Podcast on the XBOX One reversal with Podtacular!

I had the privilege to once again be on Podtacular. This time talking about the just announced reversal of the DRM policies that would have come with the XBOX One.

      Listen/Download

I for one am happy about this, though through the course of the Podcast both Dust Storm and Drax were able to educate me on some of the finer points of what DRM would have meant for us. Now only if Microsoft would have been so forthcoming about this before it became a firestorm for them…

It’s worth noting I had a couple of “old age” moments here when I completely lost my train of thought. My brain was racing with so many thoughts about this news that when I wanted to talk about a couple of things, my mind just didn’t process what specifically I wanted to say….Ugh….call me “MAG” (middle-aged gamer) And yes, I fully expect some of you to pervert that into Maggie…LOL.

Anyway, through this discussion, we all pretty much agreed that Microsoft screwed up royally with PR through both the initial reveal some weeks ago, as well as some of their presentation at E3. We also seem to agree that there could be room for a compromise where DRM can still exist. How? Well that’s up for MS to decide.

I think it should be something like a service that YOU the consumer have the choice to opt into. However, once you do that, you’re then locked into it. This way, for those who want DRM, they can have it, and those that don’t or can’t have DRM due to internet limitations dont’ have to be forced into it.

All in all I think it was a good Podcast. I did tend to talk a bit in this one as I had some pretty strong opinions. However, I did also keep an open mind and was willing to allow myself to change my position if the other fellows could explain DRM better to me.

That said have I changed my position from earlier today? Partially. As I said, I can now see some of the benefits of what DRM would have brought. But I still see the limitations it would have brought to others. So yeah, if MS can figure out a good way to bring DRM in as an optional service, then just about everyone can be happy with the XBOX One.

Enjoy the show and let me know your thoughts on it. Reply below and if you’re not registered yet, shoot me an e-mail at [email protected] with what you want your user name and password to be and I’ll get you set up pronto.

-Sal

The Halo Bulletin 6.19.13

halobulletinheader_6-19-13

 

HFFL: The bulletin starts out with some news of a BIG tournament.

We are proud to announce that we’ll be hosting our biggest Halo 4 tournament yet this summer. The tournament will be a Free-For-All competition with chances to qualify at in-person events as well as online. We’ll kick off the tournament at the Rooster Teeth Expo (RTX) in Austin, TX from July 5-7. More details and pre-registration for the RTX qualifier, as well as registration for the online portion of the tournament, will be opened and detailed on July 1. Last (but certainly not least), the tournament will boast over $500,000 in prizes, so we suggest you start practicing…now. As mentioned above, all of the questions you have will be answered on July 1, so check back to Halo Waypoint for the full breakdown of the tournament.

HFFL: Next is a segment on E3

group-shot-e3_660

HFFL: Next comes a gallery of images from the E3 Spartan Assault Booth.

HFFL: Following this is the Matchmaking Playlist Update.

This coming Monday, we’ll be featuring a new selection of Spartan Ops missions in a brand-new Designer’s Choice medley from our very own Kevin Schmitt and TJ Perillo:
Chapter 6, Mission 4: Search and Destroy
Chapter 5, Mission 3: Everything Has Gone Wrong
Chapter 4, Mission 5: Hairy Call
Chapter 3, Mission 1: The VIP
Chapter 4, Mission 3: Random Transport

HFFL: Mini-Slayer is discussed, then some VERY good news for BTB players…

Next week’s Bulletin will have the full details of the next Matchmaking Update, but we are currently planning on updating the Flood playlist, changing Team Objective to Big Team Skirmish and possibly more on July 1. We look forward to bringing you all of the juicy details next week!

HFFL: Finally the bulletin wraps up with a Screenshot Spoltlight. This being of the infamous traffic CONE!

To read the entire bulletin go to HaloWaypoint.com.

