Christmas break is over, back to blogging! (and a special Halo minimalist artwork project)

I took a few days off to rest and enjoy the holiday with my wife and dog. Starting Jan 1, 2014, I’ll be posting the first of a 12 day special Halo art project I’ve been working on for awhile.

Each day, I’ll release a low-res version of Halo “minimalist” artwork I created based off of existing Halo characters. At the end of the 12 days (of Halo…), I’ll have a special offer on these as posters. As well, on the 12th day, I’ll show two more art pieces. More details on the posters later. in the meantime, stay tuned to HFFL each day for a new piece of Halo minimalist artwork!

-Sal

Spartan Assault is now “Data Synced”!

Halo Spartan Assault Logo

Rob Semsey, Senior PR Manager for the Halo (and Forza), let me in on some news for Spartan Assault gamers. Those of you that have it for Win 8 devices will have the added benefit of being able to continue your progress on the console version of the game, should you also purchase it for the XBOX One (not sure about the 360 yet).

Still, this is pretty good news. No need to game on the handheld devices now. Use your tv or computer screen for it.

Now if we can find out when Spartan Assault comes out for 360, I’ll be an even happier camper.

-Sal

My latest Halo Pinterest finds.

As usual I scour Pinterest weekly for new Halo pics, graphics and such that I haven’t come across or haven’t seen in some time. It’s been a couple of weeks though since I’ve posted those finds on the blog. Click on each thumbnail to make bigger! There’s more to the pics than what the thumbnails show. So here is the latest batch *It’s a pretty random bunch with photos, logo, and artistic renderings):

The one of the Elite cosplay is fantastic. I’ve seen this before (though not in person-I wish…). It’s to scale at roughly 9 feet tall! I suggest looking this up sometime for more pics on how it was made. It’s one of the BEST cosplay costumes I’ve ever seen!

As always you can click on the link in the blogroll on the right of the homepage to visit my Pinterest page. You can also go straight there using this link.

-Sal

Rocket Race is up and playable!

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The Rocket Race playlist is now available, and will be playable until January 6th. In this game type, players race with a Mongoose, partner, and Rocket Launcher to each checkpoint. The game type is available on the following maps: Exile, Meltdown, Shatter, Wreckage, Vortex, Ragnarok, Longbow, Harvest, Daybreak, and Complex.

Spartan Assault for XBOX One available NOW!

Halo Spartan Assault Logo

If you’re one of the lucky ones and got a ONE… You can now purchase Spartan Assault and play it. Remember, if you already had it for a Windows 8 device, your purchase price will be $4.99. Otherwise, it will cost $14.99.

Still no further word for XBOX 360 owners on the release date other than some time in January.

-Sal

A PSA from HFFL to you about ‘Binge Gaming’.

Folks, during this holiday season you may find yourself (if lucky enough) to have more time than usual to game. While that’s tempting and I’m not saying to not game, I will highly suggest you do not ‘Binge Game’. Much like binge drinking can make you very ill or worse, binge gaming can have an effect on your brain.

I made that mistake last night and gamed for 14 hours. While it was a LOT of fun, at the end of it I found myself abnormally dizzy, then confused, as well as having a huge headache.

I did take some headache medicine then went to bed. Thankfully, that sleep helped a lot and I only have a small headache now. It’s taught me a lesson though, not to game for so long. At the least, you should take a break for 15 minutes or so every 3-4 hours. Allow your body to reset itself so-to-speak.

I was lucky enough to just be able to get some good rest and most of the effect went away. However, there have been deaths attributed to longer binge gaming than this. So PLEASE do take care of yourselves. Be that during the holidays or any other time of the year.

MOST Sincerely to all of you good readers and anyone else that happens upon this message,
-Sal

All I want for the “Halo”days (or Christmas) is…

The following is a reply I made on the Halo Waypoint forums for a thread that asks the same question.

The Paintball gametype/playlist!

