Slow day for Halo, NOT…Matchmaking discussion on twitter! (Synopsis)

Today was pretty slow for Halo stuff, until Carl from Virgin gaming asked what farming techniques might be applied in Halo.

As well, BS Angel asked what our favorite and least favorite gametypes were in Halo 4.

I had plenty of tweets back and forth with both of them.

While tweeting with Carl, I mentioned my ideas for tiered weapons drops. This would be based on number of kills and you would get ver specific weapons in those drops. None of the randomness as it is now.

For example:
• Tier 1 – Awarded at 5 kills. You get your choice of Shotgun or Needler.
• Tier 2 – Awarded at 10 kills. You get your choice of DMR, Carbine or Concussion Rifle.
• Tier 3 – Awarded at 15 kills. You get your choice of Rocket Launcher or Fuel Rod.
• Tier 4 – Awarded at 20 kills. You get your choice of Sniper or Incineration Cannon.

Along the way, someone (I think it was Cyren from Beyond) added that there should be a death penalty placed upon this.  Basically you die, you either lose ALL of the meter towards those weapons drops or at least SOME of it. I definitely agree with that.

If this were instituted, skilled players would be rewarded for skill and those not so skilled wouldn’t. Yes, that might deter some from playing, however, it also takes out much of the awful randomness that Infinity drops put in the game currently. At present you can’t rely on what power weapons are on the map. With the ideas above, it still would be hard, but you’d know that later into the game, more powerful weapons are going to pop up. Also, you and/or your teammates can call-out in game when they are making a drop so your whole team knows when that weapons in coming into the game.

That adds tactics, which also equate to a portion of skill.

The tweets between BS Angel and myself talked about playlists. I mentioned I liked Team Objective the most. While I dont’ really have a least favorite, I mentioned CTF. Now, don’t get all “WHAT THE HELL” on me. I LOVE CTF. However, when 343 took out Team Objective and put just CTF in it’s place, WE the players LOST our ability to choose. This is PARAMONT to continued success of the game. Also, consider there are commendations to get in the likes of Oddball and King of the Hill for examples. Making those gametypes only available in the rotational playlists or in the rarely voted on option in BTB makes it difficult to work on those commendations.

Along the way, Cruellegacy (former Waypoint moderator) chimed in and mentioned how working on commendations changes gameplay. I do agree with that. However, changing playlists in a way that takes out CHOICE for we gamers changes what GAME those players are going to play. By that I mean, MANY people bolted for other games rather than sticking with Halo. Why? Well, certainly in part because classic playlists like Team Objective were gone. Team Objective was VERY popular in Halo 3 and Reach. Why 343 decided to take it out still confounds me to know end.

I’ll admit, I prefer objective over slayer matches any day of the week. I like the idea of working toward something OTHER than just killing an opponent. It adds more of a reason as to why you’re playing. Well, it does for me anyway.

So, if you want to see what all the hub-bub was about, I invite you to check out my twitter feed at: https://twitter.com/HaloFanForLife or @HaloFanForLife. And please, if you do, give me a follow if you haven’t already! THANKS!

-Sal

The Halo Bulletin 11.22.14

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Bravo writes up this week’s bulletin.

As we all know, 343 is located in Kirkland, Washington, which is located essentially next to Seattle. So it’s no wonder the folks there are Seahawks fans. (That’s an NFL football team…LOL). Anyway, they posted the following pic of there support for the team:

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This leads into the next article within the bulletin.

Matchmaking Playlist Update
Halo Spartan Bowl!
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Those who hopped into Halo 4 Matchmaking on Thanksgiving weekend in November may remember the football-themed Turkey Bowl playlist, which featured “touchdowns only” Ricochet on a custom football field, designed by the Grifball guru and Forge expert Nokyard. For Super Bowl weekend, we’re bringing the game type back, on an updated (new and improved!) virtual football field, and select team colors which may or may not reflect two of the top teams in a certain football league (Go, Hawks!). The playlist, which is called the Halo Spartan Bowl, will be available from Friday, January 31st through Sunday, February 2nd, so you’ll have ample time to play before and after the big game. We’ll have more info as well as a preview of the game type next week on Waypoint.  

The Team Slayer Top 200 season 1 rankings are listed. To see the full list for season 1, head here. To start competing in season 2, simply head into the Team Slayer Playlist and join the action! You can track your CSR (Competitive Skill Rank) for the playlist by visiting your Halo 4 Service Record. To learn more about CSR, head here.

