New views of McFarlane Series 1 Halo 4 figures.

McFarlane has released different views of the figures I posted previously. CHeck them out (as always click to make bigger):

First up is our main hero: Master Chief

This armor has really grown on me. He’s svelte, yet still looks like he could kick your ass. The packaging really highlights him too.

Next we have this AWESOME Elite Zealot.

Just check out the detailing here. Spikey thorns coming from his back, horns from the back of his helmet. The Elite looks MUCH more like a Demon. Odd, since that’s the name Elites have for Master Chief. I LOVE this new look. They look badder, meaner, more terrifying.

Our loveable Grunts all grown up and MEAN:

This look is a bit different from what we know as typical grunts. While the methane tank on the back is close to some of the grunts in Reach, it’s the delivery system to the grunt itself that is different. Gone is the mouth mask, replaced with a nose hose. Also, the skin has certainly change. I think for the better. I like the enemies mean. Though I’ll miss some of the goofy stuff the grunts have said in past Halo games.

Now we have our first multiplayer “War Games” Spartan. It’s the Red Warrior class Spartan. There is also a Blue one in this wave, however McFarlane Toys have not yet released photos of that figure.

I like this armor. New, yet somewhat reminiscent of the typical Mjolnir armor we know.

Finally the first boxed set of this new series of Halo figs. Master Chief and his Cryo tube.

Looks like the same Master Chief as in the single carded figure. However notice this one has the new Sticky grenade pistol, while the carded one has an Assault Rifle.

I think the packaging for the box set looks a little bland, but I’ll for sure get one. (I open almost everything anyway, so packaging almost never matters to me.)

These are due in August, 2012. MSRP is around $12-13. Check your local retailers and e-tailers for prices.

-HFFL

Competitive vs Casual: Developers Don’t Care!

Here is a great article posted on “The Spartan Force”

Competitive vs Casual: Developers Don’t Care!

I have to completely agree with the writer. I’m not at all a fan of the MLG Pros who feel it’s their right to dictate how a game is designed. I’ve said it before, they are such a SMALL minority of gamers. If MLG fell off the map today, it would in no way affect the vast majority of gamers.

Also, those MLG folks need to understand that there are a lot more people who would be all to happy to take their place in tournaments. Imagine if those MLG folks started getting banned from competing because they are dissing the very game they are playing? I think most of them would change their minds REAL quick.

If I loose people over this, sorry. I’m just not a fan of MLG and never will be.

Wow, yet more pics of upcoming Mega Bloks sets!

Yet more pics of upcoming sets, both Boxed and opened are out. I got these following a link from bloks.hyperboards.com then to a retailer sit.

Really good shots here.

I’m looking forward to this set. While I want the Banshee, it’s really the Turret that is the draw for me. Hmm, maybe I’ll have a contest for a Space Banshee in the future?

Text from retailer website: Sounding just as frightening as its land counterpart, the Orbital Banshee is a one-man space craft of the Covenant. The Orbital Banshee is armed with twin Heavy Plasma Cannons and the devastating Fuel Rod Cannon for ship-to-ship dogfights. A singleAutomated Point-Defence Turret is the UNSC#s only hope in defending against this enemy. Features UNSC defence Turret included along with two micro action figures: Elite Pilot and EVA Spartan. Features Buildable Banshee including a display stand.

A new color Prowler and it comes with SIX figures. I like this wine color.

Text from retailer website: Establish your army, build and expand your units with the Halo Brute Prowler Attack! Three Crimson Brutes converge on UNSC forces in their Brute Prowler, a heavily armoured ground support unit with a turret capable of a 360-degree field of fire. Organising a counter-attack, a UNSC Spartan leads two Marines on a mission to take the Prowler and trap their Covenant enemies. Features buildable Brute Prowler, 3 Brute Crimson figurines, 2 UNSC figurines and accessories and weapons. For Ages 8+

This beast of a tank (Rhino) looks awesome. Mega Bloks did a wonderful job interpreting it. Also, I’m really glad they are including Forerunner structures with some of their sets. It really adds to the feeling of “Halo.” Only thing I’m not so fond of is the Yellow color on the grunts. I wish they’d stick to Campaign accurate colors for them.

