New Flood game type? CAVEAT (It’s a modded game type)

My friend Addicted Cha0s tweeted the link to the following video regarding a new modded Flood game type called “Plague”.

This looks to be a lot of fun. As Flood you can choose to be any of three different kinds of flood. Small and fast, normal, or big and slow but powerful.

As Spartans you can heal each other from infection.

Wow, this just sounds amazing!

The only issue is that it’s modded. So PLEASE be aware of that should you download the maps/gametype. XBOX policy says no modding. This could leave yourselves vulnerable to banning. While I’d love to hear an official “okay” from 343 on this, they really can’t. Yes, I know Frank O’Conner stated ok on modded gametypes. That however was an impromptu saying as a convention and he even said he needed to be careful about this.

Now if this made it into the official Flood playlist in Halo 4, you bet I’d be playing it.

-Sal

All Halo titles are now on the XBOX 360

Okay, this may not be NEW news, but it’s something I’ve been thinking about, especially in light of the Halo 2 anniversary rumor for the XBOX One.

In one form or another we have all the Halo games on the 360.
• Halo CE (Anniversary) Playable campaign in both the old and new graphics
• Halo 2. Yes, multiplayer isn’t available online, but you can still play it via LAN. As well, there’s the campaign that can still be played.
• Halo 3 Both Multiplayer and the campaign are still active
• Halo 3: ODST Campaign is still a classic and Firefight is at it’s toughest!
• Halo Wars still going!
• Halo Reach It still has campaign, multiplayer and firefight available, including customs games to online
• Halo 4 Well of course this is on due to it being the newest Halo FPS
• Halo Spartan Assault The release of this on the 360 came just last week.

So there we have it. While multiplayer playlists in some of the games have been trimmed down, or in the case of Halo 2, eliminated from LIVE servers, we still have the option to play any Halo game we want on the 360.

It’s just fun being able to switch up Halo games. On Thursday I played Halo 4, then some Spartan Assault Co-Op, then went to Reach for some matchmaking Firefight. I was able to enjoy FPS multiplayer in Halo 4, then 3rd person in Spartan Assault, then Firefight in Reach.

With the rumor of Halo 2 Anniversary possibly having a “Legacy” version that will include other Halo games and a Halo 5 Beta for the XBOX One, I now see how this could quite well be possible.

So with that said, I might be setting up HFFL community nights either specific to one of the Halo games or make it a mix of them.

I’d like your feedback on if you’d attend and which games you’d want to play and in what modes.

It’s a fun time to be a Halo fan!
-Sal

Next Xbox One Halo Game to “Amaze and Shock” Gamers by Pushing Innovation for Graphics and Audio

This article is reblogged from dualshockers.com.

Halo MC XBOX ONE

by 

Little is known for the moment about the upcoming Xbox One Halo game, but a couple new career opportunity ads seeking a Graphics Engineer and a Software Development Engineer give us a glimpse on what we can expect from its visuals and audio.

343 Industries is looking for an outstanding graphics engineer to complement its award-winning graphics team. This engineer will implement cutting edge features for the future of Halo, and will support other internal teams with their graphics needs and requests.

As a graphics engineer you will be responsible for writing and maintaining the systems which other 343 teams use to implement and iterate features during their daily work. The ideal candidate has a passion in this space, and loves getting their hands dirty while coding incredible systems which unlock the potential of our internal teams. Your features will be used to amaze and shock game players around the world. You are an out of the box thinker who relishes challenges, and enjoys making sure games are fast and pretty.

If rendering hot pixels and facilitating others gets you excited, this is the right job for you.

Candidate responsibilities
– Collaborate closely with internal development teams to unlock their potential
– Own and maintain various DirectX11 rendering systems
– Create new next-generation systems

You are an audio technology innovator and have strong ideas for the future of audio technology. You will help prototype, test, and create audio features through the sheer power of your masterful coding abilities. You understand the tech behind audio at a deep level – both software and hardware. Working with developing technology means you have to be adaptive and understand the constraints of working in an iterative incubation environment. You must be a capable problem solver who is not afraid of big challenges and can use your engineering skills to quickly flesh out ideas with new technologies. A strong understanding of audio technology encompasses, but is not limited to, the following: audiology, acoustic and psychoacoustics, DSP, binaural/surround/HRTF spatial audio, Wwise or similar audio engines, Unity/Unreal or other scripting technologies that allow for rapid iteration on ideas.

As an audio-focused developer, you will be working collaboratively with the Technical Design Director, Central Audio Director, team creatives and producers to drive and support the audio features/tech you help create through all stages of production. You have well balanced communication skills and are able to present your audio concepts concisely both technically and in lay terms.

You thrive in an environment of innovation and excellence. Lastly, you must rock… figuratively of course.

