Interview with Brian Reed, writer of Halo Initiation.

The following is from Halo Waypoint’s interview with Halo: Initiation writer Brian Reed regarding the origin and rise of Sarah Palmer from being an ODST to Spartan to the UNSC Infinity’s Spartan Commander:

palmerHW: How is Palmer’s role different in Halo: Spartan Assault and Halo: Initiation?

Brian Reed: This is the story of how Palmer became a Spartan. Its early days in the Spartan IV program in this story and they’re looking for the first recruits into the program. But to get recruited into the program, you’ve got to have done something pretty spectacular. This is the story of what Palmer did, what happens on her first mission as a Spartan, and how the events of that mission set in motion her eventual placement as Infinity Spartan Commander.

HW: What are some of your favorite things about writing for this character?

Brian Reed: Palmer’s a lot of fun to write because she’s half-way to a force of nature. She has a lot of “shoot first, ask questions later” in her bones, and so far in her life that has proven to be the best operating procedure. Of course the day will come that her style backfires and she realizes she needs to learn about something the rest of us call “subtlety.” Luckily for us, she’s got a Brute to fight in this comic, so that day’s not here yet.

HW: Can you talk about some of the story connections to Halo 4 fans can expect in Halo: Spartan Assault and Halo: Initiation?

Brian Reed: Palmer’s in both stories, as is Spartan Davis, another of the recruits we meet in INITIATION. Over the course of the comic we see their first meeting, and their partnership develop. Since the two of them are what stands between UNSC forces and certain doom in Spartan Assault, it’s interesting to see how they got to know one another.

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HW: What kind of questions will Halo: Spartan Assault and Halo: Initiation answer about Palmer?

Brian Reed: The two big questions we aimed to answer were “How did Palmer become a Spartan?” and “What did she do that was so impressive the Spartans made her their Commander?” The answer to both of these questions involves a lot of heavy weapons fire, explosions, humor, and adventure across a dangerous and exciting galaxy. You know… Halo stuff.

halo sa 32x18 rgb lo_final

HFFL: Whoo, this sounds exciting! I’ll get the comic book for sure. Still going to be SERIOUSLY disappointed about not being able to play Spartan Assault though. So now begs the questions, what happened to Spartan Davis, Palmer’s “partner.” I’m going to make a guess that he dies. From the comments in the interview above, I gleaned this guess from the part that says “…her style backfires and she realizes she needs to learn about something the rest of us call “subtlety.”

 

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-Sal

Toy Preview: Halo Mega Bloks Mammoth!

Okay, I have to say I think I might have just peed a little when I saw this…(well not really, but I could have).

Circulating around is a supposed leak of a new Halo Mega Bloks set. It’s the UNSC Mammoth!

MB prototype Mammoth cropped 200dpi wm

Sorry for the fuzzy pic. It’s the best I could find at the moment.

[UPDATE] Better pic found. Thanks to “HaloBloksAddict” on the Bloks forums for finding it.

MB Mammoth cleaner-bigger

Let’s go over the finer points of this pic (as best as I can tell from the fuzziness…):
• 2877 pieces (bottom left corner)
• set number 13 of current line (bottom right corner)
• set number 97136 of overall line (though two others say the set number is actually 97174 as confirmed through Toys R Us)
• 6 minifigs: 2 Marines, 4 Spartans (bottom center)
• Not to scale. The biggest clue is the minifig by the door at the bottom of the Mammoth by the front wheel. As well, the ramp in the front bottom of the Mammoth. A Warthog should be able to fit easily under that ramp. From the pic, it doesn’t look like it will be able to.
• New 2013 White branding (graphics)
• LIGHTS and SOUNDS (near top right)
• Price is $219.99 Canadian. Price may vary for USA and overseas.
• UPC is 0-65541-97174-5

Okay, so let me tell you how excited I am about this if it’s true. I personally know one of the Vice Presidents of Mega Brands. His nickname is Sparky. I’ve mentioned him on the blog many times before. When I first heard about the Mammoth, just before E3 this time last year, I started asking/begging/badgering… him to make this set. We joked about how big the wheels would need to be. I do recall saying that I’d be fine if this were not totally to scale given the pricing of such a massive er… mammoth set for so many pieces.

Of course he isn’t privy to telling me about this set specifically as it needed to remain a secret until they officially released information on it. Again, the above photo is not confirmed as true…yet. So please take this with a grain of salt.

