New info on Halo 4 Spartan Ops!

http://www.gameinformer.com/b/features/archive/2012/04/18/spartan-ops-the-bold-new-co-op-of-halo-4.aspx

Gameinformer releases a new video of two of 343’s team talking about Spartan Ops.

We can look forward to a new episode of Spartan Ops each week. Tied in with this will be 5 missions per episode. Also, however you progress your Spartan in Spartan Ops is to carry over into Matchmaking. Now what that means is still a guess. Likely your credits you earn, rank, new armor and such.

Oops? Did 343 just show us more in-game footage, via Conan?

I got two good screenshots from one of the Conan Halo 4 vids.

In the first one you can see the BR zoomed in. The black text in the upper right corner of the zoom says “Optical Weak.” Hmm, curious what that means.

This next shot shows the full view. Note the medals in the bottom left. As well, we have that annoying text that shows kill streaks, but now it’s in the middle (I hope that is something we have the option to turn off). Likewise, note in the bottom right corner the “500 pts.” I presume that’s the points awarded for the killing spree. Finally, see the name of the game in the bottom right corner. It says, “MONIGHT TEAM SLAYER.” Not sure what that is. The video was shot before Monday, so that isn’t likely what it refers to.

Still, cool to see any new content for Halo 4.

 

Conan O’Brien talks Halo 4…

In case you didn’t catch it, tonight (4/1712), Frank O’Conner and Kiki Wolfkill were on Conan’s show. Now much was really revealed, but a funny sketch ensued.

Conan’s site for Halo 4: www.teamcoco.com/halo4 There you can find 4 videos. Two of the skit, the other two are behind the scenes. Enjoy!

http://teamcoco.com/video/conan-halo-remote
http://teamcoco.com/video/halo-remote
http://teamcoco.com/video/halo-soundbooth-1
http://teamcoco.com/video/halo-soundbooth-2

-HFFL

P.S. In cased you missed it, there was a shot of a partially rendered view of the “loading dock.” BTW, the ship Frank mentions is actually the UNSC Infinity.

Halo 4 to release November 6, 2012!

Heh, I had this figured out a month or so ago. Noting that Cabela releases the same day and the last 3 Halo games have coincided with Cabela’s release date, it was just an educated guess.

Also, November 6 is the U.S.’s voting day. Likely many will either have the day off or be able to leave early to vote. This also means more time for gaming! Heh, I bet people will put in for that day off work and say they are voting, rather than the real reason of playing Halo 4!

Forbes is the source, though more will be revealed on Conan O’Brien tonight on TBS 11EST/10Cen.

http://www.forbes.com/sites/erikkain/2012/04/17/halo-4-launch-date-announced-master-chief-returns-november-6th/

-HFFL

Halo 4 concept art? “Gravity Well”

A posting by another leading Halo fan “Greenskull” on Facebook, revealed this concept art as a gravity well that may appear in Halo 4. Judge for yourself. Regardless, if it’s in or not, it’s a cool piece of art, in my opinion.

As always click to make bigger.

A pic of the UNSC Infinity (home of multiplayer in Halo 4)

Just so you have it, here is a pic of the UNSC Infinity. I can’t wait to see more pics of this and hopefully some kind of detailed cross section of it too.

As always, click on it to get the bigger version.

Note the smaller vessels to the near bottom and near bottom right being dwarfed by the shadow of the Infinity itself.

 

Multiplayer canon explanation before Halo 4.

So by now you may have heard of the UNSC Infinity that will be the location of multiplayer matches for Halo 4. But what came before that? Well, since Infinity has a massive virtual reality (VR) room within it’s hull, it makes sense that multiplayer before this was also VR, in most cases. But where? Well, some might jump to say Reach, but that can’t be. Well, at least not for multiplayer in the original trilogy as Reach was glassed by the covenant and couldn’t be used for a much longer time than what passed between the end of Reach and the end of Halo 3 (considering that was less than a year’s time).