Heck, even if just a one-day playlist for an upcoming Holiday. Not just for Plasma kills though, add the Boltshot too.

I’d play that ALL DAY! I’d love to see it hit the rotational playlist. That would be a fantastic way to work on both of those commendations.

Paintball is one-shot kill ANYWHERE on the spartan. No need for charging up the weapon either.

Ducain and PeteTheDuck have great Paintball maps!!!

PLEASE 343, make this happen! It may just get some folks to come back to work on those commendations. Who knows, might even be able to hold onto them for awhile thereafter, once they’ve seen the great updates you folks have made to the overall game.

Beyond this, I really REALLY want some official Halo news on the following:
• Release date for Spartan Assault on the 360
• Premiere date for the Halo TV show, will it be free? What time period will this take place. (Ex: During the Insurrection, During the Bungie games time frame, During/After Halo 4?)
• Any news regarding the next Halo FPS game. Story? Release date? Brutes returning? Something with meat to the answer (no, that’s not an excuse to say “Bacon”…we know you all too well Jess, LOL)

I could add a ton more of things I’d want Halo related. Mega Bloks Halo toys, McFarlane Halo statues/toys… However, I’d be pretty happy if some official information from the requests above were actually answered (serious answer, not joking).

I ask this not just as a fan, but as a Halo Blogger who strives to let my community know as much info as I can pass along to them as possible. Beyond that though, I think fans in general are starting to get a little restless for some real pertinent Halo game info.

—End reply

So what say you good readers? What Halo related news, merchandise, etc. would YOU like for Christmas? Reply below.

-Sal

Halo in Forza 5

forza5_2014_header_660The first part of a presumably multi-part article regarding the Halo cross-over in Forza 5 was put up on Waypoint. Above is a ’69 Mustang with a Halo Spartan Assault skin that can be unlocked in Forza 5.

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For the article where several 343ers are questioned about their car passions, head on over to Waypoint.

-Sal

 

The Halo Bulletin 12.18.13

This week’s bulletin contains exactly TWO articles. A HUGE Q&A with Frank O’Conner and the Screenshot Spotlight. That being “Holiday”.

So let’s get to this article. Any commentary from me will be highlighted in light blue, otherwise, the rest is the Q&A.

Ask Frankie: Frank O’ Connor Q&A

Who is your favorite character?
– AStreamOfCream 

Frank O’Conner (FO): In the entire history of the franchise? It would be a tossup between Guilty Spark and Foe Hammer. The former because he’s an interesting, pivotal and possibly misunderstood – and in my opinion – sympathetic character. The latter because a lot of people think she’s a spaceship and not a callsign. And just as many who think she has an especially lyrical and overwrought surname.

What is your favorite weapon, generally speaking? 
FO: The one I’ve used most consistently across the series is the Plasma Pistol – as a secondary to strip shields or stop vehicles. As a utility weapon, either the H3 BR or the H4 DMR.

If you could change one thing about the Master Chief, what would it be?
– xLG Atomix 

FO: I would change his rank, or better still, people’s understanding of his rank. The Master Chief Petty Officer is a naval rank that is the highest attainable for enlisted men. It demands respect but demonstrates worth, ability and hard work. All things that you can assume are true of someone in that role. And the role demands such respect that you’ll even see senior commissioned officers defer to, or at least acknowledge that rank in decision making and general behavior.

What is your favorite game type in Halo 4?
– YouTube Unyshek 

FO: SWAT.

Pancakes or whiskey? Tough choice, I know.
– aVeryEasyTarget 

FO: A little whiskey in the syrup might actually taste decent. Then you can have EVERYTHING.

What is your favorite Halo book?
– HurryingCandy 

FO: They are all my favorites. But I am going to see the Hobbit on Saturday with Joe Staten, so Contact Harvest today.