Both ads indicate that 343 industries is pushing the envelope of innovation for its upcoming Halo game. A lot of emphasis is put on the fact that both candidates will have to implement and work with new and cutting-edge systems and technologies.

Will the new halo really “amaze and shock” us? We’ll have to wait and see, but 343 Industries definitely seems to be stepping on the gas pedal here.

HFFL: So do YOU have the skills for one of those positions? Here’s your chance then folks. I am hopeful for the next game and absolutely want it to amaze and shock me with how good it is!

-Sal

The Halo Bulletin 2.5.14

Bravo writes this week’s bulletin.halobulletinheader_2-5-14

A typical morning at the studio involves a cup (or three) of coffee, a quick game (or three) of Matchmaking, and a meeting (or three) that cover one if not all of the numerous projects we’re working on. This morning though, on an incredibly oversized 220” screen, we watched a live broadcast of the Seattle Seahawks parading through the crowded streets of downtown Seattle (strangely enough and certainly unrelated, our studio was not crowded and instead as barren as can be). While the local news coverage of the event provided more ridiculous moments than actual coverage of the parade itself, such as the news anchors’ repeated failed attempts to get the attention of the Seahawks passing by, it was exciting to witness the city’s celebration of our first world championship, and see the (and I’m quoting the local news anchor here) “Big vehicles with big people in them” cruising through the city. After one last celebration for our team, Dr. Phil popped onto the screen, and that’s when we realized it was time to turn the TV off and try to get a little bit of work done.

Speaking of football, we hope that you got a chance to partake in some Halo 4 Spartan Bowl over the weekend. We all know how the big game ended (woo-hoo!) but we thought you’d enjoy hearing about how the two teams faired in-game.

infographic

Although we know who quite handily won the real game, the Halo 4 Spartan Bowl had a slightly different result. As you can see above, the Broncos-themed red Spartans appear to have edged out the real championship team. bs angel would like me to add that if you played as the Seahawk-themed blue team and lost at all over the course of the weekend, you may be permanently banned. I think she’s kidding. But is she? Either way, if you hopped into the playlist and contributed to any of the 164,518,855 points that were scored over the weekend, we’d like to thank you, and hope you enjoyed the games.

Next up, let’s see what else is going on in the world of Matchmaking.

Matchmaking Playlist Update

ctf

Heavies went live as our featured playlist on Monday morning, and we’ve seen that thousands of you have joined the action. The playlist, which stole the top spot from Big Team Battle for three days running, is packed with heavy vehicles and large weapons and features both Slayer and King of the Hill on Wreckage, Shatter, Harvest, Daybreak, Outcast and Perdition, Longbow, Ragnarok, Vortex, Meltdown, and Exile. As we mentioned last week, the playlist is a great stomping ground to rack up vehicle and weapon commendations along with ridiculous and explosive Matchmaking memories, and also several achievements. The Crimson DLC Mantis achievements “Bigfoot,” “David and Goliath,” and “Pump Yer Brakes,” are all achievable in Heavies, so get ’em while they’re hot. The playlist, will be around until February 17th – hop in and join the action!

HFFL: I posted yesterday how much fun I was having in Heavies. I continue to believe that this should be a gametype in BTB. Hopefully 343 will be convinced by the shear numbers it’s pulling compared not only to other rotational playlist gametypes, but other standard gametypes, like BTB as Bravo mentioned. If you’re loving Heavies, tweet to @halowaypoint or reply in the feedback thread on HaloWaypoint and let them know!

We’ll have all the juicy details for the upcoming update (and the Big Rumble Playlist) next week, but first we’ve got a new Community Choice Poll that will help determine one of the game types that we include in Big Rumble.

voting_2-5-14_660

Big Rumble will feature 12-player Free-For-All on medium-sized maps and a combination of game types at launch. One of those game types will be one of the above, and we need you to select which! Read more about each option below.

Quick Draw
A brand new game type to Halo 4, Quick Draw lets players battle it out with just Magnums, Frag Grenades, and the Dexterity Support Upgrade. In Quick Draw, the fastest on the trigger will emerge victorious.

Stickyball
Originally announced as part of the Oddball playlist last October, Stickyball equips players with the Sticky Detonator and Plasma Grenades. In an FFA setting, there are even more explosions, frantic escapes, and things getting stuck to other things. It’s messy, good fun.

Fiesta Slayer
There’s no doubt that 12-player FFA is already a party, but add in random weapons, and you’ve got a real Fiesta. Players respawn with random primary and secondary weapons.

Head here to vote on the Waypoint forums where voting will be open for approximately four days. Next week we’ll announce the Community Choice winner along with the Matchmaking Update!