-Sal

Next Halo to have Dynamic Wind Gameplay

If the following article is to be believed and true then we are going to get what I think is a much needed improvement to the Halo franchise…

Confirmed Gaming here, reporting from outside of Los Angles. We caught up with the lovely folks at 343 industries to talk to them about the newest Halo game to come out of the gaming industry’s most successful event. In doing so, we learned one of the most surprising and shocking things to ever have transpired in the Halo universe.

As shown in the reveal trailer, the newest Halo game will have dynamic wind that will only affect UNSC weapons and robes.

Longtime fans of the series know how big of an impact this is. In a way, it’s a callback to Halo 2’s curving bullets, but the control is given to the scripting engine of the dynamic wind as opposed to the player’s strafing movements. Pressing 343 industries for specific examples, they told us that shooting UNSC weapons across the map would be much harder. A sniper rifle that was placed over an enemy’s visor on the top middle hill of Ragnarok from blue base would now hit their codpiece, or go between their arm and torso instead of turning into a headshot, depending on the direction and speed of the dynamic wind at the time the shot was fired.

Upon asking why, we were given the answers that “long range combat is too last generation, we feel we needed to make ranged combat much more rewarding by increasing the challenge”, followed by “we believe that by putting the Battle Rifle to a 4-shot kill in our latest title update, we are paving the way for the newest generation of close quarters combat.”

However, when we pressed on the UNSC weapons no longer being hitscan, if the wind velocity would be displayed on the player’s Heads-Up Display, and any non-UNSC weapons affected by the upcoming changes, we were given a straight “We can neither confirm nor deny this at this time.”

HFFL: Again, i think this is a GREAT inclusion. It now means that there should be a further skill gap between okay and great snipers. Hopefully this will also mean that people just won’t be able to sit back all game and snipe away. Nothing bothers me more than a team mate who does this, especially in an objective game.

I want to thank my friend PENSHALO friend for passing this story on to me.

Source link

-Sal

XBOX One DRM policy reversal discussion and quotes from the gaming community.

Okay, so now that the news has hit that Microsoft had done a 180 on their DRM policy for the XBOX One, I’d like to take a look at some of the feedback from the community and talk about what this means for the future or gaming and the XBOX One in particular.

Once again here are the reversals:

Here are some tweets put out by gamers (I’ve kept their identities private so there is no backlash against them); my thoughts on the comments follow:

“I understood the overall vision with Xbox One. Microsoft leaped out of the box. They wanted the future NOW. PS4 played it safe.”
HFFL: Really? So trying to go too far too quickly with tech and then not realizing there would be backlash was a good thing? Sometimes playing it safe is a GOOD thing. You can’t be a yes man to Microsoft.

“Pretty annoyed with the people who are complaining and saying Microsoft looks ‘weak’ for changing their policies. I mean really?”
HFFL: I don’t think it makes MS look weak. It does however show that they can eat humble pie.

“Xbox One Eighty”
HFFL: Best quote of the day!

“Holy shit Microsoft! I did not see that coming. Fair play. Region free makes me hard <3”
HFFL: Okay, if that makes you “hard.”LOL seriously thought, region free is GOOD.

“Wait. Does this mean game library sharing and Xbox Gold sharing goes away completely?? CLARIFY!!!”
HFFL: Yes, it means no library sharing. One of the features now gone with the reversal. I’m okay with this. While convenient, the other restrictions that would have been in place would have made this feature moot for me.

“Aw man, a few of the decent digital initiatives have been scrapped 🙁 That’s sad. I guess the future is too scary for some people.”
HFFL: No, the future isn’t scary. The constant always on creepy Kinect, having to check-in like we’re kids…THAT is what was scary. I’m a frakin’ adult. I do NOT want a gaming console to be watching and waiting for me, nor to I want to be forced to check in with it.

“There are good and bad points but people seem happy so that’s positive. I can wait another 10 years for digital gaming.”
HFFL: So can I. (Because likely I’ll be done with gaming by then. If not, there may eb something even BETTER!

“I’m all in for Kinect. Absolutely love it. But I hope there is another version for those that don’t want it.”
HFFL: Exactly. It’s about CHOICE. Pushing Kinect on people and charging $100 more for the console is still a sticking point with some people.

