Happy to announce the 2nd Annual HFFL LAN Event!

HFFL 2014 LAN logo

This year, I’m going to do something different than last year. I’m having this at my home and it will be 8 hours of gaming and more!

Mark your calendars for August 16 (Saturday). As for the time, I’m going to ask you folks to pick between 1-9pm or 2-10pm that day. Please only reply if you plan on coming to the event.

There will be a FFA and Doubles tourney. Possibly 4v4 if we have enough attend. Prizes TBD.

This is in Pittsburgh, Pennsylvania.

I’ll have much more details to follow. I’ve got to secure prizes, the time as mentioned above, some logistics for additional XBOXs and screens.

Now here is where I need your help folks. Unlike last year, which was held at a LAN center, I’ll be hiring the same fellow, but instead of going there, have him come to my home. This is more expensive than last year. However, also as mentioned above, it’s going to be 8 instead of 3 hours. I was able to keep the cost pretty low with admission being $15. However, this year I need to raise funds due to the added expense. Otherwise it’s going to cost $35 per person, and I’d like to avoid that high of a cost to each, if possible. So even if you don’t plan on coming, I’d really appreciate it if you’d consider donating to the blog, via the paypal link on the main page.

Here’s the good thing about that, if everyone who came to the site in just ONE day of the 365 days in a year donated 50 cents, I’ve have enough to cover the LAN and the blog’s renewal. I hope that you find my blog is worth at least that much in entertaining Halo articles, news, art, reviews, the Spirit of Fire Podcast and so on. From now until Aug 1st, or if I raise enough sooner, I’ll be holding the fundraiser for this and on occasion post a gentle reminder. This isn’t mandatory. I’ll never ask for “dues”. My site is free to all.

If enough is raised to cover the cost of the LAN, then it’s free to come to. If not, then whatever the difference is will be split between all LAN Attendees.

Food and Refreshments will be available as part of your admission. Food will be the good old American classic summer foods: Hot Dogs and Hamburgers. PLUS, I may just make a special dish…

If you want to bring someone that won’t be gaming, that is fine. There will be a small charge for refreshments to them. That TBD by the amount of attendees.

Bookmark the Event page HERE! I’ll be updating that page with more details as I get them.

-Sal

 

“Do you believe that the Master Chief succeeded because at his core he was broken?”

This topic came up from a tweet by RedditHalo.

I’ve been in conversations about this question from the early cut-scene in Halo 4. I do NOT consider Chief broken. Socially inept? Yes, has trouble dealing with emotions? Sure. But broken? NO WAY IN HELL.

No, he was FOCUSED. Just because he isn’t able to adapt to social settings or deal with love so well, does not make him broken. His focus aided by his luck, not to mention the biological and surgical upgrades; as well as years of training and real-time combat are what made him succeed. Chief is SO much more than his emotions or lack there of.

Chief was able to socialize to a point with his fellow Spartan IIs. Their type of socialization became separated from society as they grew, trained and fought together. They were more family than anything, except perhaps being loyal soldiers. They were picked due to their physical attributes and skills as well as their mental capabilities. They were not broken. They were the best humanity had to offer and Chief is one of the last living examples of that, within the Halo Universe.

Do you agree? Disagree? Let me know your thoughts either way. This is a topic I’d like to hear more people discuss. That question of Chief being broken possibly foretells of things to come. It certainly has a foreboding tone to it.

-Sal

Halo Toy Review: Mega Bloks Flood Hunters’ UNSC Falcon

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Mega Bloks Flood Hunters’ UNSC Falcon: set #97173

Technical Specifications:
Build Time: 20 minutes sort time, 60 minutes build time
Set Piece Count: 460
Minifigs: Covert Ops (Dark Grey) Spartan Mark V [B], Covert Ops (Dark Grey) UNSC Pilot; 2 Flood Carrier forms, 3 Flood Infection forms (chocolate brown)
Weapons: Assault Rifle, SMG
Accessories: N/A
Price: $55-72 depending on where you get it from at retail. I got mine for $51 on eBay. (Thanks to my wife for purchasing it for me.)
Special Features: Cockpit opens/closes; spinning and rotating rotars; front mounted gun pivots and rotates; side mounted guns have multiple pivot points; slight forward landing gear pivot; fits 5 mini figs comfortably