Text from retailer website: The M145D Rhino is a UNSC artillery tank and is meant to be a building destroyer! As the Covenant hide out in an old Forerunner structure, the massive UNSC Rhino tank is called in to eliminate the base and keep the ancient technology out of enemy hands. The UNSC Rhino is a massive 6-tread artillery tank armed with the prototype Zeus 320mm Cannon that rotates a full 360 degrees, and capable of a lock-down mode to aid in long range bombardment. Features The UNSC Rhino has six independent treads, rotating cannon and two functional hatches. Comes complete with UNSC Scout in red armour, UNSC Marine, and two Special Ops Grunts and weaponry. Includes buildable terrain with Forerunner structure. Approx 800pces. For Ages 8+

While the build itself looks great, I’ve said this before that the color isn’t right. Almost all of it should be in the wine color. Look at the cockpit top and those other color pieces on the side of it. The whole Seraph should be in that color. I’m happy with the choices of minifigs. Oh and the base of the set looks pretty sturdy.

Text from retailer website: The Covenant Seraph is the multi-role fighter of the Covenant and is a highly maneouverable ship that goes head to head with the Sabre. Armed with a pair of Heavy Plasma Cannons and protected by an Energy Shield, this superior craft is incredibly versatile. The Seraph comes complete with buildable display stand, opening cockpit and all NEW indigo colour. This set includes the Covenant General in gold armour, Elite Pilot and Combat Elite micro action figures. For Ages 8+

Finally, we have a new Wraith. This one’s build is slightly better. However, it’s the color that is much more improved. It’s much closer to the game accurate color. Again, I’m very happy with the additional Forerunner structure. The color choice for the elites are perplexing though.

Text from retailer website: Introducing the Anti-Air Covenant Wraith. New design with new armaments, plasma mortar and a brand new colour! Includes 3 figures and battle damage terrain. Approx 350pcs. For Ages 8+

All in all, these are great looking sets and I highly recommend getting them all. They will vastly expand your collection. They bring quite a boost to your Covenant army as well as a powerful punch in the Rhino.

-HFFL

Halo 4 Swag.

Spartan Ops designer on Halo 4, David Ellis tweeted the following pic of some new Halo 4 swag:

It’s not yet known if these will be available on the official HaloWaypoint.com store, though it’s very likely.

I especially like the water bottle.

More sneak peeks of Mega Bloks Halo sets!

Community manager at Mega Brands, Brendan Sera-Shriar posts the following on their blog:

Hey guys we just finished shooting a video of some really cool new stuff from our Fall 2012 collection – hosted by the amazing digibomb – me :) I’m pretty stoked about these new sets so I thought I would give you a sneak peek.

The video will air soon here on the blog, the Mega Bloks Halo blog, andWaypoint.

If you follow us on Twitter and Facebook you’ve probably already seen some of the leaks from this week as we prepped for this shoot – if you not a fan yet make sure you like and follow, or signup for the Bloks Brigade to stay in loop.

Enjoy!

(There are a few more shots at their blog)

Suffice to say we have some really good stuff coming up. That first pic shows the Snowbound tower set nicely. It’s TALL. Likewise we get a little better shot of the Battlescape III set. The Sabre set’s box looks HUGE!

I’m excited to see these sets for real!!

McFarlane Halo Universe Series 1 pics!

HaloWaypoint.com has posted new pics of the first series of Halo 4 figures!

Text from HaloWaypoint.com:

MCFARLANE TOYS BRINGS THE NEXT HALO GAME TO LIFE WITH HALO 4 ACTION FIGURES!

This fall, McFarlane Toys is offering brand new products based on the highly-anticipated video game, Halo 4, created by Microsoft Studios & 343 Industries. The Halo 4 action figures lines will bring all-new, never-before-seen characters, weapons, accessories, and vehicles from Halo 4 sure to excite video game fans and action figure collectors worldwide.

Releasing before the game launches, Halo 4 Series 1 will offer fans a look at some of the characters from the new game. Halo 4 marks the return of the most popular character of the Halo universe, the Master Chief! He was last seen at the end of Halo 3 entering into a cryonic sleep and telling Cortana to “wake me, when you need me.” Halo 4 begins with the Master Chief waking up ready to face new threats and mysteries.

Additional characters releasing in Halo 4 Series 1 include Elite Zealot, Storm Grunt, Spartan Warrior (Red), and Spartan Warrior (Blue). This first series also includes a Deluxe Figure box featuring Master Chief in his UNSC Cryotube (as seen in the initial Halo 4 trailer). These figures will all hit stores in August 2012.

