Ex-Destiny writer Joe Staten returns to Microsoft. Halo involvement???

Joe Staten

Microsoft studio manager Mike Ybarra has announced that Joe Staten is back at Microsoft Studios. Joe was formerly with Bungie where he worked on Halo: Combat Evolved, Halo 2, Halo 3, and Halo 3: ODST. He also wrote Halo: Contact Harvest, and contributed to other various Haloprojects including the troubled Halo movie.

He continued with Bungie after they left the Halo franchise in 343 Industries hands, and his next project would see him as writer and design director on Destiny. Then on September 24 last year, Bungie announced that Staten had left the company to pursue new creative challenges.

Joe is now at Microsoft Studios as senior creative director, but he’s “not working directly on the next Halo title” a Microsoft spokesperson has told Destructoid. Joe “will help create the world’s best entertainment on Xbox, as well as help shape our franchise strategy for some Microsoft Studios titles. He’ll also be one of our leading ambassadors to the game development community, building on his many years of experience and relationships with developers and fans. We’re excited to share more about Joseph’s role in the future.”

HFFL: Hmm, I just can’t fathom Joe NOT working on Halo, now that he’s back with Microsoft.

This article was first published on destructoid.com. (About 25 minutes before I reposted it, LOL)

-Sal

New Year’s Revolutions: A bite-sized peek behind the curtain.

This article was written and published on Halo Waypoint by Josh Holmes, former Creative Director, now Executive Producer with 343.

sparth_660

2014 is here and much is afoot in the Halo universe. This past year has been a time of great transition at 343 as we’ve moved our engine and team from Xbox 360 to Xbox One and begun building the next chapter in the Halo saga. We’re proud of what we accomplished with our first release in Halo 4 and now we’re focused on something much more transformative as we make the leap to the next generation of Xbox. We showed a hint of what we have in store at E3 last year and we’re excited to share more in the not-so-distant future. Please be patient – we can’t wait to show you what we have in store.

Beyond the transition of platform and technology, we’ve made some notable additions and changes to our team.

As some of you may know, we added a new Creative Director to our team in 2013. Tim Longo joined us last May, coming to us by way of LucasArts. Tim carries with him almost two decades of game development experience during which he has worked on titles such as Tomb Raider, Star Wars: Republic Commando and most recently the unreleased FPS, Star Wars: First Assault. Finding Tim was the result of a long search on my part. In many ways I felt like I was searching for a unicorn. I needed someone with a mastery of game narrative and storytelling, a deep understanding of game mechanics, experiential design and aesthetic, with the ability to define a compelling creative vision and inspire a large cross-functional team to achieve it. With Tim, I found that person and over the past seven months, we’ve formed a great partnership working together. His keen sense of vision, collaborative spirit and creative generosity have made him a terrific addition to the team.

In hiring Tim, I have moved from my former role of Creative Director to that of Executive Producer, heading up the internal development team. In my new role I am responsible for overall project leadership and business ownership, for setting the high level project vision and goals and leading my team to achieve them. It’s been an interesting shift in focus and I’ve been grateful to have such a stellar team supporting me.

But what about Kiki, our EP from Halo 4? Our intrepid Wolfkiller is right here, developing exciting new stories, experiences and technologies that will transform the way that you experience Halo. She will have more to share at a later date, but I can promise that what she is working on is really cool.

Finally, our beloved Art Director, Kenneth Scott, has made the decision to move to California and bring his family together in one place. As a result of this move he will be stepping down as AD, though he will continue working with us remotely in his new role as Visual Design Consultant.

Obviously this is a big change for our team and we are going to miss having Kenneth here in the building with us. Ken is a founding member of 343 Industries and working with him on Halo 4 was one of the highlights of my career. He was my creative partner and brother-in-arms for many years, and through his vision we managed to establish a bold new look for the Halo universe. He was also instrumental in building the amazing team of artists that we have here at 343 today.

Kenneth leaves some pretty massive shoes to fill on the Art Director front, but we are lucky to have another artistic giant stepping up to take the reins. Nicolas “Sparth” Bouvier is taking over for Kenneth as Art Director. Nicolas has been with the studio since the beginning as our Lead Concept Artist and he has worked closely with Kenneth over the past five years to define the visual language for 343’s Halo. In fact, Ken and Sparth have worked together for over eight years now in the industry and it has been said that the two share the same brain (except Nic is much more French). Nicolas is a master painter and visionary artist with 17 years of industry experience. He is world-renowned for his concept work and is someone whose work I have followed closely long before I came to 343. (I would pay money to live in Sparth’s dreams!)