Why did the UNSC stick to projectiles as their main form of weaponry, or even now when ONI has developed lasers?
– Seeeyeare 

FO: The truth is that creating a distinctive human flair, sound, silhouette and look for the universe is important to the nature and identity of the canon, and the canonical reason would be that projectiles are something you can build easily and cheaply in almost any human-friendly environment. And we don’t shy away from the fact that we have a massive military industrial complex at play. Halo actually takes place at the cusp of a more energy-efficient shift in our tech – and you have these contrasts – FTL travel and standard caseless ammo. Frankly speaking it is like that because it feels good.

What’s your favorite thing?
– Jeff McRae 

FO: Right now my Xbox One. I went on vacation and got annoyed because I couldn’t command the TV to do my bidding with my voice.

If I wanted to join 343 Industries someday, what would you recommend I study?
– RJCCJ 

FO: Where’s your passion? If you’re literally a human blank slate that can do anything and has no feels, be an engineer (Computer Science) because you’ll get paid slightly more when you start and you’re harder to hire and in greater demand for more varied jobs. If you’re not a carte blanche, pick the thing you care most about, or the thing you’re best at.

Did Beamish survive the attack on Corbulo Academy using his mighty mop?
– DHG Siul S249 

FO: He survived a massive Slipspace jump outside of a cryotube, with nothing legal to eat. He’ll survive a glassing. In fact, being Scottish, he’s probably already been glassed.

What is your favorite moment in Halo, be it in novels, games or any kind of media? 
FO: You haven’t seen it yet. But I have.

Are you going to cameo in the Halo TV series like you did in Halo 4: Forward Unto Dawn? 😀
– Stckrboy 

FO: My agent has a phone. Have your people call my people.

From your practical experience, what are real and meaningful steps an industry outsider can take to work his way into PR / Marketing for game development studios?
– FatalFord 

FO: There are a ton of perfectly good college courses dealing with marketing, media and public relations – and knowing the subject matter helps.

Can I haz Mister Chief armor for my Spartan in Halo 4 or Halo Xbox One?
– JDHarbs 

FO: I don’t think you really want to be victimized in matchmaking like that.

What’s your favorite coffee and how do you flavor it? If you don’t like coffee, maybe pop or beer?
– Nfected Spartan 

FO: That coffee that civets eat and then poop. Look it up. It’s a real thing.

Any chance of an in-game ranking system in Halo Xbox One?
– FroZeN 4S 

FO: There’s always a chance.

Have you made a potato cannon and witnessed the glorious, awesome power of the flying potato?
– TI Inspire 

FO: Yes. And a lot of bows and arrows when I was a kid. I shot Gregor Fergie in the eye. Just like his mum warned us I would.

What inspired you to work in the gaming industry, and what did you do to get involved in it?
– aThomasKid
FO: Playing games inspired me.
What is your favorite game besides Halo? 
FO: When I’m feeling nostalgic? Looping on Coleco Vision.

What do you exactly do at 343 industries? 
FO: I do everything imprecisely. I work on story, franchise, canon, licensing, even marketing. A bit of everything.

If you were to play in a 4-player Free-For-All with Dersky, Neighbor, and Bravo, how many kills would you win by?
– xBrutaIity 

FO: I think if it were FFA SWAT I would get some kills, period. I would get Steak Dinnered though, for sure.

Frankie, would you give me a high five?
– halo mahkyla 

FO: High five!

After creating your first Halo as a brand new studio and taking on one of the largest franchises, what would you say was the biggest success and failure with Halo 4?
Austin7934 

FO: Like any new studio, we had plenty of failures. Our biggest success will be accepting them and learning from them. I think that our growing understanding of the audience and ourselves and the new platform will stand us in good stead.