Teabagging Returns in Halo 4

Via kotaku.com

Tea Bagging will return in Halo 4, but with a twist. While the folks at 343 prefer to call it a Victory Crouch, we all know what it really is. To help circumvent that you get instant respawn. This wasn’t intentionally meant as a way to not see yourself getting the BAG. But it works.

Here’s the full article:

Halo 4 Teabagging

-HFFL

UK TV Ad featuring Live Action Master Chief.

Most of this has already been seen in the E3 trailer. However, if you skip to near the end, you will see a LIVE -Action Master Chief. (Also note the reflection in his visor, I think some of the film crew is in there…)

Look at the visor (top middle right of visor). Is that the crew?

Halo 4 soundtrack sample breakdown.

In the following clip you get a taste of what the music will be like in Halo 4. I personally am enthralled with it. I think while it’s deviated from the original trilogy, it most definitely has a Halo feel to it. Though it seems more personalized. Allow me to explain.

At the following time frames, here are the feelings I get from the music:

Start (after Waypoint intro): Desperation with a sense of resolve. Chief has resolved himself to the idea that he is trapped on the Shield world, while Cortana is desperate to to do something about it (and her onset of Rampancy)

1:37: Determination and Heroic: Chief has found new hope. Possibly from the crash landing of the UNSC Infinity. He and Cortana know now know they have a chance.

2:22: A new resolve. They are going to make it.

2:30: Wait something isn’t right. Fear, unknown, danger. This is bigger, MUCH bigger than a Covenant threat.

As the track closes, I get a sense overall that Chief is still strong of mind. He knows what his reality is, even when it changes at the sight of the UNSC Infinity as well as the appearance of this new “old” enemy. To use a much clichéd word: Epic.

The music invokes a theme of Halo, while being Master Chief’s own personal story of this mission.

Very powerful!
Listen for yourself:

http://www.youtube.com/watch?v=x5d4YfR3unc

So what do you think? How does this music affect you?
-HFFL

Spartan IVs in Halo 4. Like them? Love them? Hate them?

I’m not talking gameplay wise, I’m talking story wise. What do you think about the back story of why Spartan IVs exist?

Given where the story is, it made sense to make the next-gen of Spartans from existing soldiers. The idea of using children as soldiers, while not new (it’s used all the time in guerilla warfare), is still appalling. We didn’t connect to that with Halo as it wasn’t mentioned in the games. Not until the novels were written did we really know the backstory of how they became Spartans.

With Spartan IIIs, they were similar to SIIs in some respects. Not as enhanced as their predecessors, they still have some augmentations that made them more capable that the regular soldier.

Those two programs were scrapped. Too expensive and controversial was the Spartan II program. The Spartan III program for near the same reasons.

Having the everyday (albeit exceptionally talented/skilled) solider being able to become a spartan gives hope to every soldier who wants to heed that higher call. As gamers we can see ourselves ascending to that higher calling too. The only SII we’ve been able to play as is Master Chief. I think we can agree that he’s a separate entity unto himself.

SIIIs came closer to being individualized. While we can modify our armor, we are still super soldiers to a degree. Something we mere humans can’t yet attain.

SIVs do give us that shot. Only the best of ODSTs and Marines are chosen. Some of us would like to think that we could do that. This helps to personalize the experience for we gamers. With the inclusion of Spartan Ops, we are “growing” along with our character. Now ranking up matters. It’s not just a number. (Well, not to we hard core fans)

I happen to really like the direction this is going. When I first heard it without any explanation, I was like, “huh?” Then after getting some clarification I was like, “oh.” Now it just makes sense in the evolution of the franchise.

-HFFL

Forging in Halo 4. What I’d like to see added.

Here’s what I’d like to see in Halo 4 Forge:

1) Theme based terrain: When selecting the map from the start you can choose if you want a Snow, Desesrt, Forest or Jungle map. All items with then be “skinned” to that base attribute to coincide with the theme. No multiple themes on one map though.
2) Terrain Editor: By far one of the most asked for features. The ability to create hills, valleys, rivers, etc., would be an amazing addition to Forge and would revolutionize the way we make Halo maps.
3) Weather: This is fast becoming one of the next most popular request. If we could set the maps to make it snow or rain and even further at timed intervals and/or intensity (blizzard versus a dusting of snow), that again would vastly change maps. Imagine having to fight on a blizzard covered map. It would be tough to see enemies, the snow whirling around may make it hard to hear anyone approaching. This adds another level of interactivity.
4) Time of Day change: If we could have filters to make maps look more realistically like dawn, full sun, dusk, and night, again those would change maps. The same map at full sun could be completely changed by adding just a night filter to it. The “Purple” or “Orange” filters in Reach can only slightly capture this, but neither are realistic enough to get the desired affect.
5) Bigger budget: Yes, we know the reason for the budget is to cut down on lag by too many objects being place on a map. I thought it was a bit ridiculous to only be able to place two lights on a map. I can think of many instances where having extra lights would have been awesome. It’s possible to do if you mod a map. I’ve seen it done on a racing map before. However, it shouldn’t take someone else modding to accomplish this.
6) Copy/Past: Instead of having to go back into the menu to get the same item you just used, if you could click a button on the controller to bring up the last used item, that would be fantastic.
7) Group Items: I can’t say how many times this would have come in handy. I’d love to be able to make a structure out of many parts, then group it and move it where ever I want and/or be able to copy it exactly without having to recreate it all over again.
8.) More vehicles: I was one of the many who were disappointed that we couldn’t place a Spade on the map. Sure, no firepower, but then the mongoose doesn’t either. A Spade could have carried two passengers and the driver. Heh, even a forklift would have been fun to have on a map. And those yellow carts. Just more interactive stuff.
9) More “set dressing”: This being those small or big items that make a map look more realistic. As mentioned, something as simple as a toilet…It could be funny to have on a map, but if you’re seriously making a bathroom, then why not? My big thing (and this would go more with the terrain feature) is trees and shrubs. I’d love to be able to create a forest or jungle. Can be as dense as I want it, within reason before lag would set it. Ridgeline is a great map. How much better could it have been if we could have moved or deleted all those trees already on it?
10) Interactive items: Think the bridge on Last Resort, or the gate on High Ground for instance, or the bay doors on Orbital. I’d love to have this kind of interactivity ability on a map. Making obstructions such as these for objective games would really add to gameplay. Racing to the laser on Last Resort was a thrill. So too was opening the gate on High Ground to set up someone waiting with a mongoose on the other side to ride a flag carrier to the score point. More of this kind of thing please.
11) Lighting: Already mentioned this, but I’ll be more specific. More lights to place would really add to maps. For instance, I’m creating a Lava map. I’m really limited on the lighting as I can only place two lights on the map. While I can use a filter to help add to the effect, the map just isn’t entirely what I want. I want that Lava glow in a lot more places on the map than what I can currently produce.
12) Particle Effects: Lava, Water, just to name the two most wanted. On that note, also the ability to raise and lower the height of said effects. Also, being able to include waterfalls or lava flows. We’d make a start point, flow points and an end point. Then the game would simulate that path with the effect. We could then adjust the points along the way to get the effect to flow how we want it too.
13) “Snap-to” feature: This would work great for racing maps where people want to put an object next to another. The piece would snap to the other piece, then you could adjust the XYZ axis according to the snapped piece, rather than the global XYZ axis (which can be frustrating)
14) Space Map: Why oh why did Bungie tease us with the Sabre, when it’s only playable in ONE mission? How many of us would have LOVED to have space battles. Sabres against Space Banshees! Sabres on Sabres. This could have been EPIC!

I’m sure theres more that isn’t coming to me at this moment. However, if these were added, I’m certain it would make Forging much more awesome experience. Not just for the Forger, but for those who would eventually play on those maps.

-HFFL

David Ellis (Spartan Ops Designer on Halo 4 with 343) had a Q&A on NeoGaf about Halo 4.

 

Fellow fan blog littleenglishhaloblog put up this wonderful post with screenshots of a Q&A that David Ellis did while on a flight back to Seattle (assumed).

littleenglishhaloblog 

Lots of good info to infer from this:
• There are more loadouts available than shown in the trailer
• The Campaign is playable from start to finish, however 343 will continue to polish it for the next several months
• Grenade impact damage is in
• Button swapping possible?
• Sounds like we may be able to customize the HUD a little. (hiding the center text display-for instance when getting a double kill or assassination) <–I like this idea a lot.
• New playable vehicle…
• Vehicle health has been changed from Reach, no specifics mentioned though
• More weapons not yet shown
• You can replay Spartan Mission in a different way
• There is a reason for the color differences between Prometheans

That’s a lot of good info there. Sure, not too specific, but enough to infer from.