Halo Reach Weekly Challenge 3/26/12.

Okay, this week’s weekly challenge is EASY. It just takes time is all and not as much as you might think.

Here are the specs for it:
Not Lough, High – 30000 cR
Earn a score of 250,000 (points) in any mission in the Reach Campaign.
I did this on the mission New Alexandria. Legendary setting, solo, with the following skulls on:
Tough Luck
Catch
Famine 
Thunderstorm
Tilt
Mythic
and for fun IWHBYD
The skulls I picked essentially have NO effect on gameplay when shooting with the Falcon against the Banshees and Phantoms. So in essence they are “free” multipliers. The reason these skulls have no effect is that they pertain to AI enemies NOT vehicles. The first two deal with grenades. If you’re flying then those won’t harm you. Famine give you less ammo for your gun. Since you’re in a Falcon however which has limitless ammo… The next two deal with damage tables. But since they are for ground forces and NOT vehicles, it doesn’t matter. So turn them on. I usually turn on 1-3 of the silver skulls for the heck of it, though they won’t increase your skull multiplier, so you don’t need them on.
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Banshees were worth 1275 points while Phantoms on their own (without the grunts in the guns) are worth 8500 points. With the grunts it’s over 9K points.
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I did take a short 5 minute break (for nature, LOL). Just landed on  a building and the ships left me alone. Yes, I could have paused the game, ah well.
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So really this game took me 38 minutes to actually play. That’s not too bad at all considering that’s about 3 games worth of a matchmaking game. It was easy and it will help your commendations for killing vehicles as well as killing with a vehicle.
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Before going into matchmaking with your friends, stick this one out and get rewarded with that nice credit bonus of 30,000cR.
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NOTE: If you do this with your friends EACH of you will need to score the 250,000 points independently. No combining scores to make it go faster. So play with a friend if you want, just keep this in mind.
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Good luck!
-HFFL

Target coupon for 50% off all Mega Bloks (including Halo!!).

Target is running a 50% off coupon for all Mega Bloks (including Halo). You can find the coupon in your Sunday paper.

If however you want to order online, you can do that too and I have the coupon code for you: TGT8AJVK Now, I did this and it gave an error, but when you continue with the purchase it DOES take half off.

I bought a Pelican online and saved nearly $40. I’ll now be going to my local store to get a UNSC Elephant and save almost $60 there. Woot! It’s like getting the Pelican for free in essence after buying the Elephant. If you’ve though about buying Mega Bloks Halo stuff before, NOW is the time to do it. The coupon is only good until the end of this month.

-HFFL

McFarlane Series 6 White JFO (Walgreens exclusive) in hand pictures!

I was able to get this via eBay. I do not often look to eBay for new toys. However, given the dubious nature of stocking for Walgreen’s stores and the likelyhood that this figure is going to be extremely hard to find, plus all the wasted time and especially gas looking for it, I opted to take a hit and get it on eBay before it becomes much harder to get and more expensive.

That said, I’m happy with this figure, though I think there is a little bit TOO much “dirt” on it. You’ll see what I mean in a moment. First let’s look at the figure carded:

Standard card, nothing to denote this is an exclusive on the front. Then again, since I got this from eBay, if there are any Walgreen’s stickers they were removed before I got it.

Now here we can see in the composite view shot the dirty look to the figure I was talking about, along with a close-up shot:

Here’s a good look at the Target Locator included, close-up in four views:

 

Finally a friend asked me to post the UPC of the figure for easier reference when going to Walgreens to explain to the workers there what they were looking for. So I’m happy to oblige.

Now as far as the figure itself, it uses the standard multiplayer base figure. All of the armor parts have been released before, but in different colors. What makes this fairly unique is that it’s White (albeit dirty white), and it’s one of the view that has a visor color other than gold. Since it’s an exclusive, I HIGHLY suggest if you see it at Walgreens to pick it up immediately. I doubt you’ll see it again. As well, and again I don’t push this often, if you see it on eBay for a price you’re willing to pay, get it.