Kenneth had this to say about his move:

It was hard to make this decision. This team has been my family for half a decade and I love them dearly. Helping build this studio and team is easily the highlight of my career. It’s heartbreaking. 
BUT! 
I’m excited to hand the big pants to one of my dearest friends, Nicolas ‘Sparth’ Bouvier. Nicolas and I have worked together for the last eight years, and we’ve shared a brain for most of it. He was one of my first hires to 343, and not seeing him day-to-day will feel as weird as losing a limb. I have the utmost confidence in him and I know the future is sound in his mighty fingers. 
AND! 
We just can’t get enough of each other, so I will continue to support 343 and this universe as a Visual Design Consultant from sunny Santa Monica. 
In my underwear. 🙂 
Those Skype meetings will get awkward… 
– Kenneth

In closing, I will leave you with this image from Sparth – an early exploration of a new location that features prominently in a little game project we’re tinkering with….
/Josh

sparth_2560x1440Click the above pic to make HUGE!

HFFL: I’ve been following Sparth for sometime and his work is AMAZING! His concept art is legendary. I’m VERY happy that he’s taken the reigns as the new Art Director for 343. He definitely deserves it, IMO. ANd how about that sneak peak pic? OH MY……

-Sal

The Halo Bulletin 1.8.14

Ah here we are in a new year and the first of the Halo bulletin’s for 2014!

halobulletinheader_1-8-14First up is the Matchmaking Playlist Update!
Big Team Swat was released on Monday in Standard, Covenant and Forerunner version on the following maps:

  • Wreckage
  • Shatter
  • Longbow
  • Ragnarok
  • Vortex
  • Meltdown
  • Settler
  • Exile
  • Complex

Big Team Swat will be available until Jan 20. At that point, Team DLC will be the new playlist for the rotational playlist.

A new Community choice poll is up and asks you which of the following three gametypes you’d like to have in Doubles:

1-8-14_voting660

Personally, I do not play much doubles, but if I did, I’d want King of the Hill. At least both team members are still able to shoot this way. In Flag or Oddball, to get the objective, one of you has to hold the objective which cuts your firepower in HALF!

There’s a blurb about the new Halo comic book mini-series “Escalation” by Dark Horse. I unfortunately wasn’t able to get issue #1 as comic shops were sold out near me. However, I may be able to get a digital copy, and if so will review that and issue #2 on the blog. So I’m not going to post this particular section of the bulletin here as I don’t want to spoil it for any of you who might not have read it yet.

The next big thing is a Community Playdate with 343 featuring Big Team SWAT!

1-8-14_playdates343 be inviting community members at random, so just send an Xbox Live text message to one of the gamertags below on Monday:

  • HaloWaypoint
  • B is for Bravo
  • SamPand
  • JayFresh006
  • TTL L askan

Next comes an interview with legendary Halo Forge map/mini-game creator, petetheduck. The following will be a direct copy/paste of that interview.
pete_header

In the first community interview of 2014, I had the pleasure of catching up with legendary Forger petetheduck. Perhaps most known for his video series Forge with Pete, which premiered on Halo Waypoint two years ago, pete has worked on a multitude of projects since the first iteration of Forge. Read on for some insight into what he loves about Forge, and even some info about his new Action Sack game types which are being considered for Halo 4 Matchmaking!

Halo Waypoint (HW): Hey, petetheduck! Thanks for sitting down with me today. For those who haven’t yet seen your videos, tell us a little bit about yourself! 

petetheduck (ptd): Hey, Bravo! These chairs are amazing. Let’s see, I’m petetheduck, and I like Forge. It’s not just that I like to Forge, but I’m also a huge proponent of the tool itself–I think Forge plays a pivotal role in each Halo game; from creating traditional multiplayer maps for enhancing the matchmaking portfolio to using Halo as a platform for atypical custom game experiences likeSpeedrun, Forge is a source of infinite content and can even be an enjoyable activity in and of itself.