HFFL: I for one am looking forward to this gametype. I just hope all or at least some of those annoying shields that were on the Thanksgiving map are gone. I’d prefer weapons to only be swords, so it’s as close to football as possible. Yes, swords aren’t part of football, but neither are automatic weapons…

Community Choice: SWAT game types
The next matchmaking update is February 3rd. SO 343 is asking you to vote for one of three gametypes to be the winner of the next Community Choice Poll.

voting660HFFL: Personally, I prefer SWAT to stay slayer only. Of these choices…
• CTF – Man, I’d hate to be that guy with the flag. Big marker over your head. You’re getting taken out quick.
• Oddball – Not only the big marker but you also CAN NOT SHOOT….
• King of the Hill (KOTH) – of the three this might be the one that is the better of them. Although, I wouldn’t want to be in the hill. You’re sure to get picked off pretty easily.

So I’ll vote for KOTH, but only because it makes more sense than the other two, not because I really like the choice.

The bulletin mentions Mortal Dictata being out now. As I’ve covered that pretty well this week, I’m not going to rehash that part of the bulletin.

Community Interview: The Fated Fire
This interview is with a person who is a Forger. Forgive me that I’m not ware of this person. I have played on a few of their maps. “The Ark,” “Black Site,” and just this week, “Meta Raid.” You’ll have to check out the full bulletin for the interview. Link is at the bottom of this article.

Finally as always the Screenshot Spotlight. This week’s topic? Explosion
Here are my picks of the ones shown this week, in no particular order:
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Next week’s topic is nature. If you want a shot at being in the bulletin, tag your screenshots with “Nature” and “Halo Waypoint.”  You might be lucky enough to be picked.

To read the full bulletin, go HERE.

-Sal

Sweet, I have an article on a piece of my artwork at Halo Waypoint!

During nearly the first two weeks of this month, I released an image a day of minimalist artwork. Not minimal in detail so much as minimal in color. Once done, I talked with BS Angel about the artwork appearing there. She put up the full poster I made of all of the characters. Here’s the link on Waypoint.

Here again is the poster (click on it to make bigger):

Minimalist Compilation group shot v2_smI released one each a day in low-resolution. This poster shows them in much higher resolution though.

Here are each one in there lo-res format (click on each to show full image):

-Sal

 

Halo Waypoint interviews Karen Travis (writer of Mortal Dictata).

Today, Karen Traviss’ final book in the Kilo-Five trilogy, Halo: Mortal Dictata is available for purchase. Recently we had the chance to chat with Traviss about the entire trilogy, as well as get exclusive insights into Halo: Mortal Dictata. Enjoy!

If you could briefly synthesize the entire Kilo-Five trilogy for someone who might not be familiar with the books, what would that look like?

karentravissinterview3_220The Kilo-Five trilogy is about loyalty and the moral dilemmas facing individuals in warfare, told in the context of a Cold War kind of black ops thriller. The head of ONI, Admiral Margaret Parangosky – arguably the finest-ever role model for pensioners – plans to make sure the Sangheili are down and stay down after the Covenant collapses. She sends in a handpicked black ops team, Kilo-Five, to destabilize Sanghelios by stirring up its postwar unrest into a civil war that’ll keep it too busy to bother Earth again, and degrade its strike capability. The essence of the story lies in the team itself — three ODSTs, a full Spartan and a Spartan washout who’s being groomed to succeed Parangosky as Commander in Chief Naval Intelligence, a civilian Sangheili expert who really excels at spying and dirty tricks after a career in academia, and the AI assigned to them, BB (Black Box).

Neither the Spartans nor the AI know their pasts, and there’s a painful process of discovery about the UNSC’s conduct that calls into question whether there are any good guys involved in this at all. The collapse of the Covenant takes the lid off all the other wars that have been on hold for 30 years, and a key player in the colonial insurgency that’s building is the father of one of the Spartans. But he has no idea she’s a Spartan, let alone still alive, or that Kilo-Five has been tasked to stop him acquiring a Covenant planet-killer to threaten Earth. In the end, everyone in Kilo-Five has to decide what duty demands of them and if that’s a demand too far in the bigger scheme of being a decent human being. How do they do the right thing as well as completing their mission? They’re trying to square a circle. Without spoiling any big reveals, all I can say is keep an eye on the AI throughout. BB’s got secrets. He’s got secrets he keeps even from himself.