HFFL: okay, I’m voting for Quick Draw. Why you may ask? We’ve had Stickball already and Fiesta Slayer is prevalent in Action Sack, even if it’s team based. Plus, I really like the idea of ONLY Magnums (and frag nades). This is totally balanced, weapons wise. SO then it’s a matter of your skill. Are you up to the task? If so, I’ll see you at high noon…

Halo eValentines

pinkspartanYou may recall last year that we created some Halo-themed eValentines that featured a collection of pick-up lines that any Halo fan would appreciate. If you happened to share one of these cards with your “favorite Player 2,” as bs angel put it last year, there’s a good chance that you are now together or joined in wedlock, as they were masterfully written to melt hearts. This year, we’re looking for the best community-crafted Halo-themed valentines to share and woo us!

If you have an idea for a creation, send it to bsangel [at] halowaypoint.com and we’ll select our favorites for next week’s Bulletin. Whether you create it digitally, with tape and scissors, or use an in-game screenshot, those of you who submit a creation may or may not receive festive-colored Spartan armor for your Xbox 360 avatar…

Stop by next week to see our favorites, and also to grab the last minute eValentine that you’ll undoubtedly need because you once again forgot that Valentine’s Day was already here (bs angel edit: tsk tsk). Don’t worry. We got you. Actually, your fellow community members do – make sure you thank them!

HFFL: Side note, I may have some Halo themed Valentines myself to share, so stay tuned as we get closer to the day.

Gamers for Giving Preview

Coming up this weekend is Gamers for Giving, a charity gaming tournament and LAN party that happens to be all sorts of awesome. I’ve had the privilege to attend the event in past years, and we at 343 Industries are honored and excited to partner with them yet again for their fantastic, frag-filled festivities. I’ll be heading out to Michigan this weekend to check out the Halo 4 action, and whether on the live stream on in-person, you should as well!

I was going to tell you about the event and charity myself, but then I imagined bs angel making a very nervous, tense face, shaking her head, and waving her hands in suggestion that I should let our friend Zach Wigal (who may know slightly more about Gamers for Giving) give you the details. So then I decided to do just that.

gfg banner

Hey, Zach! Thanks for joining me today. We’ve got Gamers for Giving coming up this weekend – tell us, just how busy have you been?

Hey, Bravo! Between finishing school, handling regular work, and organizing Gamers for Giving, the past couple of months have been packed. I definitely plan on taking a little bit of a break once the event is wrapped.

Taking a step back, can you tell us a bit about the origins of Gamers Outreach Foundation and Gamers for Giving? 

During my junior year of high school a group of friends and I tried organizing a Halo 2 tournament for our student body. A few days before the tournament was supposed to happen, a local police officer who belonged to a media censorship organization called The Parent’s Television Council found out about our tournament and called our school’s superintendent asking her to cancel the event. It was his opinion that Halo and other M-rated videogames weren’t appropriate for high school students to be playing. He basically ascribed to the ‘Jack Thompson philosophy’ of the time, and felt videogames were having a negative influence on the minds of youth. Our superintendent revoked our rental permit shortly after she received his call, and we had to cancel our event.

Growing up, I was always involved in the ‘normal’ school activities. I played sports, made okay grades, and was involved in music, but playing videogames was the consistent hobby. I really resented the idea that my mind was somehow being corrupted because I enjoyed playing games like Halo.

I decided the most productive course of action would be to move forward and organize a new tournament that would raise money for charity. I wanted to show the police officer that gamers were a friendly group of people, and that our event could actually benefit the local community for the better. A year after my high school tournament was canceled, the same group of friends and I hosted Gamers for Giving – a competitive gaming event that raised money for charity. We had around 400 people show up, and after covering the event’s expenses, we were able to donate $4,000 to a local chapter of the Autism Society of America. Not bad for a bunch of high school students!

I had never been involved with charity work prior to hosting Gamers for Giving, but its importance was quickly ingrained. Having done this for a few years now I’ve come to believe that’s the natural process for becoming involved with philanthropy. Unless you have a personal connection to a cause or you’re able to make that initial leap of faith to get involved, it’s easy to be inactive or unaware. Videogames were the bridge that connected the dots for me, and Gamers Outreach Foundation was created to support more activities like Gamers for Giving.

Fast forward to present day, the organization now has its own initiatives. We build portable gaming carts for kids in hospitals, and send videogame care packages to U.S. troops overseas. Gamers for Giving is the annual fundraising event which helps us kick start our work each year.

gfg2

How much preparation goes into something of this scale? When and where does the work begin? 