A white spartan of any armor configuration is desired as it is the easiest to custom paint. Though with this one’s exclusivity, I’d think twice about it.

-HFFL

Mega Bloks Die Cast BATTLE SETS!

Two new Die Cast sets coming soon from Mega Bloks Die-cast line:

Battle Set: Scorpion/Covenant Sniper tower
and
Battle Set: Wraith/Pelican

These are not official names. However I will endeavor to find that out as soon as possible.

In the mean time feast your eyes on these cool sets to come. (Product subject to change before release):

No word on cost either. Assuming the Wraith set is $20, then this battle set will be a lot more given the size of the Pelican. Hopefully not more than $40 though. The Scorpion/Tower set should be more than $30 given the small size of the tower. We’ll see though.

Inheritor twice over…

My gawd, I hit over 31 million credits banked over the weekend in Halo Reach. That means along with the credits I’ve already spent to get to 100% armory completion, I would have hit Inheritor twice over now. Yep, it’s official, I have no life…

Halo Mega Bloks Master Chief Helmet set.

The Mega Bloks Halo Toymation contest has been over for awhile. Now we get to see one of the prizes awarded to the winners. It’s a Master Chief Helmet set on a base. Not quite to scale, but still totally awesome.

I would so TOTALLY get one of these if it came in Master Chief Green with the visor being gold.

Hmm, maybe they will consider it. Even without the majority of the base it would be uber cool to have.

New Halo Reach Multiplayer map?

Okay the title IS misleading. I created a small map for Double Team. I call it “Archive.” It’s supposed to represent an area where there is an archive of information stored in a shield world. Similar to the “index,” but not used for purposes of firing a Halo ring.

It uses a portion of Tempest not often used. However, my map looks nothing like Tempest in that most of it is covered up with the exception of the Power Core near the back of the map.

With some lighting effects and the use of the Juicy filter, I feel I’ve come up with a map that doesn’t look like the normal multiplayer maps seen.

I’m going to put it in my fileshare later today, but for now here are some screenshots I took. Let me know what you think of it.

Why Spartan IVs in Halo 4 Multiplayer?

To answer this question completely you need to read “Glasslands” by Karen Traviss.

However, I’ll explain it in part here.

First, it’s a natural evolution for the Spartan program to proceed to the development of new Spartans. Master Chief is a Spartan II, while Noble Team from Reach, which the exception of Jorge (who himself is also a Spartan II), are all Spartan IIIs.

After the war with the Covenant there are only a handful of Spartan IIs left. There are some Spartan IIIs as well.

Oni takes control of the Spartan III program since Colonel Ackerson (the creator of the Spartan III program) is killed in action during the war. The remaining Spartan IIIs are essentially then to converted to Spartan IVs. For all intents and purposes of this writing it looks like for them it’s an armor swap.

The remainder of the Spartan IVs are to conscripts from the UNSC military, much of which will comes from the ODST ranks, though some may be regular Marines or Army. This leads to a possibility that Gunnery Sergeant Buck may finally become a Spartan. I think that would be a GREAT way to reintroduce Nathan Fillion back into the franchise.

Now, with the addition of Spartan IVs in to the Haloverse, this begs the question, how strong will they be? Obviously Spartan IIIs who convert to Spartan IVs will be stronger than their ODST/Marine/Army converted counterparts. So how will that play out in Multiplayer if at all?

If it does have an affect, I’d say that through playing multiplayer you gain skill and experience. This in turn allows you to rank up from being a marine or army conscript to an ODST conscript to eventually a Spartan III conscript. So by prolific and skillful multiplayer gaming you become stronger and faster. Kind of interesting to think about. This is theoretical on my part though.

Halo Bulletin 3/7/12

The full bulletin Halo Bulletin 3/7/12.

Here it is in a shortened paraphrased version with some of the points of it discussed.


Monday was the day we officially released the first in-game look at Halo 4, in the form of a behind-the-scenes video and three screenshots featuring the Master Chief and the Battle Rifle. We answer several of your Halo 4–related inquiries.