So I came up with a thoery that would explain this neatly. The following was in response to a post on Halo Waypoint.

The easy explanation for multiplayer before Halo 4 is that it was at another facility. Not on Reach though as it was decimated before the original trilogy (OT). Doubtful it would be another ship as well. So it’s most likely a ground based facility.

In fact I’d go so far as to say that all of the human based MP maps were “real” places. When you “died” your armor shut down, simulating death, thus allowing you to “respawn” elsewhere. For the Covenant and Forerunner maps, those would have taken place at a VR location.

Since we don’t really have another planet recognized as second to Reach in Military readiness, the next logical location would be Earth. Given the growth in population in Africa (as seen in Halo 2, ODST), it would make sense that the VR location would be somewhere outside of New Mombasa. The location would have to be far enough away from New Mombasa though so as to not be affected by the in atmosphere blast by the Covie ship in Halo 2.

So how about we fans create the backstory then? NM-VRCS or New Mombasa Virtual Reality Combat Simulator. VRCS would then be dubbed “versus” for short, thus connecting “multiplayer” further, because we have matches versus each other. The “C” in VRCS would have the “s” sound in versus, rather than the appropriate “c” sound. Though when saying the full name of the facility, it would retain proper pronunciation.

It’s tidy enough and wouldn’t need much if any further explanation.
So what are your thoughts and do you like my idea?

-HFFL

Halo 4 Spartan Ops Plot

Reading about the new feature, “Spartan Ops, ” got me thinking about what it might entail.

I suspect a mix of off-ship (UNSC Infinity) missions to fight insurrectionists lead by Lucy’s (Spartan B091) father. This gleaned from the Halo novel “Glasslands.” As well as deep infiltration mission to the Sangelli homeworld to aid the Arbiter in quelling an uprising there. So while there will be no playable elite’s in multiplayer, there may still be elite’s to fight against in Spartan Ops. The idea of fighting human insurrectionists though is a little chilling.

To follow the history of the Spartan program, they were indeed created for the purpose of dealing with insurrectionists FIRST, but then the Covenant just happened to come knocking and they were diverted to that war effort instead. Those two theories, IMO, seem to make the most sense and can loosely follow the novels forthcoming.

I do think it will be quite a task for 343 to maintain a weekly schedule if they are going to include cutscenes. However, they have a good headstart now. So, it’s likely when the game ships they’ll already be ahead by many weeks. If it’s something more simple along the lines of playing matchmaking and getting certain amounts of kills on certain maps, then it will be more like the weekly challenges we have in Halo Reach. That would be much easier to do. Given the scant bit of info released about Spartan Ops makes you wonder (as I did).

I hope it’s not as simple as a weekly challenge type of thing. Likewise, not so complex that 343 won’t be able to keep up after a time.

It’s fun to speculate, though I wish we had more official info instead. It is excited to think about what Halo 4 may become.

-HFFL

Halo 4 Musical Composer Revealed!

Via HaloWaypoint.com

(Text and pics from Halo Waypoint with my commentary at the end)

Our mystery composer… revealed!

One of the major contributing factors to a memorable and emotional video game experience is its soundtrack, and that statement rings especially true when exploring Halo’s vast and mysterious sci-fi universe. From the aggressive riff of a guitar to the powerful beat of drums to the liturgical chant of monks, there are numerous sounds that have become etched into the essence of Halo.

Following a tradition that started more than ten years ago, 343 Industries is dedicated to continuing the legacy of weaving iconic music into the very fabric of the Halo experience. It is that goal that led us to the virtual doorstep of an award-winning composer, record producer, songwriter, and musician who has made an indelible impression on the music industry.

That person is Neil Davidge.

