The Halo Bulletin 7.17.13

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The bulletin starts off with talk of San Diego Comicon.

If you are going to SDCC and have a pass, swing by the lounge from 11 AM to 8 PM PDT Thursday through Saturday or 11 AM until 5 PM PDT on Sunday to get your hands on both upcoming releases of Halo: Spartan Assault and the Champions Bundle pack.

Tune in to 343’s official Twitch channel on Friday and Saturday from 6 to 8 PM PDT for a LIVE look at the Champions Bundle.

343 will be having a panel at SDCC:
Inside the Looking Glass: Building “Halo” Worlds and Wonders, Past, Present and Future
Room 6BCF, San Diego Convention Center
Thursday, July 18, 11:45 AM to 12:45 PM PDT

Panel Description:
Join Franchise Development Director Frank O’Connor, Executive Producer Dan Ayoub, and other 343 Industries guests as they celebrate the launch and discuss the exciting new addition to the Halo universe (Halo: Spartan Assault), the new comic book series from Dark Horse Comics (Halo: Initiation) and more.

Next up is something that the Halo collector inside me is both excited and depressed about.

Halo Collectible Pins at SDCC:
pins

We’ll also be giving away Halo-themed collectible pins this weekend at San Diego Comic-Con. To start collecting, begin at the Halo area of the Xbox Lounge in the Hyatt. Demo the Halo 4 Champions Bundle, and there you will receive your starter pack which consists of a Halo lanyard, pin and pin card. Then, play a round of Halo: Spartan Assault, stop by our Halo panel and head to our partners’ booths on the show floor to collect the rest of the pins. Supplies are extremely limited, so make sure to start your day early at the Xbox Lounge!

HFFL: Ugh, I WANTS! I LOVE collecting Pins. I have a nice collection of Halo pins already. THESE are going to be freakin’ HARD to get! UGH, and I won’t have the money to bid for them on ePAY, er eBay… (Cause you just know there are going to be people scalping these) I hate buying from scalpers, but asking someone to round up all of the pins for me is extremely unlikely and would prolly cost a small fortune…

Halo 4 Global Championship Update:
gcoq-logo

Text directly from the bulletin:
Week 1 of the Halo 4 Global Championship is underway! As many of you know, the tournament (which boasts more than $500,000 in prizing) has a five-week online qualifier, in which players compete for a trip to the in-person finals. For a full breakdown of the tournament, head to Halo4GlobalChampionship.com. This week’s featured game type is a slightly modified version of Infinity Rumble. To see the full settings of this game type, check out last week’s Bulletin. This week, we’ve already seen quite a few players record a perfect score (as I write this, more than more than 31 players have a perfect average of 8). Here’s what the top of the leaderboard looks like as of this afternoon:

leaderboard2

HFFL: Stay tuned to HFFL as I will be updating the top ten daily on the blog.

More on the Halo 4 Global Championship:
Next week’s Global Championship will be Rumble SWAT. As you know, this game type is extremely hectic and fast-paced, so we’re expecting to see the competition on the leaderboard become even tighter.

Game types included next week:
Rumble SWAT
Rumble SWAT BRs
Rumble SWAT Rifles

While the settings of these game types vary slightly, here are the overall settings across all three game types.

Game Settings
Score to Win 250
Time Limit 12 minutes
Kill Points 10
Respawn Settings
Respawn Time 5 Seconds
Personal Ordnance Disabled
Equipment
Motion Tracker Disabled

Next, here are the Loadouts and maps for each game type:

Rumble SWAT
(played on Haven, Adrift, Abandon, Landfall, Monolith, and Skyline)

Loadout Alpha SWAT DMR
Primary Weapon DMR
Secondary Weapon Magnum
Loadout Beta SWAT BR
Primary Weapon Battle Rifle
Secondary Weapon Magnum

Rumble SWAT BRs
(played on Haven, Abandon, Monolith, and Skyline)

