Is Spartan “Marlowe” the new spartan of Halo 5 Guardians?

What? Who is Marlowe you say?

I have the suspicion that the new Spartan is “Marlowe”. He’s the main character of Ridley Scott’s Halo production.

The role was cast and I wrote about it just yesterday: https://halofanforlife.com/?p=14270

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This makes sense due to timing of the project as well as the scope of it. It’s been said that is similar to the Forward Unto Dawn mini-series. In that we were introduced to Lasky.

Thoughts?

-Sal

Josh Holmes and Frank O’Conner, Re: the Halo 5 Guardians graphic.

Halo5-Primary-TeaserArt-Horizontal-RGB-Final-jpgJosh Holmes tweeted out earlier that the Spartan at the top of the Halo 5 Guardians graphic is NOT Chief, Palmer, or Cortana and is a NEW characters.

Here is his tweet:
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Frank O’Conner states that the graphic is NOT the final for the box art.

Here is his post via NeoGaf:
Screen Shot 2014-05-16 at 6.31.30 PM

So there are two things we can check off the list regarding the newly released graphic. I’m actually VERY happy that they are willing to halt some rumors and/or speculation. It means they are listening as well as do not want Halo to be misdirected into something it’s not.

-Sal

Breaking down the newly revealed Halo 5 Guardians concept art.

So this piece of concept art was just revealed for Halo 5 Guardians:

halo-5-guardians-concept-dffa4072fcb44c61aea563cd9e473f72I take a look at it and start to disassemble the parts.

halo-5-guardians-concept-explanation

From left to right:

• The Architecture does not at all fit the profile of Forerunner. Neither does it look like human.  Is this a Covenant world we have not seen yet? Might it be Precursor in nature?
• What do those red flags represent? Curious how they are in several places in the artwork. Seems a bit overkill. I suspect there is more meaning to them than ornamentation.
• Flying Squid? If you saw an early trailer for Halo 4, there were flying creatures on Requiem. Those were taken out. Could these be those creatures??
• (at bottom) Who’s this?  Likely just a placeholder for scale/scope of artwork. But you never know.
• Two Suns. Now where in the galaxy might this be? If I recall, there was a system with two suns in it, in the Halo Legends cartoon. Hmm.
• Statue? This sure looks like a statue of something. It’s not that random to me. So if it is a statue, who or what is it?

Lots of things to ponder while we await yet more Halo 5 Guardians news.

-Sal

Frank O’Conner of 343 chimes in on the Halo 5 Guardians reveal!

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Here is the article in Frank’s words on Halo Waypoint: 

As you’re probably aware, my boss and studio head for 343, Bonnie Ross, officially announced the next installment in the Halo saga: Halo 5: Guardians, coming in fall 2015 for Xbox One. I will be up front and admit that I don’t have much moredetail to add, but here at Waypoint, our conversations tend to be a little more insider, a little more familiar. And this is no exception.

Last year at E3, Bonnie famously said, “Your journey begins in 2014…” Wait — hang on — you thought: “What journey is she talking about and why is Chief wearing a poncho?” Okay, some might call it a cloak, but the fact remains – you knew something more nuanced was afoot. So it’s quite likely that Bonnie’s 2015 release announcement today surprised no one in the Halo community. In fact, I suspect most of you who read the Halo Bulletin regularly anticipate there’s even more to come.

Well you might be right, but we’ll have significantly more to say about that at E3 and beyond. Suffice it to say, another shoe has yet to drop.

But getting the Halo 5: Guardians announce out of the way is a big weight off our shoulders. This audience has correctly stated and assumed that you can’t necessarily squish a full Halo game into anything less than a three year development schedule – and at least up to and including Halo 5: Guardians, that’s more or less true.

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But we’re not just making a new game in that three year span, we’re also making a new engine. During the development of Halo 4, we pushed the Xbox 360 and the engine to its limits, and we were happy with the way we were able to make the Halo universe look. The Xbox 360 still has a few tricks up its sleeve, even now. We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.

Bonnie also called out 60fps and dedicated servers last year – attractive, desirable, and possibly expected upgrades to the Halo experience. After all, we won’t be the first 60fps shooter out there. That said, these must-haves are not necessarily easy to achieve.

