Halo Comic Book Review: Escalation #1 (SPOILERS)

Halo Escalation 1 01 COVER_sm
Darkhorse has delivered another epic Halo comic book series in Escalation.

In issue #1 we’re introduced to a few new characters. First up we find out about another Spartan Fireteam named “Jackknife”. It’s led by Spartan Scruggs. Scruggs looks like a cross between Jun from Darkhorse’s Halo Initiation and Frank O’Conner, 343 Halo franchise development director.

Spartan Commander Sarah Palmer is prevalent in the story and first shown in battle…sort of.

Several of Halo 4’s spartan armor are shown as well, which is nice to bring further into the canon.

One thing I think could have been improved upon is the height difference between Lasky and Palmer. Consistently Palmer is shown to be the same height as Lasky. We all know Palmer is nearly a foot taller than Lasky. Maybe I’m nitpicking though.

Lord Hood makes his appearance again in Halo, which is very nice to see. Admiral Osman (whom we know from the Kil0-5 trilogy a well as an episode of Spartan Ops) is also in the book. Now you just know if ONI is involved, something MUST be up!

A brief review of the happenings of Spartan Ops as well as Lasky and Palmer’s actions with regards to Dr. Halsey. Very surprisingly, Palmer does NTO throw Lasky under the bus, but rather takes one for him.

Now we finally get into the meat of the story which is about a high profile meeting between a Brute Chieftan and…THE ARBITER! YES!!! Finally, the Arbiter is BACK. ANd he looks MAGNIFICENT in this issue. His armor has been upgraded. He looks much more badass!!!

As can be expected the Brute Chieftan is untrusting and wary of the Arbiter. This is in part why the UNSC is present, not only to have escorted the Arbiter, but to make sure nothing goes awry with the meeting.

Suddenly the meeting comes under attack. Palmer and the rest of teh Spartans assigned to this mission jump to action. It’s some rogue band of Covenant. Are they part of Jul M’Dama’s group, or something else? One thing that’s cool is that we see the Jackals as we knew them from the classic Bungie trilogy of Halo games. Long beaks!

Spartan DeMarco from Fireteam Majestic is on this mission. It’s not know if he lost his position as team leader or if Jackknife is a compilation of team leaders for this high-profile mission.

The Arbiter, Brute Chieften, Admiral Hood, Lasky and the Spartans run for cover and find refuge in a parts depot. That’s the end of the book.

Now let’s talk a bit about art style and color. I have to say I enjoyed this art style even more than I did Halo Initiation’s art style. The only thing that is a slight mark is the slender Spartans. Other than that, no complaints. The inking is well done and color choices are fantastic.

Oh, I should make note that we see Brute armor from Halo ODST/Reach in here, as well as some of the classic Elite armor, notably the Flight armor.

This was a great opening to the series. I love how each era is represented in this book, bringing it together. That makes this much more cohesive in terms of continuity. The writing is definitely on par with what we know of Halo.

All in all an excellent read and visual delight! I highly recommend getting this series. This issue’s been out for a month, so it may be hard to track down. However, I believe you can still order this through Darkhorse itself.

I’ll be reviewing issue 2 tomorrow, so come on back for some more Halo comic book goodness, brought to you by Darkhorse!

-Sal

-Sal

 

HaloFanForLife’s Minimalist Halo Characters: #13 The Arbiter!

Now you don’t think I wouldn’t include the Arbiter would you???

Stepping from the light into the shadow as it seems the Arbiter had done as of late until recently, here he is in my version of minimalist art style.

Minimalist Arbiter_sm

This one uses 6 colors, The light purple on the carbine really pops out here. I was tempted to add another color, but thought this worked with just the 6, so I stuck with that.

Here is the final preview of my Halo minimalist art project. Any guesses ????

day 12 extra 2_sm
Check back later today for this final reveal.

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

 

Eric Hewitt (Ghostayame) joins 343!