What is your general approach to the marketing of Halo 4? Can we expect more/bigger info blowouts before release or will you keep things closer to your chest this time (compared to other Halo games)? –Sempik
We have some surprises in store. It’s a combination of genuinely wanting to surprise fans and, of course, the production reality of making sure everything is cool before revealing things. We have some ideas, traditional and not-so-traditional, that certainly embrace marketing. Expect at least a human presence from 343 Industries at many of the big events in the gaming calendar year.

When will the full game be released? –Burninhell647
In precisely 2012. The actual ship date (and other details) will be rolled out in the not-too-crazy-distant future.

Seeing how Halo 4 is the return of Master Chief, when can we expect to get some Campaign information? –Maggot081608
We’re going to be rolling out more information throughout the year, and you will certainly find out more about both Campaign and Multiplayer relatively soon. Of course, now you have to define “relatively.”

What is the difference of philosophy of visuals between Campaign and Multiplayer, and will we see a more cinematic look in the Multiplayer with different techniques usually reserved for single-player? –DemonCarnotaur
The technology for both Campaign and Multiplayer graphics is effectively identical, but the philosophies will vary depending on the game mode/map. Certainly the traditional MP stuff we’ve already shown continues Halo’s tradition of clean lines of sight and recognizable environments designed to propel and lubricate map flow and fast-paced gameplay. The technology in Campaign will be used differently to accommodate a more cinematic experience, but there are a lot of approaches we’re taking to the whole game this time that will add layers of nuance to those approaches.

With all the care being put into improving and pushing the Multiplayer and single-player experiences forward, will the same care be put into features such as Forge and Theater? What are your goals for improving community content in Halo 4? –AtlasIsShruggin
We will do our best not to disappoint fans of the existing Halo feature set. Every aspect of the game is being approached with a passion and fervor to improve, grow, or streamline. More detail soon, but I suspect most folks will be pretty happy.

How close to a traditional Halo experience will we be able to get? Will there be a place for fans of the original trilogy to get to play Halo as they remember it? –MATCLAN x MT
Every Halo game is different, sometimes subtly, sometimes radically. You can expect that tradition to continue here, but the short answer is that the core things that make Halo Campaign and Multiplayer feel like Halo will be intact and immediately available to players.

Will other characters, besides Master Chief and Cortana, from the previous games or novels appear in Halo 4? –Assassin 11D7
One of the luxuries of being in the game business is the ability to keep story and surprises completely shrouded in secrecy for a very long time. I can at least confirm that there will be some very interesting new characters joining the fray.

What stage of development are you at currently? –UnrealCh13f
We’re finishing levels. Improving perf. Finishing gameplay. Finishing UI. The Campaign is playable from beginning to end. Cinematics are being fully realized. Music is composed, final orchestra sessions are booked. Some levels are graphically polished and beautiful, others waiting their turn in the schedule. Testing and polishing of systems continues.

Are there going to be more, fewer, or the same number of guns in Halo 4 compared to Halo: Reach? Is there one gun that when you saw it you just went “WOW!” –Someone
It is not the same number of guns. I can state bluntly that we have made significant changes to the sandbox. Perhaps the most radical overhauls and additions it’s ever had in a single iteration. Fans should expect to see very new stuff. And not just weapons. Yes, a lot of guns have made me go wow.Almost every single gun sound effect makes me go wow.

The HUD shown in the gameplay clips lacks a health bar. Will this change, has this changed, or will Halo 4 use the same health system as the one in Halo 2 and 3? –Gravemind
Health has been changed. There are no health pickups, but we’ll have more news on how that system works in gameplay at a later date.

Is the music in the video that was released on Monday from Halo 4’s score? Furthermore, who is the lead composer? And if you can’t tell us who it is, can we have a hint? –Neloms
All of the music you hear from this point out is going to be from the game. We’re taking it in a different direction, but one that still, we think, fits the Halo universe beautifully. Our composer will be revealed soon enough, and as soon as a fairly dry contractual date arrives, we will be ecstatic to introduce him to you.
Will skulls be returning to Halo 4? –Negative 9
There will be interesting ways to replay Halo 4, as is traditional in the series.