And on with the pics! (Click pics to make BIGGER)

MB Flood Hunter Falcon BOX
The front and back of the box. Nice representation of the set on both sides.
MB Flood Hunter Falcon BOX detail
The window for the box lets us know what minifies are included.MB Flood Hunter Falcon contents
Set contents.MB Flood Hunter Falcon sorted
All the pieces sorted out. This took about 20 minutes to do.
MB Flood Hunter Falcon base steps
The first 10 or so steps of the base of the Falcon.MB Flood Hunter Falcon 2nd steps
Many steps ahead the Falcon’s lower half is really taking shape.
MB Flood Hunter Falcon 3rd steps
Side panels are built and attached to the forward section of the Falcon.
MB Flood Hunter Falcon 4th steps wing
We move on to wing assembly.MB Flood Hunter Falcon 5th steps wing
Adding the tail section to the wing section.
MB Flood Hunter Falcon 6th steps body-wing
Now here is the toughest step in the Falcon build (it’s the same for the previous versions as well). The “marrying” of the top and bottom sections can be a little tough. Take your time, don’t try to force them together as you might pop off some pieces. Once you’ve got it lined up correctly, I suggest to start pushing the back section together, then move on to where the wing meets the body near the front. MB Flood Hunter Falcon 7th cockpit
Added the cockpit and some other details. Be careful here too. The prongs on the cockpit that adjoin to the body do not easily snap it. Don’t force this either as you don’t want to break those prongs. Once you’ve got it in place, you should here a satisfying “CLICK”. Then you know it’s in place.
MB Flood Hunter Falcon 8th side-turret
The side mounted gun is a great display of articulation with limited pieces. This was designed VERY well.
MB Flood Hunter Falcon 9th rotars
Adding the rotors to the ship. And it’s done.MB Flood Hunter Falcon weapons
We get an assault rifle and SMG with our UNSC figs.MB Flood Hunter Falcon infection form
Here we have 3 infection forms. Why they are chocolate brown, I do not know. Still, it’s good to have more infection forms.MB Flood Hunter Falcon carrier form
The carrier form. I still think the shape is funny. It should be a little more pointed at the top. That cut in the top is a little too big, IMO. I suppose it was done that way though for ease of getting infections forms in and out of it.
MB Flood Hunter Falcon Pilot
The UNSC Pilot included. Man, I just LOVE this dark grey color scheme!MB Flood Hunter Falcon Spartan
The Spartan included. Definitely one of the better painted figures as of late. The detailing on the back is awesome!
MB Flood Hunter Falcon leftovers
Here are the leftovers. I couldn’t really make anything significant out of them. So I’m calling this a refueling cart.MB Flood Hunter Falcon gunner
Here we see the Spartan in one of the side gunner positions. His hand is clipped on to the handle, while the seat has a nub that fits nicely into the figs back. This makes for a good fit and the figure won’t fall out of the ship.
MB Flood Hunter Falcon FIN
Here is the completed set with figs and the leftovers. One thing to note, I actually put more of the stickers on this time. This Falcon just looks SO much better with the stickers on them.

Summary: This set is a moderate build. It can easily be built in one sitting if you’ve got about an hour to an hour and a half. The set has nice amount of minifigures with the set, including the infection forms. If you haven’t bought a Falcon yet, I HIGHLY recommend this one!

Overall Rating: I give this set 9.5 out for 10 medals. This is a nice color variant of the Falcon. I’m a fan of the Covert Ops dark grey color. The reason I took off the scant 1/2 of a medal is for the brown color of the infection forms and the price. Otherwise, this set is STELLAR!

The price for this set is a little high, given the piece count. It’s hard to find in stores now, so you’re likely going to have to find it on eBay. I lucked out and won this from an auction there for $51. You’ll be just as lucky if you can find it for that price. Most are going for $75-80 now. ToysRUs had this priced at $72. That is WAY too much, IMO. Other locations had it for $55. Not too bad, but still about $7 more than it should have been.

Thanks for reading and let me know what you think of the review. If you have this set yourself, please give me your thoughts on it too!