However, that being said, the way the graphics are laid out, it’s at least believable.

No doubt this set will run close to the $250 price that last years Signature Series ship (The Forward unto Dawn) did.

You can see my build and review of the Forward unto Dawn set here (very picture intensive, allow for them to load):
Mega Bloks Forward Unto Dawn set. Part 1: Unboxing and sorting.
Mega Bloks Forward Unto Dawn set. Part 2 Aft body section and base.
Mega Bloks Forward Unto Dawn set. Part 3 Aft Roof
Mega Bloks Forward Unto Dawn set: Part 4 front section
Mega Bloks Forward Unto Dawn set: Part 5 Front Roof
Mega Bloks Forward Unto Dawn set: Part 6 Stickers, Final Assembly and extra parts, OH MY.

So, how about it, do you think the Mammoth pic is real? Even if not real, do you want to see this set made? I know I do!!!

-Sal

Halo: Spartan Assault – Three gameplay vids

Want to see some actual gameplay up close and personal from Spartan Assault? Look no further!

DEFEND THE WOLVERINES
UNSC technicians had built numerous magnetic reactor stations across Draetheus-V. The western reactor field was one of the largest of these stations and was of great interest to the Covenant.
Spartan Palmer moved in to provide support in the western reactor field. Palmer’s prime objectives were to protect several squads of Wolverines and halt the Banshees providing air support to the Covenant infantry.

CLEAR A LANDING ZONE FOR SECOND WAVE OF MARINES.
As Spartan Palmer led the charge on Draetheus-V, Spartan Davis continued to face considerable enemy threat on the moon. On a stroke of luck, the UNSC Eminent Domain was able outmaneuver Covenant forces in orbit over the moon and offer some support by deploying marines to the southern Mirror Flats.
The 3rd Helljumper Platoon was the first to land on Draetheus-V’s moon. Spartan Davis, having held out against a constant stream of Unggoy and Sangheli for a full day, quickly set out to clear the landing zone for the next wave of drop pods.

DESTROY THE ANTI-AIR WRAITHS
Although the UNSC forces successfully slowed the Covenant, enemy numbers were too great to halt their advance indefinitely. A continuous stream of Covenant infantry, Wraiths, and air support were moving towards Research Facility Alpha.
Spartan Palmer must destroy the anti-air Wraiths and give the UNSC Hornets a chance to land near the outposts.

Damn, now I REALLY REALLY REALLY want this to come to XBOX LIVE Arcade!
-Sal

The Halo Bulletin 6.5.13

halobulletinheader_6-5-13

This week’s bulletin starts with Halo: Spartan Ops. BS angel intorduces the article, then hands it over to Frank O’Conner.

Here is what Frank had to say:

Many moons ago, I said online and in a couple of interviews that I would love to see an isometric Halo reboot of Moon Patrol, with current-gen graphics and full to the brim with recognized Halo items: Warthogs, Grunts, Elites, Brutes, Ghosts, boarding, Plasma combos, and anything else. As a matter of fact, Joystiq sort of reported it back in the day. The thing is, I wasn’t joking. I always thought the universe could translate well into 2D, or isometric 3D, or the combinations of both that polygons can craft. And I had always had some vision of Robotron controls. Plus, I am so old that I literally remember when Moon Patrol arrived in the arcade near my house.

 I grew up playing scrolling shooters—vertical, horizontal and of course four-way. When tech and taste evolved with games like Gauntlet, Alien Syndrome and Sega’s Crackdown, I grew to love the multi-scrolling perspective, where you could (kind of) explore worlds while utilizing skills you’d built up over years of blasting ever-more complex creatures, with ever-crisper graphics.

Now we wanted to create a mobile experience in the Halo universe. The obvious first consideration is FPS, right? Although there are plenty of cool FPS experiences on phones and tablets, they are not necessarily trying to replicate control schemes and gameplay feel that players are familiar with. If we’d gone down the FPS route, we might have built something compelling, but it couldn’t on its own merit play as well as a traditional Halo game. So we knew right away that whatever experience we built would have to be appropriate to the device it was built for, and that meant taking a completely different direction.

