About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

Master Chief on the cover of XBOX (UK) Magazine!

BnwtlnpCYAAApp8Sa-weet! I’m definitely going to buy this issue! Great to see Chief front and center! Now if I can get some help from one of my UK friends and/or readers.

Here’s the text blurb from xbox (UK): 

Halo 5 is set to take on Titanfall and blow all the competition away as you’ll find out in the latest issue of X-ONE Magazine, on sale now. Master Chief’s next-gen debut leads 23 games that are only possible on Xbox One, detailed in issue #111 of the UK’s biggest independent Xbox mag.

From where this new game will be set, to the enemies that will be faced, how Kinect and SmartGlass might be involved and how to fix the multiplayer, we’ve delved deep into Halo once again to bring you all the latest info.

Also in X-ONE #111 we speak to BioWare about kicking off the big-budget RPGs of the generation with Dragon Age: Inquisition and ask Rocksteady why its Batman: Arkham Knight is only possible on next-gen systems.

We spent four hours playing Watch Dogs and bring you our 15 most enjoyable ways to cause havoc and mayhem on the streets of Chicago in Ubisoft’s incredible new sandbox game. We’ve also tracked down all 25 of the confirmed games for ID@Xbox and asked which of these Indie up and comers has what it takes to repeat the success of Minecraft?

X-ONE #111 is on sale now at all good newsagents and supermarkets. Alternatively you can have it delivered to your door by ordering a copy from our store. Great savings can be had if you subscribe to X-ONE (to save up to 30%) or by downloading X-ONE to your smartphone or tablet from Greatdigitalmags.com

-Sal

 

Of Halo leaks and theories.

Yesterday, I reposted the supposed leak from a supposed insider. A couple of people questions why I would do that and if it were appropriate for my blog.

The short answer is YES. However, let me explain.

On Friday, when the news broke of Halo 5 Guardians, we were all generally excited. It had been leaked the night before that we would hear of some news, just not specifically what that news would be. Did that take away from the news for me? Not at all. In fact it got me even more excited as I figured I wouldn’t be blindsided by info and could quickly share it with all of you good readers.

As evidenced on this very blog, theories abounded about the name, the concept art, and more. It was fun to guess, make conjecture, etc.

Fast forward to yesterday when someone wrote out a “leak” of what Halo 5 Guardians’ plot would be and what would be in multiplayer. Along with this Frank O’Connors reaction to it.

As a Halo fan, I would want to know if a leak happened, and more so, if the leak were TRUE. As a Halo blogger, I felt it my DUTY to report this news to you folks and repeatedly make mention that this news was NOT confirmed by 343.

While it may be disappointing to those at 343 (and understandably so), leaks happen in MANY industries. I see this happen very often in the toy industry. What does bother me is it seems that once again, 343 ids ill prepared to handle such leaks, be they true or not. Yes, in a perfect world, the developers themselves would be the ones to announce the news of their game. To do this, they really need to vet their employees more fully as well as those who play test for them, as the leaker claims to be one of.  Regardless of that though, many of we fans have starved for ANY info about the next Halo game. Friday’s reveal was a great start, but was very minor in actuality, despite the coverage it received, here and elsewhere.

What we fans do NOT want to see is 343 once again ignoring stuff like leaks. Frank’s plea is a mixed bag with folks. Go on any number of forums and you’ll see people both for and against Frank on the issue. For the record, I completely understand Frank’s frustration. However, I do think he could have handled it more diplomatically.

As an example, it might have been said this way:

We are still more than a year from release of Halo 5 Guardians. Any information that comes from a source that is not 343 and/or Microsoft needs to be treated as rumor. 

He could have also gone on to say:

This information is rather all encompassing. Some things may come to pass while others may not. It is still too early for us to discuss any of the finer details of the game as we are in development of it. In the months ahead, we will reveal things in due time.

Something like either of those statements would quell the leak somewhat. One issue though is that there are many fans who are leary of not having a straight up answer from 343. When you consider what they talked about before Halo 4 was released, then what we got in the game, there is reasonable cause for pause here. We asked of the “perks” rumor. They denied it or tried to twist it around, yet that’s essentially what we got.

There are other things I could go on about. The pint being, people are not as quick to trust when they have felt some varying degree of being “burned” or “deceived.”