Loadout Alpha SWAT BR
Primary Weapon Battle Rifle
Secondary Weapon Magnum

Rumble SWAT Rifles
(played on Haven, Solace, and Landfall)

Loadout Alpha SWAT DMR
Primary Weapon DMR
Secondary Weapon Magnum
Loadout Bravo SWAT BR
Primary Weapon Battle Rifle
Secondary Weapon Magnum
Loadout Gamma SWAT Carbine
Primary Weapon Carbine
Secondary Weapon Magnum
Loadout Delta SWAT LightRifle (Scout)
Primary Weapon LightRifle
Secondary Weapon Magnum

Barely a blip anymore in the bulletin are the episodes for Spartan Ops matchmaking:
• Episode 6, Mission 3: Need to Know
• Episode 8, Mission 3: Lancer
• Episode 9, Mission 4: Revenge
• Episode 10, Mission 3: Seize the Power
• Episode 10, Mission 4: Out the Other

And finally as always the Screenshot Spotlight. This week: Assault Rifle.

To read the full bulletin go here. (Though this week, I did cover most of it here)

-Sal

San Diego Comicon deals at the official Halo Waypoint store!

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Text from HaloWaypoint.com:
SDCC is kicking off and the only way we could be more excited is if we knew all of you could be here enjoying it with us. For those who can’t make it to San Diego, we hope this counts as some kind of consolation: All art, tees and hoodies are on sale, only during San Diego Comic-Con. 

Now is the time to buy. They don’t often have sales.
Wish I could afford to get one of those sweet “CAMS” t-shirts! Damn, it sux to be unemployed…

-Sal

Halo 4 Bullseye pack achievements.

The achievements for the upcoming Bullseye map pack (part of the Champions Bundle Pack) have been revealed via the HaloWaypoint app. These are:

Protect this House (30)
In matchmaking, assassinate the ball carrier within five meters of your own goal in Ricochet.

Hat Trick (33)
In matchmaking, score three times in one round of Ricochet.

From Downtown (25)
In matchmaking, score by throwing the ball from 30 meters in Ricochet.

Repeat Survivor (25)
In matchmaking, survive three vehicle explosions in a row with the Survivor package.

Can’t Catch Me (20)
In matchmaking, score a goal in Ricochet while taking damage with the Resistor active.

Just a Scratch (20)
In matchmaking, recover full shields from low health with both Resistor and Recharge active.

Pitchin’ a Tent (40)
In matchmaking, effectively camp one location without dying for a full 60 seconds.

One Man Army (27)
In matchmaking, get 4 consecutive kills with the Rocket Launcher without dying.

Shocking (10)
In Bullseye DLC Matchmaking, activate both electrical surge systems during a match on Vertigo.

Got It! (20)
In Bullseye DLC Matchmaking, acquire the Rocket Launcher at the start of a match on Pitfall.

Thanks to TeamBeyond for tweeting this!

Halo: Spartan Assault release date tomorrow worldwide, except in US…

Spartan Assault landscape poster

Available worldwide on July 18 for all Windows 8 PCs and Tablets. Available worldwide on July 18 for compatible Windows Phone 8 devices, except in the U.S. where the Windows Phone 8 version is available only on Verizon Wireless until August 16. On Windows Phone 8, 1GB RAM currently required. Version supporting 512MB RAM Windows Phone 8 coming August 2013. Performance on 512MB phones may vary.

Halo 5 – 3 Reasons Cortana May not be coming back. A rebuttal for her death.

The following is an article published on gamingillustrated.com. Along the way, I’ll include my comments in light blue to separate them from the article.

Cortana

Article by Alexandra Mangen

Cortana, faithful AI companion to Spartan 117 A.K.A. Master Chief, has sparked a lively debate amongst Halo fans in the months since Halo 4′s release. Will she be coming back or won’t she? It seems that Cortana, scantily-clad and full of sass, managed to charm her artificial way into the hearts of gamers everywhere. Now that she’s gone, the five stages of grief are nowhere more apparent than on a Cortana thread of a Halo fan forum.