HFFL: Finally a REALLY good pertinent question. Folks, I get that you want to have fun, but this was the opportunity to ask the really hard questions! Man, had I known, I’d have been asking all sorts of questions…

There has been a ton of feedback, both positive and negative, in regards to the direction that Halo 4’s multiplayer took the franchise. What feedback have you taken to heart the most, and what changes have 343 made to their multiplayer philosophy and approach to reflect said feedback?
– a Polish Korean 

FO: I think that’s probably the most important question for our community, and I think we’ll start answering it honestly and directly in due time. So I won’t touch on philosophy here, other than to say you’ll see a lot of those learnings when we start showing things. There’s no semantic dance I can do here that will satisfy every segment of our audience – there are just too many pitfalls and inter-community disagreements on what makes Halo MP great. So we will be open and receptive and honest with ourselves.

Was the inclusion of cosmetic elements (armor variants, weapon skins, etc.) in Halo 4’s DLC seen as a success? How do you think you can improve DLC more broadly? 
FO: Yes, but everything can be done better, more simply or reinvented in unexpected ways. I will leave it at that.

Has there been any discussion in regards to the merit of returning to a veto style voting system as opposed to sticking with the voting style from Reach / Halo 4? 
FO: I will say that dedicated servers and cloud technology will give us options that expand upon that premise and the former rigidity of matchmaking, period.

What are your favorite pizza toppings?
– halo mahkyla
FO: Pepperoni, jalapenos and sometimes red onion. But I like all of them. Even Hawaiian.

Does the Master Chief wear boxers or briefs?
– FearlessNoba 

FO: Is this a comic-con panel?

Are there any major Easter eggs left undiscovered in Halo 4?
– Snoop Rocket 

FO: Major? No. Minor, yes.

What qualities, in your opinion, make an ideal lover? 
FO: Gentleness. And rough, calloused hands, like a Glaswegian U-Boat cleaner.

Objective or slayer?
– Ozzy Onya A2Z 

FO: Me? Slayer. Especially once the rubber band physics from CE vanished. Rocketing my body into the base on Blood Gulch after exiting a moving Warthog with the flag….

From one baldy to another, what’s your favorite part about being bald?
– TashiGAF 

FO: Consistency. And shaving it in the car with a Bic. And being mistaken for Mister Clean.

Will Halo: Spartan Assault take advantage of the Xbox One impulse triggers?
– FireGhost90 

FO: Not particularly, but the next Halo FPS will.

What are you planning to do with the Arbiter and that of the Sangheili, in both the story and gameplay?
– kaine nar rano 

FO: Can’t talk about it. But a lot.

HFFL: Oooh, another great question. See folks THESE are the kinds of questions people should have been asking…

Back before Halo was a big franchise and Halo: Combat Evolved was being developed, how much of the universe did you have planned?
– Kokaza118 

FO: Bits and pieces. The reality of developing a game is that you have to delete whole swathes of ideas – and those have a knock on effect. I know roughly what the universe looks like years from now, but not precisely how we’ll get there, because the game will define that, not a roadmap.

Did you expect Halo to become such a giant cultural phenomenon that I feel is approaching a level of Star Wars? 
FO: When I start getting that George Lucas type money, we’ll talk. But it is a weighty responsibility even now.

Did you initially plan to develop Halo 2 and the rest of the trilogy? 
FO: The game was developed like any new franchise, with the hope that it would be loved and the possibility there could be another. And the humility to know that most new franchises don’t make it.

How did you balance enemies and weapons for gameplay and story? For instance, Promethean Knights use highly advanced weaponry capable of disintegrating and piercing through armored marines. They can however die by salvos of M118 bullets. In gameplay, the Sangheili have a quicker and stronger melee than Knights sometimes. What do you comment on it?
– Erickyboo 

FO: One simple example is using hardlight as projectiles that can compare with human projectiles. But really the answer is a massive chart and years of conversations and comparisons. And some of the differences are designed to be aesthetic as well as balanced for gameplay.

The Master Chief, Commander Palmer, Fireteam Majestic, and Spartan-IVs in the Halo 4 Campaign all use full armor sets, yet we see Spartan-IVs in War Games usually wearing a mix-and-match combo. Do Spartans use different armor pieces in the canon? If so, how often do they do so?
– OompaMyLoompaa 

FO: They technically choose pieces that are suitable for both the mission at hand and their own personal fighting style.