Event management is a lot of work, and as an organizer the challenge of constructing events changes with scale. Gamers for Giving has about a 10 to 12 week build window. First, we work to recruit support from partners within the industry, as well as from Eastern Michigan University, where our event is hosted. These partners provide us with the resources to actually conduct the event, and help us cover overhead so that our attendee entry fees and donations can be used to support Gamers Outreach charity programs. Receiving support from folks like Astro Gaming, Twitch.tv, and 343 plays a big role in our ability to conduct a successful event.

Once support has been lined up, we begin solidifying the details of the event. We address questions like “What activities should be at this year’s event?”, “How many attendees can we accommodate for each activity?”, and “Where will we find equipment to support the event?”

As those questions are being answered, we simultaneously begin promoting the event. Thankfully, a number of eSports personalities have become involved with Gamers Outreach over the years, so their collective voices help us get the word out to folks beyond our immediate reach. That cycle continues until the weekend of the event – and our first priority then shifts to making sure our attendees have a fantastic time. We want our attendees to enjoy gaming in a competitive, friendly environment.

Aside from all that, the purpose of Gamers for Giving is to help build portable videogame carts for kids in hospitals and send videogame care packages to troops overseas. Thanks to a company called Kona’s Korner Productions, we’re able to stream Gamers for Giving and collect donations from supporters across the internet. This year, we’re trying to raise $20,000 to kick off Gamers Outreach activities.

How can the Halo community get involved this year? 

Halo is how we started, so we’re proud to be able to support another tournament at this year’s event! Halo fans are welcome to participate in our 4v4 Halo 4 tournament on Sunday, February 9th. Team passes are $100, and can be purchased online athttp://www.GamersforGiving.org. For those unable to attend, we’ll be streaming the event at http://www.twitch.tv/GamersOutreach. Donations can be made on our website, or during the live stream of our event. As of this interview, we’re only $7,000 away from the goal! Anything the Halo community can contribute would help!

gfg3

Thanks for taking the time to sit down with us this week. I’ll see you this weekend for some Halo 4 action! 

Any time, Bravo! It’s going to be a good one.
——————–

Stay tuned to Waypoint and our official Twitter account for Gamers for Giving updates this weekend and into next week. Next up, bs angel is back with another gallery of in-game goodness.

Screenshot Spotlight: Heavy Vehicles

Last week, we turned the spotlight on nature. This week, we decided to go with things that are large and in charge. Take a gander at the following heavy vehicle screenshots, and maybe even find inspiration to make your own.

For your chance at being in the next spotlight, take a screenshot that reflects love (KEEP IT CLEAN) and then tag it with “Love” and “Halo Waypoint”, and maybe, just maybe, yours will be featured in the next Halo Bulletin!

Screenshot Spotlight - Heavy Vehicles

And with that, this week’s Bulletin comes to a close.

Until next week,

Bravo

HFFL: Personally I like the one in the top left the most. 

As always if you want to see the bulletin, go to Halo Waypoint. In the case of this week’s, I’ve reposted it all here. Only thing different is the screenshot spotlight is one graphic here whereas on Waypoint, you can click each one and download if you so choose.

-Sal

Master Chief done in retro style

This is the second of my wife’s retro styled Halo characters artwork. It’s also a slight take on the Jetsons as well.

retro-halo-chief

She’s asking me what character to do next. I’ve suggested Tom Lasky and Sarah Palmer. What character might YOU want to see her do in retro style? She’s thinking an alien, maybe a Jackal.

If you want to repost the graphic, please give my wife credit it your post as “Emily from HaloFanForLife.com”.

-Sal

New Halo Multi-book deal

Gallery Books and 343 have partnered for a multi-book deal that will bring us a new Halo novel in Fall of 2014.

The following is a repost from Halo Waypoint.

header-1

NEW YORK, February 4, 2014—Gallery Books and 343 Industries are pleased to announce a multi-year co-publishing program based on the award-winning and phenomenally popular video game franchise Halo. Already a massive New York Times bestselling series, all-new canonical tales in the Halo expanded universe will be published across the Gallery Books, Pocket Books, and Pocket Star imprints in a variety of print and digital formats.

Frank O’Connor, Franchise Development Director of 343 Industries said, “We’ve had the luxury of working with amazing novelists and publishing partners in the past – and we’re excited to continue that tradition and growth with the announcement of our new novel publishing partner, Gallery Books – and we can’t wait to share the worlds and wonders we’ll build together.”

“We are thrilled to be working with 343 Industries and Microsoft on these upcoming Halo books,” said Louise Burke, President of Gallery Books. “It’s a phenomenal brand that continues to grow and we look forward to continuing the ascent with them.”

Ed Schlesinger, Senior Editor at Gallery Books, and Jennifer Bergstrom, Publisher of Gallery Books, negotiated the licensing partnership directly with Halo Consumer Products at 343 Industries. The first publication is scheduled for release in Fall 2014.