Neil Davidge Announce

“Music has always been at the heart of what makes Halo so captivating and iconic. With Halo 4, we want to build upon the franchise’s amazing legacy and create a score that captures the awe and wonder of the Halo universe, and reinforces the deeper and more emotionally impactful journey Master Chief will embark on.”
-Neil Davidge, Composer for Halo 4

As co-writer and producer for the last three albums from pioneering trip-hop group Massive Attack, Neil Davidge not only had a hand in creating some of the most innovative sounds over the past two decades, but he also helped develop an entire genre of contemporary music. He has established a career as a film composer, scoring acclaimed documentaries and composing additional music for Hollywood blockbusters like “Clash of the Titans,” and now his focus is on Halo 4.

Enlisting a 16-person, hand-picked, male tenor/bass choir plus 10 female Bulgarian vocalists, a full 50-piece orchestra, and a whole host of other performers is just one of the things Neil Davidge and his production team has done to bring the music of Halo 4 to life. The following video, which shows a recent choir and orchestral recording session at Abbey Road and Angel Studios in London, gives a behind-the-scenes look at the creation of the haunting and compelling Halo 4 soundtrack.


Neil Davidge Bio

As co-writer and key sonic facilitator on the lauded Massive Attack albums Mezzanine, 100th Window, and Heligoland, Neil Davidge, of Bristol, England, helped birth some of the most arresting and innovative sounds of the Nineties and Noughties. He has also enjoyed a parallel career composing for prestigious film and TV ventures. To date, feathers in his cap have included “The Storm That Brought You To Me,” from Louis Leterrier’s 2010 fantasy film Clash Of the Titans, and his co-written score forTrouble The Water, a moving study of Hurricane Katrina victims that won the ‘Best Documentary’ gong at the 2008 Sundance Film Festival.

Now, though, as Neil explains, a certain hands-on experience was as vital as his musical credentials when securing the gig:

“I don’t really play a lot of video games, but I’ve always played Halo. I started when I was making 100th Window with Massive Attack; it was how I entertained myself while I was waiting for the band to show up. Even later on if I was in the studio and feeling frustrated, Halo was one of the first things I’d turn to to get my head straight.”

Neil visited our studio prior to starting work on the new music. “I came back to Bristol on a high and immediately starting writing,” says the composer. “I wasn’t even officially engaged yet, but that period generated a number of major themes that we’ve ended up keeping.”

Neil says his soundtrack is a fairly even split between orchestral and electronic elements; this a tailor-made match for him and his co-arranger Andrew Morgan, since both men are well-versed in both fields. The orchestral elements were recorded at Abbey Road, and the electronic ones were hatched at Neil’s mysterious and moniker-less studio complex in “an apartment building somewhere in Bristol.”
Neil Davidge Announce Neil Davidge Announce
Neil Davidge Announce
Neil Davidge Announce Neil Davidge Announce
“The music is very cinematic and atmospheric,” he says. “At times it can be textural while at the same time being quite grim—when someone’s running around shooting aliens, you have to know that shit’s going to happen! I was working from artists’ impressions of various scenes rather than video footage. That left things quite open, but as I’m a former graphic designer and graphic novels fan, it fired my imagination as well.”

Neil Davidge was born in Bristol, England, in 1962. As a teenager, he loved to paint, creating both fine-art works and more abstract pieces. Prior to studying graphic design at Brunel Technical College, he was enamored of the late 1970’s UK punk/reggae scene, and he began painting likenesses of the Banshees’ Siouxie Sioux and the dub poet Linton Kwesi Johnson.

Having learned guitar thanks to punk’s DIY ethic, Neil later embarked upon long hours of alchemical, suck-it-and-see experimentation as he learned the complex but rewarding art of sound-recording.

Happily, he was in situ at Bristol’s Coach House Studios when famed trip-hop act Portishead recorded parts of their debut albumDummy there between 1991 and 1994, and in 1996, he hooked up with Massive Attack on “The Hunter,” a song for the Batman Forever soundtrack that featured Everything But The Girl vocalist Tracey Thorn. That same year, Massive Attack won a Brit Award for ‘Best Dance Act,’ thus cementing a working relationship with Neil Davidge that would continue for some 17 years.