How was Hesduros left out of the loop, to the point where it is still very religious and adopted its own traditions and technologies?
– M0aHerder 

FO: You will definitely find out more about intra-Covenant disputes and religious differences in the future.

HFFL: Hmm, VERY interesting….

Are there any driving ideas and inspirations behind the redesign of the Covenant look? 
FO: The changing nature of their relationship with the galaxy and the reclaiming of their own identity outside of the previous nature of the Covenant drive a lot of that, as well of course as game tech, fidelity and modernization.

HFFL: Gah, how about the real answer Frank? YOu wanted to put your own spin on the characters and get further away from what Bungie created, thereby making Halo your own? The Grunts and Jackals most certainly did not need any aesthetic changes to their bodies…. Rolls Eyes…

Will we see more development and “humanization” of the Covenant in the future, similar to what they received in Halo 2/3? 
FO: Yes and more “alienization” too.

Will the nearly 500 year gap of the Halo timeline be further explored? There is a lot of content that can be back there, from initial interplanetary conflicts to early Human exploration and into the golden age of colonization, that can add significance to the story. 
FO: Potentially, yes.

Will there be any clarification of the events of Halo 3, such as how many MAC platforms were still up, how much of the Home Fleet was intact, or how Arby N’ Friends got back to Earth? 
FO: Those items may not be a focus for the next game. But they can be dealt with elsewhere.

What is the chance of seeing more books like Evolutions? 
FO: Reasonable.

HFFL: Ah good. I really liked the ones that have come out so far. Do yourselves a favor folks and get those Evolution books. Great short stories in them. Not all great, but enough to be worth the cost of the book!

Humanity’s post war status looks quite promising considering how close they were to being wiped out. What is Humanity’s status during Halo 4? Colonies? Rebuilding efforts? Is the Infinity and Spartan-IV Program taking any attention away from other important issues? 
FO: They are taking the initiative. Trying to keep the Covenant off balance. The Spartan-IV program is essential to that mission.

I have wanted to ask this question for ages. Do you wear a kilt?
– SergeantGUNZ117 

FO: At weddings, sometimes.

HFFL: Okay, I’ll give that last question a pass. I kinda wanted to know that myself, LOL!

With that the Q&A portion of the Bulletin is over. Only other thing is the Screenshot Spotlight. There were a couple I liked from it. But you may want to take a gander for yourself HERE.

The next Halo Bulletin will be in 2014.

-Sal

Halo TV show on XBOX early 2014??

In this excerpt from a Variety article by Marc Graser, Nancy Tellem, president of entertainment and digital for Microsoft, talks briefly about the time table for the Halo TV show coming to XBOX.

Developing original series for Microsoft has taken a little longer than veteran TV executive Nancy Tellem had hoped, but her first slate of shows will launch on the Xbox videogame consoles early next year.

“We’re hoping we will be able to put something up in the first quarter, at minimum second quarter,” said Tellem, president of entertainment and digital for Microsoft, at Variety’s Dealmakers Breakfast at the Four Seasons Hotel in Los Angeles. The shows will be available on the Xbox 360 and Xbox One through Xbox Live.

“I’m incredibly ambitious and impatient,” said Tellem, who took the job to produce original content for the Xbox platform in 2012. Because of that, the time it’s taken to develop the first slate of series, including a high-profile project based around “Halo,” with Steven Spielberg producing, has been “slower,” but “reflecting on what we’ve done and what lies ahead, it’s been pretty good.”

To read the full article (which doesn’t have any further Halo news), click HERE.

HFFL: I for one am extremely happy to hear that the Halo TV show is still a go and may be available to watch in just a few months. I was starting to lose hope on it. Thankfully that hope is renewed. I’m equally happy that it won’t be an XBOX One only exclusive.

