Community Forge Map Showcase: Throwback

This is a reblog from Halo Waypoint:

BY 343 INDUSTRIES

In this Community Forge Map Showcase, we’re highlighting some sweet, sweet throwback creations from previous Halo titles. We also know that many of you have expressed excitement over a Community Throwback playlist, but to hold you over, we’ve selected a few incredible creations below for you to check out. Special thanks to HugoCornellier for keeping his thread so well updated with the finest remakes around.  Continue reading