Bravo and GhostayameGhost pictured above right, has been hired by 343! Folks, this is GREAT news for the Halo franchise. I believe he above any other pro-play they’ve hired has made the most impact on Halo. This will bode well for competitive matchmaking for certain.

I was fortunate enough to meet Eric when he came to my LAN party in August of last year.

2013-09-14 22.36.56_sm

At that time I handed him two pages of ideas for Halo. Hopefully, he’ll review those and maybe bring them up to the rest of the folks at 343.

A HUGE Congrats to Eric! Well deserved!!!

-Sal

 

HaloFanForLife’s Minimalist Halo Characters: #12 ODST

Today is the last day of my Halo minimalist project. As such, I’m revealing not one, not two, but THREE art pieces today. This is the first of those three.

I’m sure you could guess today’s first reveal was a human, but did you know who/what?

It’s an ODST! Specifically Buck, though I changed the color palette for him.

Minimalist ODST_sm

This one was only 6 colors. I liked that much of him blended with the background. In this way it shows how ODSTs drop behind enemy lines.

As I mentioned, this is but the first of today’s three reveals. Who or what might be the last two?

Here is the second of day 12’s previews:

day 12 extra 1_sm

I’ll let you all think of what or who this might be. CHeck back later today for this reveal as well as the preview of the final art piece in this project!

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

McFarlane Halo 4 Master Chief Statue

My friend PensHalo was lucky enough to get this grand statue. The statue emulates the cover art from Halo 4, showing Master amid the wreckage of the Forward unto Dawn.

Without further ado, let’s take a look at his statue, shall we?

McF Halo 4 Master Chief Statue 3-4 front-
The box is well done with graphics and shows what the model looks like inside.

McF Halo 4 Master Chief Statue BACK-
Here’s the back of the box. This shows the alternate hands you can pose Chief with. We’ll get to that in a bit.

McF Halo 4 Master Chief Statue number 717-Gawd, he missed it by THAT much! Almost 117. That would have been AWESOME!

McF Halo 4 Master Chief Statue foam containter-This is what you see when you open the box. The statue comes within a large foam shell.

McF Halo 4 Master Chief Statue Todd McF sig-A signed card by none other than Todd McFarlane himself.

McF Halo 4 Master Chief Statue base and sword in foam-Here is the base of the model within the foam as well as the energy sword hand.

McF Halo 4 Master Chief Statue base TOP-Ah, now we get to the good stuff! DETAIL! There’s a ton of detail in the base itself, parts, wires, etc.

McF Halo 4 Master Chief Statue base SIDE-This is the front, showing the Halo 4 logo nicely.

McF Halo 4 Master Chief Statue in foam-Chief is awoken from Cryo, er…styrofoam sleep!

McF Halo 4 Master Chief Statue HELD-This graphic show a side, front and back view of Chief. Click to make bigger. That’s some GREAT sculpting and detail there!!!

McF Halo 4 Master Chief Statue hand hole and weaponsSo now we come to the alternate hands. As you can see by the left most part of the above graphic, there is a hole by which you can insert any one of the three alternate hands.

McF Halo 4 Master Chief Statue sans right hand-
Chief is almost ready. Just needs a weapon. Which one did PensHalo choose to display him with?

McF Halo 4 Master Chief Statue as COVER-Why none other than the assault rifle of course. He even jokingly commented that anyone displaying this statue with anything but the AR should have their statue taken away. I agree, plus their “membership card” of being a Halo fan! LOL

McF Halo 4 Master Chief Statue Displayed-
Finally we see where PensHalo’s statue is fully on display. Hey! That looks like MY basement!!! (Oh, I wish…LOL)

Thanks for sharing your pics Pens. Another reader also sent photos of his statue as well that I’ll share sometime later this coming week.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #11 Watcher

It’s the next to the last day of the Halo minimalist art project. It’s happened all too quickly for me…

So, did you guess right? The mostly full preview fooled several people, though blueamcat on twitter got it right!