I’ve been involved in the online Halo community since 2002, primarily at Halo.Bungie.Org. I started to create Forge-focused videos in 2012 and it has been great to be able to share Forge with Pete with the Halo community through Halo Waypoint. Forge with Pete is a video series I use to share some of my more elaborate Forge creations, with an emphasis on how they were built. That’s an underlying theme to most of the content I create–trying to be informative and helpful. I want people to know how my creations work so if they’re inspired by them, they know how to build something similar themselves.

HW: How did you start Forging? What were some of your first projects? 

ptd: I fiddled around with Forge when Halo 3 launched but I didn’t really get into it until the Foundry DLC was released–that was the moment when Forge went from a map tweaker to a real map creator. I like Halo and I like creating things, so Forge was a natural fit for me. I’ve always been drawn to the more unusual uses for Forge, so I started out creating Infection maps. They were all pretty awful.

My first successful Forge project was the Flaming Ninja Challenge obstacle course in Halo 3. I continued to make obstacle courses throughout Halo 3 and Halo: Reach before transitioning more into custom games, the kind of things that I think are fun for 16 players to jump into in a custom game lobby and play.

HW: Which projects have been some of your biggest or most difficult, and why? 

ptd: I think the most difficult Forge project I’ve completed was Guitar Halo in Halo: Reach. The challenge in building that particular map came from an interesting quirk in the game engine–the game would not spawn two objects simultaneously. I was attempting to use golf balls to imitate instrument-based rhythm gameplay (Guitar Halo–get it?), which is based on very precise timing. But because the game was spawning the golf balls in a random sequence and not simultaneously, I had to create a mechanism to compensate for the spawning system. I went through many design variations before finally finding something that worked. If you’re curious how I did it, check out the episode!

I’ve used Forge to create other elaborate mechanisms–from Battleship to Rock-Paper-Scissors. I’ve always found it fun to explore the limits of what Forge is capable of, brainstorming ways to make those unexpected experiences possible.

HW: We know you’ve whipped up a few Action Sack game types that are being considered for Halo 4 Matchmaking. Tell us about them! 

ptd: I submitted three game types for consideration in the Action Sack playlist. I’m not sure which, if any, will actually make it in, but here’s the rundown on what I put forward:

Paintball: What sets Paintball apart from other instant-kill Slayer experiences like SWAT, aside from the themed map and Loadout, is the elimination-style, round-based gameplay. You’ll only have one life per round, so make each Plasma Pistol shot count as you try to eliminate the other team. If Paintball makes it into Matchmaking, I’ll be interested to see the community’s reaction. There is a lot of potential for other experiences that use one life settings if Paintball is well received. Paintball is already a popular custom game, and I simply provided a colorful speedball-inspired arena to play it in.

Z Fighting: Z Fighting uses the Dominion game type to spice up Shotgun Slayer. The short range of the Shotgun allowed me to experiment with a minimalistic map design–a completely flat battlefield that is dynamically altered as Dominion barricades rise up from fortified bases. The lack of elevation variation makes base turrets and Auto Sentries surprisingly effective, adding an interesting twist to Z Fighting’s fierce close-quarters combat.

Warthog Chase: With elements inspired by popular custom games like Warthog Derby, Warthog Chase is a love letter to our favorite Halo vehicle. Using King of the Hill, a large hill will move from Warthog to Warthog during the game. When you have the hill on your Warthog, you’re trying to avoid the enemy team because if they get inside your hill’s radius, they’ll contest it and prevent you from earning points. The gameplay is all about chasing down the Warthog that has the hill and contesting it, or attempting to knock it completely off of the map.

HW: Any advice to aspiring Forgers out there who would like to see their creations in Matchmaking? 

ptd: Get involved in a Forge community. Feedback is critical to improving as a Forger, but even the best maps need to be seen–and Forge communities are a great place to share your content with others.

HW: I also know you’re quite busy with work these days. Any future Forge projects that you’d like to tackle next in Halo 4? 

ptd: Work! Yes, and the little ducklings. They keep me busy. Action Sack has a lot of potential and I would enjoy focusing on that style of gameplay more in the future. I don’t have any specific plans for custom games at the moment, but with Ricochet–well, the possibilities are endless. Multi-team Ricochet is the most versatile game type there has been in a Halo game and because of it, now is definitely an exciting time to be a Forger. I also seem to have a tradition of releasing a single Rube Goldberg Machine for each Halo game..