So what say you? Are you excited for the TV show? I’m curious what time period in the Halo-verse will be used. I’d kind of like to see it start with the Insurgency, leading up to first contact. Mixed in once in awhile the EARLY story of how John met Halsey and began his spartan training at an early age. Yes, we know that story from the books, but it would be great to see it in action.

Part of the reason I think it’s going to be the Insurgency, is that there will be minimal CG. NO aliens to have to render. Plus that portion of the Halo-verse is RIPE for the telling!

Thanks to HBO for posting the link to this article on twitter.

-Sal

New Halo Avatar Items and Gamerpics available!

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You can now have a Forerunner artifact (prop). As well if you want just the Spartan Palmer helmet or Spartan Davis helmet, those are both available as well!

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The Forerunner artifact can be yours for $3.99. Go here to purchase!

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Fancy Spartan Palmer’s helmet? It’s $1.99 for it. Go here to get it!

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How about Davis’s noggin? Yours for $1.99. Go here to get the GOLD helmet!

Want some Spartan Assault gamerpics? Just 99 cents. Head on over here to get them.

Hmm, I’m contemplating the Forerunner artifact…
-Sal

Does Noble Squad outshine Chief in Reach?

Writer Drew Toal would have you believe so.

I got the link to this article from a fellow Halo fan, “Deino” and felt it needed to be further passed on to other fans.

Here’s the article in it’s entirety:

Noble Squad Article

Whatever their veracity, stories of battles like The Alamo or Thermopylae are more compelling than stories where the good guys run the table with barely a scraped knee to show for their trouble. A small band of fighters facing impossible odds but never flinching in the face of their impending doom inspires in a way that Rambo’s seeming invincibility never could. On the contrary, these never-tell-me-the-odds types meet their maker with a devil-may-care grin and a song on their lips.

In this context, the story of Master Chief—the taciturn protagonist of the Halo series and the future’s genetically enhanced super Rambo—is about as dramatic as watching the Denver Broncos play football against my hometown peewee team, the scrappy yet hypothetically overmatched Absecon Blue Devils. Watching the Chief mow down wave after wave of palpably terrified Grunts is good for a laugh, but the outcome is never in doubt. And while he may not be immortal (this isn’t established, by the way), it’s pretty safe to say that he’s developed an immunity to extraterrestrial small-arms fire. Through four full games, the Chief has wiped out entire civilizations while barely breaking a sweat. Even when he’s presumed dead, you know he’s just biding his time, waiting for the next big-budget sequel and the next horde of bad guys to dispatch with extremely bland prejudice.

The developers at Bungie, the studio that originally developed the Halo series, must have felt some of this malaise, as the last Halo they made didn’t feature the indestructible Chief at all. Released in 2010, Halo: Reach was a prequel of sorts, and it laid the groundwork for all the recycled carnage that would come later. But Reachwas fundamentally different, and not just because it was missing the face of the series.

From the game’s outset, it’s apparent that at least some of your comrades are not getting off the planet Reach alive. The first thing you see is a Spartan helmet with a bullet hole through the visor, half-buried in the muck of Reach’s blasted surface. It’s to be a heroic death, then, with no sequels and no happy ending, the stuff of songs and stories. Whereas the Chief will eventually be sent to a Spartan retirement home where he’ll fight pitched battles over Jell-O cups and the television remote, the heroes of Reach will die as they lived—kicking ass and taking names. Thousands of years on, do we remember Leonidas, or the guy who eventually defeated the Persians?

As the newest member of Noble Team, a group of Spartan soldiers similar to but less implacable than the Chief, you find yourself on Reach in the immediate lead-up to the main series’ galaxy-spanning conflict between humans and non-humans. Whereas Chief is a faceless, violent cipher—you never see his face—each of the characters in your squad has personality and a humanity that feels alien to the series—so much so that it’s hard to square the notion that Noble Team and Chief come from the same unfeeling hero factory.