“I think Xbox just won The Console War. Your move Playstation”
HFFL: Um NO. MS only succeeded in catching up somewhat to Playstation. They’ve still got ground to make up. MS’s rep took a huge hit not only form E3, but the reveal of the XBOX One to begin with.

And this one…
“Used games only hurt the industry. I hope everyone at least acknowledges this. They are cheap, sure, but the devs deserve the money.”
HFFL: OMG, could you be any further up their asses? Really? Case in point, 343/MS made 220 MILLION dollars on Halo 4, plus with all the DLC, they made a lot more. Not everyone can afford $60 games. Some have to wait for sales. Also, think of it like this, for those who wait and get the game at a discount, many of them go on to purchase the DLC too. Whether that be at full price or discount as well, the developers get more money. Last time I checked developers wages were DAMN good. I don’t think they are hurting too much. As for all the recent layoffs at many studios? Well, I think that has more to do with not putting out superior product. Look, not all games are blockbusters. Not all games should cost $60 at launch either, IMO. I think if some start-ups want to really break into gaming, they might do better by selling their games cheaper and getting it into the hands of a broader audience than those with lots of extra spare cash who can buy “trendy” games. Again, statements like the above quoted one grind on me. I’m just not the “Yes-man” type.

And then I found this:
“Video games are no different. It’s just that used sales are easy to blame as opposed to bloated infrastructures & million dollar marketing.”
HFFL: There you go! Yes, that is in part to blame. Some studios just grew TOO big, and in some cases TOO fast, then couldn’t recreate another blockbuster hit game to keep the company going. It’s called BUSINESS folks. If your game is AWESOME, word of mouth, especially with the net, blog, podcast, etc., is going to do you much more good than spending SO much money on marketing pushing an inferior product down people’s throats.

Here’s another good quote:
“I just can’t blame a consumer and what they do with their own property for a company’s troubles when it’s the company who should be re-thinking how they do things to adapt to it. Blame the poor schmo, just hope nobody turns around and looks at the skyscraper our offices are in…”
HFFL: See, this is what I’m saying. The fat cats in the business suites making major bank off of we “lowly” gamers need to understand that without us, THEY are NOTHING.

I’m very glad Microsoft realized the mistake of trying to push too many restrictions on their consumers. Yes, some new features are wiped out due to the changes, but overall the majority of people are happy with this reversal.

For those saying, well, digital distribution could have changed the price of games (cheaper), but the internet messed that up for us too…I have to say BUNK! Do you really think that devs would charge LESS for their games when they know we are already now used to the $60 format for ‘AAA’ titles? Hell no.

Will there be a time and a place for the tech XBOX One? Sure, some of which is still coming with it.

Personally, I’ve come to the feeling that humanity as a whole is moving way to quickly for it’s own good. Maybe that’s just the “old guy” within me talking. I just do not need such sophistications in my gaming console, especially when they came with so many restrictions. I just want to play games when I want, offline or online without having to check in with “BIG BROTHER.” And on the off chance I want to buy a used game for cheap, I as a consumer SHOULD have that option. Playstation gave that to everyone. Now Microsoft sees that taking that option away just wasn’t what the CONSUMER wanted. And it’s THOSE people a corporation needs to pander too. Developers will still keep making games regardless. Maybe now, those developing solely for Microsoft will realize that they either need to go multi-platform OR make such a KICK-ASS game that we as consumers would be at a loss for not buying it when it originally releases.

-Sal

Microsoft to do a full REVERSAL on DRM policy for XBOX One!!!

According to several sources Microsoft will cave to the backlash from gamers over the controversial DRM policies they instituted with the XBOX One. Though not yet official, it’s expected that Microsoft will make an announcement later today.