-Sal

Halo Concept Art: Halo 4 Environments; part 5 of 5 The UNSC

Well folks, here we are at the last concept art article (for the time being). I’ve saved what I consider to be the best for last, that being the UNSC. Some of these you may have seen before, but I’m betting there are more than a few you haven’t. Read on and enjoy! (As always, click on pics to make bigger)

halo_4_-_pursuit_by_nicolas_bouvier
The concept above it titled “Pursuit.” It’s obviously a Broadsword, but what is it trying to escape from? Those do not look like Covenant vessels chasing it down. So they have to be Forerunner. Man, I’d have loved to have had a dogfight with Forerunner ships! This art is fantastic. My eye is immediately draw to the Broadsword, which of course is the focal point of the piece. The yellow glow on the ship from the glancing beam is an excellent touch and helps to sell the realism even more.halo_4_-_space_station_by_nicolas_bouvier
Another of Sparth’s amazing concepts. This is the Ivanoff Research station. More specifically the docking port. It’s amazing how much of this ended up in the game. I absolutely love this piece and would love to have it as a print. Man, why 343 hasn’t done this is beyond me. I think there’s a market for prints/posters of this stuff. WE mostly get the finished graphics as posters. Concepts like this are worth it to me. Heck, even MORE worth it, IMO. But then, you all know I love concept art.
halo_4_-_space_station_interior_by_nicolas_bouvier
One of Ivanoff’s corridors. Many similar details here exist in the final in-game version. This definitely feels like a space station to me. Alsmot along the lines of the Rebel corvette at the start of the original Star Wars. The orange lights as shape contrasts to the darkness of that portion of the hallway, while the lit portion is even more of a contrast. great design here!halo_4_aerial_ceremony_deck_sketch_1_revision1_jb_sized_by_jonathan_bach
A concept from a scene in the Web mini-series Forward Unto Dawn, here we have the ceremony deck that officially christens the UNSC Infinity into service. Very light and airy. I’m getting “Coruscant” (From Star Wars) vibes here!
halo_4_aerial_ceremony_sketch_sized_by_jonathan_bach
The UNSC Infinity flies above the ceremony of it’s christening. I love how it just DWARFS everything else. Continue to look at this a bit longer. You’ll notice much more detail in the ship than with a quick glance.
halo_4_concept_art_by_nicolas_bouvier_01
The Infinity launches it’s dropships to Requiem. With dropships the size of the Forward Unto Dawn, you know the Infinity is massive! We didn’t quite see this scene like this in Spartan Ops. Instead we saw many Pelicans and Broadswords depart of Requiem. We did however see these dropships launch from the Infinity in protection of her from the Covenant fleet already positioned at Requiem.
halo_4_concept_art_by_nicolas_bouvier_02
Might this be the Composer aboard the Infinity? Why yes, yes it is. Recall that during the campaign, Dr. Tilson tells Chief that it took the Infinity months to move this from Halo Installation 03. This one became an instant classic and was used in early marketing.halo_4_concept_art_by_nicolas_bouvier
Okay, I have to admit I LOLed when I first saw this. Why? Well, don’t those three sections with the three circles within look like the Phillips “Norelco” electric razor? Perhaps that too is a nod to Star Wars as The Pahntom Menace used a female razor as the base for the Jedi communicator prop as used by Qui-gon Jin and Obi-Wan Kenobi.
halo_4_concept_by_nicolas_bouvier_03
An unidentified UNSC ship outside of Requiem, while a (likely) Broadsword flies past. While there is no fire in space, I never mind the embellishment by artists to convey thrust in space, using fire.
halo_4_fud_room_02_by_josh_kao
One of the rooms in the Forward Unto Dawn. The dark blue/black hues give off an air of cold to the whole piece. That makes sense as she was drifted for 4 years, 7 months, and 10 days. Chief was literally frozen over as well.halo_4_fud_room_by_josh_kao
Another room within the Forward Unto Dawn. Again the same cold foreboding feel to this concept.
halo_4_hallway_clean_jb_sized_by_jonathan_bachhalo_4_hallway_jb_action_sized_by_jonathan_bach
The above two were used for a scene in the Forward Unto Dawn miniseries. This is aboard the UNSC Infinity. Basically the humans, debris and fire was layered over the previous one, while the base layer was recolorized. It’s a great technique to use in Photoshop without having to create a whole new piece of virtually the same thing.
halo_4_horseshoe_vista_by_john_liberto
Once again, Ivanoff station. Love those lights and casting shadows coming off the asteroids.halo_4_infinity_interior_concept_by_nicolas_bouvier
This is another of the classic concept pieces used early on in marketing. This interior bay is quite large. While a bit dark, the treys give off a very industrial feel to the whole piece.
halo_4_int_by_a.j._trahan
Originally this concept was to be somewhere within the Infinity. Technically that’s still true. I’ll explain. While we know this became the interior portion of the multiplayer map “Erosion”, we also know that War Games actually take place within the Infinity’s holodeck. So it is true, from a certain point of view. (Heh, lots of Star Wars references in this article.)
halo_4_john_m80_matrium_vista_05_by_john_liberto
The Didact’s ship Mantle’s Approach coming to collect the Composer from Ivanoff Station. While the station is big, its NOTHING compare to the immensity of the Didact’s ship. heck, even the Infinity is small when compared to the Mantle’s Approach.
halo_4_john_m80object_by_john_liberto
Here we see Chief as he is trying to complete his mission to stop the Didact. Much of this scene is very similar to the in-game version.halo_4_jwl_infinity_randominterior002_by_john_liberto
The above is a random interior shot of the Infinity. Man, why did we NOT see this in the game? Other than Episode 7 chapters 2-5 of Spartan Ops, we never got the chance to explore the Infinity. Yes, there were some cut scenes, but that’s not the same. I would have loved to have had the Infinity as a hub in the game that we could have interacted with. Hopefully the next game can bring something like that with it.halo_4_space_station_monolith_by_nicolas_bouvier
Once again Ivanoff. This design has always seemed a little strange to me.A station built AROUND asteroids? Heh, well, it IS sci-fii after all.halo_4_unsc_command_center_by_albert_ng
A greyscale sketch of the Infinity’s bridge. Even for a sketch, there is a lot of detail.