It was Massive Attack’s stately, cinematic sound—together with Neil’s longstanding affinity for visual mediums, of course—that lent his scoring for film, TV, and advertising an air of inevitability. After auteur Luc Besson came to Neil and Robert Del Naja of Massive Attack to commission music for his 2005 martial arts thriller Unleashed, a swathe of other attractively varied coups followed. Among them were scores for the films Bullet Boy and Battle In Seattle, advertising campaigns for Jaguar and Adidas, and Neil’s collaboration with Snoop Dogg while scoring music for In Prison My Whole Life, a documentary about US death-row journalist Mumia Abu-Jamal.

“I just have to concentrate on the music and hope that, if it moves me, the fans and the people at 343 Industries will get a similar feeling. If they do, I’ll have done my job.”

Before I get to my commentary, here is a vid I found on the samples of Halo 4 music:

Now for my commentary.

I have to say I like it. It’s a different feel, however, it has that epic sound to it. Listening to the samples I hear and feel a heroic theme, as well as a dark theme. The heavy pounding of the drums in some parts of the music evoke a military theme as well. I can’t wait to get the soundtrack now and hear it all for myself. I think the music of Halo is in good hands just from this little bit we have heard here. Thankfully, that’s one area we can check off our “list” of things to look out for in Halo 4.

For the man himself, I’ve not heard of him, but that doesn’t mean anything. We didn’t reallt know Marty O’Donell either before he did Halo. Neil has done work on Clash of the Titans. That’s a good thing. The other is that he is recording at Abbey Road. That’s where the Beatles recorded some music. It’s a great venue an iconic in it’s own right.

I am pleasantly surprised.
-HFFL

Halo 4 composer to be revealed today!

According to HaloWaypoint, Kiki Wolfkill, and Jessica Shea (BS Angel), there will be a Facebook chat at 10am PST and the Halo 4 composer will be revealed. Now will this person be in the chat? Hmm, I guess we’ll have to wait and see.

Here are the Tweet’s for proof. (Click to open)

I believe the FB page we are looking for is this: http://www.facebook.com/xbox?ref=ts

Though please don’t hold me to that as none of the Waypoint folks were kind enough to relay a link on Twitter.

-HFFL

Frank O’Conner speaks of transition from Halo 3 to Halo 4.

Read this article from gameinformer.com as well, check out the video. You’ll get more a sense of what is happening with 343 and the game.

http://www.gameinformer.com/b/features/archive/2012/04/09/comparing-halo-4-to-halo-3.aspx

Hmm, well it feels to me like Frank wanted to make some big changes to Halo. From the article already leaked now this video, we now can see that Halo is moving in a different direction from what it was to what it is going to be. Whether that is for the better remains to be seen. I’m hopeful though, just guardedly so.

-HFFL

Frank O’Conner “explains” some of the GameInformer mag leaks, well sort of.

Frank O’Conner (the man in charge of 343) has posted on NeoGaf some tidbits of info or eluded to stuff regarding the recently exposed article in GameInformer. He does his best to allay fears without actually saying much, citing a contract between 343 and GameInformer regarding the article coverage.

Check the links out here:
http://www.neogaf.com/forum/showpost.php?p=36753659&postcount=941
http://www.neogaf.com/forum/showpost.php?p=36758081&postcount=968
http://www.neogaf.com/forum/showpost.php?p=36778573&postcount=1013

Now, what can be taken from this? Well there is still much speculation. We will have to wait and see when 343 release actual info, beyond what is in the leaked article.

I do find it strange and a bit off putting though that Frank would post on NeoGaf, rather than HaloWaypoint.com. Waypoint is supposed to be the end all be all for Halo, yet it’s highest level exec is posting on another site? What up with that, Frank?

I like many of you are anxiously waiting for some real honest to goodness news, pics and video from Halo 4. Be sure to stay tuned as I’ll keep bring you this info as soon as it becomes available to me.