There’s no doubt that the Master Chief has been programmed to get the job done no matter the cost—that his life has no meaning outside the mission. When he first appears on screen, he’s being ejected from a test tube for that very purpose. The members of Noble are equally invested in seeing things through, but these ferocious killers have a more human side. They clearly care about each other—their interactions feel more like family than co-workers—and they probably have hobbies outside of the oncoming xenocaust. Within the first few minutes of Reach, you learn that your character is replacing a recently deceased Noble member, and not everyone is pumped to bring in the new guy. Your commander has read your heavily redacted file. “We’re a team,” he tells you. “That lone wolf stuff stays behind.” Clearly, the “army of one” tactics of the Chief wouldn’t fit in too well with this group.

It turns out they really do need one another, because Noble Team is much less bullet-resistant than the lumbering Spartan man-monster we’re used to. As you fight your way across Reach and the scale of the invasion is slowly revealed, your comrades are whittled down. On a covert mission to take out a giant alien battleship, not everything goes according to plan. Somebody has to stay behind and manually set off the weapon that will destroy this space-invader leviathan. As the newest member of Noble team, that duty doesn’t fall to you. Your character will live to fight another day—or at least a few more hours. The same can’t be said for your buddy Jorge, who with his last breath sends those alien bastards straight to alien hell. He’s the first to die but certainly not the last, or even the one who suffers the most heroic death. When they made these Spartans, they must have spawned them from a DNA cocktail made from the genes of Audie Murphy, a lion, and Bruce Willis from Armageddon.

Only one member of Noble doesn’t get to choose how she dies. In one of the game’s more sudden and unexpected moments, the team’s single female member falls to a sniper’s bullet mid-sentence. Just like that, she’s gone. The moment is profound for a number of reasons besides the sad piano music. There’s nothing you can do about it. It’s an act of God, pure and simple. These games, the first-person shoot-for-all variety, almost always put you behind the scope of a far-off sniper rifle at some point and ask you to pick off helpless victims—soldiers, aliens, or civilians of a irreconcilable ideological bent—from a hidden perch. These are moments of extreme empowerment. The lives of distant targets are yours to extinguish with the mere pull of a trigger, and they are completely unaware. To suffer on the other end of that transaction is jarring. Your buddy’s death feels ignoble, and the means of her demise feel dishonorable. In that moment, these super-soldiers know what it’s like to be powerless. She’ll be the only one to endure such a fate.

As the game ends, the remaining members of Noble Team escort a group of scientists and important artifacts to an escape ship. But somebody has to stay behind and keep the aliens off their back in a desperate rearguard action. Noble Team fights valiantly as they’re swallowed up by waves of attackers. Your squad’s commander, riddled with bullets, crashes a ship into an alien craft to buy you time. Another gets a plasma sword through his back as he mans a gun to cover the escape of the Pillar Of Autumn’s, the ship from the original game that carries a still-hibernating Master Chief. (In Reach’s final scenes, there’s a split-second where you can see Master Chief in his cryogenic sleep chamber, right before he awakens to the events of the first Halo game.) It raises the question: You guys couldn’t have woken him up for this fight? Does he need his beauty rest?

Apparently not, and Master Chief’s absence neatly encapsulates the divide betweenReach and Halo proper. Master Chief is a product of science, a thing to be preserved at all costs. Your character in Reach has other plans. When presented the opportunity to escape, your fighter chooses instead to delay the enemy, thus allowing the survivors to slip away. Before the ship lifts off, the Admiral tells you that Noble Team’s sacrifice won’t be forgotten. He’s right. While the Chief is busy getting his 40 winks, the soldiers of Reach calmly stare down oblivion and fashion a legend, making their brief existence all the more memorable.

HFFL: Okay, so what do you think. The writer gives a compelling argument. Yes, I know nothing will ever truly replace Chief. Most of Noble do die a heroic deaths, but is that enough to say they outshine Chief?