The next seven concepts are all differing viewpoints of the Infinity’s engine room.halo4_infinity_engine_01_by_goran_bukvic_additions_01halo4_infinity_engine_02_by_goran_bukvic_additions_01halo4_infinity_engine_03_by_goran_bukvic_additions_01halo4_infinity_engine_04_by_goran_bukvic_additions_01halo4_infinity_engine_05_by_goran_bukvic_additions_01halo4_infinity_engine_06_by_goran_bukvic_additions_01halo4_infinity_engine_07_by_goran_bukvic_additions_01It’s clear that in the concepts Forerunner tech was much more prevalent. In Spartan Ops, during the missions, we never really get a sense of that. We do just a little in the cutscenes, but it is very little.

Well folks, that wraps up the concept articles at present. As I find more, I’ll post future articles. I can’t wait to see what Halo 5 Guardians concept art looks like!

I hope you’ve enjoyed the past couple of week’s worth of articles on Halo concept art from Reach and Halo 4. Now, just because these articles are (temporarily) ending, doesn’t mean you shouldn’t come back to HFFL.

There’s going to be LOTS of Halo news in the coming weeks. E3, RTX, San Diego Comicon, PAX Prime and MORE are on the horizon!

If you’ve enjoy this or any of the other concept art articles, please let me know. I’d like to read your thoughts on these. Hopefully they were entertaining and maybe even a little informative.

-Sal

The Halo Bulletin for 5-29-14

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The weeks that lead up to E3 always sneak up on you. Just a few weeks ago, the team was looking at the calendar and thinking “Wow! We’ve still got over a month until E3!” and now, as we band together to put the finishing touches on our E3 presence (as well as book last minute flights, hotels, and hot-air-balloon packages), we realize that in just under nine days, we’ll be on our way to Los Angeles to prep for the Xbox Press Conference and the frenzy that will follow. We’re excited about our plans at the show, our plans for those of you watching from home, and we can’t wait until the show begins. For this week’s update, we discuss Halo: Escalation, the new Minecraft Mash-Up pack, and more. Let’s get into it!

HFFL: I for one can’t wait for E3. For one, I hope the rumors are either dispelled or confirmed about Halo 2: Anniversary. Hopefully a Halo 5 Guardians trailer as well as something from one or both of the video productions. E3 promises to chock full of games for the XBOX One and Halo factors into that!