As a person who has nearly 20 years in marketing, I’ve see whole ad campaigns, that have been in the works for months or longer, utterly destroyed by just ONE bad PR incident. Pro/competitive players are curious about what Halo 5’s multiplayer will bring. Is it more of the same? Will we have ranks again? Ranked and Social Playlists? And again, the list could go on. Halo Lore folks, like myself, are really jonesing for any information about what the next campaign will be.

So, YOU have to decide for yourself. Did this leak HURT or HELP Halo 5? It is my opinion that even if this information is wrong, it has still created more of a stir for the game. That can only be a good thing. Of course, if you believe all of that leak, you may well be in for a surprise and/or a let down. So do yourselves a favor and do not take it seriously. Until/Unless 343 refutes it, it should be considered rumor/conjecture/supposition by someone.

As to those questioning me personally about having that info on the blog… As I expressly said it should be considered rumor, not official, and the like, I think I’ve made it abundantly clear where I stand on this. With respect to those questioning me, is there any harm in reporting this? How am I any different than the likes of IGN for instance? Is it because they are a HUGE site that they are allowed to report on this? I should hope you good readers would actually appreciate reading this at a fan’s site, than one of the mega gaming news sites that posts the story for news fodder and moves on. I am very much entrenched in Halo. You see that on a daily basis when you come here to the blog. If I thought posting that would ruin my credibility, might I have considered posting it? The answer there is NO. I still would have posted it. Why? Well to put it bluntly, this is MY blog. I pay for it. I didn’t leak this info. I just reposted it.

One BIG reason why I created this blog was because I was being censored or held back at another Halo site I was heavily involved with. I want to share everything I can and in a responsible way. If I was being responsible about the leak article, I would have said it was true or something along those lines. I hope you all think and know better of me than that.

So you won’t find me apologizing for reposting the leak. If anything, it may just keep 343 “honest”. Meaning that they are more under the gun to deliver clear, concise, and timely information about Halo 5 Guardians, rather than try to keep things so secret. That approach failed them miserably with Halo 4. I think most of us would agree that we don’t want to see Halo 5 fail either. Especially because 343 can’t handle leaks or PR incidents.

I’ve said repeatedly that I only wish the best success for 343 and I still mean that.

-Sal

The Halo Bulletin 5-22-14

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It’s 2:00 a.m. Pacific Daylight Time on Friday, March 16. HFFL: Sorry for the interruption, Bravo. It was May, not March. Okay, carry on. After about an hour of sleep, my alarm goes off, but for the first time in weeks, and possibly months, I don’t hit the snooze button. Instead, I jump out of bed, throw a hoodie on, grab my backpack and keys, and I’m out the door. After a quick, foggy-eyed drive down the road, I swipe my badge at the door, and find a (mostly empty) studio, with a few fellow members of the Community team already at their desks. It was time to announce the title of the next installment in the legendary saga of the Master Chief, Halo 5: Guardians.

Last week’s announcement was, as Frankie said, a big weight off of our shoulders. For nearly a year, you’ve been wanting to know more about the future of Halo on Xbox One, and being able to finally announce this title, along with releasing some visuals, was exciting to say the least. Seeing the immediate response, analysis of the visuals and name itself, as well as all of the new discussions that emerged was overwhelming. We were thrilled to join in on the long-awaited excitement and conversation for the first time since last year. We’ll be able (and can’t wait) to share details about what’s coming for the Halo franchise in 2014 in just a few short weeks at E3.

HFFL: Hopefully, 343 will address the leak by the supposed insider. Either refuting it, confirming parts of it, just please do not completely IGNORE it…

Last week, we released some exclusive Halo 5: Guardians wallpapers (you can snag ‘em here), and today, due to requests from you, the community, we prepared wallpapers of Friday’s concept art from our very own Sparth. Download below, and beautify your screens.

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Desktop – 1024×7681280×7201920×1080

Windows Phone – Surface – Android – Android Tablet – iPhone 5 – iPad – iPad Mini – iPad 2

Next up, we’ve got some Matchmaking goodies as well as community creations. Let’s dig in!