So when Dan Ayoub, our handsome and enigmatic publishing director, asked me what kind of game this could be, I immediately and selfishly recommended an arcade shooter. We really liked Vanguard for their background, so Dan reached out to them, and the rest is history—or it will be after the game has shipped. Not only were we able to create a shooter in the Halo universe that looks, sounds and “feels” like Halo, they were able to do it with a control scheme that even I can handle. (I am notoriously stupid at playing touch interfaces any more complex than Angry Birds. My thumbs drift, kind of like the way some people lean when they’re playing driving games.) The team recognized very early that great controls were imperative and iterated for months to come up with something that felt amazing.
Spartan Assault’s controls adapt to natural thumb drift so that after a few minutes, they feel as natural as any twin stick shooter (and we might even support a real twin stick controller on the Surface version). The gameplay is tight, focused, simple and to the point, while still using the Halo schema of weapon interaction, vehicle control, sandbox activity and even dual wielding.

So it may be a bit more elaborate than simply Moon Patrol, but it captures the magic that game had for me and wraps it in a familiar universe to bring it up to date.

-Frankie

What’s posted next are the videos and some screenshots, that I’ve already posted here on the blog about Spartan Assault.
There is a link for Spartan Assault on HaloWaypoint that has a few things I hadn’t yet seen. So go here for those.
Next up is the weekly Matchmaking Playlist Update. This is Bravo’s article and he listed the updates seen below.
Abandon
Sniper Rifle moved above Gold Lift
Sniper Rifle moved next to red spawn by Back Cliff (Beach)
Overshield placed on first floor of center structure, equidistant from team spawns
Red flag moved to bottom of Gold Lift
Blue flag moved back closer to Back Cliff (Beach)
Adrift
Overshield placed in center of map below Mantis
Twin Sniper Rifles placed on the corners of the map
Needlers replaced the frags in the center room in the corners
Cover and line of sight adjusted in the top hallways to help attackers in objective modes
Complex
Spawns moved farther apart and in proper bases
Flags moved to their respective bases
Red team Sniper Rifle moved to the second floor of their base
Rocket Launcher replaced Sword in the courtyard
Exile
Mantis replaced Scorpion and placed equidistant from both team spawns
Spartan Laser spawns in center cave
Railgun replaced SAW in front of each team spawn
Removed Gauss Warthog and replaced with Rocket Hogs for each team
Exile CTF
Team spawns and flags pushed back into their respective bases
Sticky Detonator spawns in Banshee hangar (no Banshee)
No team Warthogs
Gauss Warthog spawns in the center of the map and is flipped onto its side
SAW placed in front of each team spawn
Beam Rifle spawns in the cave by the Scorpion Bay
Haven
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
Sword spawns in the upper center
Concussion Rifle spawns next to closed ramp
Sniper Rifle spawns next to open ramp
Lifts moved to the drop-downs to allow more flow to the upper level
Colored lighting to distinguish player/map orientation
Miscellaneous grenades placed around the map
Landfall
Moved spawns and flags to opposite corners of the map (Blue flag in lift room and Red flag by Dock)
Shotgun, Sniper Rifle and Overshield spawn at start
Longbow
Gauss Hog and Banshee added at each team spawn
4x Shade Turrets placed at the center fort on the ridge
Overshield added in center cave
Beam Rifle and Rocket Launcher placed at each team spawn
Meltdown
Fuel Rod Cannon replaced Incineration Cannon at each team spawn
Gauss Hog added at each team spawn
Plasma Cannon Turrets placed inside each side bunker
Scattershot added at each side bunker
Meltdown (CTF)
Mantis added at center of map under bridge
Beam Rifles added on top of the side bunkers
Plasma Cannon Turrets added inside each side bunker
Ragnarok
Rocket Hog added to vehicle set
Ragnarok (CTF)
2x SAWs at each team spawn
Railgun placed in the field opposite Pelican crash site
Solace
Removed Incineration Cannon from low center
Sword now appears alone at low center
Fuel Rod Cannon spawns on the side of the map equidistant from the team spawns
Vortex
Gauss Hog and Mantis added at each team spawn
Banshee added low center equidistant from team spawns

After this comes the results of the 343 playdate with the Halo community to show off the new weapons tuning. There are several game stat graphics shown. (Go to the article on Waypoint for those. (See at end of this article)

And finally the weekly Screenshot Spotlight. This time focusing on all things BLUE.

To see the above gallery and read the full Bulleting, go HERE.

-Sal