Halo Escalation #6

escallation6_head-2bedf4a155a24761bd87afdfdf1daa07

The sixth issue of Halo: Escalation released today! The ongoing series, published by Dark Horse Comics, spins directly out of the events of Halo 4. To check out the first six pages of Halo: Escalation #6, head here and read below for a preview of what’s to come.

The saga of Halo Wars enters the modern age as Infinity struggles to liberate the long-lost Spirit of Fire from the deadly Vata ’Gajat. Meanwhile, Petra’s search for the identity of Infinity’s spy could result in her death. The Halo universe is on the brink of a new galactic war!

Visit the official Dark Horse website to grab Halo: Escalation #6.

HFFL: Heh, I’ve already covered this pretty extensively with the preview and a spoiler discussion post. Go back a few posts on the blog and you’ll find the spoiler article. (That’s if you want to know what happens in the story of that issue.

Minecraft Halo Mash-up Pack

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Last week, we shared a sneak peek at what’s coming to Minecraft: Xbox 360 edition, and today, we announced that the Halo Mash-up Pack is now available!

The Mash-up pack, expertly crafted by 4J Studios, includes a Halo-themed texture set, themed menus and user interface, craftable items and 31 music tracks across the Halo franchise. Also available are 40 pixel-perfect character skins depicting beloved Halo characters, and incredible recreations of legendary Halo spaces such as Blood Gulch, The Silent Cartographer, and more. Check out the above links for more details, and check out the below video for an awesome look into what all of this means.

https://www.youtube.com/watch?v=IHxOZk7otaM

HFFL: I didn’t post this earlier in the week. I’m not much for Minecraft. It feels like a huge step backwards, like when I was 10 years old. (That was a LONG time ago…) However, this pack has me at least considering it. This with Marvel…hmmm. We’ll see. Do any of you play Minecraft? If so, why do you like it? This is a question I’d really like to get some response for as your comments may affect my decision to get the game or not.

Forge Idol

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The team over at Beyond Entertainment have put together a brand new Forge contest. Six 2v2 maps have been nominated, but only one Forger will be named the Forge Idol! To cast your vote on your favorite map of the bunch, head over to their official voting thread. Round one of voting will be open until May 30, and the final two contenders will face off in one final vote that will end on June 2. Once a winner is selected, we’re excited to confirm that we’ll be bringing the map into the Team Doubles playlist in our next Matchmaking Update!

In addition to the above, the Forge Idol will also have their map featured in Beyond Entertainment’s Forge Idol 2v2 tournament powered by Astro Gaming. The tournament will take place on June 28, and matches will consist of 2v2 Team Slayer on Haven, Skyline, and the winning map from the Forge Idol competition. If you’re interested in competing, grab a partner and sign up at the link above.

HFFL: I was just reading about this yesterday. While the prizes aren’t huge, they’re still pretty nice for a FREE tournament. I’d enter, but I know I’d just get trounced… I’m an above average Halo gamer, certainly not Pro status worthy. (And I’m okay with that.) If any of you decide to enter this contest, let me know and I’ll feature your team here on the blog!

Mammoth Proportions

Late last week, we noticed our friend and famous Forger petetheduck took a stab creating the Halo 4 Mammoth in Forge. Typically known for creating incredible custom game types and maps as well as Rube Goldberg machines, petetheduck describes himself as “definitely not an aesthetic Forger,” but after seeing his Mammoth, we’re pretty sure he’s lying. In his blog, he tells us that he created the below beauty in a single Forge session over the course of about 12 hours, and also gives some insight into how he constructed the transport headquarters. Lastly, if you’d like to run around inside, you can download the map variant here.

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petetheduck’s Halo 4 Forge Mammoth

HFFL: I downloaded this map several days ago. It’s SWEET! Pete is, IMO, the best forger out there. He certainly is for mini-games. And this Mammoth shows he IS an aesthetic forger as well. I highly suggest downloading it. It’s fun to roam around in and on top of. Now if only 343 would take a hint and give us a map with a Mammoth on it. (Even if it’s stationary.)

Screenshot Spotlight: King of the Hill

Last week, we turned the spotlight on the Shotgun. Take a gander at the following King of the Hill screenshots, and maybe even find inspiration to make your own.

Screenshot Spotlight 5-29-14

HFFL: I’m partial to the “Clang of the Hill” and “Crack!!!” screenshots here. Are there any here that YOU like? Let  me know by replying below.