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Although many of the characters in the Kilo-Five trilogy were intriguing and memorable, which one would you consider to be your favorite? Why? 

I never have a favorite character in anything I write, because I don’t work that way – my entire approach to characterization relies on complete neutrality, the polar opposite. The only way I can write multiple tight third person point-of-view successfully is to be able to step in and out of each character’s mind, every character, and feel what they feel to the fullest extent so I can make them come to life for the reader. You can’t do that if you prefer some to others. You won’t be able to “be” the other characters in the story when you need to give them their voice or take the necessary dramatic risks with your favorites, which is why I have none. They all have to have equal weight to make the whole world feel three-dimensional and fully realized. A story should be a real slice of life with winners and losers, and no guarantee of who wins, or even a definition of winning. Well, that’s how I write mine, and anyone who picks up a Traviss book knows that’s what they’re going to get.

There are characters that stand out to you as especially useful as a fiction device, and when you’ve made a challenging character work especially well then you feel good about that, but that’s not about the characters. It’s about your own exercise and command of your craft as a writer. It’s like the compulsory figures in skating – the audience doesn’t need to see it, but as a pro you have to master them so that the performance itself is seamless and nobody sees the strings.

 

From a technical perspective, which is purely internal stuff that writers talk about, I’m pleased with how BB turned out. He was a necessary device to make the story work because of the way I write tight third person point of view. BB can see everything the other POV characters can’t, so I can always use him to set scenes and impart information – he’s like the guide in a game, in a way, the overall perspective. But he’s also the emotional key to all the other characters. It’s making a virtue out of necessity. Without BB playing out exactly as he did, there would have been no trilogy. So, in a way, it’s all BB’s story.

With its key placement between the events of Halo 3 and Halo 4, the Kilo-Five trilogy offered some interesting exploration opportunities in terms of Halo fiction. What areas did you enjoy exploring the most?
It was an experiment in genre for me. I set out to write a character-driven spy thriller that happened to be set in a science fiction universe. I have an Italian friend who says that science fiction is seen as a setting where he comes from, not as the genre itself – okay, the story is set on this planet or that future world, but is it a detective novel, a romance, a thriller? It’s stage dressing. The nuts and bolts of the story are the characters and the way they interact, and the mechanics of the storytelling. Using his analysis, all my books, both my tie-in work and my original fiction, are all other genres that happen to be on a science fiction stage set. They’re war stories, moral dilemmas, political thrillers, and made up of fundamental elements that could just as easily be set in today’s London or Renaissance Florence with adjustments made for technology. There are various thriller structures that I work with. For example, I’ve just finished a book where the reader knows everything that’s going on but the characters don’t — as you read, you watch them going up blind alleys and second-guessing the opposition but getting it wrong, and you see it from both sides, but the heart of the story, the mystery to be answered at the end, is about identity, how the characters discover who they are and who they’ll throw their lot in with. With Mortal Dictata, the reader doesn’t know some vital facts until the very end because the characters themselves don’t. And at the very end, the reader will still know something that the characters – bar one – will never know. It’s more of a will-they-won’t-they succeed in their mission kind of thriller, with a who-is-this-character-in-reality, but the main element – the people side of it – is what side they’ll take, and why. I tend to divide thrillers into whodunnits, whydunnits, and howdunnits. The advantage of doing that in an science fictional setting is that you have no limits and can ask “What if… ?’ to the nth degree.


Were there any advantages or challenges while pioneering some of the uncharted territory immediately after the Human-Covenant War?

There are things that work in a game but make lousy narrative fiction, and vice versa. I was able to look at events and scenarios that wouldn’t make good gameplay but make cracking novels – intricate, open to interpretation, real insights into how the individual characters think, and the kind of political maneuvering and human military detail (as in how people in uniform behave – I’m not being speciesist there) that provokes thought. I don’t care what conclusion readers come to – it’s up to you as an individual to decide which character is right – but I do insist that they stop and think, and don’t just swallow what they’re told.