Any chance we’ll be getting Forge info anytime soon? –Nuclear Taco 42
We will discuss the future of Forge later this year. It will not be sad news.

Does the BR have spread? Is it hitscan? –xBrutaIity
The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way).

Will there be multiple editions like with previous Halo titles? (Standard, limited, legendary) –Revenant1988
After we announce the release date, we will announce what content will be available at retail.

Will assassinations return and if yes, will we have more unique weapon moves, for example the Energy Sword in Halo: Reach? –D4RKNESS 360
Short version, yes. Assassinations are altered, but they’re back. The weapon question isn’t something we’re going to answer today.

Will there be any other media (books, comics, etc.) released in the lead-up to Halo 4, or will we have to gather our clues and form theories about the Campaign primarily from Cryptum, Primordium, Glasslands, and the Halo: Anniversary terminals? –Monkey Bloke
At least one more Karen Traviss novel, with important connective elements, will arrive between now and launch, although the final Forerunner chapter from Greg Bear will arrive afterwards. For some pretty specific strategic reasons. As you can imagine, juggling all these things is crazy hard.

What kind of features will Halo 4 provide to the machinima community? –farmer scott21
Halo has been a cornerstone of the machinima community. It’s also a personal passion of mine (and others here on the team), so we will continue to embrace and support that community, but I honestly don’t have too many details to share at this point.

Will Halo 4 include Gravity Hammers and Energy Swords (or adequate replacements) for Grifball? –Kalbelgarion
It will be (more or less) possible to play Grifball in Halo 4.

Why the decision to use Spartan IVs in Multiplayer instead of the ol’ Spartan IIs? –randomrosso93
That will become apparent in the fiction of the game components, but the “feel” of Chief as it relates to the “feel” of a Spartan IV will be practically identical for gameplay purposes.
(I’m going to have an article on this shortly) -HFFL

Will there be a color-blind option? Even in Reach where contrast is high, people such as myself have a hard time even with Blue Team’s colors against the dark grays of Countdown. –HamboBlank
We have a lot of color-blind players in the studio, including myself (100% red/green, which is why I seldom break the Tashi Ceiling), but we will not be producing a color-blindness “mode.” However, we have considered it as an art team, in how we choose palettes and types of contrast. The Spartans and UI elements help tremendously, and so far I am doing a bit better than I’d expect in that area.

Some ridiculous questions follow and have no bearing on Halo itself, so I deleted them.

Points discussed about the rest of the bulletin:

Perks: Looks like instead of it being perks it will be something on the order of upgraded weapons and armor as gameplay continues. Similar possibly to how this occurs with weapons upgrades in Invasion Slayer in Reach. This is not confirmed however.
Armor Customization: Sounds like much of it is still “Cosmetic” for appearance. However, what I think MAY be going on could be something like armor upgrades, possibly in the form of equipment-like pick-ups. For Instance:
Strength: Makes your shields stronger so you can survive longer, but possibly at the expense of speed and jump height.
Speed: You can move even faster than normal, however at the possibly cost of shield strength. So you could be easier to kill, if an enemy can catch you.
Jump: You can jump higher to get to places not normally available without this upgrade. This one could be moot however if all MP Spartans are equipped with Jet pack as I think they will be.
No BETA: As I’ve already discussed, I think it’s a huge mistake to not have a BETA. I know Frank and 343 want to keep things under wraps as much as possible, however keeping the testing to even a hundred or so game testers at this point does not equate to the hundreds of thousands of players they would have during a BETA. The info and feedback they could glean from a BETA would be enormous. I suspect 343 just doesn’t have the time to build a BETA, which causes some concern, IMO.
Armor Abilities and Equipment Pick-up: Hmm, as I eluded to before, I think there will be some permanent abilities such as Sprint and Jetpack, while there will be equipment pickups. Possibly the traditional Bubble shield or Active Camo.
Multiplayer does NOT need an explanation! Grr, why does Frank O’Conner feel the need to explain this?  Red Vs. Blue. Plain and simple it’s been around for hundreds of years already in several permutations, not just military specific. Just to make note of these though:
In U.S. history, during the Revolutionary War there was Red Vs. Blue in the form of English Soliders (in Red uniforms) Vs. “American” soliders in blue uniforms.
During the Civil War The North wore Blue Uniforms while the South was represented by a mostly Red flag.
In U.S. Politics Red=Republicans while Blue=Democrats
In recent history they are gang related colors in the form of Crips (Blue) vs Bloods (Red).
In U.S. military war games teams are divided between Red and Blue teams. And yes, they play capture the flag for real.
So really there is NO need to explain this in-game. It’s just part of history.
Balance of Mulitplayer gameplay: Whew, I think 343 is opening up a whole NEW can of worms here. With abilities, upgrades, pick-ups… I have a distinct feeling battle will NOT be balanced.
Ranking system: Altered? Hmm, I await the news on this. I hope it’s a mix of Skill where you gain a numbered rank for that, while you also earn a symbol rank for prolific play and earning credits (which will in turn allow you to buy certain armor upgrades-these as cosmetic pieces only).
Slayer footage in the ViDoc: “our new implementation of Slayer will score differently than the traditional 0-50 method of yore” What? OMG, here we go again. Screwing with the already well established point system. Over the last two days I’ve played a few Big Team Heavies matches and the point system there is a pain in the ass. It’s not simply one kill one point. Looks like the point system in Halo 4 is going to go this route. Argh. That means more skilled players will be able to attain higher point kills therefore resulting in less kills needed to win a game.
Covenant returning in Halo 4: Okay this one I can confirm myself. I know from an insider that at least a portion of them will return. However, it’s been well speculated that they are not the main threat and that Forerunners will be the new/ancient threat.
No playable Cyclops Mark II: Damn! Just when my hype meter was going through the roof on this one. Well, here’s hoping Mega Bloks makes a construction set of this. (and I have GOOD reason to believe they will.
No direct answer on Voice Over actors: Okay, all I really care about is the Steve Downes is Master Chief and Jen Taylor is Cortana. Anyone else I don’t care about. If either of those isn’t in though, I’m going to be pissed. Downes has been confirmed, but Taylor not yet. Gees, this is such a simple question. By not answering it frustrates the HELL out of fans, myself included.
Halo 3 Map remakes: By stating they know what we like, I have the feeling we’ll see at least a couple of remakes from Halo 3. Now which ones? I’d like to see Valhalla at the top of that list then Standoff and The Pit.

My fuller thoughts on the Halo 4 ViDoc.

My thoughts: Awesome (with some reservations)

Why?

• Glad to see the BR back
• Looks like Spartans move well. The new sleek armor adds to that look.
• Maps look good. I especially like Warhouse with the Cyclops Mk II mech in the middle. Can you imagine if we get to use that huge ass Cyclops in the game? If so, I’m thinking it would be VS one of the Didact’s War Sphinx’s.
• Master Chief does indeed look SICK. Ididn’t think I’d like the sleek look of the armor, but it grew on me FAST.
• Lighting is simply AMAZING. Finally if you’re in darkness your armor isn’t still bright and shiny. It looks like it’s in shadow. AS IT SHOULD! Kudos to 343.

Good but concerns:

• Sprint IS in and it appears to be BUILT-IN. Everyone will have it. All other AA’s will now be equipment. I’m totally fine with that. Would have loved to have a perma jetpack, but I’m cool if it’s just equipment.
• Covies. Okay, you want to know what races of them? I know one for sure. I can’t say how I know as it would put someone’s job in jeopardy. It’s BRUTES. And they seem to be more primitive from what I’ve learned. Though this could be just their look after the great schism war.