For your chance at being in the next spotlight, take a screenshot that is mostly black and white and then tag it with “blackwhite” and “Halo Waypoint,” and maybe, just maybe, yours will be featured in the next Halo Bulletin!

HFFL: Dangit… I ALWAYS forget about this. I really need to get on the ball and take some screenshots for these.

And with that, this week’s Bulletin comes to a close.
Until next week,
Bravo

-Sal

Halo Escalation #6 Discussion SPOILERS

Okay, after having read Halo Escalation #6, I have to say I’m a bit underwhelmed.
SPOILERS AHEAD. If you plan on reading the comics, do not read further as this article will spoil the story for you…

Halo Escaltion 6

So the cover really has nothing to do with the story inside. It is however part of a two-part cover, in which issue 7 will complete the picture.

In this issue (#6), Admiral Hood is lamenting on his career and hoping he can make things right. At first it looks like he’s going to die, but ultimately is just wounded. Honestly, I think it would have made for a better story if a character dies. Hood, while important to the overall Halo story line is NOT that important that he can’t be killed off.

The Infinity has been hit by THREE shots from a glassing cannon. It’s dead in space at the moment. Commander Bradley of the Infinity is dead. Enter the Spartans.

escalation6_4
Sarah Palmer leads Fireteam Majestic into battle with Booster Frames to board the Rebel station. The glassing cannon has overheated so the rebel station and more importantly it’s leader Daniel Clayton , son of Captain James Cutter of the UNSC Spirit of Fire, have to wait until it’s cooled down enough to fire upon Infinity again.

Clayton orders his Sangheili mercenary force to take out the Spartans. That force’s leader, ‘Gajat, complies temporarily, but not before questioning why Clayton doesn’t just finish off the Infinity. ‘Gajat goes to his crew and instead of ordering them to attack the Spartans, he orders them to bring their ship to arms against the Infinity.

Now at this point, I already know what’s going to happen. I’m a little disappointed that I was right too. It’s a logical outcome, but I wouldn’t mind a little flare here. More on this in a moment.

After Palmer and Majestic avoid incoming missiles from the station, they board it and take it over. Just in time as the glassing cannon was just about to come online again. Clayton is knocked out by Madsen and taken prisoner.

In the meantime, ‘Gajat does as many villains do in classic stories, he is about to tell the station what his real plans are…When will villains learn, just go with your plan, then talk later. James Bond films are abounding in this respect. Anyway, as he has his ship radio the station, Palmer cuts in on the transmission, knowing what ‘Gajat has planned and tells him they are going to burn. Upon which, the station blasts the Covenant ship with the glassing cannon, destroying it.

Now here is where I’m crying foul. The Infinity is LOADED with guns. Even if they can’t fire their main laser, it has dozens of turrets mounted on it’s hull on all sides. You’d think those would be blasting away at the station, in defense. The only thing I can see why not is that Hood may have ordered them not too, in order to try to take the station and it’s people, instead of blasting it to smithereens. Hoping to get some valuable information instead.

Captain Lasky returns from his fact finding mission, empty handed. He and Palmer briefly talk then break for some alcohol. Meantime, a wounded Admiral Hood in a wheelchair (where are the hovering chairs? Thought we’d have that 500 years in the future…) pays a visit to the now prisoner Clayton. He tries to press Clayton for information on Admiral Drake, of the New Colonial Alliance. Clayton does not submit, rather stating that his (Hood’s) empire will fall.

We’re now at page 21. We see a nebula in the background with a ship moving left to right. Move to page 22 a two page spread. It’s the Spirit of Fire! But it’s still a derelict ship…then…

On the last page we see a frightening detail. It seems the crew had to abandon ship. Why? Well there are a couple of Flood carrier forms within the panels. UH-OH!

Now THAT is a very interesting plot twist at the end. Where is the Spirit of Fire headed, as clearly we see a planet in the distance. Where is it’s crew now? How did the Flood come to board the Spirit of Fire? All very interesting questions. With the title of the next issue being “New Phoenix” I think those questions may not yet be answered.