karentravissinterview1_220What was the reasoning behind selecting ‘Mortal Dictata,’ a reference to government legislation within the Halsey Journal, as the title of the third Kilo-Five installment?
The elephant in the Halo living room is the Spartans. Seriously, does anyone not think there’s something seriously, dangerously wrong with all that? Imagine if your kid didn’t come home one day and you found years later that they’d been kidnapped, subjected to potentially lethal experiments, and then packed off to war. Against other humans. You’d shrug and say, “It’s all for the greater good,” would you? No. You’d go ballistic. So would your society. (Because the UNSC is very good at glossing over that little detail about the original purpose of the Spartans and making it look as if it was all about stopping the wicked aliens.) The essence of the third book is Naomi as a human being taken from her family, and what happens when that crime is examined in detail and the consequences have to be faced. Having seen the one-liner in the Halsey journal, I asked if the Mortal Dictata existed in any shape, and Jeremy [ed: Patenaude] said no, it was just that one line, so I wanted to expand that idea into the actual laws and spell out what was banned. Oddly, I really like doing that kind of “discoverables” stuff – I’ve had a ball writing discoverables for games I’ve worked on – and I was able to call on my previous experience in a job where I actually drafted policy documents and regulations. I like to think I still give good document!
When you were approaching writing Mortal Dictata, which unresolved story threads from the previous two novels did you want to focus on the most? Why?
I wanted to explore the pasts of the two Spartans and see how the ODSTs (and BB!) reacted when push came to shove about personal loyalty. If I spell out what I really set out to explain, then I’ve spoiled the ending. But you find out who people really are and why that’s both good news and bad news. All becomes clear by the time you finish the book.Without giving away any secrets, what was your favorite scene to write in Mortal Dictata?

Favorite is a word that has misleading overtones of enjoyment, so I’d prefer to say “the scene that made everything fall into place” – the cornerstone, if you can call something at the final stage of construction a cornerstone. It was the whole last chapter, and the epilogue in particular. I built up to that for four years, and keeping it on track over such a long period and through two games was a big challenge. When I kept the mystery going to the very last page, I admit I was both relieved and satisfied. The epilogue really gave me a sense of closure. There are so many open-ended series you find yourself having to write that actually having an ending that’s an outcome people have been waiting for rather than just tidying up a stump, so to speak, is very therapeutic.

As this third novel brings the Kilo-Five trilogy to an exciting and rewarding close, what do you feel was your favorite contribution to the Halo universe in this series?Again, I really hate the word favorite. Let’s say added value. I like to think I gave it a real-world military vibe by focusing on Marines who think like Marines. (And spooks who think like spooks, and aliens who think like aliens, but that’s another matter.) However far-out the technology is and however many aliens there are, those characters and the situations they find themselves in are recognized instantly by people in uniform. I get a lot of mail to that effect. That matters to me more than anything. I’ve said this in many interviews, but I set out to tell the truth even in an entirely made-up universe because fiction has enormous potential to create dishonest stereotypes that percolate into real-life opinions, so my priority is to keep faith with men and women in uniform. (Yes, it’s even more important to me than the money.)Oh, and I’d really like a Huragok. Please. I keep finding jobs it could do.

HFFL: This is a great interview. Without giving anything away, you can read the passion by which Traviss gave to the Kilo-5 trilogy. I for one and excited to read the book and can’t wait til I get it from Amazon. I really want to see it’s lead into Halo 4. Especially how Jul M’Dama plays more of a role in all of this.
-Sal

Reminder, Halo: Mortal Dictata is out TODAY!

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Just a reminder that you can pick this book up today. Buy it at your local bookstore or order it online.

I’m getting mine from Amazon (for $10.74 + shipping). You can bet that when I receive it, I’ll be reading this cover to cover…well, at least as long as my eyes will stay open to read it. I’m SO looking forward to this. NO spoilers in comments please. Once I read this, I’ll do a full review of it, then you are welcome to comment on it, in that article.

-Sal

 

Spartan Assault release date! FINALLY!!!

Just checked XBOX.com (as I’ve bene doing several times a day for the past few weeks. FINALLY, Spartan Assault shows up for the 360!

Spartan Assault release dateYep, as we suspected, it’s coming Jan 31st. Now tell me WHY couldn’t 343 just say that? Gawd… Anyway, glad the date is confirmed. Now I have something to be excited for on a specific date.

SOURCELINK

-Sal

 

I LOVE Halo Paintball!

So I played several games of Paintball yesterday and had a blast. I played a couple on my own, then a few with my friend, Brent. After a few games I brought in another friend, Erickyboo and then a surprise… Petetheduck himself! Yep, Pete’s a friend of mine. So when he popped on, I sent him a game invite and he joined in for several games. It was quite fun playing with the fella who created the map itself. BTW, Pete did pretty darn good in those games… Pete joined another party of friends while Brent, Eric and I partied up with a bunch of other friends.