ABOUT GALLERY BOOKS: Gallery Books is an imprint dedicated to publishing a variety of must-read books on a wide array of topics. Launched in February 2010, Gallery is designed to showcase established voices and to introduce emerging new ones—in both fiction and nonfiction genres. Some of Gallery Books’ bestselling titles include Tim Gunn’s Fashion Bible by Tim Gunn, Are You There, Vodka? It’s Me Chelsea by Chelsea Handler, The Perks of Being a Wallflower by Stephen Chbosky, Love Anthony by Lisa Genova, Mrs. Kennedy and Me by Clint Hill, and The Untold History of the United States by Oliver Stone and Peter Kuznick.

ABOUT SIMON & SCHUSTER: Simon & Schuster, a part of CBS Corporation, is a global leader in the field of general interest publishing, dedicated to providing the best in fiction and nonfiction for consumers of all ages, across all printed, electronic, and audio formats. Its divisions include Simon & Schuster Adult Publishing, Simon & Schuster Children’s Publishing, Simon & Schuster Audio, Simon & Schuster Digital, and international companies in Australia, Canada, and the United Kingdom. For more information, visit our website at www.simonandschuster.com.

HFFL: I’m curious if this means new authors or some of the same authors just a different publishing house? I’m REALLY curious about though is what stories will be told. Will they continue from where Kilo-5 left off? Will it be stories from the UNSC Infinity? One thing’s for sure, it’s NEW Halo and I’m very happy about that.

-Sal

Cortana done in retro style!

My wife was creative this weekend and made this for me.

retro-halo-cortana_smI think it’s pretty cool. Definitely something that says ’50s/early ’60s style or something out of the Jetsons cartoon. She made another one with a different character of which I’ll show tomorrow.

If you want to repost the graphic, please give my wife credit it your post as “Emily from HaloFanForLife.com”.

-Sal

 

Heavies playlists is LIVE and it’s FUN!!!

heavies_660

Okay, yes, I know it went live yesterday. Point is, I was having a lot of fun playing it, I didn’t stop to write up an article about it.

So there are two main gametypes within Heavies. Team Heavies, which is what it sounds like and Kill of the Hill. Honestly, if there are others, I didn’t notice as those two were all people were voting for.

I played on Ragnarok, Vortex, Wreckage, and Shatter. Now for one, I’ve got to say, I’m happy that enough people have the DLC that I could play on those maps in matchmaking, instead of custom games.

Heavies was/is definitely needed and a VERY welcome return to Halo, in my opinion. I wish it were a permanent playlist or integrated with BTB!

Back in my Halo 3 days I used to rush the Scorpion. It was BEAST back then and could take one hell of a beating. In Halo 4 though, while it’s shots are powerful, it’s armor isn’t quite so. Instead of getting into vehicles, much of the time I was going about the map destroying vehicles by any means necessary. This included sniping, Spartan laser, sticky detonator, over-charged plasma pistol then sticking it with a nade or boarding it to melee it to death.

It was EXTREMELY FUN! This isn’t a playlist for the uber hardcore competitive players. Well, it can be, but don’t expect it to be. It definitely caters more to the casual and casually competitive crowd. Callouts help, but when you’ve got all sorts of vehicle mayhem going on, it almost isn’t needed. That said, a good Banshee pilot can be VERY pesky, which happened on a couple of occasions.

I went into the playlist with the thought that I was going to focus on killing Scorpions as I’m trying to finish that commendation. However, while that didn’t go out the window, I found that I was just enjoying the WHOLE game of carnage.

So folks, do yourselves a favor for the next two weeks and play some Heavies!

-Sal

Halo Book Review: Mortal Dictata (SPOILERS if you haven’t read it!)

Halo-Mortal-Dictata

Mortal Dictata is the third of the Kilo-5 trilogy written by Karen Traviss. At just under 500 pages (soft cover edition), for most it’s not likely a one sitting read, though I do have a friend who did just that. Should out to PensHalo for attaining that achievement.

This is a long article and I did not put a TL;DR portion at the bottom. Honestly, that would have been doing a disservice to this well written book and fantastic story.

Mortal Dictata starts out with a prologue in which we learn more about Staffan Sentzke and his role as a terrorist, father and grandfather.

The first chapter is about the abduction of Spartan Naomi-010, from the viewpoint of Staffan Sentzke, father to Naomi. I quickly felt like I was in the midst of what was going on and felt sad for Staffan and had only just begun to realize what horrors parents face when their child is abducted. It’s fairly powerful reading. Fair warning, if you’ve been in this position in anyway, then you may be in for something emotional when reading the prologue.