Matchmaking Playlist Update5-21_voting800-7b135c7c17664724a86751311ed0c805

Last week, we sat down and brainstormed about which King of the Hill game types we could include in the Community Choice Poll. During a quick run down memory lane (which is fairly common for a Community Choice Poll brainstorm), we stopped at Halo 3’s Mosh Pit, and immediately knew that it had to be included for community consideration. Apparently you did as well, as the game type earned nearly 80% of your votes, and will be included in the King of the Hill playlist this coming Monday. Once you’re done BBQ’ing with the family, jump into the Mosh Pit. Actually, it may be best to wait 30 minutes after eating before doing so.

Additionally, we’ll be adding Stealth King to the playlist. The game type is quite different from traditional King of the Hill – each player is equipped with a Sniper Rifle, Plasma Grenades, and the Thruster Pack. Oh, and all players in the Hill have Active Camouflage. If it sounds crazy, it absolutely is, and we hope you enjoy this new fun game type during King of the Hill’s reign as our featured playlist.

HFFL: A variant of Stealth King was playable in Halo Reach. I’m definitely looking forward to playing that game type.

We’ve also added several new game types to other playlists – included in this list is the following:

  •  Added Oddball to Team Doubles
  •  Added Neutral Flag to Team Doubles
  •  Added Neutral Flag to Team Heavies

To enjoy these new experiences in Halo 4 Matchmaking, jump in and try ‘em out!

The Master of Master Chief Makeup
We don’t often get the chance to talk about makeup on The Bulletin, so we were excited to see Elsa Rhae’s absolutely incredible makeup and face painting skills highlighted on thechive.com. Elsa is in a category several steps above that guy who can slap a set of kitten whiskers on your little sister at the county art fair. Of course, we’re particularly impressed by her Master Chief face paint, but you should check out the rest of her impressive breadth of work at her Facebook and Instagram or even take a master class from her, courtesy of her YouTube channel.

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Community Spotlight Shines Againcommunitymember-spotlight_800-d47056deeb2a4f488b2fb439d9273340

The acclaimed and mysterious author of our Community Spotlight recently returned from their sabbatical. The weeks spent on a moisture farm near Tashi Station have treated him them well and the series returned this week with renewed spirit!

This week, learn all about Mastrbiggy from HBO’s news team and look forward to future installments of this bi-weekly series.

HFFL: Just once, I’d love to see a fan spotlighted who ISN’T from one of the huge sites. No offense to any of those sites. However, they have well more than enough publicity and members. I wish 343 would take a page from Bungie when Bungie used to spotlight small sites/groups/etc. Some of those sites are just as dedicated to Halo, even if they aren’t as big/popular/as well staffed/etc. I can think a several I’d like to see be spotlighted who I think are deserving of it, given their passion and dedication to Halo. (And no, I do not mean me, though it of course would be an honor.)

Screenshot Spotlight: Shotgun
Last week, we turned the spotlight on the Sticky Detonator. Take a gander at the following Shotgun screenshots, and maybe even find inspiration to make your own.

Screenshot spotlight 5-22-14

HFFL: From this gallery I like the following: “Spark of Life” and “Enter the matrix”.

For your chance at being in the next spotlight, take a screenshot from a King of the Hill match and then tag it with “KotH” and “Halo Waypoint,” and maybe, just maybe, yours will be featured in the next Halo Bulletin!

And with that, this week’s Bulletin comes to a close.
Until next week,
Bravo

HFFL: Is it me or are the bulletins a bit sparse of late? Hopefully they are saving up for E3 in just a few short (LONG) weeks….

-Sal

Halo Concept Art: Halo Reach Environments Part 1 of 3

Today, we explore some of the environments of Reach. As I have nearly 40 concepts to show, I’ve decided to split this up into 3 articles. There is a good mix of campaign and multiplayer environments awaiting! As always click on them to make them MUCH bigger.