XBOX 180(credit to Beyond Entertainment for the graphic above)

Here are the changes:
• No more always online requirement
• The console no longer has to check in every 24 hours
• All game discs will work on Xbox One as they do on Xbox 360
• An Internet connection is only required when initially setting up the console
• All downloaded games will function the same when online or offline
• No additional restrictions on trading games or loaning discs
• Region locks have been dropped

Folks this is AWESOME news! It shows the power of the people in action. Since revealing the XBOX One, Microsoft has received a ton of criticism over it’s DRM policies. This blogger was one to quickly jump on that criticism too. The DRM policy is AWFUL. Sony was quick to jump on the bandwagon and at E3 just destroyed Microsoft.

If this all is really true and Microsoft does reverse all of this, it’s a powerful statement that we the people can make a giant like Microsoft CHANGE. I really have to wonder WHO thought this all was a good idea? If it was that smug XBOX Pres. well…Microsoft may want to rethink his contract. The bad press they got from the reveal and especially during/after E3 had them not only losing the next gen console war but already LOST.

Maybe with this reversal they can get back on track. Again, if this turns out to be true, I’m back on board with wanting an XBOX One. With two exceptions…DROP THE PRICE. $100 more than PS4? And also, do not require me to have Kinect. Now if this means having two versions of the XBOX One, one with and one without Kinect, then I’m TOTALLY cool with that. I’ll take one without Kinect for $100 less please!

UPDATE It’s official! http://news.xbox.com/2013/06/update

-Sal

Source links:
http://www.whathifi.com/news/microsoft-to-back-track-on-xbox-one-games-drm-and-always-online
http://kotaku.com/microsoft-is-removing-xbox-one-drm-514390310

Toy Review: Mega Bloks UNSC Cyclops Jungle Strike

This is the fourth of four sets my wife bought me for Father’s Day. I’m not a dad in the sense of having a human child. But we treat our dog as our “daughter.” So my wife took a little liberty there with calling these Father’s Day presents…

MB grey logo

Mega Bloks UNSC Cyclops Jungle Strike: Set # 97006

Technical Specifications:
Build Time: 3 minutes
Set Piece Count: 47
Minifig: Green Marine w/full goggle face and facemask
Weapons: Assault Rifle
Accessories: Backpack
Special Features: Cyclops has 13 points of articulation, including opening cockpit
Price: $15-17 depending on where you buy it from.

And on with the pics!

UNSC Cyclops Jungle Strike Package
As with the Desert Cyclops this one comes in a nicely carded package that shows off the cyclops and marine nicely.
UNSC Cyclops Jungle Strike cardback
Once you remove the bubble this graphic is there to greet you. I like that Mega did this. They didn’t have to, but again it makes for a nice backdrop.
UNSC Cyclops Jungle Strike contents
Here is what you get in the package. It is the exact same, with exception to the minifig and weapon, that you get in the Desert version of the Cyclops. Of course the color of the parts is different.
UNSC Cyclops Jungle Strike rear view
Since I didn’t show the back of the cyclops in the previous review, here it is now.
UNSC Cyclops Jungle Strike front views
This marine is raring to go! They do fit snugly in the cockpit with their weapon and backpack (putting the backpack in their left hand). I’m glad for this as they won’t clink around within and you won’t lose the weapon and backpack if you’re playing with this.

Finally, here are all four of the reviewed toys over the past couple of days together:
All 4

Summary: As with the Desert Cyclops, this is a fast build and easy to display. Good articulation. I prefer this one’s color over the desert version, but that’s just me. Only the price again is my sticking point with the set. The toy itself is GREAT! As I mentioned in the other review another minifig would have helped me deal with the higher cost.

Overall Rating: I give this set 8.5 out for 10 medals (for the toy), 5 out of 10 for the price.

If you wanted a cyclops, then get the set. If you’re on the fence, then (and this is something I rarely suggest) wait for it to go on sale.

-Sal

I’ve got a small Halo project I’m working on and need some simple help with.

Okay the title says it all. Without revealing what the actual project is, I need some pretty simple help and more folks helping will make the project easier.

I need to know what/who all retail and other businesses 343 has been in partnership with to bring Halo to us.