Okay, so the story all the way up to page 21 is predictable. It does continue to establish that Spartans, even Spartan IV’s, are badasses, and get the job done. Beyond that though, nothing really much is answered from previous issues. I find that bothersome. I’m going to keep coming back and reading it of course, but I’d like at least a couple of questions answered. I don’t like to be strung along. That is precisely the feeling I’m getting now with the story. They do not need to wrap up each thing in each subsequent issue, just give us a tease of an answer.

The final few pages do help somewhat in that. We know a scant bit more than we did before about the fate of the Spirit of Fire. Those details, especially the presence of the Flood on her raise yet more questions.

The art itself within very well done. I’d have to say, I think it’s the best so far of all six released issues in the series. It looks like the artists are becoming better acquainted with Spartan armor, which is a very good thing. The lighting and shading on the faces, especially that of the glow from computer screens is handled nicely.

I do recommend getting this issue. If not so much for the story, then for the art, especially that of the Spirit of Fire!

-Sal

Halo Concept Art: Halo 4 Environments; Part 4 of 5 Forerunner locations

Forerunner architecture is grand. Though some would say unnecessary. Since this is for a game and not in real life, I say, why not go with grandeur!

Let’s look at several Forerunner concept environments from Halo 4.

halo_4_beamgenerator_by_john_liberto
The beam generator above has an almost skeletal carcass like feel to it.halo_4_bottomspire_03_by_john_liberto
One of many Sky Spire concepts for Halo 4. This one reflects the campaign mission that we use the Pelican in. I wish we would have more piloting in Halo. I enjoy flying about!halo_4_bridge_01_by_josh_kao
Here is a concept of the bridge we cross in the campaign. Once again, no real sense of why it has the upward spires. But then, Forerunner architecture is a bit perplexing. I like how we go from shadow in the foreground to light in the background. More often than not, that’s switched.halo_4_bridge_02_by_josh_kao
Another concept of the bridge. This showing the multiple levels of it. Note the cyan light. It’s hard to take your eye away from it when viewing this concept, huh? It’s great use of color and contrast that focuses your eye where the artist wants you to look.halo_4_concept_art_by_nicolas_bouvier_05
Above we see a MUCH grander scale of the sky spires. This concept conveys, “immensity”. The blue hues as well as the snow on the mountains really make this feel cold and uninviting.halo_4_forerunner_hallway_by_josh_kao
A Forerunner hallway. I hope we do get a prequel game where we can see Forerunners in action, using these hallways. They are tall, but not THAT tall.halo_4_gen_by_a.j._trahan
This concept is a little confusing as to it’s location. It could be Meltdown. It’s definitely not Requiem as there are two other planets/moons in the distance.halo_4_gen2_by_a.j._trahan
Another concept of the same structure. The red really commands your attention.Is that machine “glassing” that area? Hmmm….halo_4_gravitywellconcept
The above piece might be familiar to you. If I’m not mistaken, it was in the Art of Halo book. This represents the generator that we target for the Infinity to blow up. I like the dark colors of this as it makes the beam of light that much more noticeable. In the campaign, this is at daytime. I think that took away from what could have been a much more epic explosion.
halo_4_john_eye_jump_chief_by_john_liberto
Chief in the air as he is grav lifted to the Didact. Now this is more epic, IMO. Here is Chief, alone, trusting in the grav lift to get him to the Didact. He’s the only one that can stop the Didact from further human composition. The Earth in the background makes a powerful statement. It shows it’s vulnerability.halo_4_john_skydome001_by_john_liberto
Yet another of the sky spire concepts. Heh, I think someone just REALLY liked those things. halo_4_jwl_m60_cave_02_by_john_liberto
This is likely either an early concept for Erosion or Warrens (the Spartan Ops map). halo_4_jwl_pylon_underside_01_by_john_liberto
Here is one of the pylons that you have to shut down within Requiem’s core. With no figure shown with it, it’s hard to get a sense of scale. Except…the clouds in the foreground. The pylon just reeks of power!
halo_4_laserview02_flat_by_john_liberto
Above is one of the stations you arrive at to shut down the pylons. I don’t know what it is about these that I seem to like the dark tones. Perhaps it makes me feel like Chief is really fighting against something dark and foreboding.
halo_4_m5_forerunnerexplorationcombined_by_thomas_scholes
The above is an illustration showing a Forerunner location that seems to have been created before the area around it. This reminds me much of “Sniper Alley” from Spartan Ops. I always have fun playing that mission. Have you played through Spartan Ops? If not, take some time to do so. It’s a whole other campaign. Yes, a bit different from a normal Campaign. Still, it entertained me for many hours and continues to do so.
halo_4_monolith_by_a.j._trahan
Here is a concept for the multiplayer maps ‘Monolith’. This memorial stays true to the design and scale of Forerunner architecture.halo_4_oceanview01_by_a.j._trahan
This breathtaking view isn’t specifically in the game as is. However, elements of it were likely used for parts of the campaign as well as the multiplayer map, ‘Complex’. I really appreciate the detail in this piece. This is another concept I wish I could get a print of. It would make a fine poster.halo_4_outpost_by_nicolas_bouvier
Strangely enough this looks more like Reach multiplayer map, ‘Tempest’. Perhaps that’s the reason it wasn’t used?
halo_4_requiem_side_01_by_john_liberto
That’s no moon! (and it’s not really a space station either…) A pinprick of light escapes Requiem as a portal opens to accept the uninvited visitors.halo_4_requiem_sky_leviathan_by_paul_richards
The sky leviathan was to be an ambient life-form in Halo 4. Sadly, it was cut. I really hope that in the next game, we get alien animal lifeforms.  It doesn’t have to be a lot. Heck, Reach had the Moa and Guta. That was enough for me. Just something more to bring realism/life into a world.halo_4_scifair_02_by_john_liberto
I wonder what purpose is served by this Forerunner structure? The sides remind me of a ribcage. Curious? Would that make this the heart of Requiem?
halo_4_spherized_world_by_nicolas_bouvier
The above concept is CLASSIC ‘Sparth’. Nicolas ‘Sparth’ Bouvier was one of the concept artists for Halo 4. He’s since been promoted. If you’ve never had a chance to watch one of his videos where he shows how he creates a concept, then you’re in for a treat! His mastery of digital programs for ‘painting’ something like this is nearly unparalleled.
halo_4_wallpaper2nauhnpbudq
The above concept should definitely look familiar. If I’m not mistaken, it was one of the first revealed for Halo 4.halo4_coolant_room_01_by_goran_bukvic_additions_01
Here is a rough concept of a coolant room. Even in it’s unfinished looking state, it still gives measure to the power of Forerunner technology.