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If you haven’t played Paintball yet in Action Sack, let me give you the lo-down on the settings.

• 1 life per round
• 5 rounds per game
• Mobility perk only
• NO jumping
• No grenades
• Unlimited Plasma Pistol ammo

Scoring is a bit weird in this, but honestly, I didn’t care about scoring at all. I was out to have fun and get those Plasma Pistol kills!

When the game starts, you’re right next to the wall where there is a soft kill boundary. Take a few steps forward and you’re out of it easily, so no worries.

The game is pretty fast paced with nearly everyone spamming plasma shots from the get-go. I got kills from across the map this way (and was also killed that way too….). Rounds tend to last no more than 20-30 seconds or at least it seems like that. Of course the time for each round is longer, but I honestly can’t say how long as we never even got close to a round going the distance.

For those worried about K/D, consider that since you only have ONE life per round in a five round game, the WORST you can do is go 0-5.That’s EASY to come back from, so I wouldn’t worry about it. I had some really good games and some not so good. However, the key to this is that I was having FUN as well as working on my Plasma Pistol commendation. I knocked out more than 70 plasma pistol kills yesterday. That’s more than the 14 MONTHS preceding it playing Halo 4 nearly everyday. So yeah, this is GREAT for working on your Plasma Pistol kills!

I’m sure you can tell by this article that I HIGHLY support Paintball. I’ve been campaigning for it to be in Matchmaking for many months. I have no clue if any of my campaigning for it helped get it into matchmaking. Honestly, it doesn’t matter to me, I’m just happy Paintball is IN. I’ll be playing this hardcore every night at least until I get my Plasma Pistol commendation done. So if you want to work on yours as well AND have some fun, send me a game invite over XBOX LIVE to my gamertag: HaloFanForLife1. I’m trying to be on at roughly 7pm EST each night and play for at least 2 hours.

-Sal

Team DLC and Paintball are in matchmaking!

Today is first day back for Team DLC. This playlist will only be available for two weeks folks. So, if you bought the DLC, jump into the playlist and get your monies worth!

Also, the fun new Paintball gametype has been added to the Action Sack playlist. I’m personally going to be looking to play this one a lot for the next couple of weeks. I want to finish the commendation for Plasma Pistol kills!

If you want to game with me in either playlist over the next couple of weeks, send me a game invite to my gamertag: HaloFanForLife1

-Sal

Will Halo save the XBOX One in 2014?

In an excerpt from a by Keith Noonan of fool.com (via Yahoo), he talks about the importance of the next Halo FPS game coming this year.

With Microsoft confirming Halo 5 for 2014, the Xbox One’s short-term lineup just got a major stat boost. Will a strong stable of first-person shooters have the Xbox One outgunning PlayStation 4 in the coming year?

The series that made Xbox
The legacy of the Xbox platforms is closely tied to the FPS genre. The original Halo helped to propel the popularity of the original Xbox and established the series as one of the biggest names in gaming. The “Halo” franchise has a large and dedicated assortment of followers that are certain to show up for the latest installment. A recent batch of Xbox promotional materials that bore no mention of a “Halo” title arriving in 2014 had given some fans and speculators reason to believe that the title would slip into the next year. Microsoft has officially clarified that this omission comes down to the next game in the series not having a proper title and that it was still on track for a 2014 release.

Bring out the big guns
With reports of Sony’s PlayStation 4 outselling the Xbox One in Europe and North America, the ability to deliver an installment in a marquee property is a large feather in Microsoft’s 2014 cap. The PlayStation 4 moved over 4.2 million units in 2013, with the Xbox One pushing past 3 million units in the last year. Microsoft will need to deliver quality software to reverse this trend. Halo 5, or whatever it winds up being officially called, should be the best-selling piece of exclusive software in 2014. 

While Sony’s box looks to enjoy pricing and hardware advantages, it would appear that the Xbox One is on track to deliver a bigger 2014 in terms of games. Multiplatform mainstays likeActivision‘s “Call of Duty” series and new IP Destiny should do big numbers on both platforms, but console platform exclusives like first-party Halo 5 and Titanfall from Electronic Arts are going to give the Xbox One a much-needed edge. 

To read the full report, go HERE.

So this brings up a topic I’ve talked about many times before. Will 343 deliver not jsut a good game, but a great one? Will it be ready straight out of the box, or is it going to need 6 months of further development after launch? Will it deliver the classic Halo gameplay we love when Bungie had the title, or will they continue to tweak multiplayer?