After this we start to get into the main storyline. It’s the year 2553. Kilo-5 is orbiting Venezia aboard the ONI ship the UNSC Port Stanley. The players are all there. Mal, Vaz and Devereaux, Kilo-5’s ODSTs; Spartan Naomi-010, Captain Serin Ozman, commander of Kilo-5 and soon to be Admiral Ozman, CINCONI (that’s Commander in Chief, Office of Naval Intelligence); Evan “Phyllis” Phillips, Sangheli expert, and of course the smart A.I. Black Box, aka “BB” for which he’s known in the trilogy.

Their mission is to stop Staffan Sentzke from ever being a threat to Earth and the Inner Colonies. Sentzke is a known arms dealer, insurrectionist and would be terrorist. We find out that Sentzke is actually Naomi’s father and this complicates the mission in various degrees. Mal and Vaz meet up with a spy on Venezia who helps them be recruited by Staffan himself.

Now before I go any further, I have to say, the writing in this, the third book in the series, is the best of them, in my opinion. I really saw a progression of character growth in this one more than the other two books. In particular, we gain access to how the minds of ODSTs think in certain situations. There’s the usual raucous bar behavior, along with military plotting, knowing your squad mate and what they would saying, without them saying it, as well as how they deal with heavy handed interrogation.

We also get into the mind of a Spartan like we never have before. Through the book, we read how Naomi deals with the fact of Staffan being her father, as well as her new found feelings towards him and how that may endanger the mission. During one part of the book, Naomi finally reads the ONI file regarding her abduction. She comes to the full realization of what that meant, not only to Staffan, but her feelings and thoughts towards Catherine Halsey. To say the Naomi becomes complex is right on the mark. As a spartan, she was trained from an early age to obey orders and she did without questions. Now is the first time she’s beginning to question orders, at first in her mind, then outwardly. While she doesn’t sway far from orders on the whole, it’s clear she doesn’t want to kill her father, though he may be deemed an enemy of the UNSC.

Back to the story. Mal and Vaz are on the inside. They integrate nicely within Staffan’s group as they have a set of skills that Staffan needs. Now before this time in the book, Staffan has acquired a Covenant CCS battlecruiser, a two-kilometer long warship with a ventral beam capable of glassing planets. The mission of Mal and Vaz has become such that they need to find and take the ship if possible. If not, then destroy the ship. If Staffan gets caught in the crossfire, so be it. Mal and Vaz are brought aboard the Covenant ship Pious Inquisitor, now renamed Naomi for Staffan’s daughter, whom he still thinks is dead. The main reason Staffan has become an enemy is due to his belief that his daughter was taken, and did not die as a 6 year old child. He spent 35 years looking for her and never gave up. With the ship, he hopes to exact revenge on the UNSC for what he knows in his heart to be an abduction by them for reasons as yet unknown to him.

Aboard Naomi, Mal and Vaz figure out the coordinates for the ship’s location. They had hoped to plug BB into it so that the A.I. could seize the ship, however they didn’t have time to get a BB “fragment” to insert into the battlecruiser. Shortly after Mal, Vaz, and Staffan come back to Venezia, the two ODSTs try to infiltrate the ship with a BB fragment only to be denied by the onboard engineer, known as “Sometimes Sinks”. Sinks as it’s called is a malfuctioning Forerunner engineer, having been kept apart from any other engineer for sometime and is not capable of repairing himself. Sinks sends word to Staffan about the infiltration attempt and near immediately Mal and Vaz are suspected.

Now there is another side story going on in the meantime. Staffan had bought the cruiser from a Kig Yar of the Skirmisher kind (also known as T’vaoan the correct term for the Skirmisher variant of Kig Yar). His name is Sav Fel. Another T’vaoan named Chol Von, a female Kig Yar wants the ship for herself. She wants to build a Kig Yar fleet, starting with the Pious Inquisitor. Chol goes looking for Sav, who himself had stolen the ship from Avu Med ‘Telcam, a Sangheili rebel who sides with Jul M’dama. Telcam puts out a bounty for Sav Fel, for which Chol Von accepts, even though she has her own plans for the ship. Chol finds Sav on Venezia and commands him to take her to Pious Inquisitor. Once there, with her ship the Paragon, a repurposed Covenant missionary ship, formerly known as Joyous Discovery they find the ship has been virtually locked down by the malfuctioning Sinks. The only way to take it, is for her crew to forcefully board it by cutting through the hull.

Now this part of the story is interesting as it gives us a deeper look into Kig Yar life, specifically Skirmishers and their hierarchy. Females of the Kig Yar race are higher in position than males and are most often the leaders of tribes and/or starships, as Chol Von is. I really like the way this was handled. I think Karen Traviss did an excellent job of explaining this facet of the Haloverse.

karentravissinterview1_220While Chol and her group are trying to board Pious Inquisitor/Naomi, Mal and Vaz have been taken forcibly by Staffan and his group. They’ve been beaten and thrust into holding rooms. It’s during this time that they are temporarily separated. Here is where we learn much more about ODSTs and in particular how Mal and Vaz each deal with what has happened to them. Through fights with their captors (of which I won’t reveal as it’s a juicy part of the story that shouldn’t be spoiled), they are put together. Vaz has let slip a very minute, yet very important part of the mystery of Naomi. Staffan realizes this and attempts to find out what the mystery is.