Here are the ones I have:
343 (self explanatory)
Microsoft (self explanatory)
Doritos (Double XP promotion)
Mountain Dew (Double XP promotion)
Mega Bloks (Major Halo toy licensee)
McFarlane Toys (Major Halo toy licensee)
Certain Affinity (Development company who provided many of the multiplayer maps we have in Halo 4. As well they did work on Halo CE: Anniversary

Now, I don’t need small companies/businesses that most people wouldn’t know of, just the ones that are pretty famous. All will become clear once I have the project done.

I will say that it has to do with the next Halo game on the XBOX One!

Thanks in advance for any help you all can give.

-Sal

Toy Review: Mega Bloks UNSC Cyclops Desert Strike

This is the third of four sets my wife bought me for Father’s Day. I’m not a dad in the sense of having a human child. But we treat our dog as our “daughter.” So my wife took a little liberty there with calling these Father’s Day presents…

MB grey logo

Mega Bloks UNSC Cyclops Desert Strike: Set # 97007

Technical Specifications:
Build Time: 3 minutes
Set Piece Count: 47
Minifig: Marine Tan/grey w/full goggle face
Weapons: SMG
Accessories: Backpack
Special Features: Cyclops has 13 points of articulation, including opening cockpit
Price: $15-17 depending on where you buy it from.

And on with the pics!

UNSC Cyclops Desert Strike packageThis packaging is all new. I really like how it shows off the cyclops as well as the window for the minifig, weapon and accessories.
UNSC Cyclops Desert Strike CARD
Here’s the card once the plastic bubble is removed. This is a nice little bonus if you’re careful with removing the bubble. Nice backdrop.
UNSC Cyclops Desert Strike Contents
The contents of the package. If you keep this carded, the cyclops looks like it’s built. But when you remove the bubble, you find it’s actually just sitting in the try not connected.
UNSC Cyclops Desert Strike Contents of bag
The above pieces are from the bag in the previous shot. Note the four pins in the upper right corner. Those are use to put the elbow and knee joints together. Most of the rest of these pieces are for the gun.
UNSC Cyclops Desert Strike cockpit-articulation
And the cyclops fully built. I like the deco on the marine. The hip joints on the cyclops aren’t wide ranging, so you’re a little limited on how you can pose the legs. However, by bending the knees and making use of the “toe” joints you can get the cyclops into some good poses.

Summary: As a toy the cyclops is a fun little set. Articulation is decent and the deco is fine. The only issue I have is the cost of the set. $15-17 is in my opinion too much. I get that Mega had to make up for all new molds for this set. (yet they used them for four versions of the cyclops) I have to wonder what Mega’s MSRP was on this and if the retailers all jacked up the price. Given the number of pieces, even if unique I feel the set should be no more than $12.

So, in this case, I suggest unless you really want this, to wait for it to go on sale. It’s a GREAT set mind you. Again, I’m not knocking the toy at all. It’s the price. When you compare this to the Mantis which sells for around $30, well, I just feel a little underwhelmed with what you get. There is one thing I think that would have made this worth the extra cost. That being a technician minifig. Adding that to the marine pilot the extra $5 for a tech would have been agreeable to me.

Overall Rating: I give this set 8.5 out of 10 medals (for the toy). Yes, I think it’s THAT good! 5 out of 10 for the price. The toy itself would have had a higher rating if the articulation was better and the hands could hold things.

-Sal

Toy Review: Mega Bloks ODST Recon Specialist (Drop Pod)

This is the second of four sets my wife bought me for Father’s Day. I’m not a dad in the sense of having a human child. But we treat our dog as our “daughter.” So my wife took a little liberty there with calling these Father’s Day presents…

MB grey logo

 

Mega Bloks ODST Recon Specialist (Drop Pod): Set # 97105

Technical Specifications:
Build Time: 2 minutes
Set Piece Count: 31
Minifig: Recon ODST (Dare from Halo 3: ODST though not named as such)
Weapons: Rocket Launcher, Silenced SMG, SOCOM Pistol
Accessories: None
Special Features: Flip out side doors, removable front door, deployable flaps, short and tall antennae
Price: $11-13 depending on where you buy it from.