Screen shot 2014-01-11 at 9.01.37 AM

So here it is, the Watcher!

Minimalist Watcher_sm

I kept this to 6 colors. This one was pretty easy, though I’m thinking about changing that pink to a lighter shade of the orange. What so you good readers?

Okay, since tomorrow is the last day and I have three to show, I’m going to preview one now, then tomorrow I’ll have three posts, each successively showing a reveal and a preview. (With exception to the last one of course)

Here is the first of day 12’s previews:

day 12 blackened

The preview makes it easy to guess the race, but do you know who or what it is???

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #10 Storm Jackal

We’re getting close to the end of the Halo Minimalist art series. It’s day 10 and we’re back with a new design.

Did you guess it right? The profile was a bit different than all the others. Hmm, I do believe one of you DID guess it right! Russell Dredge, you indeed were correct! It is a Storm Jackal!

Minimalist Storm Jackal v2_sm

I went back and forth with the decision of the background color here. While most of the others blend into the background, that just didn’t seem to work for the Jackal here. I did choose one of the colors I used for this, just not the dark blue.

There was SO much detail in this that I had to bump up the colors used to 8. I might have been able to get away with 7 though…Still, I think it turned out nicely. What do you think?

Here is the next to the last day’s preview. Number #11. Do you know who/what it is?

day 11 blackened

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the remaining couple of days?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

Ex-Destiny writer Joe Staten returns to Microsoft. Halo involvement???

Joe Staten

Microsoft studio manager Mike Ybarra has announced that Joe Staten is back at Microsoft Studios. Joe was formerly with Bungie where he worked on Halo: Combat Evolved, Halo 2, Halo 3, and Halo 3: ODST. He also wrote Halo: Contact Harvest, and contributed to other various Haloprojects including the troubled Halo movie.

He continued with Bungie after they left the Halo franchise in 343 Industries hands, and his next project would see him as writer and design director on Destiny. Then on September 24 last year, Bungie announced that Staten had left the company to pursue new creative challenges.

Joe is now at Microsoft Studios as senior creative director, but he’s “not working directly on the next Halo title” a Microsoft spokesperson has told Destructoid. Joe “will help create the world’s best entertainment on Xbox, as well as help shape our franchise strategy for some Microsoft Studios titles. He’ll also be one of our leading ambassadors to the game development community, building on his many years of experience and relationships with developers and fans. We’re excited to share more about Joseph’s role in the future.”

HFFL: Hmm, I just can’t fathom Joe NOT working on Halo, now that he’s back with Microsoft.

This article was first published on destructoid.com. (About 25 minutes before I reposted it, LOL)

-Sal

New Year’s Revolutions: A bite-sized peek behind the curtain.

This article was written and published on Halo Waypoint by Josh Holmes, former Creative Director, now Executive Producer with 343.

sparth_660

2014 is here and much is afoot in the Halo universe. This past year has been a time of great transition at 343 as we’ve moved our engine and team from Xbox 360 to Xbox One and begun building the next chapter in the Halo saga. We’re proud of what we accomplished with our first release in Halo 4 and now we’re focused on something much more transformative as we make the leap to the next generation of Xbox. We showed a hint of what we have in store at E3 last year and we’re excited to share more in the not-so-distant future. Please be patient – we can’t wait to show you what we have in store.

Beyond the transition of platform and technology, we’ve made some notable additions and changes to our team.

As some of you may know, we added a new Creative Director to our team in 2013. Tim Longo joined us last May, coming to us by way of LucasArts. Tim carries with him almost two decades of game development experience during which he has worked on titles such as Tomb Raider, Star Wars: Republic Commando and most recently the unreleased FPS, Star Wars: First Assault. Finding Tim was the result of a long search on my part. In many ways I felt like I was searching for a unicorn. I needed someone with a mastery of game narrative and storytelling, a deep understanding of game mechanics, experiential design and aesthetic, with the ability to define a compelling creative vision and inspire a large cross-functional team to achieve it. With Tim, I found that person and over the past seven months, we’ve formed a great partnership working together. His keen sense of vision, collaborative spirit and creative generosity have made him a terrific addition to the team.