While all of this is going on, Admiral Ozman, Naomi, and ODST Deveraux hatch a plan to extricate both Mal and Vaz. The plan succeeds and in spectacular fashion. Again, something I won’t spoil for you… Staffan is with Vaz and is taken aboard Port Stanley. It is here where he fully learns what happened to his daughter. Naomi makes herself known to him. It’s a tearful reunion for Staffan who is grateful for her still being alive as well as the fact that his beliefs were not wrong all those many years.

There’s a bit more of this interaction between Naomi and Staffan before the next part of the mission takes place. With Kilo-5 all reunited, they head for Naomi the ship. Again their task being to board and take the ship, barring that destroying it. They come to find out about Chol Von and her plans. They also know the ship’s on lockdown. However, with a fragment of BB, they are able to take partial control of the ship. Immediately upon being inserted into the ship, BB copies all information about the ship and sends it back to Port Stanley. At the very least, the UNSC now has blueprints of a Covenant ship and more importantly a ventral beam. Through firefights, an attempt at diplomacy with Von and an eventual explosion of the ship, the boarding party from Kilo-5 make it out alive. As for what happens to Staffan, well, you’re just going to have to read that part. Again, that’s something I just can’t bring myself to spoil for you all.

Regarding the plot of the story, it’s easy to pick up on and predict what’s going to happen. However with ONI being involved, you never know if what you think is going to happen will. I am glad that Staffan got to know the truth, even if that seems a bit sappy to others. Every parent who has had a child taken from them should have some closure and he got that.

With the story winding down, Ozman finally decides to take a look at her own ONI record of her abduction. What she finds is heartbreak, yet with a small glimmer of hope. She makes orders for the Port Stanley to go to her homeworld. There the crew takes a much needed shore leave, while she seeks out a person from her past.

The story ends with an epilogue. It’s regarding the brain donor for BB. I had expected the donor to be someone we’ve known previously in the Haloverse. However, it’s not anyone we’ve heard of before. This in it’s own way is a small plot twist. Will it ever be written more about or left to just this little bit of writing? Who knows.

It took me longer than I wanted it to, to read this book to the end. Not because it wasn’t good. In part it’s because I can’t seem to read hundreds of pages in one sitting anymore, without my eyes growing tired. As well, when I read, I tend to imagine the setting in full detail. This makes my time reading much longer than the usual person as I often go off into tangents thinking about this or that of what might be happening in the story. It helps me become even more immersed with what is written and I feel I come to appreciate the story even more for it.

As I mentioned at the beginning of the article, Karen Traviss does an exceptional job at character development. The complexities of ODST and Spartan minds are revealed far more than they ever have been before. We the readers are privy to information the characters are not during the course of the story and it’s great to read how they come to deal with each situation.

Mortal Dictata is a story that could have been written about current day espionage (though of course without spaceships, engineers and spartans. But it has that REAL WORLD feeling to it and is very plausible. So in this respect it isn’t just a Halo tale. It’s a tale about trust, loyalty, enduring love and redemption. I HIGHLY recommend this book to anyone. Of course I’d recommend that you read the first two in the series first, but I find that it might not be necessary in this particular series. In any event, I quite enjoyed the Kilo-5 trilogy and look forward to Traviss penning another story in the future.

-Sal

Fan Custom model: The Spirit of Fire

First, before I get into the article, I want to thank HaloBungie.org for tweeting the original link to this, via their website. I followed that link and found a better one that had many more pics and text from the creator of the model, which I’ve reposted much of in the following article.

I chose to showcase this model for a couple of reasons. Not only is it the ship by which HFFL’s podcast “The Spirit of Fire” is named after:

Spirit of Fire Podcast LOGO_R-sm
It’s also going to be referenced to, if not actually shown in issue #5 of the Halo: Escalation comic book by Dark Horse.

Okay, on with this amazing custom model!

This model was created by Mark Kelso. He built this model out of LEGOs. Normally I do not publish works from that toy manufacturer. However, in this case, since it’s a custom and one not likely to be repeated, I decided to post it. (I’m a Halo Mega Bloks fan, through and through.)

Click on pics to make bigger. I’ll be adding Mark’s words (in YELLOW). Any commentary by me will be in BLUE.

SoF Space shot 1stTo whet your appetite, here is the finished model super imposed on a scene in space over a planet. 