Denial, Cortana can’t be dead She’s a critical part of the Halo storyline. Master Chief is going to find a way to bring her back. Anger, 343 Studios made a big mistake killing off Cortana. No one is going to want to play future Halo titles without her. Bargaining, Cortana can make fragments of herself, there has to be one hidden around somewhere and if there isn’t, there has to be a way to make another Cortana. Depression, the game won’t be the same without Cortana. Who could ever replace her? Acceptance, it was fun while it lasted. Maybe the developer could give Master Chief a younger, hotter sidekick? While many fans still mourn Cortana’s loss, others are beginning to contemplate a Halo future without Cortana and for 3 good reasons…

Reason One

Artistic Integrity has become a hot topic since the ending of Mass Effect 3. Many fans of the Mass Effect franchise felt slighted by it’s less than happy ending. Though BioWare was receptive to the fan campaign to get the ending changed going so far as to release DLC which modified and extended the multiple ending options, they stuck to their guns. The argument made by BioWare for Artistic Integrity poses an interesting question, can video games be considered art?

Merriam Webster defines art as “the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced”. This can certainly be applied to video games as the gaming industry thrives on technological skill and creativity. If the goal of art is to make the viewer or reader feel something, good or bad, then the anger of fans post-Mass Effect would indicate that video games are steadily forging a place in the art world.

The death of Cortana at the end of Halo 4 did more than elicit an emotional reaction in fans, it performed an essential artistic function, it inspired conversation and more than that, caused fans to ask questions. Her loss caused the player to question the mortality and humanity of Master Chief. Viewing Master Chief’s grief at Cortana’s loss firsthand reminds the gamer that despite all his skills and training, he is not infallible and he will not always save the day. Creating a convoluted storyline about the Master Chief rescuing Cortana or a duplicate of Cortana being found would devalue Cortana’s death and negate all that it accomplished. Gamers would again be lulled into a false sense of security and forget that Master Chief is more than an elite killing machine.

HFFL: The thing is, we’ve come to know Master Chief as the culmination and perfection of what humanity has to offer. Yes, he has had loss earlier in his career. But killing off Cortana? I’m still with the group that thinks she is a VITAL part of the Halo campaign. And yes, I want to see her back, convoluted story or not. Gamers being lulled into a false sense of security? Come on, this IS NOT real life… why can’t we feel secure in our video games? And Master Chief IS an elite killing “machine.” Ms Mangen, the writer of this article uses Mass Effect to illustrate the point of Cortana’s death as ME’s ending was finite and only had additional content after fans created an uproar over it. The thing is it’s WE gamers who invested the gaming time and money to pay for these games. Yes, I understand the studio created/put in the work to bring these to us, but without our dollars this couldn’t continue. I felt wholly CHEATED by Mass Effect’s ending, wanting my Commander Shepard to ride off into the sunset with his Liara. Now while that would be more than cliché for Master Chief and Cortana, I still feel they should be together forever. So in this sense, I feel cheated. Yes, we all knew that in the Halo-verse AIs have a shelf life of about 7 years and Cortana surpassed that. But 4 years of that time was taken away from us in between the events of Halo 3 and Halo 4. Also, I’m not the only one in thinking that Cortana is unique and could find a way to overcome rampancy. I STILL believe it’s possible.

Reason Two

The popularity of Spartan Ops Season 1 has shown that Halo fans have an interest in the world outside Master Chief and Cortana. With a successful series of novels a few movies and a television series in the works, Microsoft clearly has plans for the further development of the Halo franchise. Killing Cortana is a logical solution to prevent the storyline of future titles from becoming stagnant. Yes the gamer could continue killing Covenant aliens and saving the world with Cortana at their side as they’ve done in the last four Halo titles but how will we ever come to know Master Chief better unless we see how he interacts with other characters besides those currently in his UNSC comfort zone?