In hiring Tim, I have moved from my former role of Creative Director to that of Executive Producer, heading up the internal development team. In my new role I am responsible for overall project leadership and business ownership, for setting the high level project vision and goals and leading my team to achieve them. It’s been an interesting shift in focus and I’ve been grateful to have such a stellar team supporting me.

But what about Kiki, our EP from Halo 4? Our intrepid Wolfkiller is right here, developing exciting new stories, experiences and technologies that will transform the way that you experience Halo. She will have more to share at a later date, but I can promise that what she is working on is really cool.

Finally, our beloved Art Director, Kenneth Scott, has made the decision to move to California and bring his family together in one place. As a result of this move he will be stepping down as AD, though he will continue working with us remotely in his new role as Visual Design Consultant.

Obviously this is a big change for our team and we are going to miss having Kenneth here in the building with us. Ken is a founding member of 343 Industries and working with him on Halo 4 was one of the highlights of my career. He was my creative partner and brother-in-arms for many years, and through his vision we managed to establish a bold new look for the Halo universe. He was also instrumental in building the amazing team of artists that we have here at 343 today.

Kenneth leaves some pretty massive shoes to fill on the Art Director front, but we are lucky to have another artistic giant stepping up to take the reins. Nicolas “Sparth” Bouvier is taking over for Kenneth as Art Director. Nicolas has been with the studio since the beginning as our Lead Concept Artist and he has worked closely with Kenneth over the past five years to define the visual language for 343’s Halo. In fact, Ken and Sparth have worked together for over eight years now in the industry and it has been said that the two share the same brain (except Nic is much more French). Nicolas is a master painter and visionary artist with 17 years of industry experience. He is world-renowned for his concept work and is someone whose work I have followed closely long before I came to 343. (I would pay money to live in Sparth’s dreams!)

Kenneth had this to say about his move:

It was hard to make this decision. This team has been my family for half a decade and I love them dearly. Helping build this studio and team is easily the highlight of my career. It’s heartbreaking. 
BUT! 
I’m excited to hand the big pants to one of my dearest friends, Nicolas ‘Sparth’ Bouvier. Nicolas and I have worked together for the last eight years, and we’ve shared a brain for most of it. He was one of my first hires to 343, and not seeing him day-to-day will feel as weird as losing a limb. I have the utmost confidence in him and I know the future is sound in his mighty fingers. 
AND! 
We just can’t get enough of each other, so I will continue to support 343 and this universe as a Visual Design Consultant from sunny Santa Monica. 
In my underwear. 🙂 
Those Skype meetings will get awkward… 
– Kenneth

In closing, I will leave you with this image from Sparth – an early exploration of a new location that features prominently in a little game project we’re tinkering with….
/Josh

sparth_2560x1440Click the above pic to make HUGE!

HFFL: I’ve been following Sparth for sometime and his work is AMAZING! His concept art is legendary. I’m VERY happy that he’s taken the reigns as the new Art Director for 343. He definitely deserves it, IMO. ANd how about that sneak peak pic? OH MY……

-Sal

The Halo Bulletin 1.8.14

Ah here we are in a new year and the first of the Halo bulletin’s for 2014!

halobulletinheader_1-8-14First up is the Matchmaking Playlist Update!
Big Team Swat was released on Monday in Standard, Covenant and Forerunner version on the following maps:

  • Wreckage
  • Shatter
  • Longbow
  • Ragnarok
  • Vortex
  • Meltdown
  • Settler
  • Exile
  • Complex

Big Team Swat will be available until Jan 20. At that point, Team DLC will be the new playlist for the rotational playlist.