SO much is riding on Halo 5’s (or whatever it’s to be called) success. The success of the franchise isn’t the only thing, it’s the XBOX One itself. Still considered the XBOX’s marquee exclusive title, Halo needs to go WAY above and beyond not only it’s predecessors but nearly every other game out there as well. Will it compete with Titanfall? I’d venture to say yes. With Destiny? That will be a bit tougher. WIth Bungie developing that game and Activision having a hand in it (makers of Cod), Destiny is likely going to be the benchmark game that all other gamers needs to strive for in terms of sales. Since it’s a multi-platform game, it already has the advantage of Halo.

I do think there needs to be MORE in Halo. What is that more though? I’ll bullet point those ideas:
• More maps AT LAUNCH – Complaints were high that three multiplayer map packs were already planned and had release dates before Halo 4 came out. Dismal sales of these map packs caused those who DID get the packs to be frustrated by not being able to play them in matchmaking (NOT customs).
• More versatility – this could cover a LOT of things. Forge needs some elements back in that were taken out from Reach. New things need to be added like a terrain editor, night/day effects, weather effects and more.
• Customization – Forge notwithstanding, Armor customization was pretty good in Halo 4. However, those skins, while somewhat cool, could have been even better. Imagine those skins being a third color? As well, an emblem editor. Yes, the classic emblems would be included, but we gamers could also have the ability to create our own emblems. THis would be great for gaming groups. Of course it does have the unfortunate circumstance of those who would use it to make inappropriate emblems.
• Utmost attention to playlist management – Right now in Halo 4 we do not have a dedicated Objective playlist. We are only just going to get a playlist for Team DLC and that will only be for 2 weeks. There have been complaints ad nauseum about the playlist management in Halo 4. DLC is one of the biggest ones. If you don’t give the players what they want in terms of map availability and/or gametypes, they won’t keep coming back.
• Ranked AND Social Playlists – this is a MUST for the next Halo game to succeed. Taking away to competitive aspect as well as ranks you can achieve (not just through prolific gameplay, but SKILLED gameplay) was one of those things that separated Halo from most other games of similar genre. Having a ranked playlist would open up again the opportunity to bring back Halo into proper competitive (PRO) gaming.
• LONGER time to rank up (not skill related) – In Halo 4 many people achieved SR130 very quickly. I hit it at 40 days after launch. Compare that to Reach where most people did NOT hit Inheritor (and still haven’t). BTW, I hit that mark at 9 MONTHS into the game. Fast by Reach standards, but still MUCH longer than Halo 4. Making the time longer to rank up gives people something more to strive for and keeps them coming back to play.

There are plenty of things major and minor I could talk about. Some being important, others being nitpicky or even selfish on my part. The point is, the next Halo game MUST deliver. It can NOT be just a good game, or “good-enough”. It MUST be the BEST Halo game ever. Why? Again, not just for the future of the franchise, but for the XBOX One itself.

343’s task is HUGE in this. They know it, we fans know it. All we can do is wait, hope and see.

-Sal

Custom Halo Mega Bloks mini Scorpion

GoodwillHunter (GWH) is back yet  again! Following up his Vulture from earlier this week, GWH brings us his version of a mini Scorpion.

Here are his pics and word on the mini-project:

I knew I had to do a Mini Scorpion, but this build was on life support until I rethought an important element. I tried a half dozen approaches to reducing the treads, and even considered cutting up an actual tread before going back to some of the guide images I used to do my original Scorpion rebuild. Looking at the renderings, I realized that black angled bloks might be the best way to simulate a reduced tread. Combined with some flat plates, I think they make for a pretty good tread pod. Building them from scratch also allowed me to make the rear pods shorter than the front ones as they appear in the games. GWH mini-scarab 3-4 side front I originally wanted to do green, but for the bloks I needed and had on hand, gray was the only way to go. GWH mini-scarab 3-4 side backI used peg and hole bloks to allow the tread pods to rotate, but they aren’t loose like on the original Scorpion. The turret also rotates and moves up and down…after the treads, this was the trickiest part of the build to figure out. GWH mini-scarab 3-4 side back TURRETHere it is next to my figure-scale Scorpion for a size comparison.GWH mini-scarab COMPARISONGWH’s attention to detail, even in these mini builds is amazing.

-Sal