A feeling of ARGH:

• Perks. There WILL be weapons perks. It seems the more you play the better upgrades you can get to your weapons. What are those? The following is speculation and should not be considered fact:

Upgrade to tech such as:
Higher accuracy (Bigger reticule-this allows for a larger hit scan area than normal) It would make sense to because over time you would get bette with a weapon, though in reality you wouldn’t have a growing reticle to help you
Bigger clip so you don’t have to reload as much
Faster reload, obvious

There also appears to be Armor perks as well:
Stronger. This could mean either a stronger shield and/or bigger health bar. Either way you can take more hits
Faster movement. Either a natural faster normal movement or you can sprint faster and longer
Jumping. You can jump a little higher. This could really be a help if you’re trying to get to places you’d otherwise have to walk/run around to get to. Gets you the advantage of positioning.

If all of those perks play out then it is NOT going to be a balanced game at all.

The one thing we can hope for is that the game will match people up of similar rank. The problem is though when you have a mixed party of ranks.

For instance, you guys just KNOW I’m going to play the hell out of the game and will likely get perks quick. I have friends who don’t play Halo as much but would want to game with me. They would have a severe disadvantage if every team is matched up against me since I might be the highest “rank.”

This video is only the beginning though, so we’ll have a lot more to learn as fact as time goes on.

The one thing that does kind of piss me off is that it’s been confirmed NO BETA. WTH? Really? I know they want to spend time on the game itself. However, the feedback 343i could get about the game through a BETA would be invaluable.

My thinking is that, since they are building/rebuilding this game from scratch, they just simply would not have the time to “fix” things we find broken in the game. I foresee perks being one of these things. I hope they have an “out” for this.

Sure it could bring in Call of Nooby fans…But it’s going to alienate many hard core Halo fans. While CoD did kick everyone’s ass in sales last year, turning Halo into CoD or some facsimile there of does an injustice to Halo and it’s long term fans.

Respectfully,
Sal

No Halo 4 BETA. :(

Confirmed by Frank O’Conner himself.

Check out the vid in the link:
Halo 4 interview with Frank O’Conner

Well this is sad news. I was hoping to get my mits on a BETA Key to try the game out. I believe that 343 is taking a huge risk not having a BETA. While the vid looks great, fans want to test it out.

I’ll still be buying it though as likely will you.

 

Halo 4 ViDoc reveal: A closer look at the Multiplayer Map Warhouse

This map looks amazing! With the huge Cyclops Mk II Mech being constructed in the middle and the more than amazing lighting, this map just screams multiplayer madness (that’s in a fun way).

Here’s some shots of the Mech:



 

This map has hints of the Halo 3 MP map “Orbital” but amped WAY up.

The lighting in particular is what gets me. Finally players in shadows LOOK like they are in shadows. None of this bright colored armor no matter where they are on the map. That has been on of my biggest peeves about previous Halo games and it looks like 343i has solved that.

These next shots show that lighting in action:





And finally some assorted shots of the map in play:










I can’t wait to play on this map!!!

Halo 4 ViDoc reveal: A closer look at the Multiplayer Map Wraparound

One of two multiplayer maps revealed in the ViDoc, this one distinctively Forerunner. The map itself is supposed to be a facility for generating an artificial sun, hence the bright lighting.

Note the tall structure with the partial circle. It looks similar to the one seen on Breakneck, the revised Headlong Multiplayer map from Reach.

Here are the screenshots:

 

Note the red “up” arrow in two of the shots. Not sure if it’s necessary with an enemy immediately in front of you. I wonder if this can be achieved through radar instead. The arrow may be distracting. Here’s hoping for a Beta to check that out more.

Halo 4 ViDoc reveal: A closer look at the return of the Battle Rifle!

Finally confirmation that the Battle rifle has returned. It also gets an update. I know many of my friends who went over to another game will be FLOCKING back to Halo due to the Battle Rifle being back.

Here are some pics from the ViDoc including a comparison between the Halo 3 and Halo 4 BRs.