And on with the pics!

ODST Recon Specialist-BOX
Well packaged as all of Mega’s drop pods are.
ODST Recon Specialist-Contents
Above shows the contents of his set. Note the weapons.
ODST Recon Specialist-Pod inside-flaps
The pod with it’s doors unattached, attached with flaps deployed, and flaps resting.
ODST Recon Specialist-minifig
The minifigure is cool. While you could make this from other figures, the fact that Mega took the time to make this specifically shows they want to make named characters. I can only guess that there is some kind of licensing thing that does not allow them to name the minifigs as such. Still this IS Dare from Halo3: ODST.
ODST Recon Specialist-full set
The full set, this pic shows the pod with the tall antennae attached.

Summary: I have to say that this is probably my favorite UNSC Drop Pod. Sure, it’s not game-accurate colors, but wow that black looks awesome and the bronze windows really “POP.” I definitely recommend getting it.

Overall Rating: I give this set 10 out of 10 medals. Yes, I think it’s THAT good!

-Sal

Toy Review: Mega Bloks Covenant Drop Pod-Elite General

This is the first of four sets my wife bought me for Father’s Day. I’m not a dad in the sense of having a human child. But we treat our dog as our “daughter.” So my wife took a little liberty there with calling these Father’s Day presents…

MB grey logo

Covenant Drop Pod-Elite General: Set # 97106

Technical Specifications:
Build Time: 2 minutes
Set Piece Count: 20
Minifig: Elite General (Reach style)
Weapons: Plasma Launcher, Needler, Plasma Rifle
Accessories: None
Special Features: Flip down door
Price: $11-13 depending on where you buy it from.

And on with the pics!

Elite Gen Drop Pod-BOXMega Bloks certainly has the packaging down for the Drop Pods. A nice tall and slim box, it shows off the drop pod, minifig and some of the weapons nicely. You KNOW what you’re getting!
Elite Gen Drop Pod-contents
Here are the contents of the box. Pretty straight forward.
Elite Gen Drop Pod-minifig
The minifig is nice. All white with some detailing in gold. I like the sculpt and hope Mega offers it in some other colors in the future.
Elite Gen Drop Pod-weapons
The weapons are molds that have been used before. However, it’s the fantastic paint job on these that really makes these the gem in this set. That “Blueberry” gun (Plasma Launcher) is awesome. Not to mention a game accurate needler and Plasma Rifle!
Elite Gen Drop Pod-final
The completed set.

Summary: The set is quick to build and can be displayed nearly anywhere. It’s compact, and stores the minifig and weapons nicely. The paint deco of this whole set is fantastic. I wish ALL Halo Mega Bloks had this level of paint application to them.

Overall Rating: I give this set 9.5 out of 10 medals. I definitely recommend getting it.