Halo 3
Halo: Reach

I think Halo 4 might be next.

HW: Thanks for joining us, and hope to hear from you again soon! If people want to check out some of your videos, where should they go? 

ptd: Thanks for having me! My website, petetheduck.com, is an archive of most of my projects and has links to my different channels. Right now some of my videos posted there are offline, but they’ll be back soon. Quack quack!

—end copy/paste

HFFL: That’s a great interview. I’m lucky enough to have pete on my friendslist. I’ve also been fortunate enough to play all three of those gametypes he’s proposed for matchmaking. I love all of them.

I’m really hoping Paintball makes it in. It would be a GREAT way to rack up the kills with a Plasma Pistol and work on that commendation as well. I’m also hoping for a variant of this that uses the Boltshot, for the same reason. Z Fighting is fun and can get intense! The lead can switch suddenly and there is always action going on. It’s near impossible to camp on that map (which I’m grateful for). Warthog chase is a blast! Running down the current Warthog HIll driver is immensely fun. When you’re lucky enough to be in the Warthog with the Hill, it’s a rush trying to get away from everyone else! 

I for one hope ALL THREE make it into matchmaking!

Lastly we come upon the Screenshot Spotlight and the subject is the best of 2013. There are some great choices here. The following two were my favorites of this particular bunch!

1-8-14_01How could you not love this one? I so totally wish this was a SKIN for our armor! Crackling LAVA!

1-8-14_09This one is an awesome take on Red vs. Blue (if even in reverse). Not the video series by Rooster Teeth, just the regular matchmaking teams.

Well, that wraps up my abbreviated version of this week’s bulletin. If you’d like to read the full bulletin, go HERE.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #9 Palmer

It’s day 9 of my Halo minimalist art project, which means we’re 3/4 of the way through the series. We’re moving on to our second female in the series, or first if you count Cortana as an A.I. only and not truly a female…(and if you do only count her as an A.I., you’re dead to me! LOL J/K)

It’s Sarah Palmer, everyone’s favorite Spartan IV Commander!

Minimalist Palmer_sm

Palmer was made with only 6 colors. While I could have added another color to help flesh out the face more, I actually prefer it this way. It’s more “Warhol” like in this respect. The armor being all greys and black are detailed enough and with the crimson appliqués added it pops nicely.

So here is day 10’s preview. Does this one have you guessing? I hope so. It’s profile isn’t quite as recognizable as most of the other ones have been.

day 10 blackened

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

Halo Toy PRE-view: Mega Bloks UNSC ONI REAP-X Quad Walker

MB grey logo
Another set from MEGA Bloks upcoming 2014 Halo line has surfaced. I got wind of this from a Facebook post, thought I’m not sure who uncovered it first, so apologies to that person for not being able to give proper credit.

The set is an ONI REAP-X Quad Walker.

UNSC ONI REAP-X Quad WalkerFor those of you who collect Halo MEGA Bloks (as I do), you may recall last year being the introductory year for the REAP-X sub-line of Halo building sets. I reviewed the previous two sets here and here.

The Quad Walker marks the third set in the sub-line. So let’s talk about the image above.
Let’s start with the obvious, the walker. Since this isn’t a vehicle/mech seen in the games or as yet talked about in comics or novels, it may be a little hard for people to accept this. As a toy, however, it is fun. It’s certainly reminiscent of the Covenant Locust set from a couple of years ago.

The big difference is the front loading cockpit. The Locust set has the canopy opening from the rear. The toy uses that cool shark skin blue-ish grey that I like. As for the parts used to make this, there seems to be nothing new, just new in colors used. Now if this can transform into a hovercraft of sorts, that would be awesome. By the looks of the legs, that may be possible. Then it would deploy the legs to stabilize itself to use it’s cannons. Well, that’s the kid in me thinking out loud, LOL.

Next up, we have the gold Shade Turret. I’m glad to see another shade turret come out. The color looks nice. I hope they get to a green one eventually, as well, since that’s a game accurate color.

Now we take a look at the minifigs.