Jorge’s death bothered me. He was my favorite of Noble and a fellow Spartan II like Chief. He made a call and did die very heroically.
Kat’s death was ridiculous. One snipe through the helmet?
Carter’s death seemed a little needless. Somehow he was riddled with bullets, yet I know we didn’t see that.
Emile’s death was a bit cocky, as he was. He didn’t have a choice though as he was snuck up on. Honorable, but didn’t outshine Chief.
Jun got away….
and finally Noble Six. Did he really need to stay on Reach? No, I think he could have gone with Keyes. That would of course changed the story. He did die honorably, but again, I do not think he is better than Chief.

Let me hear/see/read your opinion on this. Hit that reply link and give me your thoughts on this.
-Sal

Source Link

The Halo Bulletin 12.11.13

halobulletinheader_12-11-13Well this week’s bulletin is fairly dull with one exception. Bravo writes this one up and starts with a rehashing of the events of 343 day which took place on December 9.

Next up is the Matchmaking Update.
This focuses on Race. Rocket Race will be starting on the 23rd of December. In the meantime you can play regular race in the rotational playlist. If you’ve wanted to see yours or other community made maps in race, you’ll need to first build them off of the race gametype from the official playlist. Sigh….with respect to 343, they have way too many checkpoints and those are often so bright that it’s hard to see the track in front of you to actually enjoy the race itself. Hopefully that will be fixed in the future…

The bright spot to this bulletin is the following Matchmaking Playlist Calendar.
calendarlayout_12-11-13

The previously mentiones Race and Rocket Race are there. As well, Big Team Swat, then Team DLC (YES!!!). After that comes an old favorite in Heavies. Following that is Big Rumble which is a FFA playlist with 12 people instead of 8 as in Rumble Pit. After that comes Medal Madness. Looks like earning medals are the way you score in this game type. Not sure on that though, so I’ll update you as I find out. Also, team size to be determined. Extraction comes back for the two weeks follow. Then we get yet another DLC gametype in Squad DLC (YESSSSSSS!!!!). Lastly the secretive Ninja Assassins at the end of April. No details on that just yet, so let the speculation begin!

Here are the dates each of those gametypes will be active for two weeks:
1.6 – Big Team SWAT
No shields, but lots of players and headshots. Lots of those. 8 vs. 8.
1.20 – Team DLC
Team game types on DLC maps. 4 vs. 4.
2.3 – Heavies
Big guns, big vehicles, big fun. 6 vs. 6.
2.17 – Big Rumble
Free-For-All with 12 players.
3.3 – Medal Madness
Earn medals to help your team win the match. Team sizes TBA.
3.17 – Extraction
Extract supply sites to win. 5 vs. 5.
3.31 – Squad DLC
Team game types on DLC maps. 6 vs. 6.
4.14 – Ninja Assassins
Details TBA.

Next up is some news that Halo 4 will be the game of choice for the Red Bull 5G 2013 Finals. Nice to see Halo can still be used for gaming championships!
The finals will be streamed at http://www.twitch.tv/redbull5g at 3PM JST on 12.15.13 (10PM PST on 12.14.13 /
The finals will be streamed at http://www.twitch.tv/redbull5g at 3PM JST on 12.15.13 (10PM PST on 12.14.13 1AM EST 12.15.13).

The next article is one that showcases a community made map called Advantage. Bravo has an interview with the creator of the map. Decent read. The map reminds me of Uncaged from Halo Reach. Hmm, since Bravo talked to the fellow who created it, I bet we’ll see this fast-tracked into matchmaking…

Finally the Screenshot Spotlight. This week’s subject: YELLOW To be honest, I didn’t find any one of the selections to be appealing. I think it’s more to do with the color of choice, than what is in the pics. “YOUR IN” for some bright yellow…if you take my meaning. LOL

According to Bravo, there will be a bulletin next week, however, possibly not the two weeks following due to the holidays.

To read the full bulletin, go to the official site HERE.
-Sal