-Sal

Award Winning Composer/Producer Tom Salta scores Halo: Spartan Assault

Text from article with Top Dollar PR.
New York (June 13, 2013) – MTV VMA nominated composer Tom Salta, one of the most versatile and prolific music artists/producers working in film, television, advertising and video games, provides the original score for 343 Industries’ first mobile title “Halo: Spartan Assault,” an epic “Halo” experience for Windows 8 and Windows Phone 8 launching in July 2013.
Tom Salta provides an authentic “Halo” original score for “Spartan Assault,” featuring ethereal choral arrangements, piano motifs, rock guitars, synth ambience and sweeping sci-fi orchestral compositions that are distinctly representative of the franchise. Salta also expands the “Halo” universe with original sounds to complement the musical blueprint of the first trilogy and beyond, combined with a full modern sound production to create a contemporary and classic “Halo” soundtrack.
Paul Lipson, Music/Audio Director for “Halo: Spartan Assault” at 343 Industries: “Tom has been a great partner, and his core understanding of the ‘Halo’ universe and related musical language was essential in crafting the sound of ‘Halo: Spartan Assault.’ Drawing on our experience working together on ‘Halo: Combat Evolved Anniversary,’ we’ve been able to create a new musical score that is both fresh and familiar for ‘Halo’ fans around the globe.”
Renowned for crafting emotionally engaging music for interactive media, Tom Salta has received widespread industry acclaim for his world-class produced scores featured in video game titles such as “Galactic Reign,” “Halo: Combat Evolved Anniversary,” “Prince of Persia: The Forgotten Sands,” “Red Steel,” “Tom Clancy’s Ghost Recon,” and “Tom Clancy’s H.A.W.X” series. Intimately familiar with the “Halo” universe, Salta previously created synthesis, drums, and percussion for “Halo: Combat Evolved Anniversary” in collaboration with Pyramind Studios and 343 Industries.
“Having been involved in the re-creation of the original ‘Halo’ score for ‘Halo Anniversary,’ I gained a very deep understanding of the DNA of the ‘Halo’ sound, which I drew inspiration from when creating a completely new and authentic original score for ‘Halo: Spartan Assault,'” said Salta. “As a huge fan of the ‘Halo’ series, I wanted to be sure that the music I created felt true to what franchise fans around the world would identify as the ‘Halo’ sound, while still feeling new.”
Prior to his composing career, Salta toured with and worked on releases by a diverse array of popular artists such as Peter Gabriel, Everything But The Girl, Deep Forest and Sinead O’Connor. After several years of touring, he became more immersed in studio work including producing, remixing and songwriting. When “Halo: Combat Evolved” was released on the original Xbox, his passion for writing music and the interactive art form of video games collided. “I was so impressed by the use of music while playing ‘Halo: Combat Evolved’ back in 2001,” says Salta. “It created such a rich and immersive experience, and that’s one of the many aspects I wanted to capture in my quest to create an authentic ‘Halo’ score for ‘Spartan Assault.'”
Inspired by gaming’s unique musical challenges and growing potential for creative opportunities, Salta embraced this exciting new medium. Recording under the artist name “Atlas Plug,” Salta released the critically acclaimed electronic / orchestral music album “2 Days or Die” which quickly caught the attention of major video game developers and publishers. His album introduced a new hybrid sound to the visual entertainment industry at large, garnering high-profile placements on numerous television shows on ABC, CBS, MTV, NBC as well as national commercials and movie trailers, and simultaneously launched his music career in video games.
“‘Halo’ is what inspired me more than any other to pursue scoring games,” enthuses Tom Salta. “This has been a long-time dream of mine that has finally come true and I was not going to settle for anything that didn’t feel exactly right; I wanted to ensure that the music truly felt like a ‘Halo’ game. I am grateful to Music/Audio Director Paul Lipson, Microsoft and 343 for giving me the opportunity to score ‘Halo: Spartan Assault.'”
HFFL: Sounds like Spartan Assault may have a good soundtrack. Can’t wait to hear it!
-Sal

Introducing: “Crater City” a mini-slayer map for Halo 4.

This is the final of four finished mini-slayer maps I created for Halo 4. When I found out this game type was coming to matchmaking, I contacted 343 via twitter and let them know I had these maps to look at. Asking if they wanted to see them, they said a resounding, “YES.”

Proof of Twitter conv
They are still in my fileshare BTW, if YOU want to check them out too, beyond these pics I’ve been posting. My Fileshare

Now on to Crater City!

I designed this one on top of the building to make use of that geometry of the map.