Now let’s explore how Mark built this, with an explanation in his words what it took to get him here.

Mark Kelso: Once upon a time, some knucklehead (that would be me) had the brilliant (or not) notion of building another Lego SHIP (Significantly Huge Investment in Parts). He thought it sounded easy enough. After all, other builders had cranked out epic, towering monuments of ABS homage.

Psssssh, yeah. What…an…idiot.

Over FOUR *insert explicative* YEARS LATER, we finally come to the end of one of THE most challenging endeavors of my life. Oddly enough, it wasn’t the construction of the ship that turned out to be the biggest challenge, but life itself.

I won’t bore you with the details, but suffice to say the moment I finally locked the final brick in place (January 27, 2014 at 2:07 pm, but who’s keeping track?) was an accomplishment that I’ll never be able to fully put into words.

But, for me it was about having the tenacity to keep getting back up, no matter how many times life knocked me down, to see this bloody project through to its completion! Chris, you were right. This really was my own personal “There and Back again.”

With the heaven-sent help of Heikki Anttila, who was involved with the original ship’s design and 3-D modeling, I was able to render a version of the ship that was far closer to the original design than I ever expected. There are, of course, variations which we’ll lovingly call artistic license. Nevertheless, upon completion, it seemed to me the overall look of the ship really WAS that of the SOF, and I felt it should be referred to as such.

Some Stats:
Height: 85 studs
Width: 70 studs
Length: 297 studs, or 7 feet (which, by the way, is just over the length of your average NBA player.

One of the things I think I was over the moon (pun intended) about with this space ship was the level of detail. The ultimate goal was to eliminate nearly every stud, giving this creation the appearance of a scale model. I’m callin’ it a win. On that point I was happier than the camel on hump day. Between that and the fact this behemoth’s done? Oh, yeah…downright giddy.

The Command Deck
SoF 01 command deck buildSoF 02 command deck build 2

The main frame
SoF 03 main frame build 0SoF 04 main frame build 1SoF 05 main frame build 2

The wing assembly
SoF 06 wing detail BUILD

More mainframe shots
SoF 07main frame detail top mid 1
SoF 08 main frame detail top mid 2
SoF 09 main frame detail top mid 3

The top half nearly complete
SoF 10 main frame TOP 1SoF 11 main frame TOP 2
SoF 12 detail front 1SoF 13 detail front 2SoF 14 detail wing 1
HFFL: Man, just look at the amount of detail on this!!! It’s a thing of beauty and isn’t even half finished at this point!
SoF 15 detail wing 2SoF 16 top rear detail 1SoF 17 top rear detail 2SoF 18 TOP fin
The above pic shows the top half complete. Now we move on to the bottom half.

Bottom spire assembly
SoF 19 front spire build 1SoF 20 front spire build 2
SoF 21 bottom spire detail INVERSE
Some mainframe shots of the bottom
SoF 22 main frame detail attach 1SoF 23 main frame detail attach 2SoF 24 bottom front detail buildSoF 25 panel detail attachSoF 26 main frame bottom and detailSoF 27 bottom detailSoF 28 bottom detail 2
HFFL: Again, some amazing detail work here. And he had to build this with the bottom half in an inverse position!
SoF 29 hangar detail bottom
He’s not really going to do it, is he?
SoF breaking bloks almost FIN
Hell no. After 4 years, would you?
SoF On table FIN FIRST 2nd
Above the model is complete and ready for it’s “beauty” shots!

SoF 37 Side 3-4 front BLACK BG

Now let’s look at some detailed shots again against a black background, with the model completed.

The front end as seen from the side
Sof 30 Detail front side

The bottom spire seen in correct orientation.
Sof 31 Detail front bottom spire

Top side detailed views starting from front and going to the back of the model:
Sof 32 Detail command deckSof 33 Detail side wing CLOSE-UPSof 34 Detail top-front innerSof 35 Detail top-midSof 36 Detail rear wing

For the most part, I love the look of this ship. But, I gotta say this head-on shot kind of creeps me out a little.

Sof 38 front BLACK BG

Three views of the WHOLE ship from different angles:

SoF 39 front 3-4 BLACK BGSof 40 back 3-4 BLACK BGSoF 41 Side 3-4 back BLACK BG

And that’s a wrap. Nice to be able to say this beast is finally finished.

Sof 42 Fin with Creator LAST

Folks, don’t forget that this is a SEVEN foot long model. It has THOUSANDS and THOUSANDS of pieces in it. It’s not something we as consumers will ever get. However, if we ask nicely, maybe we can get a scaled down version from Mega Bloks. It never hurts to ask!

I salute Mark, his talent, and his incredible recreation of the Spirit of Fire.

Source Link

-Sal