RTX Panel – What’s Next: Halo 4 Summer 2013

Okay there is a LOT to go over here from the panel.

The panel got started about 20 minutes late:
Panel Set-upPanel Set-up 2Panel Set-up 3

Some notes about the Halo 4 Global Championship:
Details of Championship
• 32 Finalists in total.
Global Championship Schedule
• Finalists get an expense paid trip to the Finals. Lodging, Travel, and food.
Prizes
• Frank says they expect to see Pro-players rise to the top of the Global contest….yep…of course.

Bullseye Map pack incoming! More on that in a moment.

Champion ship pack includes:
Bullseye map pack: Looks like only two maps: Vertigo, Pitfall (remake of The Pit) I’ll be having separate articles to show pics of each of these VERY shortly after this is posted. Also includes the game specific “Richochet” Armor.

Bullseye Pack-hfflwm

Weapons skins: Frank described them as a kind of “Steampunk” skin.Steel Skin Pack-UNSC-hfflwmSteel Skin Pack-Promethean-hfflwm

(Sorry I missed the screenshot for the Covenant Weapons, but they have these skins too.

New Armors:Infinity Armor Pack-hfflwmI for one am happy to have ODST back. I know a lot of people are happy to have Mark V back as well. And WOW, does that Prefect armor look AWESOME!

New game mode is called: Ricochet. More on this in another article to follow shortly after this one. Think American Football with Halo Weapons, mixed in with some Grifball! Spartans have helmets with face guards ALA American Football helmets. Pass the ball into goal for points. Run the ball into goal for BIGGER points! Again more on that very shortly, with lots of pics!

Bonus content!Bonus Content-hfflwm

SEVEN new Halo 4 stances!
THREE new Armors
SIX bonus weapons skins (different from the ones shown above)

You can buy the Championship pack for 800 MSP.

Each of the three DLC packs in the Champions bundle will also be available as standalone purchases on launch day. The Bullseye Pack will be available for 480 MS Points. The Infinity Armor Pack and Steel Skin Pack will be available for 240 MS Points each.  The bonus content is only available for a limited time exclusively through the bundle.

Championship pack coming out August 20!!!

Q&A was taken but not for long since they started late. Here are two answers from questions I was hoped would be asked.

No vehicle packs planned. DAMN, no Hornet…
No plans for Spartan Ops Season two at this time. BUMMER! EXTRA BUMMER!!!!

So some VERY cool stuff coming next month!

Stick right here. I’ll be putting up THREE more articles in a short bit. One with screenshots/concepts of the map Vertigo, another for Pitfall, and finally shots of Ricochet in action on Pitfall!

-Sal

Halo 4 Global Championship Contest

gcoq-logo

7/5/2013 THROUGH 9/1/2013
CLAIM THE TITLE OF HALO 4 CHAMPION AND WIN $200K (USD)!

Play at least 20 games a week to qualify to win other prizes.
Register now and receive your very own “sKills” avatar shirt.

Register HERE!

Here are the rules. 

Here are the prizes:

SWEEPSTAKES PRIZES:
For each Week, 750 Sweepstakes First Prizes and 1,500 Sweepstakes Runner-up Prizes will be awarded:

(3,750) First Prize: An Xbox 360 Game title ARV: $35 USD each
(7,500) Runner-Up Prize: An Avatar Item from Xbox Marketplace ARV: $4 USD each

FINALS Prizes:
• Grand Prize: Winner will receive $200,000 USD deposited into the winner’s Virgin Gaming account.
• Runner-Up Prize: The Finalist who ranks 2nd will receive $75,000 USD deposited into the winner’s Virgin Gaming account.
• Third Place: Finalist who ranks 3rd will receive $10,000 USD deposited into the winner’s Virgin Gaming account.
• Fourth Place: Finalist who ranks 4th will receive $5,000 USD deposited into the winner’s Virgin Gaming account.
• Fifth Place: Finalist who ranks 5th will receive $4,000 USD deposited into the winner’s Virgin Gaming account.
• Sixth Place: Finalist who ranks 6th will receive $3,000 USD deposited into the winner’s Virgin Gaming account.
• Seventh Place: Finalist who ranks 7th will receive $2,000 USD deposited into the winner’s Virgin Gaming account.
• Eighth Place: Finalist who ranks 8th will each receive $1,000 USD deposited into the winner’s Virgin Gaming account.

For F.A.Q.s of the contest go HERE.
More info on how the contest works found HERE.

Follow the links above for the complete rules, prizes and other information regarding this contest.

gcoq-logobar

Halo Fan Friday League

Starting this Friday June 28, I’ll be having a weekly HFFL gaming night in Halo 4. The time will run from 8-10pm EST.

Matchmaking will be the usual games played, though I may incorporate some custom games. If you’d like to join in on the fun, just send me an invite via XBOX Live on that Friday.

This is for blog subscribers, twitter and facebook friends and followers only. The idea is for me to get to know YOU folks better. So please, do not bring along a friend that isn’t registered at one of the three listed above (unless they register before Friday).

Hope to see YOU there!

-Sal

Introducing: “Crater City” a mini-slayer map for Halo 4.

This is the final of four finished mini-slayer maps I created for Halo 4. When I found out this game type was coming to matchmaking, I contacted 343 via twitter and let them know I had these maps to look at. Asking if they wanted to see them, they said a resounding, “YES.”

Proof of Twitter conv
They are still in my fileshare BTW, if YOU want to check them out too, beyond these pics I’ve been posting. My Fileshare

Now on to Crater City!

I designed this one on top of the building to make use of that geometry of the map.

Crater City Top view HFFLThis time I’m showing the top view from forge with the safe zone highlighted. It’s right at the edge of the walls. So don’t venture outside of them or you know what will happen to you…
Crater City Red spawn HFFL
Crater City Blue spawn HFFL
You can access the building just above in the pic. Good place to hide, but I prefer not to camp…
Crater City Pelican Landing HFFL
I like the idea of having a mini UNSC base in these maps. Thus again, I added one, this much smaller than the others. It has a mini-“Pelican” that has landed there.
Crater City Food Court HFFL
As with Canyon, I’ve included spaces at the bottom of some buildings to create more playspace. Crater city is FULL of these places, so take a good look around!
Crater City Atrium HFFL
This is another one of those spaces. I thought about adding more in this area, however the gameplay is so quick, it really became unnecessary.
Crater City Watchtower HFFL
Not far from the Atrium is the Watchtower. You can get behind it with your spartan as well as walk between it (as shown).
Crater City Alley HFFL
Here is a back alley in Crater City. Again a good place to hide, but I’ve found not much action goes on here, so you might not get many kills if you hang out here.
Crater City Power Plant HFFL
In the same corner as the alley is a power plant. You can go under this building too!
Crater City Hologram HFFL
This building is the gem of the map, IMO. Not only can you run around it and on top of it…
Crater City Hologram interior HFFL
You can go inside of it too. And be greeted by the Impact hologram!
Crater City in the hologram HFFL
In fact you can walk in amongst it!
Crater City Old town HFFL
I call this corner of the map “Old town” because it’s the corner I worked on first.
Crater City Old Base HFFL
This was originally going to be the red base spawn before I moved initial spawns.
Crater City Old base interior HFFL
It’s another one of the buildings that you can get into!
Crater City Mid-access HFFL
When at mid, jump up to this ramp to gain access to the top most part of the center building of Impact.
Crater City mid-jump up HFFL
From there you can easily jump up to the top of the Food Court building (no jet pack required!).
Crater City New Town HFFL
And finally, this corner of the map I call New Town as it was the corner I finished last on the map.

I’ve got one more mini-map I’m working on, but that will be awhile. In the meantime, I hope you’ve enjoyed looking at these maps. If you like them well enough, send 343/HaloWaypoint a message saying so and maybe we can see one or more of them in matchmaking. You can tweet them at @HaloWaypoint.

-Sal

Introducing: “Canyon” a mini-slayer map for Halo 4.

Here is the third mini-slayer map I let 343 know about via Twitter and a link to my fileshare.

This one makes use of the actual Ravine between the grassy and Forerunner sections of the map. I went as low as I could go without triggering the soft kill zone on this. Thus you will see mist throughout the map as you play on it.

Here is Canyon

Canyon top view HFFLIt’s safe to say that you can’t go outside of the map here. Only one way and that is by Red Spawn. Venture too close to that edge though and you’ll meet an immediate KILL ZONE. Also, you can’t go TOO high or you’ll hit another kill zone. All buildings are okay though. So feel free to jump on top of them and rain bullets from above!
Canyon Red Spawn HFFL
Red Spawn’s location.
Canyon Blue Spawn HFFL
Blue Spawn also has a ramp for access to the walkways. You’d think this might have a tactical advantage, however during testing it didn’t seem to make much of any impact at all.
Canyon Ramp HFFL
Another ramp, this one a little closer to mid.
Canyon Walkways HFFL
I included these walkways as I wanted to give the ravine city a feeling of having an “L” train. That’s an elevated train. (And a GREAT classic Jazz song)
Canyon girders HFFL
Yep, you can get in between those girders by red spawn. Just don’t go out beyond or you’ll hit that kill zone I mentioned earlier.
Canyon Food Court HFFL
I wanted to add something more with this map by allowing players to go “inside” of the buildings. This is one of two you enter on the map.
Canyon mid access HFFL
This is the other. It’s easy to gain access from above.
Canyon mid access 2 HFFL
However, when exiting you will need to crouch. Even though it appears you8 can clearly walk through. It’s a matter of the software reading you being a full sized Spartan even though visually you aren’t.
Canyon Multilevel HFFL
This view shows the many levels you can get to on Canyon. Lots of play space on the main ground level, but if you like more warfare up and above, there are plenty of places to choose from.
Canyon multilevel 2 HFFL
Another view of the many levels of playspace on Canyon.

This map has several more places to hide in it, but with grenades, well, I suggest you keep a move on.

-Sal

Introducing: “Asteropolis” a mini-slayer map for Halo 4.

With mini-slayer coming to matchmaking in the action sack playlist (and only having one map for it), I submitted my maps to 343 via a link on Twitter.

I made use of Impact’s lesser Asteroid for this map.

Here is the second of my four mini-slayer maps.

This is Asteropolis

Asteropolis Top view HFFLHere is the top down view. Red and Blue initial spawns are marked by lights of the same color. The red line denotes the map’s boundaries. Go on top of that wall and BAM, kill zone!
Asteropolis Red Spawn HFFL
A closer look at Red Spawn. This is the Spaceport of the city.
Asteropolis Blue Spawn HFFL
Blue Spawn. Nothing special to note. It’s just opposite of Red Spawn.
Asteropolis Pool HFFL
Near mid of the map, I created a reflecting pond..er Pool.
Asteropolis mid or crossroad HFFL
The middle of the map brings you to the crossroads or the major intersection of roadways on the map.
Asteropolis landing pad HFFL
A mini-Pelican is perched atop this landing platform.
Asteropolis Alley HFFL
Behind and on the ground is the alley way behind the building with the landing pad on it.

There’s lots of little nooks and crannies here to hide around. However, get on top of the buildings and you can zoom in on just about anywhere on the map.

-Sal

 

Introducing: “Hydro” a mini-slayer map for Halo 4.

Friday I reposted the text from HaloWaypoint.com regarding the matchmaking updates coming tomorrow (Mon 6/17/13).

Within that there was news of a new Action Sack gametype called “mini-slayer.” The gametype has been around for a few months but only as a modded gametype. I saw the opportunity then to make maps for these mini-spartans and replying to Waypoint, told them I had FOUR maps ready to go if they’d like to have a look at them for consideration into that new gametype. They said YES! And so I proceeded to upload them to my fileshare. (I had to make a few minor tweaks) They are on there now if you folks should care to take a further look at them. You can check out my fileshare GT= HaloFanForLife1. Any map ending with “MS” are maps for Mini-Slayer. I have a fifth in development.

In the meantime, here is the first I’m showing in pictorial format. I’ll try and get a walkthrough vid up in a couple of days.

I give you: Hydro

Hydro top view hffl

Here is the map as seen in forge from the top down. There’s actually a slight bit more near the bottom of the picture that I couldn’t get in as I was as high as I could go to take this shot. This obviously is on Ravine and makes use of about 1/3 of the grassy side of the map. Normally that would not be big enough for a 4v4 map. However, since this is mini-slayer we’re talking about, it’s PLENTY big! The red line shows the map’s boundaries.

Hydro Blue Base-Initial Spawn hfflAt the rock wall is where the blue team initially spawns.Hydro Red Base-Initial Spawn hfflOn the ledge near middle left is where the red team initially spawns.Hydro ONI-Base hfflHere we have one of the cool features on the map. It’s a small ONI/INSC base. Compelte with a base wall, several small buildings, a Pelican that has landed, and the Oni symbol.
Hydro Tunnel hffl
Next to this is a roadway that leads to a tunnel. You can’t access the tunnel as that is out of bounds for the map. Oh I should also state that you do NOT want to go over those walls. That’s a KILL zone!
Hydro Ramp hffl
Here’s the ramp that goes up to the tunnel.
Hydro Stadium hffl
You know a city has made it big when they have their own stadium!
Hydro Downtown hffl
The downtown area is CHOCK FULL of buildings that you can run around, jump on top of and so on!
Hydro River hffl
Here is the city’s modest waterway. Initially I had shields, but of course people would camp UNDER it when I tested this, so I took that out and am using a Grid instead. Not as “watery” looking as before, but keeps the camping out of that area!
Hydro Hydro plant hffl
And finally the Hydro Plant that the map is named for. Note my little mini-me on top of it!

I’ll be showcasing another one of the four maps later today. Then the other two completed mini-maps tomorrow.

Here’s hoping 343 likes these maps enough to put one or more of them into the Action Sack/Mini Slayer playlist!

FILESHARE LINK

So what do you think about this map? Like the idea of mini-slayer? Let me know by clicking that reply button. And if you’re not yet registered, it’s FREE! SO sign up now not just to reply, but to be eligible to participate in blog only contests!

-Sal

 

 

 

 

Halo 4 Matchmaking Update: 6.17.13

This Monday, several updates are coming to Halo 4 Matchmaking. In Spartan Ops, we’ll be showcasing a Designer’s choice medley, SWAT will be updated with new game types and maps, the brand new game type Mini Slayer will be premiering, Team Throwdown will be updated to the most current tournament settings, and more. Check out the full details of the update below.

In SWAT, we’ve added two new Slayer game types. These game types will add new ways to rack up absurd amounts of headshots and good times. Because they are new, we will be offering them exclusively in the third voting slot and keeping an eye on the voting data to see which are most popular. The game types and settings are as follows:

Forerunner SWAT

· Starting weapon: LightRifle
· Secondary: Boltshot
· Pulse Grenades
· Infinite ammo
· No weapons on map (Standard SWAT maps)
· No Armor Abilities
· Regular map rotation

Covenant SWAT

· Starting weapon: Carbine
· Secondary: Plasma Pistol
· No grenades
· Infinite ammo
· No weapons on map (Standard SWAT maps)
· No Armor Abilities
· Regular map rotation

Mini Slayer is a brand new game type that will be added to Action Sack. This mode has only been played by 343 staff and some lucky studio visitors, and we are excited to premiere it this coming Monday. The Spartans are scaled smaller than normal, but the weapons are normal size, creating fun, hectic, and often hilarious game play. The game type will be available exclusively on the map “Rail” at launch, and the rules are as follows:

· All Spartans are mini!
· All players have the “Mobility” tactical package
· All players spawn with Assault Rifle
· Killcam disabled
· Melee disabled

Team Throwdown, our premiere competitive playlist, has been updated to Gh057ayame’s “v4” settings. These updated settings include altered weapon and power-up locations, optimized spawn points, and a new 11-game type layout that will be found in the playlist. All “TD Pro” game types have been removed from the playlist – these new settings will occupy all three voting slots come Monday.

· Abandon Team Slayer
· Adrift CTF
· Dispatch CTF
· Haven Team Slayer
· Haven Extraction
· Onyx Team Slayer
· Simplex Team Slayer
· Simplex CTF
· Skyline Team Slayer
· Skyline CTF
· Station 9 Extraction

In Big Team Slayer Pro, we are disabling the killcam and enabling motion trackers. We will continue to monitor community feedback regarding these decisions.

In Spartan Ops, we’ll be featuring a Designer’s Choice medley from 343 Industries designers Jayce Diaz and Matt Geer. The line-up for Spartan Ops Matchmaking is as follows:

· Episode 7, Chapter 2: Home Field
· Episode 8, Chapter 3: Lancer
· Episode 2, Chapter 3: Hacksaw
· Episode 9, Chapter 1: The Search for Halsey
· Episode 9, Chapter 5: The Hammer

Lastly, we’ve fixed up the Shutout version of Team Snipers to ensure that there aren’t any weapon spawns and balanced the Warthogs on Meltdown. We hope you enjoy these updates and new game modes! Be sure to hop into the War Games feedback section to share your thoughts with us. See you on the virtual battlefield!

Source link

HFFL: Alright! Finally we are getting Forerunner and Covenant SWAT! I’m already maxed on the Carbine and less than 250 away from max on the Light Rifle…However, getting one shot headshot kills with the Boltshot and Plasma Pistol, HELLS YEAH! Time to work on those commendations boys and girls! Not to mention if you still need Pulse Grenade kills.

Mini Slayer huh? Funny, I’ve been playing that for MONTHS now. In fact I have no less that FOUR maps I made specifically for that gametypes. Hmm, I wonder if I can get 343 to put my maps into rotation for this gametype… I’m happy to see it coming. Now to look up that map variant!

Team Throwdown..meh, I think you all know I don’t go into this playlist. But for those that do, there are plenty of changes.

BTB Pro (Why is this even in matchmaking?) now will have disabled killcams and enables motion trackers. (Hmm, so it’s practically back to regular BTB, just without abilities)

Spartan Ops is Designers choice that week. I wonder if I can convince BS Angel to let me pick the chapters one week. That would be SO cool.

All in all some pretty good updates, especially SWAT. And I’m excited to play mini slayer (without using someone else’s modded gametype to do it).

-Sal

Podcast: Halo 4 Spartan Ops Epilogue

It’s been a long time in coming, but finally POD Dust Storm and I finally recorded our final Podcast for the first season of Spartan Ops. In this episode we talk about the final cut scene, and if there is a second season of Spartan Ops what and where could it take place.

      Listen/Download

I had SO much fun, thinking out loud and brainstorming in the episode. It was our first that we did LIVE via Twitch.tv.

While this was the last for SpOps season one, you can be sure if there is a season two, we’ll be back with more podcasts! (And I with more comic book!!!) If you haven’t seen those comic books I did for each episode, please check out these links to view each comic book:

Spartan Ops Episode 1: Departure comic book
Spartan Ops Episode 2: Artifact (comic book)
Spartan Ops Episode 3: Catherine (comic book)
Spartan Ops Episode 4 Comic Book: Didact’s Hand
Spartan Ops Episode 5 Comic Book: Memento Mori
Spartan Ops Episode 6 comic book! SCATTERED
Spartan Ops Episode 7: Invasion comic book
Spartan Ops Episode 8: Expendable Comic Book
Spartan Ops Episode 9: KEY comic book
Spartan Ops Episode 10: EXODUS comic book

or easier yet, feel free to download the whopping 160MB graphic novel (in PDF format) that includes all episodes and a little extra content not included in the individual comics.

And for everything I’ve covered on Spartan Ops, you can always go to the category section here: https://halofanforlife.com/?cat=34

I want to thank Dustin from Podtacular.com for having me on his podcast and for bringing me back each week. I had a great time recording these and I hope you good folks had fun listening to them. Dustin, thanks again man. I look forward to doing more podcasts with you, even if they aren’t Spartan ops related.

-Sal

Two Podcasts coming soon. Day one E3 review and Spartan Ops season one finale.

I eluded to doing a podcast the other day. This one was for the Day 1 review of E3. In that podcast I broke down the Halo 5 trailer (as I’ve posted as such on the blog). We also reviewed the other game trailers and talked about the specs and rules for XB1’s online play, with a little comparison to Sony’s PS4.

Last night I along with Dust from Podtacular recorded another Podcast. This was done live via TwitchTv.

Last night’s Podcast was our final one regarding Spartan Ops Season One. We talked about the CG Epilogue and then went into some fun speculation and brainstorming as to what a season two of Spartan Ops might be about and when it might come about.

Dust hasn’t posted it just yet. I think he’s still editing the previous Podcast…Once he gets it up on his site, I’ll link to it here.

In the meantime, let me give a synopsis of some of the ideas I came up with for a SpOps Season 2.

With Requiem being thrown into the star of it’s solar system, we obviously can’t visit there. So this leaves us with Majestic being on the UNSC Infinity. What do they do now and where do they go? And WHY?

• There is always following up on the season ending cut scene with Halsey wanting Revenge. In doing so the Infinity could be used to chase her/Jul M’dama down.
-Chasing could be done on homeworlds of the former Covenant, finally getting to see the Grunt’s homeworld, maybe the Jackals, and Sanghelios would be something I think many would LOVE to see and visit in Spartan Ops.
– If not homeworlds, then colony worlds of the covenant. Makes sense as again, we’re chasing Jul’s Storm Faction of the Covenant and Covenant colony worlds would likely be welcoming of he and his fleet. Certainly more so than the UNSC Infinity.
– Searching former places Halsey has used as a base of operations. This would include Reach as well as Trevelyan. Since Trevelyan is a “Dyson” sphere Forerunner world there could be lots of opportunity to explore there. Also, Trevelyan was the place in which Jul M’dama was held prisoner for awhile. So he might want to exact some revenge there himself.

• Other than the Halsey story arc, we could see the Infinity investigating a resurgence of the human Insurgency that was prevalent pre-Covenant war. Dustin brought it up that people might not want to fight against fellow humans though. True enough. It was just and idea that I thought of while brainstorming SpOps Season 2.

• Another thought is that the UNSC does finally get the second part of the Janus key somehow and starts to explore other Forerunner installations. That story arc could go just about anywhere.

Chew on those ideas for a bit. Once Dust gets those links up, I’ll post them here and you can have a listen for yourselves. The E3 podcast was a long one at around 3 1/2 hours. We have a panel of folks.

Last night’s Spartan Ops finale was just under 2 hours and was solely Dust and myself. I think I talked the most during that one, LOL. Once I get started brainstorming, it’s hard for me to turn off the engine sometimes…

-Sal