Crater City Top view HFFLThis time I’m showing the top view from forge with the safe zone highlighted. It’s right at the edge of the walls. So don’t venture outside of them or you know what will happen to you…
Crater City Red spawn HFFL
Crater City Blue spawn HFFL
You can access the building just above in the pic. Good place to hide, but I prefer not to camp…
Crater City Pelican Landing HFFL
I like the idea of having a mini UNSC base in these maps. Thus again, I added one, this much smaller than the others. It has a mini-“Pelican” that has landed there.
Crater City Food Court HFFL
As with Canyon, I’ve included spaces at the bottom of some buildings to create more playspace. Crater city is FULL of these places, so take a good look around!
Crater City Atrium HFFL
This is another one of those spaces. I thought about adding more in this area, however the gameplay is so quick, it really became unnecessary.
Crater City Watchtower HFFL
Not far from the Atrium is the Watchtower. You can get behind it with your spartan as well as walk between it (as shown).
Crater City Alley HFFL
Here is a back alley in Crater City. Again a good place to hide, but I’ve found not much action goes on here, so you might not get many kills if you hang out here.
Crater City Power Plant HFFL
In the same corner as the alley is a power plant. You can go under this building too!
Crater City Hologram HFFL
This building is the gem of the map, IMO. Not only can you run around it and on top of it…
Crater City Hologram interior HFFL
You can go inside of it too. And be greeted by the Impact hologram!
Crater City in the hologram HFFL
In fact you can walk in amongst it!
Crater City Old town HFFL
I call this corner of the map “Old town” because it’s the corner I worked on first.
Crater City Old Base HFFL
This was originally going to be the red base spawn before I moved initial spawns.
Crater City Old base interior HFFL
It’s another one of the buildings that you can get into!
Crater City Mid-access HFFL
When at mid, jump up to this ramp to gain access to the top most part of the center building of Impact.
Crater City mid-jump up HFFL
From there you can easily jump up to the top of the Food Court building (no jet pack required!).
Crater City New Town HFFL
And finally, this corner of the map I call New Town as it was the corner I finished last on the map.

I’ve got one more mini-map I’m working on, but that will be awhile. In the meantime, I hope you’ve enjoyed looking at these maps. If you like them well enough, send 343/HaloWaypoint a message saying so and maybe we can see one or more of them in matchmaking. You can tweet them at @HaloWaypoint.

-Sal

Introducing: “Canyon” a mini-slayer map for Halo 4.

Here is the third mini-slayer map I let 343 know about via Twitter and a link to my fileshare.

This one makes use of the actual Ravine between the grassy and Forerunner sections of the map. I went as low as I could go without triggering the soft kill zone on this. Thus you will see mist throughout the map as you play on it.

Here is Canyon

Canyon top view HFFLIt’s safe to say that you can’t go outside of the map here. Only one way and that is by Red Spawn. Venture too close to that edge though and you’ll meet an immediate KILL ZONE. Also, you can’t go TOO high or you’ll hit another kill zone. All buildings are okay though. So feel free to jump on top of them and rain bullets from above!
Canyon Red Spawn HFFL
Red Spawn’s location.
Canyon Blue Spawn HFFL
Blue Spawn also has a ramp for access to the walkways. You’d think this might have a tactical advantage, however during testing it didn’t seem to make much of any impact at all.
Canyon Ramp HFFL
Another ramp, this one a little closer to mid.
Canyon Walkways HFFL
I included these walkways as I wanted to give the ravine city a feeling of having an “L” train. That’s an elevated train. (And a GREAT classic Jazz song)
Canyon girders HFFL
Yep, you can get in between those girders by red spawn. Just don’t go out beyond or you’ll hit that kill zone I mentioned earlier.
Canyon Food Court HFFL
I wanted to add something more with this map by allowing players to go “inside” of the buildings. This is one of two you enter on the map.
Canyon mid access HFFL
This is the other. It’s easy to gain access from above.
Canyon mid access 2 HFFL
However, when exiting you will need to crouch. Even though it appears you8 can clearly walk through. It’s a matter of the software reading you being a full sized Spartan even though visually you aren’t.
Canyon Multilevel HFFL
This view shows the many levels you can get to on Canyon. Lots of play space on the main ground level, but if you like more warfare up and above, there are plenty of places to choose from.
Canyon multilevel 2 HFFL
Another view of the many levels of playspace on Canyon.

This map has several more places to hide in it, but with grenades, well, I suggest you keep a move on.

-Sal