Previous Halo titles, Halo: Combat Evolved and Halo 2 for example, strove to push the entire ecosystem forward – dual stick FPS with big open spaces in the case of Combat Evolved, and broadband matchmaking in Halo 2 – are just a couple of examples of the series innovating or amplifying ideas. So in building Halo 5: Guardians, we want to push the ecosystem as well as the universe. And we’ll have some surprises in store for new and loyal players of the series.

So that’s it for now, but E3 is just around the corner. So if you bide your time and hold your breath, you won’t have to wait too long to hear about the next steps on this Great Journey.

Frank O’Connor
Franchise Development Director
343 Industries

Source Link

HFFL: Well, Frank(ly), I don’t think I can hold my breath THAT long. But suffice to say, we Halo fans are EXTREMELY happy regarding the announcement today. THANKS!

-Sal

HFFL’s Spirit of Fire podcast for 5-16-14: Halo 5 Guardians!

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I present you with the special breaking news podcast, hot off the announcement this morning of Halo 5 Guardians!

My co-host Martin joins me to discuss the name, the date release and the box art.

This is a short one at 36 minutes, but it’s jammed pack with info and fun speculation. Beyond listening to it here or downloaded from the blog, you can also search for us on iTunes under podcasts as “Spirit of Fire”.

      SoF 5-16-14 Halo 5 Guardians

or download below to listen to at your leisure:

SoF 5-16-14 Halo 5 Guardians

Please enjoy and let me know what you think of this cast!
-Sal

So who is this Spartan?

Close-up H5 spartanLooking at the image of the new Spartan for Halo 5 Guardians, one has to wonder who it is. From the trailer last year, Master Chief was shown in his usual armor. So is this a different spartan then? If not Chief, then who?

My top three guesses at this point are:
• Palmer – 343 really tried to push hard on her being an integral part of Halo
• Thorne – the only other spartan whom 343 wanted to make an impact. Through the Escalation comics, we’ve seen he is Majestic’s Fireteam Leader.
• Cortana – Yes, I know…But come on… Some of us really want her BACK in Halo. Wouldn’t be amazing if she indeed DID find a way to be repaired? Now she’s become a full blown spartan as well. Think about that blue glowing visor a moment…

Any of them would be a gray pick, in my opinion. We’ll have to wait and see, but the speculation is FUN!

-Sal

 

A closer look at the box art of Halo 5 Guardians.

Armor comparisonOkay, so a quick photoshop to invert the bottom half…

We see the major difference in armor. If the one in the center is the new Master Chief armor, well…WHOAH. VERY different. Also, note that “callout” I made at left. It’s the ONI symbol.

Here’s a thought…what if this IS NOT Master Chief, but another Spartan? Possibly Thorne or Palmer? I know one thing, that armor “feels” like Forerunner enhanced armor. The bright blue glow coming from the visor… That seems pretty tell-tale.

Zoomed Halo 5 helmet

Zooming in on the helmet I see some sort of emblem. It could be ONI. But it looks different. The way the “jaw” of the helmet is designed and for that matter the rest of the helmet, it looks like it can transform, much in the way the Didact’s helmet did. What I mean is that it looks capable of being stowed and then when needed it wraps around the users head.

This is all VERY exciting!

-Sal

 

 

Halo 5 NEWS!!! Officially called Halo 5 Guardians!

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From MicroSoft/XBOX:

Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers.  So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial.  It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015.  In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.”  That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine.  Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

HFFL: This is great news so far!

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business.  A series that will stand alone, as well as complement and enrich the game experience.  We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

YES!!! Finally some news!!!

SOURCE LINK

Halo 5 news coming 5-16-14?

If you’re prone to believing in rumors, rumor has it that at 6am this morning, info on Halo 5 will be released. What that info is, is not yet know.

Given that I’m a night owl and will be up at that time, you can bet I’ll be scouring the web for the news. I’ll bring it to you as soon as possible.