UNSC ONI REAP-X Quad Walker minifigsAgain, another gold figure, this time a Storm Elite. Even though not game accurate, I do like the gold minifigs. It’s nice to see it comes with a storm rifle. The BIG draw in this set for me is the Blue Recon minifig. This is the “Not-Madsen” figure from Fireteam Majestic, of Spartan Ops in Halo 4. Well, at least, that’s what I’m going to call it. The Incineration cannon it’s holding is also a draw for the set as it’s currently not available (though will be in one of the upcoming micro fleet sets (see here – the set at the top of the pic in the link).

No word on price, but given the size and approximate piece count, I’d guess this to be in the $20-$25 range.

As I’ve mentioned before, sub-line not based on anything known previously can be risky. I’ve seen it in Star Wars, G.I. Joe, Transformers, and several other toy lines. However, the great thing about this sub-line and it being a buildable set is that YOU can rebuild it into something else entirely!

No word on release date for this set. Usually though when leaked images appear, sets are just a few weeks or sooner away from showing up on store shelves.

So what do you think of this set? Looking forward to it? Will you buy it?

-Sal

 

 

HaloFanForLife’s Minimalist Halo Characters: #8 Lasky

It’s now day 8 of my Halo minimalist art series and I’ve been excited to unveil this one. Were you able to guess the subject of today’s art? Obviously by the title is Tom Lasky. Here he’s shown as his Commander rank during the campaign of Halo 4. Lasky as we all know goes on to become the Captain of the UNSC Infinity.

Minimalist Lasky v2_sm

I made Lasky with 7 colors, though 2 of them are used sparingly. I really like how this one turned out. The uniform colors helped greatly with the shading of this piece which made it easier to render.

Here’s day 9’s preview. Do you have a guess as to who, what it is?

day 9 blackened

Given the profile you may be able to guess the race, but do you know WHO it is??? It’s not Lasky flipped horizontally, I can tell you that.

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

Halo: Moral Dictata coming in 2 weeks!

HALO MORAL DICTATA

The last of the Kilo-5 trilogy will be out on January 21.

Here’s a text blurb about the book from Amazon:

Wars end. But hatred, guilt, and devotion can endure beyond the grave.

With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice — and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTAN-II program.  Black ops squad Kilo-Five find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with a man long dead, and a conscience that still survives in the most unlikely, undiscovered place.

If you want to get a step up on this, you can pre-order from Amazon here!

I can’t wait to read this final book of the trilogy. I love the stories of the Halo universe!!!
-Sal

HaloFanForLife’s Minimalist Halo Characters: #7 Crawler

Is it day 7 already? Wow…. Now I’m wishing I made more of these! Well, there are still 7 more reveals, though only 5 days left of showing them as I’m revealing the last three on the 12th day of this Halo minimalist art project.

Yesterdays sneak peek should have been pretty easy to guess based on the appendages. Why it’s a Crawler of course!

Minimalist Alpha Crawler_sm

I went back and forth with this one. I had got it down to 5 colors, but it was looking a bit washed out. TOO minimalist, if you ask me. So I put in two more colors and BAM, it popped out more. I realize this may not look as minimalist as some of the others.

Here is the first one I did of this with less colors:

Minimalist Alpha Crawler_sm v2

So which do you prefer? The more detailed, more color version? Or, the less detailed, less color version?

The preview for day 8 is definitely a bit fuzzy, intentionally. Do you have a guess as to who, what it is?

day 8 blackened

I have to say that I’ve been enjoying showing these to you all, even if in low-resolution. Again, the reason for them being so lo-res is so that if someone else tries to “steal” the artwork for themselves and post it elsewhere, they’ve only got the lo-res version. I don’t mind if people share, but many won’t give proper credit, not link back to the original site they found the art. So I’m curtailing that as much as possible here. As I mentioned, the hi-resolution versions of these will be made available  (of a sorts) after all have been revealed.

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

Spartan Assault Beginner’s Tips

Halo Spartan Assault Small logo

The following is a direct copy/paste of Prima Game’s beginner’s tips:

prima logo

Weapons
When you first begin Halo: Spartan Assault, you receive a pair of weapons – an assault rifle and a pistol. Over the course of the game, you’ll have access to your loadout, so you can switch to other weapons like the shotgun, Spartan Laser and others. You can also pick up weapons left over from Covenant aliens, such as a plasma pistol and rifle, just as you could in the classic Halo game.