Cortana’s death leaves room for the introduction of new characters who through their interaction with Master Chief will give players a clearer picture of the man behind the Mjolnir. There are many characters auxiliary to the conflict between the Covenant, the Forerunners and the humans including other AI. Other alien races too have the technological capabilites of UNSC AI like the Huragok/Engineers, lovable methane filled balloon creatures we have yet to see in a Halo game. Yes we could keep the same old but wouldn’t new characters and missions related to those characters be more interesting and provide more room for plot development and character growth?

HFFL: Killing Cortana prevents the story from being stagnant? No, I dare say not. Look at any number of sidekicks in pop culture. Many have been there since the hero’s beginning and continue to be and are NOT stagnant. Do we REALLY need to KNOW Master Chief? His early career has been well documented in Halo Novels, comics and graphic novels. We know his plight. We do not need story to create his humanity. WE the gamers are Chief’s humanity. This is something I think 343 missed the mark on. We know Chief is human. We do not need to have him further humanized. I prefer my Master Chief as the elite killing super soldier we all came to know. 

There is PLENTY of room for new characters while still having Cortana alive. In fact, reintroducing Chief to his fellow Spartan IIs that are still alive is one option that many fans would like to see. Cortana being alive would not in any way hinder that. We can still have new characters introduced with missions pertaining to them giving way to plot development and character growth, without the need to kill Cortana.

Reason Three

Bringing Cortana back without a cliched or complicated storyline poses some difficult problems. Creating a new Cortana would require the UNSC to reacquire Dr. Halsey. ONI issued the order to have Halsey executed in Spartan Ops Season 1 making her understandably reluctant to help the UNSC. Even if the UNSC chose to make another clone of Halsey’s brain, as Cortana points out to the Master Chief in Halo 4, a new AI might act and talk like Cortana but it wouldn’t be Cortana. Could Master Chief find a Cortana fragment somewhere? Fragments created by smart AI are left behind to perform specific tasks and are reintegrated by the AI once those tasks are completed. While the fragments may retain the general personality of the core AI, they are nowhere near as capable or intelligent as the core AI. Would fans really want to have Cortana back if she was only a hollow shell of her former self?

Ultimately, Cortana provided an emotional foil to Master Chief’s stoicism and it is probable we have not seen the last of Cortana. Future titles may choose to explore events prior to Cortana’s death but her death also provides fans with an opportunity to become more connected with Master Chief. While John-117 may never become the comrade in arms that other FPS games set their protagonists up to be, he has the potential to become more than the stalwart savior of humanity, he has the potential to become legend and it seems like 343 Studios understands that too.

HFFL: Difficult problems bringing Cortana back? No indeed. She said, “Most of me is down there.” This could mean any number of things. Down on Earth? It could be VERY possible she downloaded her remaining non-rampant parts to ONI servers, thereby saving herself until she could be reconfigured/realign/added to a new AI core that is devoid of personality, so that Cortana could take that over. There, done, NOT complicated…

As for another Cortana, especially that of one from Halsey, this could be a VERY interesting story. Halsey, while in Jul M’Dama’s “care” could create a new Cortana to help her achieve her goals. This Cortana could eventually come to “fight” the old Cortana, with the old one winning and integrating herself to this new one, taking over and becoming whole again. There, BAM, cleaned up story. This ISN’T HARD FOLKS! 

As far as Cortana’s death allowing we gamers to be more connected with Master Chief?? Bunk! As I said earlier, WE are Master Chief. Regardless that there has been numerous stories written of his early life and we know his name, it is WE the gamer who PLAY as Master Chief. It is WE who take on the Covenant, Flood, Prometheans and win.

While I appreciate this article, I feel the author is out of touch with Halo itself. John-117 IS the savior of humanity in the Halo-verse, he already IS legend. The write makes it seem like he isn’t either of those and his (OUR) previous accomplishments in the past Halo games have amounted to little or nothing, especially having Cortana at our side. 

I love that 343 has continued the Halo franchise, but killing Cortana, in my humble opinion was a MAJOR misstep. Bringing her back will appease those fans like myself who want her back, while also bothering “fans” like the author who see Cortana’s death as necessary.

Master Chief had already LOST so much. He lost his childhood, his home, his planet. He lost many of his fellow Spartan IIs. He saw many of humanity’s planets lost to the Covenant. We did not and still do not need to see any more suffering of Master Chief to realize his humanity. In his training, he became a super soldier with the capacity for killing on a near unprecedented scale. We saw his humanity during the events of the mini-series “Forward Unto Dawn.” We continue to see it in novels and other written media. Cortana’s death wasn’t necessary and in fact lessened the story for me. Seeing him on that deck looking out toward Earth, he just seemed a SHELL of his former self. Not at all human. If that is what 343 was going for, they achieved it. But now, we have a Master Chief that seems to have lost his direction. THAT IS NOT MASTER CHIEF. Master Chief and Cortana go hand in hand, or in this case chip in brain…

Cortana Blue-Sci-Fi chick

I’d like to thank HFFL subscriber “JNubb1” for pointing this article out to me.

Source Link

Halo Mega Bloks FULL Sized Promethean Knight

Here are Mega Bloks official press release photos of their full-sized Promethean Knight that will be displayed at San Diego Comicon. Isn’t it a BEAUTY!!!

haloKnight_fronthaloKnight_sidehaloKnight_back fullhaloKnight backhaloKnight_3-4 fronthaloKnight_front-partial

If you are fortunate enough to be there, you can guess the amount of pieces it tool to build this. If you are closest you will get a prize. If you are within 5 pieces, you’ll get a LOT more prizes….

Hmm, so let’s see, I’m going to guess: 34,597 pieces. Alas I’m not going, so my guess doesn’t count…

-Sal

Halo 4 Legendary Slayer…GO PLAY IT NOW!!!!

So last night I joined in with a friend of mine I hadn’t gamed with in a couple of weeks. He wanted to play Legendary Slayer. I hadn’t played it yet, so I was game to try it. OMG, was it AWESOME!!!!

It FEELS like classic Halo gameplay, other than Sprint. NONE of those freakin’ ordnance drops. AR starts ONLY. You must find the power weapons and they spawn at certain intervals. Now THIS is the Halo I came to LOVE.

THIS is the playlist that should have been there at launch. PLEASE PLEASE PLEASE, go tell your friends that might have given up on Halo to come back and play this playlist. I can’t stress enough how much FUN I had and how much it felt like HALO again!!! Sprint didn’t make a big difference in the game. What did was knowing everyone had the same starting weapons and that there were not power weapons being dropped all over the place.  AND you can PICK UP GRENADES, no armor mods/tactical package needed as it’s default for the playlist!

Below is 343’s matchmaking update info on this playlist:

Legendary Slayer 

Legendary Slayer premieres today (Monday) in Halo 4, offering a Slayer variant with default starting weapons, on-map weapons, and motion tracker enabled. Here are the key settings:

  • 4 vs. 4 Slayer
  • Default starting weapon (Assault Rifle)
  • No Armor Abilities
  • Motion Tracker enabled
  • All weapons and grenades located on map (no initial, random or personal ordnance)

The singular loadout is:

  • Starting weapon: Assault Rifle
  • Secondary weapon: None
  • Armor Ability: None
  • Grenades: Frag x2
  • Support upgrade: Explosives
  • Tactical package: Resupply

We’re excited to deliver a brand-new experience to Matchmaking that will focus on even starting weapons and map control, with players fighting to gain control of all rifles, power weapons and each map’s power positions. The playlist launched on the following maps, which have been custom-created specifically for this playlist:

  • Haven
  • Solace
  • Adrift
  • Abandon
  • Landfall
  • Monolith
  • Skyline
  • Shutout

End copy/paste

Let me stress this again, THIS IS WHAT HALO IS! If I never play in another playlist in Halo 4, I will be happy!

-Sal