Let’s get right to it!

haloreach_environment_anchor

Anchor 9 seen in the campaign mission, “Long Night of Solace.” I know I keep using many of the same words when describing these concepts. The point is, it’s true. Detail is KING is the above concept. There is so much visually to take in with this concept that if you’re looking at it for less than 30 seconds, you’re doing an injustice to yourself. The design, texture, shading, scale and perspective brought together to make this a true work of art.

haloreach_environment_boneyard_by_isaac_hannafordhaloreach_environment_boneyard_undership_by_isaac_hannafordThe campaign and invasion map, “Boneyard” is one of the biggest maps we’ve had in Halo to date. The map itself was somewhat under utilized. As the campaign level, I found myself sticking more to the left (open-cliff side) of the map. As the Invasion map, it was mostly the middle and base side of the map being used. However, there is a LOT more to it. The concepts above show us work areas in varying states of use. The one showing the larger area of the map gives us the overall sense of grandeur that the map has within, while the close-up pic gives us a glimpse of the minute detail Bungie put into it. Both are well done with contrasting highlights and shadows.

haloreach_environment_defiant_concept_1
haloreach_environment_defiant_concept_2The two concepts above are a couple of my more favorite ones from Reach.  So rich in color and texture. Of note, we see that the map originally did NOT have a center floor to it (top pic). This is why that area had low gravity to it. The low gravity remained, while a floor was put in. The bottom pic of the two is just chock full of detail. The space changed very little in it’s base design from what we got in the final, other than adding a partially disassembled Sabre in it. I had LOTS of fun on this map and hope this kind of map returns in Halo 5 Guardians. 

haloreach_environment_defiant_concept_3Glassing at it’s worst. We see first-hand the devastation by the Covenant via the glassing ports of their starships. This is something I wish we would have seen up close, rather than from afar. It certainly had the potential to have us be more emotionally involved in the story. We did get some of this during the campaign, just not enough, IMO. As for the art, striking color contrast between the red/browns and purple make for a very visually compelling rendering. While it’s horrific in the act, there is a strange sense of beauty to the art itself.

haloreach_environment_defiant_concept_4Let this concept sink in for a minute. Do you know where it is? Hint, it’s NOT in the campaign, though it could have been. It’s a part of the Spartan training area on the multiplayer map “Highlands.” What I like about this piece is the mix of natural and man-made elements. The mesh together quite nicely. The overgrowth and damage to the facility adds a whole other level of realism to it. I was happy to have this map in matchmaking. Though, I think I might have preferred this version, versus the cleaner version we got.

haloreach_environment_defiant_concept_5

haloreach_environment_defiant_concept_6Here we have the largest of the Firefight maps for Reach. Unearthed. This industrial mining yard was expansive. I wish Bungie would have map it a multiplayer map as well. The concepts great. The top one being very believable as an actual place. The bottom shows us part of the map that’s out of bounds. Simple in texture, the art still clearly states the size of the map. BTW, it IS possible to get outside of the playable area and see the rest of the map. Has to be done through theater though. If I had a capture device, I’d be able to show you. Hopefully one day, I’ll have that. I’ve wanted to make SO many videos, not just of reach, but Halo 4 as well.

haloreach_environment_environment_concept_01_by_ryan_demitaHere we are at the beginning of the mission, “Tip of the Spear.” This concept is gritty in design and very earthy in texture and color. Note that quick shading techniques were used here to convey shape and size. BTW, did you know that in part of the cut scene for this, you can hear the infamous “Wilhelm” scream? It’s when thee warthog following you, with marines in it, doesn’t make the jump. One of them makes that scream. It’s a great homage to theater of old.

haloreach_environment_environment_concept_02So where is THIS dark place? Could it be the base where we stave off several waves of Covies? The one where we along with Jorge go inside and secure the base and wipe out several Elites at the end of the mission? Whether it is or not, I would have LOVED to have played on this map. I like dark maps in the campaign. It adds suspense. The art above clearly shows that as dusk is giving way to night. 

haloreach_environment_environment_concept_04For the last image in part 1, we have the destruction of the UNSC Navy in space orbiting the planet Reach. When we first saw similar images of this prior to the release of the game, via trailers, we were left to wonder about the Spartan’s voice we heard. In the meantime, we saw the effects of planet-wide devastation at the hands of the Covenant.

Remember Reach!

Tomorrow, we’ll continue with more environments of Reach. After the third part, we’ll switch to environments of Halo 4.

I know I ask this, which means I’m sincere about wanting to know, are you enjoying these concept articles? Anything about them you don’t like? Let me know. Your opinion may help me decide how I write these in the future.

Reply below. If you’re not already registered, it’s FREE to do so. Click on the tab in the main menu to learn how to register as a subscriber to HFFL!

-Sal

Halo 5 Campaign/Multiplayer leaked??? Take with a HUGE grain of salt!