The last five concepts are of sentinel factories within Requiem.halo4_sentinel_factory_01_by_goran_bukvic_additions_01halo4_sentinel_factory_02_by_goran_bukvic_additions_01
I like the above one for it’s warm colors. The light bouncing off the top of the factory adds to the realism of this concept.
halo4_sentinel_factory_03_by_goran_bukvic_additions_01
Now I’m not sure why the above is called a sentinel factory. But I’m not about to argue that point. It’s perspective tells us this is a HUGE structure.halo4_sentinel_factory_04_by_goran_bukvic_additions_01
halo4_sentinel_factory_05_by_goran_bukvic_additions_01
The above two show the progression of concept art. The top one is a sketch not showing as much detail, while the bottom one is much more fleshed out. Note the subtle changes in design as well. It’s clear they came from the same line of thinking though.

Have any favorites from this article? Let me know by replying below.

Tomorrow we have more than two dozen concepts of UNSC locations in Halo 4.

-Sal

Controversial Innuendo in Halo Escalation #6?

Looking at the first 6 pages released by 343, on the fourth page, there is something rather peculiar.

I’ve cropped the page to show exactly what I’m talking about:

escalation6_4 callout panel

Anyone notice what’s wrong here?

Why is Palmer’s Booster Frame numbered ’69’? That’s very sexist and something that should not be in Halo. Now either 343 missed this when proofing it, or they saw it and approved it anyway, or the artist changed it after 343 having looked at the final proof.

Perhaps someone needs to say something to Darkhorse. I’ve enjoyed the series and as an adult, this isn’t as jarring to me. However, there ARE kids who read these comics. No doubt given the culture these days, they know what that means. So is that something either/both 343/Darkhorse want to have in the comic book?

Look, I’m not trying to take the high road here. I cuss all the time when I’m gaming. But in the context of this being in a comic book, which have throngs of kids who read them… Well, I just hope it doesn’t happen in the future.

-Sal