Toy PRE-view: Mega Bloks New Mombasa Police Dept. Hornet!

MB grey logo

With the Nurenberg Toy Fair in full swing, Mega Bloks put up a pic on their facebook page of this cool set. The NMPD Hornet!

MB NMPD HornetThis may be just a prototype and is subject to change upon release.

I for one am EXCITED about this set! It’s Halo based, and much more into the lore of Halo, specifically New Mombasa, where much action has taken place in the games, Halos 2 and ODST to be more specific. Of course there will be figures with this set, though no picture of those have been released as of this writing.

The potential for more NMPD based sets is certainly there. I’m hoping for a NMPD Pelican!!!

So how about it folks? Any of you Halo Mega Bloks fans happy with this news?

I’d like to thank HFFL subscriber “Joe Mamma” for passing the link on to me for the pic.

Source Link

-Sal

 

Halo 3 and 4 to be ported to the XBOX One??? RUMOR

According to IGN today, the same person who posted on NeoGaf the other day that Halo 2 Anniversary was coming out in November and would Have Halo 5 Beta access also says the game will have two different releases. The following paragraph is an excerpt from the IGN report:

“The source claims that Halo 2 Anniversary is in the works for Xbox One and will be released on November 11 this year in two special editions. The first will be a standard Collector’s Edition that comes with beta access to Halo 5 and a Halo TV series (not the one rumoured to be directed by Neill Blomkamp). The second is a War Collection, which supposedly comes with everything from the Collector’s Edition as well as Xbox One ports of Halo 3 and Halo 4.”

HFFL: Now this is getting even MORE interesting and potentially exciting. It just seems a bit much though having Halos 2, 3, and 4 in one game with Beta access to 5 as well. Take this rumor with a HUGE grain of salt. While there are supposed “official” leakers squawking, Microsoft isn’t talking.

Source Link

Thanks to one of my gaming group buds, Tetrahedrite for sharing the link with me, so I could share it with you!

-Sal

The Halo Bulletin 1.28.14

halobulletinheader_1-29-14Bravo brings us this weeks Halo Bulletin.

Bravo: As the first month of 2014 comes to a close, it seems like an appropriate time to check in on the status of New Year’s resolutions across the team. bs angel has boldly promised to wear a cat shirt once per week, and I do believe she’s on track so far. Quinn has set out to become the Heisenberg of soap by creating an empire of scented soap bars for gamers. As for me, I’ve sworn to eat healthier and get more active. However, as some of you may have discovered, the major caveat with New Year’s resolutions regarding a healthier lifestyle is that as soon as you ‘round the January corner, you get smacked with Super Bowl weekend. Generally speaking, it derails any and all hopes of continued success, doing enough caloric damage in one day to negate all progress you may have made in the past month. Science has proven this disaster (or delicious defeat) is unavoidable, so we’ve put together the Halo 4 Spartan Bowl, an exclusive (and calorie free!) playlist we’ve got coming to Matchmaking this weekend only. Read on for details!

spartanbowl

Super Bowl weekend means a few days of football-themed festivities, and this year, said festivities extend into Halo 4 Matchmaking. For this weekend’s special edition playlist, we’re featuring “touchdowns only” Ricochet on an updated version of “Stadium”, a virtual football / battlefield designed by Nokyard. Two specific teams (Go Hawks!) will be represented through their official colors, so you can simulate the matchup in Halo 4 Matchmaking and custom games before the big game. Then, if you’re unhappy with the final result (or in my case, just can’t get enough Halo), you can continue to run games through Sunday evening.

The playlist will be available from this Friday, 1/31 through Sunday, 2/2. This reminds me that it is nearly February, which means we’ve got another Matchmaking update coming on Monday, and also that I need to make sure that bs angel is on track with her resolution.

Matchmaking Playlist Update
The next Matchmaking update will be released this Monday following the Halo 4 Spartan Bowl, so if you’re craving some new playlist and game type action, you’re in luck. We’ve got some brand new experiences on the way in the form of a featured playlist as well as new game type chosen by you, the community.

Heavies (HFFL: YES!!!!)
heavies_660

Heavies is our next featured playlist! In this warzone, you’ll work with teams of six players each in Slayer and objective game types with a tremendous amount of firepower, including large weapons and vehicles. In Heavies, each of the maps in the playlist have been outfitted with an abundance of vehicles, additional cover for infantry, and heavy weapons. Hop into a vehicle or grab the weapon of your choosing, and join your teammates in all-out vehicular warfare.

On top of bonuses for destroying vehicles, the playlist will give players an opportunity to work towards their Vehicle Mastery commendation, with plenty of chances to destroy a healthy number of Mantises, Scorpions, Wraiths, and more. Additionally, those of you chasing Halo 4 commendations for some of the heavier weapons are likely to find success in Heavies. We will be offering both Slayer and King of the Hill in the playlist across on-disc maps as well as maps from the Crimson and Castle Map Packs.

HFFL: Alright! I’ve been hoping for this one!!! I’m still chasing that Scorpion commendation. Of the vehicle commendations I only need Scorpions and Mongeese. So you can bet I’ll be playing this playlist heavily (pun intended) when it comes out this Monday!

Community Choice Swat Poll Results
1-28-14_voting660

Thanks to your votes, SWAT CTF will be available in the SWAT Playlist this coming Monday! The game type was the clear winner over SWAT Oddball and SWAT King of the Hill, grabbing 47% of your community votes. The game type will feature forced respawn times and be playable on a variety of maps.

HFFL: This is the first one that my vote wasn’t the same as the winner selection. Ah well, no matter. These days, I do not play much SWAT anyway.

Come Work on Halo – Franchise Writer
HFFL: Yep, THIS is the job I’ve applied for folks. I mentioned it just yesterday in my Why I Love Halo article. Below is the entire article that includes an interview with Jeremy Patenaude.

That’s right! We’re hiring, and looking for a certified Halo expert to join our team. If you know everything there is to know about the universe, can handle working with a ridiculously awesome team, and have the desire to grow the Halo franchise with your fancy words, you may be interested in our recently posted Franchise Writer position.

To give you an idea of what the job entails, I picked the brain of one of our writers from that very team, Jeremy Patenaude. Jeremy is one of the go-to experts on the team, and when I have a question about the history of UNSC vehicles, or evolution of the capitalization of the term “game types,” I head on over to his desk and bother him. This week, he gave me some insight into what he loves about his job as well as the universe. Read on for the details!

The franchise writer position sounds pretty badass. Tell us, how did you end up working as a writer on the team?

My work at 343 Industries began in 2009, but before that I had been working in the community since about 2004. Initially, it was just a group of guys who liked discussing Halo, but it eventually evolved into a blog where we started throwing some of those ideas out there into the public space. When we published stuff on the blog we tried to ensure that it was articulate and thoughtful, whether we were talking about the moral implications of Halo 3’s terminals or the combat flow and sight lines on Lockout. It was serious-minded conversation on Halo, and while there was some of that in the general community at the time, it wasn’t very widespread. Not terribly long after we started the blog, Microsoft’s Halo team was preparing to launch Waypoint; I was tipped off about an open writer position and was fortunate enough to be brought onboard to help out. After a year or two on Waypoint, which was a blast to work on, I moved over to the Franchise team. It’s a small team of really great people (who work extremely hard on unbelievably rad things) so I consider myself beyond blessed.

jeremypatenaude

What would you say is the most rewarding part of working on the Halo universe and fiction?

There are a ton of rewarding aspects: the team is awesome, the stuff we work on is great, and I love going into work every day to see what unique challenges crop up. If I could pick one thing that is rewarding about being involved in the fiction of Halo, it’s seeing a project go from birth to completion and playing a role, however large or small, in that process. Like seeing novels come together from just a kernel of an idea to 400+ pages of Halo canon. Or watching a weapon or vehicle go from an early concept sketch to something I can actually use in the game, and then having to go back and figure out what interesting ways it could slot into Halo’s existing canon. That whole arch of ideation to realization is something that is a blast to watch and experience.

What is your favorite area or subarea of the franchise to explore and write about?

My favorite area in Halo canon is easily the rich lore around the forging and fomenting of the Covenant, particularly the war between the Prophets and the Elites. There’s something primal and profound about that era, when the Covenant wasn’t so much an alliance of billions of aliens, but just an agreement between two species not to kill each other. The events in and around that time period, from the Prophets’ own brutal civil war to the subjugation of the Brutes on Doisac–there’s just a lot of really cool moments there that are huge in the history of Halo, but have seen little light of day yet outside of the story bible. Don’t get me wrong, I love the other parts too–there’s just something special about the Covenant’s origin that I find interesting.

What is the maximum top speed of a Warthog, anyway?

Not fast enough if you’re driving the flag back to base. Too fast if you’re trying to pick up your teammate who now has the flag and is running outside the base directly in front of you.

Lastly, any advice would you give to Halo experts who might be applying for the Franchise Writer position?

Honestly, the key ingredients for this position are there in the job listing–if you’ve got them, you should absolutely apply. There are a lot of incredible writers out there, but as the listing indicates we want someone who is passionate about Halo and knows it at an intimate level. The great thing about Halo is that there are a ton of people out there who do love it and who do pay close attention to the games and the books, and so we’re just as excited about this opportunity as anyone else.

————

HFFL: Great article there. I am hoping beyond all hope that I get a call from them to interview for the position. Folks, I think you know how much this would mean to me, heck any Halo fan. Given my unfortunate long-term unemployment, I NEED this as much as I want it. If you’re not applying yourself, please wish me luck!

And lastly, the Screenshot Spotlight. This week’s subject: Nature

HFFL: There were some good submissions for this week. Of the ones shown on Waypoint, the following one was my favorite: 
1-29-14_01

Next week will be an interesting subject. It’s “Heavy Vehicle”. Take a screenshot of a heavy vehicle (Scorpion, Wraith, Warthog, etc.) and then tag it with “Heavy Vehicle” and “Halo Waypoint”, and maybe, just maybe, yours will be featured in the next Halo Bulletin!

To view the bulletin on Waypoint, go HERE.

-Sal

 

How to redeem the Spartan Assault 360 Special Offer.

Direct copy and paste from Waypoint below:

hsa2_660

Fans that have purchased Halo: Spartan Assault for Windows 8 or Windows Phone 8 prior to Dec. 15, 2013 are eligible to purchase the Xbox 360 version of the game at the discounted price of $4.99**. In order to take advantage of this special offer, DO NOT purchase the regular version INSTEAD follow the instructions below:

If you’ve bought Halo: Spartan Assault on Windows 8 or Windows Phone 8 prior to Dec. 15, 2013, you can redeem the game from the same account you purchased the Windows 8 or Windows Phone 8 version at the discounted offer (USD $4.99) through the Xbox 360 Dash on either the Home channel, the Games channel, or the Arcade channel.

Note: If you try to purchase the discounted Xbox 360 version on Xbox.com or if you navigate directly to the Halo: Spartan Assault Game Details Page, you’ll see the full price, not the discount. We are experiencing a delay in delivering the upgrade promotion to those who are eligible outside the US. We encourage you to check back here for details on how to redeem once the discount is available through the Trial, on Feb. 25.

Here’s more detailed instructions on how to get your discount:

Home channel:
Available on this channel from Jan. 31st – Feb. 2nd in US

  1. Turn on your Xbox 360 console and log in to the profile with which you bought Halo: Spartan Assault on Windows 8 or Windows Phone 8.
  2. Once you’re signed in to your profile, you will be automatically taken to the “Home” channel on the 360 Dash.
  3. To verify you’re on the Home channel, look above the tiles to see the list of available channels. “Home” should be highlighted. If you’re not on the “Home” channel, press LB or RB until you’re there.
  4. Look for a tile with the Halo: Spartan Assault key art on it.
  5. Click on that, and you will be taken to the purchase page for the game at the discounted price, and purchase as usual!

Games Channel:
Available on this channel from Feb. 3rd – Feb. 14th in US

If you do qualify for the offer and don’t see the it on the Home page, don’t panic! Go check the “Games” channel to see if the Halo: Spartan Assault slot is there. Here’s how:

  1. Turn on your Xbox 360 console and log in to the profile with which you bought Halo: Spartan Assault on Windows 8 or Windows Phone 8.
  2. Press LB or RB to navigate channels until “Games” is highlighted.
  3. Look for a tile on the Games channel that has the Halo: Spartan Assault key art.
  4. Click on this tile, and you will be taken to the purchase page for the game at the discounted price, and purchase as usual!

Games Arcade Channel:
Available on this channel from Jan. 31st – Feb. 28th

  1. Turn on your Xbox 360 console and log in to the profile with which you bought Halo: Spartan Assault on Windows 8 or Windows Phone 8.
  2. Press LB or RB to navigate channels until “Games” is highlighted.
  3. Click on the “Browse Games” tile, located on the left edge of the channel.
  4. Press LB or RB until you are on the “Arcade” channel.
  5. You should see a tile with Spartan Assault key art on it.
  6. Click on this tile, and you will be taken to the purchase page for the game at the discounted price, and purchase as usual!

For more information about Halo: Spartan Assault, visit the official Halo: Spartan Assault page.

**Discount offer requires original purchase of “Halo: Spartan Assault” for Windows 8 PCs and tablets, or Windows Phone 8 and login using a valid Xbox profile. Matching Xbox profile required for discount when purchasing “Halo: Spartan Assault” on Xbox One and Xbox 360.  

End copy/paste
Okay folks, I expect some of you who got it for Win8 to get it for the 360! I need people to game with me in this. Well, not that I NEED, rather I want people to game with me in this. I know it’s easy enough to play solo. I just have more fun when gaming with others.

-Sal

Spartan Assault FINALLY confirmed for tomorrow…

As I detailed just a little over a WEEK ago, Waypoint has finally stated Spartan Assault’s official release date for the 360 as tomorrow (1.31.14). The following is a copy/paste of the article from Waypoint:

hsa_xbox360_660Tomorrow, Halo: Spartan Assault will be released for the Xbox 360 for $14.99 via digital download. Halo: Spartan Assault for the Xbox 360 features over 30 missions, the all-new online Co-op mode, and the Operation Hydra expansion pack.

Players that have purchased Halo: Spartan Assault for Windows 8 or Windows Phone 8 prior to Dec. 15, 2013 may be eligible to purchase the Xbox 360 version of the game at the discounted price of $4.99.

End Copy/Paste

Now I keep wondering why they just couldn’t confirmed it before today…No big secret. Ah well, no matter now. I’m just glad I was able to bring you the news sooner and that it was correct.

I know what I’ll be playing tomorrow!!! (And I’ll be looking for co-op partners to game with in this.)
-Sal

 

Big time RUMOR! Halo 2 on XB1 come Nov 11, 2014. True or not?

First I want to thank aPK for tweeting this out.

Apparently according to “ntkrnl” over at NeoGaf, Halo 2 Anniversary is not only being made, but will be available for the XBOX One on November 11. As well, it will come with beta access for the next Halo title, presumably Halo 5.

There’s also news of another tv show. Not the Spielberg produced one, btu something on the lines of Forward Unto Dawn.

Here’s a screen shot of a quoted posted from NeoGaf. (Click to make bigger)

Halo 2 Anniversary for XB1 maybeFunny this is brought up. Myself, Zach and Martin were just talking about this during our most recent Spirit of Fire podcast.

I know this will make a lot of folks excited. I am cautiously optimistic as I’d prefer confirmation from 343 about this first. Still, the idea of a Halo 2 remake is good for we fans. Beta access to the next game is even better!

I’m totally fine if 343 needs another year to get Halo 5 done. I think we can all just about agree that more time will mean a better, more polished, finished game.

And hmm….that tv show has me intrigued. If it’s like the Forward Unto Dawn mini-series, I will in all likelyhood create a comic book from it.

Again folks, this is RUMOR. So take this with a grain of salt.
-Sal

 

Why I love Halo and a little something more about me.

It’s obvious by this very blog that I love Halo. However, some of you may wonder, why?

Before I can go into detail on that, I should go further back and explain HOW I came to love Halo. Then you’ll know more of the WHY I love it.

jupiter-saturnAs a young boy, I was always fascinated by space. I learned the solar system at a young age and could recite many of the moons at that time. Jupiter and Saturn were my favorite planets. I love the big red spot of Jupiter and Saturns rings. To think they were part of the very same system that Earth belonged to was amazing.

sw logoAround this time, there was a sci-fi movie that came out. I think some of you may have heard of it. It was called Star Wars….Okay, yes, I’m being a little sarcastic there. For me, Star Wars was something I got lost in. This meaning, I could imagine myself in that universe. The original trilogy tapped into me like nothing else had ever connected before. Zooming through space faster than light, visiting many planets, moons, and a couple of immense space stations, were some of the highlights. Beyond that was the fight between good and evil. My childhood was during those first three movies. They influenced me greatly, well into my adulthood. Actually, they still do.

I continued to love space, watching every Space Shuttle launch that was broadcast on network television. I began to learn a little bit about astrophysics and who Albert Einstein and Stephen Hawking were. When I was 13, for the heck of it, I wrote a report on the Solar System, the space program from it’s early years until the present of that time, and where space exploration might take us. This wasn’t a homework project folks. I did this for myself, diligently going to the library and checking out numerous books on the subjects, reading them all. Yep, this is before the time of the internet and smart phones, where all of this is but a few fingertip/clicks away.

Iron-ManIt was around this time that I discovered Iron Man. A regular guy, in a metal suit, who kicked villainous arse! I became an instant fan and still am to this day!

As an adult in my 20s, a second trilogy of Star Wars started to happen. I of course was exhilarated by this, even though they felt different to me that the now called classic trilogy. In part that difference in feeling left a void in me for Sci-FI. I had stopped collecting comic books several years prior, so I had lost touch with Iron Man. So it was at this time a video game came out that changed all of this, yet still felt familiar. Enter Halo.

 

Halo CEWhen I played my first mission of Halo Combat Evolved, I knew I was hooked. It wasn’t the graphics persay, but the story. WHo was this Master Chief? Where did he come from? For that matter, where did these aliens come from and why were future humans at war with them? Over the course of the next 10 years, I along with many of you discovered the answers to those questions through more games, novels, comic books, toys and more. Halo to me is this generation’s Star Wars, though that doesn’t mean it belongs to just those of that decade. Oh, by no means… Those of us who have a few years on the younger generation have experienced our own fascination with space and the like.

As the game continued on, I started to allow myself to get more into the community aspect of Halo. It was during Halo 3 that this really started to take off with me. I barely played any Halo 2 multiplayer. It  just wasn’t my thing at the time. Though I did play some before Halo 3 came out. Halo 3’s graphics on the then new XBOX 360, was superb. The story really came to life for me. I, like many of you, felt Halo 2’s story felt unfinished. The ending was too abrupt. Halo 3 closed that story well. I found myself playing the campaign many MANY times over. I’d play it to find skulls, harder difficulties, exploring the maps and yes, breaking out of them to find new areas. Man, those were the days!

With Halo 3 though, multiplayer took off for me. I really frequented Bungie in those days. At one point, I came across an article about a group that was being spotlighted by Bungie. I looked into the group and it’s forums and found a home for a time. I met some good folks through that site and we decided to start our own group. It was with this second group that I learned a lot more about the Halo community at large. We gamed with several other groups at the time, including TTL, which many of you older Halo fans may remember. Multiplayer sessions would last well into the night. I had already been teaching callouts in the first group, then the second group by this point. I was becoming competitive. Now, I’m going to be the first to say that K/D wise, I sucked during Halo 3. For me though, that wasn’t the focus of the game, well, if it was an objective gametype that is. I was a flag running, bomb planting, grifball scoring fool. I had my fellow group members to watch my back while I ran the objective. We won a TON of games and that is what mattered to me. I was a team player and our group was successful. Not just in gaming, but in social interaction with other Halo groups. If the Halo franchised had ended there, I would have felt quite satisfied with it, though of course I would have wanted further adventures. Thankfully, that didn’t happen. That second group flourished for several years from Halo 3 to ODST to Reach. This is when I created HaloFanForLife.com.

I took a different approach to matchmaking in Reach, deciding to concentrate more on slaying. Oh yes, I’d still run the objective, but I wasn’t as careless as I was in Halo 3. I wanted to see if I could make myself a better slayer and I did. Comparatively from Halo 3 to Reach, I raised my K/D by .5. That was good enough for me. I was still very much a team player, but now I could hold my own in a one to one battle with much more skill. While Bungie added some things to multiplayer that some long time fans didn’t like, I have to say, I wasn’t one of them. I enjoyed nearly every new thing that Bungie had put into Reach, well, except Armor Lock… Invasion was a favorite gametype for my buds and I. It offered multiple objectives within the same turn, elites vs Spartans, and vehicle combat. I honestly think Invasion was the pinnacle for Reach. Maybe not for the uber competitive players, but for regular fans like me.

The campaign of Reach was a LOT of fun. I really loved the idea of my multiplayer spartan being the hero of the campaign. Was I bummed that Master Chief wasn’t in it? (Other than that little sneak peek) No actually. Many of us expected Reach to be like the book and that included Master Chief. However, this was the story of Reach told from a different perspective. There were inconsistencies between the game and the book that did bother me. Still do, and I’d like to resolve those if possible. But that’s another conversation. BY this time I had already bought all the novels that had come out and read then with great interest, soaking in as much as my mind could absorb of all of the different stories. I became entrenched in learning all there was to know about the characters, their backstories, the more intricate workings of the UNSC and Covenant and how these all came together. Halo is RICH in storytelling and it’s characters. Tell me again why this hasn’t been made into a movie yet. Oh yes, again another conversation of another time…LOL Thus came an end to an era.

Unknown-2sad face

As we all know, this is when 343 became public and took over Reach, and then ultimately the franchise from Bungie. It was transition time for many of us. I would go on to leave the second gaming group and focus my attention more on the blog. My passion for Halo had continued to grow with each game. The interactions I had with other gaming groups through gameplay were the best times I’ve had in Halo (and they continue to be). I knew though, that I wanted to be a bigger part in the community. Why? Well, I loved the story of Halo, it’s futuristic, yet believable setting. I love gaming with other like-minded people. So I thought, with my ever growing knowledge of the story and my interactions with the Halo gaming groups, I could bring something more to the Halo community at large.

Halo for me over the course of the next two years evolved from being just a game that I played with friends. It became a way of life. This blog is a physical manifestation of that. Okay, yes, it’s digital to you folks, but I had to put in the physical work to make it happen and continue with it. Oh, and before I forget, I do need to thank my wife. She’s the one who urged me to start this blog in the first place. As HFFL grew, I expanded to having a Facebook page, then a Twitter account for the blog. I’ve enjoyed conventions, LANs, and other types of community events along the way.

Boxshot Wizard file used for creating global boxshotsThe next game was upon us. The long awaited return of Master Chief in Halo 4. Regardless of how it was received by fans, Halo 4 brought a new chapter in this fantastic galaxy. Sure things changed and evolved, but that’s been happening with each game from the beginning of the franchise. The point was, we had Halo again as well as Master Chief, new multiplayer and more.

HFFL continued to grow and I held my first HFFL LAN event in August of last year. It was my pleasure to have Ghostayame come to my LAN as well as Dust Storm from Podtacular. I’ve met 343ers at New York Comicon and became friends with one of the Vice Presidents of Mega Brands, makers of Halo Mega Bloks. I’ve been fortunate enough to have had several of my articles, artwork, and comic books featured on Halo Waypoint. Networking helped in that, but ultimately it was BS Angel who saw the merit of my work and decided to post it on Waypoint. Thanks Jess!

The last six months, I attempted to expand HFFL again, trying out formats for a video series, ricochet league, gaming group and podcast. While the first two never really took off, the gaming group did and the podcast has done fairly well. These were all done to try and get Halo out there even more for people to experience and by different venues.

Halo is now such a huge part of my life, I can’t think of it not being. I’ve recently applied for a position with 343 as a Franchise Writer. Some people think I’m crazy for applying. To them I’d say, it’s better to chase a dream, than to be left wondering what might have been. Many of my friends already think of me as a walking Halo encyclopedia, so why not apply? It would of course be an extreme honor to work there and know that if I’m fortunate enough to be hired, I’ll do everything I can to be the best I can be and bring all of my Halo fandom with me to the job.

343 logo WonKIn the meantime, I’m not resting on my laurels. Just last week, I started planning a Halo event for June of this year. Mind, you, if I’m hired by 343, that wouldn’t be able to happen. However, this is my plan if that doesn’t happen. The event is planned to be a mini-convention. I’ll be asking other Halo groups to attend and set-up booths to show off their respective site/groups. I’m going to have a full on Halo tourney and with a little bit of luck may have a special 343 guest. Prizes and more are planned as well. I’m doing this as a way to give back to the Halo community. There are not many Halo ONLY conventions going on right now. So I want to be one of those that helps bring Halo back and more into the spotlight.

So I come back to the original question…why do I love Halo? It’s characters, stories and lore; it’s competitiveness; it’s camaraderie; it’s community. Now if I’d have just said that at the beginning, would it have been enough?

-Sal

The Spirit of Fire podcast for 1.26.14. An “Array” of topics!

Spirit of Fire Podcast LOGO_R-sm

In the episode Martin, Zach and I talk about the following topics:
• Ghostayame being hired by 343
• Spartan Assault finally coming to the 360
• Rotational playlists
• Matchmaking Updates, including Spartan Bowl and Paintball
• Mortal Dictata
• Tim Longo, new Creative Director hired by 343
• Twitter Conversations I had with BS Angel as well as Carl Clendenin from Virgin Gaming about Matchmaking Choices
• The Halo TV Show. This includes discussion about the Neil Blomkamp director rumor, as well as my four theories on what the show may be about.
• A position at 343 I’m applying for
• HaloFanForLife.com’s next BIG Halo event!

It’s as I said in the title, an array of topics. This podcast clocks in at 1 1/2 hours.

      SoF 1-26-14

Click above to listen

SoF 1-26-14
Right click above to download and listen at your leisure.

Also, you can search iTunes for “Spirit of Fire”. It may take up to a day for this podcast episode to post there.

-Sal

The Halo TV show and my 4 intertwining theories!

I got word from an acting friend of mine that as much as they know about the tv show, it takes place roughly 20 years before the events of the Forward Unto Dawn (FUD) mini-series. THEN, it jumps to much later.

How much later they didn’t say. Though it seems to be after the events of the classic trilogy of games.

So, on just that small tidbit, let’s take a look at what was happening roughly 20 years prior to the Forward Unto Dawn mini-series to see what this may be about.

First and foremost, that time frame puts it before Master Chief was even born. Chief is a year younger than Tom Lasky, future Commander of the UNSC Infinity. So during the FUD series, that puts him (Chief) at 18 years of age. We know this because, Lasky was a freshman at Corbulo military academy at the age of 19 in the year 2529.

As stated the story takes place 20 years before that (at least or approximately). So again, no Chief. So then, what was going on in the year 2509 or shortly before that? We can cross off any adventures of the Spirit of Fire (as a military ship). Why? Because the Spirit of Fire wasn’t recommissioned as a military vessel until 2520. Or at the least that was when it was requisitioned by the UNSC directly after retirement of the Spirit of Fire‘s last civilian Captain.

The war with the Covenant hadn’t started yet either, so we can cross that off too. This leads me to a few exciting possibilities.

Admiral Preston Cole
By 2509 Preston Cole has already been a part of the UNSC for more than 20 years. Cole is the man responsible for the Cole Protocol. The Cole Protocol is a measure that was enacted by then Admiral Cole to prevent Covenant forces from finding the location of human worlds, specifically core human worlds, and most specifically Earth. To do this, ships were to jump into random slipspace paths instead of jumping to a human controlled world. As well, if a UNSC ship was in imminent danger of capture, the crew were to wipe clean the it’s memory banks, then was to self-distruct.

Preston Cole is considered by many Halo fans (of the lore) to be the first hero of the UNSC as we’ve learned through the novels. Though of course more novels may be written in the future that take place before this timeline. However, at present, this is the story we know. Having him as a lead character or a strong supporting character makes absolute sense.

INSURRECTIONISTS!
It totally fits the timeline. The story can be about the progression of the insurrection. It can also include the rise of the UNSC and dismantling of the CMA (Colonial Military Administration). In 2497 the CMA is shown to be in league with rebel forces (early insurrectionists). By 2525, the CMA was effectively reduced to being meaningless.

The Orion Project
Now this doesn’t quite fit the timeline as the program on it’s second go around ended some time in 2506. However, if the 20 years was an approximation, then this might just be possible. If so, then guess who that introduces to the story? That bad ass himself…Sgt Avery Junior Johnson! Johnson is associated with the Orion project. If the story isn’t about the Orions per say, and it does take place a few year later, Johnson could most certainly be a main/supporting/recurring character.

Catherine Halsey
In the year 2507, Halsey had already wrote her second thesis regarding archaic line commands. Around this time she also had a hand in 3rd-gen Smart A.I.s. In the year 2510 Halsey buys a journal on Reach. This journal is of note. If you bought the Legendary edition of Halo Reach, you have a copy of that journal, coffee stains and all… Much was detailed in it, including her idea for the Spartan II program.

I consider the Halsey theory to be the most plausible, though ALL of them could be intertwined as they happen around the same time. Should the Halo TV series be a success (and it damn well better be!!), it would then be safe to assume that we would see the creation of the Spartan II program; Halsey’s early relationship with Jacob Keyes, future Captain of the Pillar of Autumn; the “recruitment” of the children who would go on to be Spartans, including John-117 (Master Chief); and then the early training of Chief from his childhood, teens, then early adulthood years.

The Future story
As for the info from my actor friend about the story also taking place many years later, since we all already know Master Chief’s story through Halo’s 1-4, those years really do not need to be covered again (though of course I’m sure most of us would like to see it made as a tv show or movie). Instead, it is very likely the timeline of the UNSC Infinity after the events of Halo 4. In fact, either during or after the events of Halo Escalation the comic book.

Whew, a LOT can be theorized from just ONE sentence…

What are your thoughts on this?
-Sal

Woot, Mortal Dictata inbound!

I just checked the status of delivery for my copy of Halo: Mortal Dictata. It’s in Pittsburgh, ready to be delivered sometime Friday.

So, I know I’ll be a readin’ fool when it comes in! Anyone else get a copy of the book? If so, have you finished it yet?

NO SPOILERS IN REPLIES, please. (Lest I hunt you down and t-bag you. Trust me, you wouldn’t like it…LOL)

-Sal

Slow day for Halo, NOT…Matchmaking discussion on twitter! (Synopsis)

Today was pretty slow for Halo stuff, until Carl from Virgin gaming asked what farming techniques might be applied in Halo.

As well, BS Angel asked what our favorite and least favorite gametypes were in Halo 4.

I had plenty of tweets back and forth with both of them.

While tweeting with Carl, I mentioned my ideas for tiered weapons drops. This would be based on number of kills and you would get ver specific weapons in those drops. None of the randomness as it is now.

For example:
• Tier 1 – Awarded at 5 kills. You get your choice of Shotgun or Needler.
• Tier 2 – Awarded at 10 kills. You get your choice of DMR, Carbine or Concussion Rifle.
• Tier 3 – Awarded at 15 kills. You get your choice of Rocket Launcher or Fuel Rod.
• Tier 4 – Awarded at 20 kills. You get your choice of Sniper or Incineration Cannon.

Along the way, someone (I think it was Cyren from Beyond) added that there should be a death penalty placed upon this.  Basically you die, you either lose ALL of the meter towards those weapons drops or at least SOME of it. I definitely agree with that.

If this were instituted, skilled players would be rewarded for skill and those not so skilled wouldn’t. Yes, that might deter some from playing, however, it also takes out much of the awful randomness that Infinity drops put in the game currently. At present you can’t rely on what power weapons are on the map. With the ideas above, it still would be hard, but you’d know that later into the game, more powerful weapons are going to pop up. Also, you and/or your teammates can call-out in game when they are making a drop so your whole team knows when that weapons in coming into the game.

That adds tactics, which also equate to a portion of skill.

The tweets between BS Angel and myself talked about playlists. I mentioned I liked Team Objective the most. While I dont’ really have a least favorite, I mentioned CTF. Now, don’t get all “WHAT THE HELL” on me. I LOVE CTF. However, when 343 took out Team Objective and put just CTF in it’s place, WE the players LOST our ability to choose. This is PARAMONT to continued success of the game. Also, consider there are commendations to get in the likes of Oddball and King of the Hill for examples. Making those gametypes only available in the rotational playlists or in the rarely voted on option in BTB makes it difficult to work on those commendations.

Along the way, Cruellegacy (former Waypoint moderator) chimed in and mentioned how working on commendations changes gameplay. I do agree with that. However, changing playlists in a way that takes out CHOICE for we gamers changes what GAME those players are going to play. By that I mean, MANY people bolted for other games rather than sticking with Halo. Why? Well, certainly in part because classic playlists like Team Objective were gone. Team Objective was VERY popular in Halo 3 and Reach. Why 343 decided to take it out still confounds me to know end.

I’ll admit, I prefer objective over slayer matches any day of the week. I like the idea of working toward something OTHER than just killing an opponent. It adds more of a reason as to why you’re playing. Well, it does for me anyway.

So, if you want to see what all the hub-bub was about, I invite you to check out my twitter feed at: https://twitter.com/HaloFanForLife or @HaloFanForLife. And please, if you do, give me a follow if you haven’t already! THANKS!

-Sal

The Halo Bulletin 11.22.14

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Bravo writes up this week’s bulletin.

As we all know, 343 is located in Kirkland, Washington, which is located essentially next to Seattle. So it’s no wonder the folks there are Seahawks fans. (That’s an NFL football team…LOL). Anyway, they posted the following pic of there support for the team:

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This leads into the next article within the bulletin.

Matchmaking Playlist Update
Halo Spartan Bowl!
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Those who hopped into Halo 4 Matchmaking on Thanksgiving weekend in November may remember the football-themed Turkey Bowl playlist, which featured “touchdowns only” Ricochet on a custom football field, designed by the Grifball guru and Forge expert Nokyard. For Super Bowl weekend, we’re bringing the game type back, on an updated (new and improved!) virtual football field, and select team colors which may or may not reflect two of the top teams in a certain football league (Go, Hawks!). The playlist, which is called the Halo Spartan Bowl, will be available from Friday, January 31st through Sunday, February 2nd, so you’ll have ample time to play before and after the big game. We’ll have more info as well as a preview of the game type next week on Waypoint.  

The Team Slayer Top 200 season 1 rankings are listed. To see the full list for season 1, head here. To start competing in season 2, simply head into the Team Slayer Playlist and join the action! You can track your CSR (Competitive Skill Rank) for the playlist by visiting your Halo 4 Service Record. To learn more about CSR, head here.

HFFL: I for one am looking forward to this gametype. I just hope all or at least some of those annoying shields that were on the Thanksgiving map are gone. I’d prefer weapons to only be swords, so it’s as close to football as possible. Yes, swords aren’t part of football, but neither are automatic weapons…

Community Choice: SWAT game types
The next matchmaking update is February 3rd. SO 343 is asking you to vote for one of three gametypes to be the winner of the next Community Choice Poll.

voting660HFFL: Personally, I prefer SWAT to stay slayer only. Of these choices…
• CTF – Man, I’d hate to be that guy with the flag. Big marker over your head. You’re getting taken out quick.
• Oddball – Not only the big marker but you also CAN NOT SHOOT….
• King of the Hill (KOTH) – of the three this might be the one that is the better of them. Although, I wouldn’t want to be in the hill. You’re sure to get picked off pretty easily.

So I’ll vote for KOTH, but only because it makes more sense than the other two, not because I really like the choice.

The bulletin mentions Mortal Dictata being out now. As I’ve covered that pretty well this week, I’m not going to rehash that part of the bulletin.

Community Interview: The Fated Fire
This interview is with a person who is a Forger. Forgive me that I’m not ware of this person. I have played on a few of their maps. “The Ark,” “Black Site,” and just this week, “Meta Raid.” You’ll have to check out the full bulletin for the interview. Link is at the bottom of this article.

Finally as always the Screenshot Spotlight. This week’s topic? Explosion
Here are my picks of the ones shown this week, in no particular order:
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Next week’s topic is nature. If you want a shot at being in the bulletin, tag your screenshots with “Nature” and “Halo Waypoint.”  You might be lucky enough to be picked.

To read the full bulletin, go HERE.

-Sal

Sweet, I have an article on a piece of my artwork at Halo Waypoint!

During nearly the first two weeks of this month, I released an image a day of minimalist artwork. Not minimal in detail so much as minimal in color. Once done, I talked with BS Angel about the artwork appearing there. She put up the full poster I made of all of the characters. Here’s the link on Waypoint.

Here again is the poster (click on it to make bigger):

Minimalist Compilation group shot v2_smI released one each a day in low-resolution. This poster shows them in much higher resolution though.

Here are each one in there lo-res format (click on each to show full image):

-Sal

 

Halo Waypoint interviews Karen Travis (writer of Mortal Dictata).

Today, Karen Traviss’ final book in the Kilo-Five trilogy, Halo: Mortal Dictata is available for purchase. Recently we had the chance to chat with Traviss about the entire trilogy, as well as get exclusive insights into Halo: Mortal Dictata. Enjoy!

If you could briefly synthesize the entire Kilo-Five trilogy for someone who might not be familiar with the books, what would that look like?

karentravissinterview3_220The Kilo-Five trilogy is about loyalty and the moral dilemmas facing individuals in warfare, told in the context of a Cold War kind of black ops thriller. The head of ONI, Admiral Margaret Parangosky – arguably the finest-ever role model for pensioners – plans to make sure the Sangheili are down and stay down after the Covenant collapses. She sends in a handpicked black ops team, Kilo-Five, to destabilize Sanghelios by stirring up its postwar unrest into a civil war that’ll keep it too busy to bother Earth again, and degrade its strike capability. The essence of the story lies in the team itself — three ODSTs, a full Spartan and a Spartan washout who’s being groomed to succeed Parangosky as Commander in Chief Naval Intelligence, a civilian Sangheili expert who really excels at spying and dirty tricks after a career in academia, and the AI assigned to them, BB (Black Box).

Neither the Spartans nor the AI know their pasts, and there’s a painful process of discovery about the UNSC’s conduct that calls into question whether there are any good guys involved in this at all. The collapse of the Covenant takes the lid off all the other wars that have been on hold for 30 years, and a key player in the colonial insurgency that’s building is the father of one of the Spartans. But he has no idea she’s a Spartan, let alone still alive, or that Kilo-Five has been tasked to stop him acquiring a Covenant planet-killer to threaten Earth. In the end, everyone in Kilo-Five has to decide what duty demands of them and if that’s a demand too far in the bigger scheme of being a decent human being. How do they do the right thing as well as completing their mission? They’re trying to square a circle. Without spoiling any big reveals, all I can say is keep an eye on the AI throughout. BB’s got secrets. He’s got secrets he keeps even from himself.

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Although many of the characters in the Kilo-Five trilogy were intriguing and memorable, which one would you consider to be your favorite? Why? 

I never have a favorite character in anything I write, because I don’t work that way – my entire approach to characterization relies on complete neutrality, the polar opposite. The only way I can write multiple tight third person point-of-view successfully is to be able to step in and out of each character’s mind, every character, and feel what they feel to the fullest extent so I can make them come to life for the reader. You can’t do that if you prefer some to others. You won’t be able to “be” the other characters in the story when you need to give them their voice or take the necessary dramatic risks with your favorites, which is why I have none. They all have to have equal weight to make the whole world feel three-dimensional and fully realized. A story should be a real slice of life with winners and losers, and no guarantee of who wins, or even a definition of winning. Well, that’s how I write mine, and anyone who picks up a Traviss book knows that’s what they’re going to get.

There are characters that stand out to you as especially useful as a fiction device, and when you’ve made a challenging character work especially well then you feel good about that, but that’s not about the characters. It’s about your own exercise and command of your craft as a writer. It’s like the compulsory figures in skating – the audience doesn’t need to see it, but as a pro you have to master them so that the performance itself is seamless and nobody sees the strings.

 

From a technical perspective, which is purely internal stuff that writers talk about, I’m pleased with how BB turned out. He was a necessary device to make the story work because of the way I write tight third person point of view. BB can see everything the other POV characters can’t, so I can always use him to set scenes and impart information – he’s like the guide in a game, in a way, the overall perspective. But he’s also the emotional key to all the other characters. It’s making a virtue out of necessity. Without BB playing out exactly as he did, there would have been no trilogy. So, in a way, it’s all BB’s story.

With its key placement between the events of Halo 3 and Halo 4, the Kilo-Five trilogy offered some interesting exploration opportunities in terms of Halo fiction. What areas did you enjoy exploring the most?
It was an experiment in genre for me. I set out to write a character-driven spy thriller that happened to be set in a science fiction universe. I have an Italian friend who says that science fiction is seen as a setting where he comes from, not as the genre itself – okay, the story is set on this planet or that future world, but is it a detective novel, a romance, a thriller? It’s stage dressing. The nuts and bolts of the story are the characters and the way they interact, and the mechanics of the storytelling. Using his analysis, all my books, both my tie-in work and my original fiction, are all other genres that happen to be on a science fiction stage set. They’re war stories, moral dilemmas, political thrillers, and made up of fundamental elements that could just as easily be set in today’s London or Renaissance Florence with adjustments made for technology. There are various thriller structures that I work with. For example, I’ve just finished a book where the reader knows everything that’s going on but the characters don’t — as you read, you watch them going up blind alleys and second-guessing the opposition but getting it wrong, and you see it from both sides, but the heart of the story, the mystery to be answered at the end, is about identity, how the characters discover who they are and who they’ll throw their lot in with. With Mortal Dictata, the reader doesn’t know some vital facts until the very end because the characters themselves don’t. And at the very end, the reader will still know something that the characters – bar one – will never know. It’s more of a will-they-won’t-they succeed in their mission kind of thriller, with a who-is-this-character-in-reality, but the main element – the people side of it – is what side they’ll take, and why. I tend to divide thrillers into whodunnits, whydunnits, and howdunnits. The advantage of doing that in an science fictional setting is that you have no limits and can ask “What if… ?’ to the nth degree.


Were there any advantages or challenges while pioneering some of the uncharted territory immediately after the Human-Covenant War?

There are things that work in a game but make lousy narrative fiction, and vice versa. I was able to look at events and scenarios that wouldn’t make good gameplay but make cracking novels – intricate, open to interpretation, real insights into how the individual characters think, and the kind of political maneuvering and human military detail (as in how people in uniform behave – I’m not being speciesist there) that provokes thought. I don’t care what conclusion readers come to – it’s up to you as an individual to decide which character is right – but I do insist that they stop and think, and don’t just swallow what they’re told.

karentravissinterview1_220What was the reasoning behind selecting ‘Mortal Dictata,’ a reference to government legislation within the Halsey Journal, as the title of the third Kilo-Five installment?
The elephant in the Halo living room is the Spartans. Seriously, does anyone not think there’s something seriously, dangerously wrong with all that? Imagine if your kid didn’t come home one day and you found years later that they’d been kidnapped, subjected to potentially lethal experiments, and then packed off to war. Against other humans. You’d shrug and say, “It’s all for the greater good,” would you? No. You’d go ballistic. So would your society. (Because the UNSC is very good at glossing over that little detail about the original purpose of the Spartans and making it look as if it was all about stopping the wicked aliens.) The essence of the third book is Naomi as a human being taken from her family, and what happens when that crime is examined in detail and the consequences have to be faced. Having seen the one-liner in the Halsey journal, I asked if the Mortal Dictata existed in any shape, and Jeremy [ed: Patenaude] said no, it was just that one line, so I wanted to expand that idea into the actual laws and spell out what was banned. Oddly, I really like doing that kind of “discoverables” stuff – I’ve had a ball writing discoverables for games I’ve worked on – and I was able to call on my previous experience in a job where I actually drafted policy documents and regulations. I like to think I still give good document!
When you were approaching writing Mortal Dictata, which unresolved story threads from the previous two novels did you want to focus on the most? Why?
I wanted to explore the pasts of the two Spartans and see how the ODSTs (and BB!) reacted when push came to shove about personal loyalty. If I spell out what I really set out to explain, then I’ve spoiled the ending. But you find out who people really are and why that’s both good news and bad news. All becomes clear by the time you finish the book.Without giving away any secrets, what was your favorite scene to write in Mortal Dictata?

Favorite is a word that has misleading overtones of enjoyment, so I’d prefer to say “the scene that made everything fall into place” – the cornerstone, if you can call something at the final stage of construction a cornerstone. It was the whole last chapter, and the epilogue in particular. I built up to that for four years, and keeping it on track over such a long period and through two games was a big challenge. When I kept the mystery going to the very last page, I admit I was both relieved and satisfied. The epilogue really gave me a sense of closure. There are so many open-ended series you find yourself having to write that actually having an ending that’s an outcome people have been waiting for rather than just tidying up a stump, so to speak, is very therapeutic.

As this third novel brings the Kilo-Five trilogy to an exciting and rewarding close, what do you feel was your favorite contribution to the Halo universe in this series?Again, I really hate the word favorite. Let’s say added value. I like to think I gave it a real-world military vibe by focusing on Marines who think like Marines. (And spooks who think like spooks, and aliens who think like aliens, but that’s another matter.) However far-out the technology is and however many aliens there are, those characters and the situations they find themselves in are recognized instantly by people in uniform. I get a lot of mail to that effect. That matters to me more than anything. I’ve said this in many interviews, but I set out to tell the truth even in an entirely made-up universe because fiction has enormous potential to create dishonest stereotypes that percolate into real-life opinions, so my priority is to keep faith with men and women in uniform. (Yes, it’s even more important to me than the money.)Oh, and I’d really like a Huragok. Please. I keep finding jobs it could do.

HFFL: This is a great interview. Without giving anything away, you can read the passion by which Traviss gave to the Kilo-5 trilogy. I for one and excited to read the book and can’t wait til I get it from Amazon. I really want to see it’s lead into Halo 4. Especially how Jul M’Dama plays more of a role in all of this.
-Sal

Reminder, Halo: Mortal Dictata is out TODAY!

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Just a reminder that you can pick this book up today. Buy it at your local bookstore or order it online.

I’m getting mine from Amazon (for $10.74 + shipping). You can bet that when I receive it, I’ll be reading this cover to cover…well, at least as long as my eyes will stay open to read it. I’m SO looking forward to this. NO spoilers in comments please. Once I read this, I’ll do a full review of it, then you are welcome to comment on it, in that article.

-Sal