This has not been confirmed (or denied) by 343. So please take this with a huge grain of salt. The supposed insider has said they have played H5’s campaign and multiplayer.

If what they write is to be believe, then 343 is throwing everything but the kitchen sink into Halo 5.

Read on, potential spoilers. Again, THIS HAS NOT BEEN CONFIRMED. So do not take it as truth.

Click on each part to make BIGGER.

H5leak1H5leak2H5leak3H5leak4H5leak5

Source Link

Please folks, do NOT tout this as fact. Even Frank O’Conner himself is a bit POed at this “leak”. Does that mean it’s real? Until/unless 343 states it is or isn’t, take it as something fan made and NOT to be taken seriously.

-Sal

 

I made a guest appearance on Podcast HD.

PHD9

Last night, 5/20/14, I made a guest appearance on a new podcast called Podcast HD. This is for the site HDDispatch.net. Their site is about Halo and Destiny. I was asked to join them in discussions about “The Master Chief Collection” as well as Halo 5 Guardians, with theories abounding.

Take a listen.

      HDep9

or download here:
HDep9

It was nice to sit back and hear others as excited about Halo as I am, without me having to direct the podcast.

Thanks to “Fantastic Jackie” for the invite to join them for the cast.

-Sal

Halo Concept Art: Halo 4 Weapons UNSC/Forerunner

Following up on yesterday’s weapons of Reach, we’ll take a look at some of the weapons of the UNSC and Forerunners in Halo 4. I’d suggest pulling up both windows to compare the weapons/art.

First the UNSC weapons:

halo_4_battle_rifle_by_josh_kao
The BR is back! Much to the happiness of fans, 343 put the BR back into Halo. The design is sleek. The cool greys of the art make this weapon feel like a cold hard machine of war.

halo_4_battle-rifle-arctic-skinNew to Halo are weapons skins. Above shows the Arctic weapon skin for the BR. This was available through pre-ordering from Gamestop. It became available through the Halo 4 Game of the Year edition. There were some really great skins to come out of Halo 4. I hope in the next game skins can be recolored as well.

halo_4_bomb_coupling_by_paul_richards
A concept of the nuke and on the underside of the Broadsword.

halo_4_bomb_warhead_sm_by_paul_richardsA more fleshed out and color version of the nuke. There is some good use of shading and highlights here.

halo_4_missle_bomb_01_by_paul_richards
Here are some of the base concepts of the bomb.halo_4_magnum_by_josh_kaoThe magnum’s basic shape hasn’t changed drastically from Reach to Halo 4. It’s still very recognizable as the standard UNSC Magnum.
halo_4_railgun_concept_by_josh_kao
The Railgun is new to Halo, with Halo 4. I like the look of this and the feel of power. It does remind me of some of Bungie’s UNSC ship designs.

halo_4_saw_concept_by_josh_kaoHere we have the SAW. The squad automatic weapon. It looks very much like the old Tommy-guns of the early 20th century.

halo_4_saw_thumbnails_by_josh_kaoConcepts of the SAW. I like the version we got in the final.

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halo_4_turret02_by_paul_richardsThe auto-turret in Halo 4. This is most prevalent in Dominion. Though not a large shell based turret, it has the look of a Howitzer from the mid-20th century.

From greyscale to color to detailed concepts these show the progression of design and color choice.

Let’s take a look at some Forerunner weapons.

halo_4_forerunner_incineration_cannon_by_josh_kao
The Incineration Cannon, arguably the most powerful handheld weapon in all of Halo, this concept is similar to the in-game version. The addition of red lights into the final version gave it a much more powerful feel.

halo_4_forerunner_m90_mega_cannon_by_albert_ng
This is a beautiful rendering rendering. Not much more I can say about it. I’d love to have this as a print.

halo_4_forerunner_suppressor_by_josh_kaoThe Suppressor is the Forerunner’s Assault Rifle. This design is very futuristic. VERY Forerunner. 

halo_4_light_rifle_concept_by_josh_kaoThe Light Rifle is another of the sleek elongated weapons. I like the design. The thing that is different with this weapon than most others is the hovering scope.

halo_4_scattershot_concept_by_josh_kaoThis is the Forerunner’s rapid fire shotgun. More bulky than other Forerunner weapons, this is a great weapon for up close combat. Now doesn’t this kind of look like the UNSC Infinity with a trigger grip?

halo_4_forerunner_portable_automated_turet_by_albert_ngAnd finally for this article, the Forerunner automated turret. This weapon, while not terribly effective, does keep enemies at bay. That allows you to take down those enemies. It’s a different design and a little bit of a departure from what we know. VERY cool design.

