Today we take a peek at some equipment and spartan armor of Halo Reach.
Above we see some machinery. You can find the mechanical arm at the bottom, on the last level of the campaign. It’s within the final room just before you climb the ladder to use the MAC canon.

I can really appreciate this piece. The shading is superb and the metallic sheen is near perfect for a piece of concept art.
Various equipment packs. If I recall, the one near top right is the M-spec reentry pack.
Various armor sets. The red color of the armor shows some of the differentiation and multiple configurations the Spartan IIIs can have.

A concept showing both the male and female default armor of Noble 6.
Another armor concept. This one makes me think ODST meets Spartan.
Default Noble 6? Some additions.
Often as is shown by the red armor pic and the one immediately above, base models are used which then have layers added to them to create a different effect.
The following are 9 graphics of Spartan helmet concepts.
The CQB helmet of Reach. While this color version didn’t make it in the game, I’m very happy that the helmet itself did.


The above three show subtle differences in the EOD helmet, most notably the visor.
Any one of those would have been great for the design in-game.
Here we have the Gungnir helmet. This is the first Spartan Helmet to feature a near visor-less visage. But for the small eyehole, there is no apparent way by which the Spartan can see out. It’s presumed the helmet has a view screen within that shows the Spartan their surroundings. The design is very cool. Something even more advanced than what we’re used to for Spartans. I am glad however the Bungie stopped at this one and didn’t create anymore without visors.
This looks to be the final concept of the Mark V [b] helmet. here in green, ultimately as we know the default became steel in color. I love the clean lines of this design. It looks completely plausible as a helmet, even in rendered form.
You may have likely seen this image before. While some of these designs, didn’t make it into the game, it appears 343 borrowed a couple for Halo 4. The bottom left and bottom right looks similar in concept to the Orbital and Venator helmets, respectively.
Here the Recon helmet has had a slight redesign from previous game. I like this version a lot. For some reason, that bottom one reminds me of a snake. I can’t quite put my finger on why though.
And finally for this article, we have the HAZOP helmet. HAZOP meaning, hazardous operations. Most people refer to it as the skull helmet though. This was one of my favorite helmet designs of Reach. Now if this had also been combined with the actual skull helmet, it would have been beyond cool.
Once again, this is a little late. Heh, I have to blame my wife on this one…She started playing the Avengers movie right next to me. That made writing this extremely long as I couldn’t help but watch most of the movie as it played. LOL.
Tomorrow we look at some of the Halo 4 counterparts to these concepts.
What was your favorite helmet in Reach and why? Let me know by replying below!
-Sal