A new Community choice poll is up and asks you which of the following three gametypes you’d like to have in Doubles:

1-8-14_voting660

Personally, I do not play much doubles, but if I did, I’d want King of the Hill. At least both team members are still able to shoot this way. In Flag or Oddball, to get the objective, one of you has to hold the objective which cuts your firepower in HALF!

There’s a blurb about the new Halo comic book mini-series “Escalation” by Dark Horse. I unfortunately wasn’t able to get issue #1 as comic shops were sold out near me. However, I may be able to get a digital copy, and if so will review that and issue #2 on the blog. So I’m not going to post this particular section of the bulletin here as I don’t want to spoil it for any of you who might not have read it yet.

The next big thing is a Community Playdate with 343 featuring Big Team SWAT!

1-8-14_playdates343 be inviting community members at random, so just send an Xbox Live text message to one of the gamertags below on Monday:

  • HaloWaypoint
  • B is for Bravo
  • SamPand
  • JayFresh006
  • TTL L askan

Next comes an interview with legendary Halo Forge map/mini-game creator, petetheduck. The following will be a direct copy/paste of that interview.
pete_header

In the first community interview of 2014, I had the pleasure of catching up with legendary Forger petetheduck. Perhaps most known for his video series Forge with Pete, which premiered on Halo Waypoint two years ago, pete has worked on a multitude of projects since the first iteration of Forge. Read on for some insight into what he loves about Forge, and even some info about his new Action Sack game types which are being considered for Halo 4 Matchmaking!

Halo Waypoint (HW): Hey, petetheduck! Thanks for sitting down with me today. For those who haven’t yet seen your videos, tell us a little bit about yourself! 

petetheduck (ptd): Hey, Bravo! These chairs are amazing. Let’s see, I’m petetheduck, and I like Forge. It’s not just that I like to Forge, but I’m also a huge proponent of the tool itself–I think Forge plays a pivotal role in each Halo game; from creating traditional multiplayer maps for enhancing the matchmaking portfolio to using Halo as a platform for atypical custom game experiences likeSpeedrun, Forge is a source of infinite content and can even be an enjoyable activity in and of itself.

I’ve been involved in the online Halo community since 2002, primarily at Halo.Bungie.Org. I started to create Forge-focused videos in 2012 and it has been great to be able to share Forge with Pete with the Halo community through Halo Waypoint. Forge with Pete is a video series I use to share some of my more elaborate Forge creations, with an emphasis on how they were built. That’s an underlying theme to most of the content I create–trying to be informative and helpful. I want people to know how my creations work so if they’re inspired by them, they know how to build something similar themselves.

HW: How did you start Forging? What were some of your first projects? 

ptd: I fiddled around with Forge when Halo 3 launched but I didn’t really get into it until the Foundry DLC was released–that was the moment when Forge went from a map tweaker to a real map creator. I like Halo and I like creating things, so Forge was a natural fit for me. I’ve always been drawn to the more unusual uses for Forge, so I started out creating Infection maps. They were all pretty awful.

My first successful Forge project was the Flaming Ninja Challenge obstacle course in Halo 3. I continued to make obstacle courses throughout Halo 3 and Halo: Reach before transitioning more into custom games, the kind of things that I think are fun for 16 players to jump into in a custom game lobby and play.

HW: Which projects have been some of your biggest or most difficult, and why? 

ptd: I think the most difficult Forge project I’ve completed was Guitar Halo in Halo: Reach. The challenge in building that particular map came from an interesting quirk in the game engine–the game would not spawn two objects simultaneously. I was attempting to use golf balls to imitate instrument-based rhythm gameplay (Guitar Halo–get it?), which is based on very precise timing. But because the game was spawning the golf balls in a random sequence and not simultaneously, I had to create a mechanism to compensate for the spawning system. I went through many design variations before finally finding something that worked. If you’re curious how I did it, check out the episode!

I’ve used Forge to create other elaborate mechanisms–from Battleship to Rock-Paper-Scissors. I’ve always found it fun to explore the limits of what Forge is capable of, brainstorming ways to make those unexpected experiences possible.

HW: We know you’ve whipped up a few Action Sack game types that are being considered for Halo 4 Matchmaking. Tell us about them! 

ptd: I submitted three game types for consideration in the Action Sack playlist. I’m not sure which, if any, will actually make it in, but here’s the rundown on what I put forward:

Paintball: What sets Paintball apart from other instant-kill Slayer experiences like SWAT, aside from the themed map and Loadout, is the elimination-style, round-based gameplay. You’ll only have one life per round, so make each Plasma Pistol shot count as you try to eliminate the other team. If Paintball makes it into Matchmaking, I’ll be interested to see the community’s reaction. There is a lot of potential for other experiences that use one life settings if Paintball is well received. Paintball is already a popular custom game, and I simply provided a colorful speedball-inspired arena to play it in.

Z Fighting: Z Fighting uses the Dominion game type to spice up Shotgun Slayer. The short range of the Shotgun allowed me to experiment with a minimalistic map design–a completely flat battlefield that is dynamically altered as Dominion barricades rise up from fortified bases. The lack of elevation variation makes base turrets and Auto Sentries surprisingly effective, adding an interesting twist to Z Fighting’s fierce close-quarters combat.

Warthog Chase: With elements inspired by popular custom games like Warthog Derby, Warthog Chase is a love letter to our favorite Halo vehicle. Using King of the Hill, a large hill will move from Warthog to Warthog during the game. When you have the hill on your Warthog, you’re trying to avoid the enemy team because if they get inside your hill’s radius, they’ll contest it and prevent you from earning points. The gameplay is all about chasing down the Warthog that has the hill and contesting it, or attempting to knock it completely off of the map.

HW: Any advice to aspiring Forgers out there who would like to see their creations in Matchmaking? 

ptd: Get involved in a Forge community. Feedback is critical to improving as a Forger, but even the best maps need to be seen–and Forge communities are a great place to share your content with others.

HW: I also know you’re quite busy with work these days. Any future Forge projects that you’d like to tackle next in Halo 4? 

ptd: Work! Yes, and the little ducklings. They keep me busy. Action Sack has a lot of potential and I would enjoy focusing on that style of gameplay more in the future. I don’t have any specific plans for custom games at the moment, but with Ricochet–well, the possibilities are endless. Multi-team Ricochet is the most versatile game type there has been in a Halo game and because of it, now is definitely an exciting time to be a Forger. I also seem to have a tradition of releasing a single Rube Goldberg Machine for each Halo game..

Halo 3
Halo: Reach

I think Halo 4 might be next.

HW: Thanks for joining us, and hope to hear from you again soon! If people want to check out some of your videos, where should they go? 

ptd: Thanks for having me! My website, petetheduck.com, is an archive of most of my projects and has links to my different channels. Right now some of my videos posted there are offline, but they’ll be back soon. Quack quack!

—end copy/paste

HFFL: That’s a great interview. I’m lucky enough to have pete on my friendslist. I’ve also been fortunate enough to play all three of those gametypes he’s proposed for matchmaking. I love all of them.

I’m really hoping Paintball makes it in. It would be a GREAT way to rack up the kills with a Plasma Pistol and work on that commendation as well. I’m also hoping for a variant of this that uses the Boltshot, for the same reason. Z Fighting is fun and can get intense! The lead can switch suddenly and there is always action going on. It’s near impossible to camp on that map (which I’m grateful for). Warthog chase is a blast! Running down the current Warthog HIll driver is immensely fun. When you’re lucky enough to be in the Warthog with the Hill, it’s a rush trying to get away from everyone else! 

I for one hope ALL THREE make it into matchmaking!

Lastly we come upon the Screenshot Spotlight and the subject is the best of 2013. There are some great choices here. The following two were my favorites of this particular bunch!

1-8-14_01How could you not love this one? I so totally wish this was a SKIN for our armor! Crackling LAVA!

1-8-14_09This one is an awesome take on Red vs. Blue (if even in reverse). Not the video series by Rooster Teeth, just the regular matchmaking teams.

Well, that wraps up my abbreviated version of this week’s bulletin. If you’d like to read the full bulletin, go HERE.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #9 Palmer

It’s day 9 of my Halo minimalist art project, which means we’re 3/4 of the way through the series. We’re moving on to our second female in the series, or first if you count Cortana as an A.I. only and not truly a female…(and if you do only count her as an A.I., you’re dead to me! LOL J/K)

It’s Sarah Palmer, everyone’s favorite Spartan IV Commander!

Minimalist Palmer_sm

Palmer was made with only 6 colors. While I could have added another color to help flesh out the face more, I actually prefer it this way. It’s more “Warhol” like in this respect. The armor being all greys and black are detailed enough and with the crimson appliqués added it pops nicely.

So here is day 10’s preview. Does this one have you guessing? I hope so. It’s profile isn’t quite as recognizable as most of the other ones have been.

day 10 blackened

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #8 Lasky

It’s now day 8 of my Halo minimalist art series and I’ve been excited to unveil this one. Were you able to guess the subject of today’s art? Obviously by the title is Tom Lasky. Here he’s shown as his Commander rank during the campaign of Halo 4. Lasky as we all know goes on to become the Captain of the UNSC Infinity.

Minimalist Lasky v2_sm

I made Lasky with 7 colors, though 2 of them are used sparingly. I really like how this one turned out. The uniform colors helped greatly with the shading of this piece which made it easier to render.

Here’s day 9’s preview. Do you have a guess as to who, what it is?

day 9 blackened

Given the profile you may be able to guess the race, but do you know WHO it is??? It’s not Lasky flipped horizontally, I can tell you that.

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

Halo: Moral Dictata coming in 2 weeks!

HALO MORAL DICTATA

The last of the Kilo-5 trilogy will be out on January 21.

Here’s a text blurb about the book from Amazon:

Wars end. But hatred, guilt, and devotion can endure beyond the grave.

With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice — and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTAN-II program.  Black ops squad Kilo-Five find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth’s cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with a man long dead, and a conscience that still survives in the most unlikely, undiscovered place.

If you want to get a step up on this, you can pre-order from Amazon here!

I can’t wait to read this final book of the trilogy. I love the stories of the Halo universe!!!
-Sal

HaloFanForLife’s Minimalist Halo Characters: #7 Crawler

Is it day 7 already? Wow…. Now I’m wishing I made more of these! Well, there are still 7 more reveals, though only 5 days left of showing them as I’m revealing the last three on the 12th day of this Halo minimalist art project.

Yesterdays sneak peek should have been pretty easy to guess based on the appendages. Why it’s a Crawler of course!

Minimalist Alpha Crawler_sm

I went back and forth with this one. I had got it down to 5 colors, but it was looking a bit washed out. TOO minimalist, if you ask me. So I put in two more colors and BAM, it popped out more. I realize this may not look as minimalist as some of the others.

Here is the first one I did of this with less colors:

Minimalist Alpha Crawler_sm v2

So which do you prefer? The more detailed, more color version? Or, the less detailed, less color version?

The preview for day 8 is definitely a bit fuzzy, intentionally. Do you have a guess as to who, what it is?

day 8 blackened

I have to say that I’ve been enjoying showing these to you all, even if in low-resolution. Again, the reason for them being so lo-res is so that if someone else tries to “steal” the artwork for themselves and post it elsewhere, they’ve only got the lo-res version. I don’t mind if people share, but many won’t give proper credit, not link back to the original site they found the art. So I’m curtailing that as much as possible here. As I mentioned, the hi-resolution versions of these will be made available  (of a sorts) after all have been revealed.

Are you liking this series so far? What has been your favorite? Any guesses as to who/what may be in the rest of the series?

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

Spartan Assault Beginner’s Tips

Halo Spartan Assault Small logo

The following is a direct copy/paste of Prima Game’s beginner’s tips:

prima logo

Weapons
When you first begin Halo: Spartan Assault, you receive a pair of weapons – an assault rifle and a pistol. Over the course of the game, you’ll have access to your loadout, so you can switch to other weapons like the shotgun, Spartan Laser and others. You can also pick up weapons left over from Covenant aliens, such as a plasma pistol and rifle, just as you could in the classic Halo game.

When it comes to weapon management, remember that you don’t need to use your assault rifle right away. Your pistol is quite handy for taking down smaller Covenant soldiers, allowing you to conserve the ammunition in the rifle for bigger enemies. Use your shots sparingly, and be on the lookout for ammunition to refill in case you begin to run low. You can usually find it around the center of each stage, or near your Spartan base.

As for picking up Covenant weaponry, the Plasma Repeater and Needler are your best bets. They carry more ammunition than your typical pistol, and give off better firing capacity in general. Still, if you’re almost out of ammunition, beggers can’t be choosers. Pick up whatever you can find and stay in the fight.

Vehicles
As the game progresses, you’ll have the opportunity to hop into vehicles, such as the Ghost, Pelican or Wraith – which will definitely be familiar to fans of the series. It’s a must to hop into these and use them whenever you can. Not only do they provide better firepower than you’d find in your typical weaponry, but also superior durability. These things can take several hits before they blow up, and do massive damage against enemy vehicles that stand in your way. Watch your driving and lay down the firepower every chance you get.

Bigger “tank”-like vehicles have better firepower, but also move slower, so be prepared. Smaller ones don’t really hit as hard, but offer better maneuverability, letting you get around a level easier and run over small enemies. Choose accordingly based on your style of play, and go on your run.

In addition, keep an eye on your vehicle’s energy meter, which appears right above it. If it gets down to about two or three clicks, it’s almost done. You’ll want to jump out and make a run for it, even if there’s the possibility of being under fire from enemies. It sure beats being blown to bits.

Turrets
When it comes to overcoming a turret, don’t waste your time trying to remove an enemy with a grenade or firepower. Instead, stay out of their sights and get close, then simply climb up and throw them out. This not only lets you conserve ammo, but also avoids taking unnecessary damage.

Once you’re in the turret, you can go to town on any targets within your firing range. While they’re limited compared to moving vehicles, they provide a temporary assault on any Covenant enemies rampaging into the area. If you see these, don’t hesitate to stop and use them.

Grenades
Along with your assault rifle and pistol, you’ll have access to a few grenades. These are useful if you’re taking on a vehicle while on foot, or clearing out enemies that you can’t necessarily get to with your main weapons. You’ll be able to aim your trajectory by using the right analog stick and tapping the shoulder button. You’ve only got a few on hand (until you refill, that is), so use them wisely. Remember, don’t blow yourself up!

Shield
As with the original Halo games, you have an energy shield that recharges should you take any gunfire damage from enemies. If you find yourself running low on shield, run out of the area and get yourself to cover as soon as you can. Once your shield is gone, you’ll be vulnerable, and could be killed with the next incoming attack from enemies.

The shield only takes a few seconds to recharge, so be patient. While you’re recharging, try to make a dash for whatever ammunition refills are in the area. Conserve your time while you wait, particularly with base defense missions. It’ll pay off once you’re back to full strength.

Playing Defense
Finally, when it comes to defending a point on the map, such as a base or a convoy, keep an eye on your heads-up display to see where enemies pop up. Position yourself in a good spot where you can take out Covenant soldiers in a hurry, but don’t let what you’re protecting get overrun. Clean up the current area, then move back behind your allies, as that’s likely to be where your enemies will strike next. It’s a bit tougher on your own than with others in co-op mode, but if you’re quick enough, you’ll be able to clean house without losing one of your objectives. Keep at it.

Prima promises more advanced and co-op tips later this week. When they post them up, I’ll post them here for you.
-Sal