Tomorrow we’ll start to take a look a various concept art from places in Reach. Followed by Halo 4 locations.

-Sal

 

Halo 4 campaign screens and hijinks.

Last Friday, after the epic day of Halo 5 Guardians news, I sat down to play the whole Halo 4 campaign straight through with friends, MixMaker117, Dijabouti, and SESpider.

“Mix” recording it all using Elgato and took some screens from the vid. Here are some of those screens, followed by a short vid with some fails and hijinks. As always, click pics to make bigger. Enjoy!

H4 Cryptum hole
This is the space below the Didact’s Cryptum, when you first encounter him.

H4 Infinity Jungle
The lush jungles of Requiem. I really love the look and feel of this. I think 343 did an amazing job here.

H4 Stalactites
Then we have these stalactites. Great detail!

H4 Mantis v CoviesAboard the UNSC Infinity’s out deck, taking on the Covenant. I really enjoy this part of that mission. Blasting Covenant foot soldiers, Phantoms and Banshees out of the sky!

H4 On the EdgeI’m on the left here, with Dij next to me and Spider next to him. BTW, all screens were taken by Mix.

H4 Punching LaskyThat Lasky can sure take a punch!!

H4 About to get blown upIt’s about to get “blow’d up!” LOL

H4 4rnr liftHere is one of several Forerunner lifts. It’s beautiful in it’s lighting and detail. Another place were 343 really did a great job of design.

H4 Infinity edgeI showed the fellas this peak by which to see the UNSC Infinity better. So we stopped and took a picture before blowing up more stuff. I’m in the middle here.

H4 Johnson Easter EggDid you know Sgt. Johnson is in Halo 4? At the beginning of the mission “Shutdown” kill all of the UNSC personnel. At that point, Johnson will appear with Shotgun in hand, trying to blast you away. He’s quite good at it too! We lured him up the ramp to the awaiting Pelican. Then someone killed him… Alas, Johnson dies in just about every Halo game, LOL.

H4 Cortana ummmUm, Cortana, that’s not a normal field inspection.

H4 Halo RingEven though we do not get to visit a Halo ring, it’s still nice to see it form afar in the campaign.

H4 The ComposerFlying in with our Broadswords to take down the shields! I’m SO glad that space (flying) missions were included in Halo. Starting with the Sabre in Reach and now the Broadsword in Halo 4. I hope those continue in Halo 5 Guardians. (And from what I suspect, they will and even more so.)

H4 Didact bubbleThe evil Didact readying the Composer. Or is he waving “Hi” to us?

H4 Chief sucking his thumbWaaaa, I don’t wanna fight the Didact, says Chief while sucking his thumb! (Alternate LASO ending!! not

H4 Use the Force DidactUse the Force, Didact! Honestly, when the hell did the Didact get force powers? Likely he’s just manipulating the metal within Chief’s armor.

And now for the hijinks vid:
https://www.youtube.com/watch?v=dg0eQcMUjBw

I’ll be making another Halo 3 campaign run soon with the fellows. Expect screens and vid then too.

-Sal

Optic Gaming announces it’s Halo roster!

Okay, this video came out a few days ago. It was overshadowed by the Halo 5 Guardians new. Now that that has died down a little, it’s time to bring you some other Halo news as well.

The team announced will be Flamesword, Snipedown, I Got Ur Pistola, and Ace. Along with that, their coach will be Strongside.

This team will CLEARLY be a force to be reckoned with. With many pro championship between then, recently with Ace being first and “Ola” being second in last year’s, Halo 4 Global Championship.

Take a look at the official announcement by Flamesword.

This is some exciting news folks. For those who have wanted to see Halo come back to pro gaming, this I feel is likely the best shot for it. The team is so chocked full of talent. Hopefully this will give rise to more pro teams for Halo and once again Halo can be a premiere game on the competitive circuit!

Thanks to Tom Bradford for e-mailing me the link to the vid.

-Sal