You can read this article about the rumor: Halo 5 rumor

-Sal

Halo Concept Art: Reach Equipment and Characters

Today we take a peek at some equipment and spartan armor of Halo Reach.

haloreach_equipment_civilian_milling_machines_by_ryan_demitaAbove we see some machinery. You can find the mechanical arm at the bottom, on the last level of the campaign. It’s within the final room just before you climb the ladder to use the MAC canon.

haloreach_equipment_unsc_weapons_explosives_fury_bomb_by_isaac_hannaford
I can really appreciate this piece. The shading is superb and the metallic sheen is near perfect for a piece of concept art.

haloreach_equipment_unsc_armor_mjolnir_parts_powerup_mountVarious equipment packs. If I recall, the one near top right is the M-spec reentry pack.

haloreach_equipment_unsc_armor_mjolnir_full_customization_concepts_by_isaac_hannafordVarious armor sets. The red color of the armor shows some of the differentiation and multiple configurations the Spartan IIIs can have.

haloreach_equipment_unsc_armor_mjolnir_full_markiv_by_isaac_hannaford

A concept showing both the male and female default armor of Noble 6.

haloreach_equipment_unsc_armor_mjolnir_full_spartan_portrait_01_by_isaac_hannafordAnother armor concept. This one makes me think ODST meets Spartan.

haloreach_equipment_unsc_armor_mjolnir_full_spartan_portrait_02_by_isaac_hannafordDefault Noble 6? Some additions.

Often as is shown by the red armor pic and the one immediately above, base models are used which then have layers added to them to create a different effect.

The following are 9 graphics of Spartan helmet concepts.

haloreach_equipment_unsc_armor_mjolnir_helmet_cqb_helmet_by_isaac_hannafordThe CQB helmet of Reach. While this color version didn’t make it in the game, I’m very happy that the helmet itself did.

haloreach_equipment_unsc_armor_mjolnir_helmet_eod_helmet_01_by_isaac_hannafordhaloreach_equipment_unsc_armor_mjolnir_helmet_eod_helmet_02_by_isaac_hannaford.jpghaloreach_equipment_unsc_armor_mjolnir_helmet_eod_helmet_03_by_isaac_hannaford.jpgThe above three show subtle differences in the EOD helmet, most notably the visor.

Any one of those would have been great for the design in-game.

haloreach_equipment_unsc_armor_mjolnir_helmet_gungir_helmet_by_isaac_hannafordHere we have the Gungnir helmet. This is the first Spartan Helmet to feature a near visor-less visage. But for the small eyehole, there is no apparent way by which the Spartan can see out. It’s presumed the helmet has a view screen within that shows the Spartan their surroundings. The design is very cool. Something even more advanced than what we’re used to for Spartans. I am glad however the Bungie stopped at this one and didn’t create anymore without visors. 

haloreach_equipment_unsc_armor_mjolnir_helmet_helmet_by_isaac_hannafordThis looks to be the final concept of the Mark V [b] helmet. here in green, ultimately as we know the default became steel in color. I love the clean lines of this design. It looks completely plausible as a helmet, even in rendered form.

haloreach_equipment_unsc_armor_mjolnir_helmet_helmets_by_isaac_hannafordYou may have likely seen this image before. While some of these designs, didn’t make it into the game, it appears 343 borrowed a couple for Halo 4. The bottom left and bottom right looks similar in concept to the Orbital and Venator helmets, respectively.

haloreach_equipment_unsc_armor_mjolnir_helmet_recon_helmet_by_isaac_hannafordHere the Recon helmet has had a slight redesign from previous game. I like this version a lot. For some reason, that bottom one reminds me of a snake. I can’t quite put my finger on why though.

haloreach_equipment_unsc_armor_mjolnir_helmet_skull_helmet_by_isaac_hannafordAnd finally for this article, we have the HAZOP helmet. HAZOP meaning, hazardous operations. Most people refer to it as the skull helmet though. This was one of my favorite helmet designs of Reach. Now if this had also been combined with the actual skull helmet, it would have been beyond cool.

Once again, this is a little late. Heh, I have to blame my wife on this one…She started playing the Avengers movie right next to me. That made writing this extremely long as I couldn’t help but watch most of the movie as it played. LOL.

Tomorrow we look at some of the Halo 4 counterparts to these concepts.

What was your favorite helmet in Reach and why? Let me know by replying below!

-Sal