When it comes to weapon management, remember that you don’t need to use your assault rifle right away. Your pistol is quite handy for taking down smaller Covenant soldiers, allowing you to conserve the ammunition in the rifle for bigger enemies. Use your shots sparingly, and be on the lookout for ammunition to refill in case you begin to run low. You can usually find it around the center of each stage, or near your Spartan base.

As for picking up Covenant weaponry, the Plasma Repeater and Needler are your best bets. They carry more ammunition than your typical pistol, and give off better firing capacity in general. Still, if you’re almost out of ammunition, beggers can’t be choosers. Pick up whatever you can find and stay in the fight.

Vehicles
As the game progresses, you’ll have the opportunity to hop into vehicles, such as the Ghost, Pelican or Wraith – which will definitely be familiar to fans of the series. It’s a must to hop into these and use them whenever you can. Not only do they provide better firepower than you’d find in your typical weaponry, but also superior durability. These things can take several hits before they blow up, and do massive damage against enemy vehicles that stand in your way. Watch your driving and lay down the firepower every chance you get.

Bigger “tank”-like vehicles have better firepower, but also move slower, so be prepared. Smaller ones don’t really hit as hard, but offer better maneuverability, letting you get around a level easier and run over small enemies. Choose accordingly based on your style of play, and go on your run.

In addition, keep an eye on your vehicle’s energy meter, which appears right above it. If it gets down to about two or three clicks, it’s almost done. You’ll want to jump out and make a run for it, even if there’s the possibility of being under fire from enemies. It sure beats being blown to bits.

Turrets
When it comes to overcoming a turret, don’t waste your time trying to remove an enemy with a grenade or firepower. Instead, stay out of their sights and get close, then simply climb up and throw them out. This not only lets you conserve ammo, but also avoids taking unnecessary damage.

Once you’re in the turret, you can go to town on any targets within your firing range. While they’re limited compared to moving vehicles, they provide a temporary assault on any Covenant enemies rampaging into the area. If you see these, don’t hesitate to stop and use them.

Grenades
Along with your assault rifle and pistol, you’ll have access to a few grenades. These are useful if you’re taking on a vehicle while on foot, or clearing out enemies that you can’t necessarily get to with your main weapons. You’ll be able to aim your trajectory by using the right analog stick and tapping the shoulder button. You’ve only got a few on hand (until you refill, that is), so use them wisely. Remember, don’t blow yourself up!

Shield
As with the original Halo games, you have an energy shield that recharges should you take any gunfire damage from enemies. If you find yourself running low on shield, run out of the area and get yourself to cover as soon as you can. Once your shield is gone, you’ll be vulnerable, and could be killed with the next incoming attack from enemies.

The shield only takes a few seconds to recharge, so be patient. While you’re recharging, try to make a dash for whatever ammunition refills are in the area. Conserve your time while you wait, particularly with base defense missions. It’ll pay off once you’re back to full strength.

Playing Defense
Finally, when it comes to defending a point on the map, such as a base or a convoy, keep an eye on your heads-up display to see where enemies pop up. Position yourself in a good spot where you can take out Covenant soldiers in a hurry, but don’t let what you’re protecting get overrun. Clean up the current area, then move back behind your allies, as that’s likely to be where your enemies will strike next. It’s a bit tougher on your own than with others in co-op mode, but if you’re quick enough, you’ll be able to clean house without losing one of your objectives. Keep at it.

Prima promises more advanced and co-op tips later this week. When they post them up, I’ll post them here for you.
-Sal

HaloFanForLife’s Minimalist Halo Characters: #6 Promethean Knight

We’re up to day 6 now. Man, these days are flying by FAST!

You probably guessed what today’s art piece was from the large “winged” back on the blacked out preview from yesterday. Yep, it’s a Promethean Knight!

Minimalist Knight_sm

I got this one done in 6 color, yet there is a lot of detail. It was important for me to get just enough of the orange and yellow detail in there to give some vibrance to the Knight who would have otherwise been just greys and black.

Here’s the preview of the day 7 character. Can you guess what it is? I don’t think it takes much guess work for this one, LOL.

day 7 blackened

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal