Halo 4 ViDoc reveal: A closer look at Multiplayer Spartan IVs (Pre-production)

So we’re going to be playing as Spartan IVs in multiplayer. Hmm, I bet that wrinkles a few noses on the Halo Waypoint forums. I am fine with it, so long as we have a lot of armor customization to follow.

Here are some shots from the ViDoc of the Spartan IV multiplayer model:

I particularly like the helmet design.

Halo 4 ViDoc reveal: A closer look at Master Chief

So I’ve had the chance to watch the video a few times now and took many screen shots.

First before we go any further let’s take a look a Master Chief’s armor in a side by side from Halo 3 and Halo 4:

The updated armor is more sleek. He appears to be more nimble and not bulky. As well the armor is a brighter green. I’m liking it!

 

In this particular shot Chief is looking at you from behind the wheel of the Halo 4 Warthog. Classic!

The Chief looks rather nimble here:

I think this will be a classic pic from Halo 4:

In this pic we see the awesome lighting that 343 has done. It looks great on Chief:

I’m really loving what 343 is doing so far. Chief looks great. I thought I wouldn’t like the more sleek look. However, now I feel he’s not encumbered by the armor and is able to move more freely. Still looks enough like classic Chief, just more agile.

Here’s some more pics of Master Chief from the vid:

 

Halo 4 multiplayer reveal!!!

Okay folks, you’ve wanted it, you’ve got it!

Four minutes of multiplayer footage and 343 talking about the game. Great stuff in this. I’ll be taking screen shots like mad to discuss what was seen.

Also here is a shortened version with just a little bit different video.

Master Chief is back!

Confirmation of March 5 Halo 4 info???

We’ve had two news outlets reporting as such in G4 and IGN.

We’ve also had cryptic Twitter posts from both Allison Stroll (Senior Producer at 343 Industries) as well as David Ellis (Multiplayer designer at 343 Industries).

So tomorrow is the day we finally get SOMETHING.

Now to wait and see what that something is.

My hopes are for a 1 minute clip that includes mutliplayer, firefight, and campaign; a release date; concept art.

Once this info is release we should also see a media embargo lifted on the toys and Mega Bloks as well as McFarlane can finally show their Halo 4 product.

Cross your fingers toes and anything else, LOL.

 

Sad news. RIP Ralph McQuarrie

Okay, yes, this is a Halo site. However, Ralph McQuarrie was a legendary artist whose impact on Star Wars is immeasurable. From that impact came a flow of sci-fi related media.

The Halo franchise while not directly related to Star Wars, needs to thank Star Wars for bringing forth the sci-fi nerd community, for which I’m proudly one of them.

Star Wars was my first Sci-fi passion, then came Halo. So forgive me if I pay tribute to a man who is legendary in the sci-fi world.

Rest in peace Ralph, and may the force be with you.
June 13, 1929 – March 3, 2012

It is ironic that he dies on the fictional day that Master Chief supposedly dies (though we know better).

McFarlane Halo Reach Series 6 Mass Retail figure toy review

McFarlane’s Halo Reach Series 6 has hit and I’m happy to bring to you my reviews of the mass retail figures. I’ll post the exclusives figures reviews as I get them.

First here are all 5 of the mass retail figures:

There are also three other figures in this wave. Those are exclusive. There is a Red Recon (Target Exclusive), Orange Hazop (Toy R Us Exclusive), and the White JFO (Walgreen’s Exclusive <—strangely enough)

Here is the card back and front (with bubble cut off):

All of the figures in this wave have the same articulation (with exceptions to follow):
•  Ball Joint Head
•  Ball Joint Shoulders
•  2-part swivel Elbows (Except the Sabre pilot and Kat’s right arm, which only have the normal elbow swivel
•  Ball joint wrists
•  Limited Ball joint Torso
•  Ball Joint Hips
•  2-part swivel Knees
•  Ball Joint Feet

Other points of interest:
•  Removable Helmet for the Brute and Elite only (Sabre Pilot mask can be removed with a knife easily)
•  Jun’s and the Sabre Pilots “neckwear” can be removed.
•  Brute’s Jaw opens and closes (and shown in pic below)

The following a composition shots and detailed shots of each figure.

The Pros and Cons of Each figures:
•  Sabre Pilot: 
Pros: Good Sculpt matches up nicely with marines from Reach.
Cons: Should have had ball joint elbows instead of just a swivel joint.
•  Kat: 
Pros: Excellent sculpt, Pain Application  is good. They cyan really pops off the armor.
Cons: As with the Sabre pilot, I’d liked to have seen full ball joint elbows for both, not just the left arm
•  Jun
Pros: Excellent Sculpt. Paint application is very nice here.
Cons: Face expression could have been better. a little bland here. Still I’d rather have this than some striking pose that would look out of place elsewhere.
•  Elite Zealot
Pros: Great sculpt. Good color match to in-game Elite, yeah a concussion rifle!
Cons: Hard to pose. Legs just can’t seem to support the figure very well. It took me a good 5 minutes to pose him for the pics above. This seems to plague most of the Elite figures though.
•  Brute
Pros: Wow, fantastic sculpt. For some reason I have a strong opinion about the Brutes. McFarlane really exceeds with these guys, in my opinion. Detail is amazing. I love that the jaw opens and closes.
Cons: Has a hard time holding an all too small Spiker. In fact the trigger loop broke on mine when I tried to fit the hand onto the weapon.

Some great Pros here with minor Cons. Really this is an EXCELLENT wave to get. With Jun and Kat we get the rest of Noble squad unhelmeted as seen in the game. (Oh I wish we’d have seen Emile…)

Army builders can delight in the Sabre Pilot, Elite and Brute. I highly recommend getting each figure in the wave. Don’t forget to look for the exclusives too!

Here’s the wave uncarded together to get a sense of scale:

The biggest and smallest of these:

“I sense something, a presence I’ve not felt since…”

“I have you now!”

I hope you enjoyed the pics and write-up. If so, please feel free to post a reply.

-HFFL

Anatomy of Halo Part 1

Halo Waypoint has uploaded a video in a series about the Anatomy of Halo. Here is the first part.

Anatomy of Halo Part 1

One thing of note that I didn’t know before was the interior land width. In the video it was said to be 318 kilometers. That equated to 197.596 miles or 197 miles and 1049 yards.

To put that into perspective it is like going from New York City to Boston, approximately.

Halo Waypoint Sparkast 010!

Frank O’Conner, Kiki Wolfkill, and Studio Creative Director Josh Holmes join David Ellis talk about the development progress of Halo 4.

This is a 30 minute podcast. Click on the link and you can open it right up in iTunes or download and play later, your choice.

      343Sparkast_010.mp3

• A Multiplayer milestone is discussed.
• Did I hear “Chief’s cod-piece”?
• Campaign is basically finished just needs polishing.

The last half of the podcast is rather boring. They talk about things getting closer to being finished but don’t actually say what those things are. They keep talking about more info in March. Okay, It’s March now….